Suburban Cowboy said:so whys he old?
Onix said:The only thing that I don't think looks un-fucking-believable are the eyes ... especially in the Snake closeup.
JMPovoa said:The higher res the images, the more you notice it's definately not in Killzone's league. But enough Killzone chatter
It looks amazing in its own right.
Vagrant said:You don't mean the hi-res images from ruliweb, right? As the extremely hi-res ruliweb ones are blown up from their real resolution and have a messed up color pallete. Check IGN for more accurate screens.
JMPovoa said:Nah, i've seen IGN's. But it's the same thing for most games. When shots are taken off camera footage it always gets the special realistic look. When it's direct feed it usually is less impressive.
The Halo2 8 minute E3 trailer was the same thing. It all looked so great on filmed with shaky cameras, but when the direct feed trailer came out, you really could see the flaws.
JMPovoa said:Nah, i've seen IGN's. But it's the same thing for most games. When shots are taken off camera footage it always gets the special realistic look. When it's direct feed it usually is less impressive.
The Halo2 8 minute E3 trailer was the same thing. It all looked so great on filmed with shaky cameras, but when the direct feed trailer came out, you really could see the flaws.
morbidaza said:This is a similar case, except now it really doesn't have many limitations to overcome. When you put great assets into a decent engine, you can get some pretty great results. When you put great assets into an engine that is on par with the best out there, well, you get results that not suprisingly look beyond anything else we've seen yet.
hukasmokincaterpillar said:Very true, but I think you're underplaying the quality of the engine itself here. Ive seen this same argument a couple times now from the would be detractors, the running theme seems to be to downplay how this actually showcases the hardware by deferring to the quality of the art direction. "It has more to do with the camera and art direction than technical merit" etc. etc. I think this is more than a bit disingenious to be honest, but I wont get into all that. I'll just say that while the art is undoubtedly out of this world, on a technical level its as equal a marvel by any standard. Yes its true that from a feature set standpoint the MGS4 trailer doesn't seem to introduce anything that you'd call "new" (what were you expecting, Global Illumination?), but when it comes to implementing that many state of the art techniques into one cohesive package in real-time there isn't a peer that I can think of. The overall complexity it seamlessly and effortlessly combines is what puts Kojima Prod's demo at the very cutting edge.
morbidaza said:but UE3's lighting model is superior. The engine just hasn't been used this well yet, and it's games have yet to animate anywhere near this level.
Unreal Engine 3, in terms of sheer number of effects and advanced features, so far as I can tell, is superior. Nothing has been made on it that looks quite this good yet, though.
The Faceless Master said:wow, the pics have brought this back down to reality...
it's now behind GOW and Oblivion...
Holy shit, just shut up, okay?The Faceless Master said:wow, the pics have brought this back down to reality...
it's now behind GOW and Oblivion...
Ninja Scooter said:
U K Narayan said:Holy shit, just shut up, okay?
Do either of those games animate as well as MGS4? Do either of those have an art direction as good as MGS4's? Hell, do either of them run at 60 frames?
I think the answer is quite clear: NO, THEY DO NOT.
With a controller at least.. I kid I kidInsertia said:I'm watching the Gears of War TGS presentation now and it just doesn't compare to MGS4. It's completely static. MGS4 has debris floating around, wind kicking up dust, and amazing real time lighting. In Gears of War the only thing that moves is the main character.
Insertia said:I'm watching the Gears of War TGS presentation now and it just doesn't compare to MGS4. It's completely static. MGS4 has debris floating around, wind kicking up dust, and amazing real time lighting. In Gears of War the only thing that moves is the main character.
Confidence Man said:MGS4 is not a game with real animation running at 60fps yet.
open_mouth_ said:There's zero doubt in my mind that MGS4 will be one of the best looking games upon release (like MGS2 was when it was released). That trailer looked more like an intro CG to MGS4, though. I assume it was made using the target game engine visuals.
I can only hope it improves.Zer0 said:gears of war looks on par,until it moves
U K Narayan said:I can only hope it improves.
Knowing Epic, it probably will - so, no worries.![]()
Ninja Scooter said:you gotta love how the xbots seem to have had some kind of team meeting, so they could collectively cover every single base with damage control.
"I STILL SAY THATS PRERENDERED CG...AND IF ITS NOT, ITS NOT THAT IMPRESSIVE ANYWAY!"
JMPovoa said:So the game with best graphics gets the nod for best game? Got it.
Ninja Scooter said:you gotta love how the xbots seem to have had some kind of team meeting, so they could collectively cover every single base with damage control.
"I STILL SAY THATS PRERENDERED CG...AND IF ITS NOT, ITS NOT THAT IMPRESSIVE ANYWAY!"
Epic didn't work on Unreal 2, man.Zer0 said:i remember unreal2 im worried
Insertia said:![]()
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The detail in MGS4 is second to none. That's CGi quality.
HomerSimpson-Man said:And it's not even direct feed pics either!!
pixelbox said:just looking at the gloves in that picture proves that killzone 2 could be done on ps3 runing with atleast 30 fps.
pixelbox said:just looking at the gloves in that picture
Nos_G said:![]()
If you guys haven't noticed yet... his skin is covered in dust from the wall collapse he just rolled from and his sweat is making paths down his face.
Too many details... :O
aerofx said::lol Next gen is going to be a graphic whore's wet dream! Look at fingers, so well rounded. :drooool
Insertia said:![]()
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The detail in MGS4 is second to none. That's CGi quality.