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high-res direct feed mgs4 screens

Do people even watch the video?

IT even makes a JOKE about it...


FPS?

Forget Pre-rendered Stuff

How much clearer do you need it to get?
 
What's amazing is that this is still early, so little details will still be added.


The only thing that I don't think looks un-fucking-believable are the eyes ... especially in the Snake closeup.
 
The higher res the images, the more you notice it's definately not in Killzone's league. But enough Killzone chatter :)
It looks amazing in its own right.
 
Suburban Cowboy said:
so whys he old?

In MGS2 Solid was told by Liquid through Ocelot's body that in a fews years they would just be another dead clone of Big Boss and he had to realize they cloned Big Boss in like his 50's. Solid is experiencing rapid age degeneration because of it.

Seeing Solid so human in the tailer, all struggling was kind of depressing, the mood is way different from the "Hell Yeah!! Kick ass Snake!" of Metal Gear Solid trailers past.
 
Onix said:
The only thing that I don't think looks un-fucking-believable are the eyes ... especially in the Snake closeup.

Yeah, there's something a little off about em. Not terrible, and they don't stick out at all, but they feel less like an eyeball and more a flat surface. If you ever draw, they tell you to draw through the skin to get that full round eyeball feel, completely under the eyelid. This is more of drawing the eyelid and eyball as one. Still, I am really impressed by the skin under his eyes, the purple bags that really age him and give him an obsessed feel. Awesome detail overall.
 
JMPovoa said:
The higher res the images, the more you notice it's definately not in Killzone's league. But enough Killzone chatter :)
It looks amazing in its own right.

You don't mean the hi-res images from ruliweb, right? As the extremely hi-res ruliweb ones are blown up from their real resolution and have a messed up color pallete. Check IGN for more accurate screens.
 
mgs4-fps.jpg
 
Vagrant said:
You don't mean the hi-res images from ruliweb, right? As the extremely hi-res ruliweb ones are blown up from their real resolution and have a messed up color pallete. Check IGN for more accurate screens.

Nah, i've seen IGN's. But it's the same thing for most games. When shots are taken off camera footage it always gets the special realistic look. When it's direct feed it usually is less impressive.

The Halo2 8 minute E3 trailer was the same thing. It all looked so great on filmed with shaky cameras, but when the direct feed trailer came out, you really could see the flaws.
 
JMPovoa said:
Nah, i've seen IGN's. But it's the same thing for most games. When shots are taken off camera footage it always gets the special realistic look. When it's direct feed it usually is less impressive.

The Halo2 8 minute E3 trailer was the same thing. It all looked so great on filmed with shaky cameras, but when the direct feed trailer came out, you really could see the flaws.

This is the truth. Camera's tend to hide flaws.

But even still, I don't see why some people are having such a hard time beleiving this is feasible. It's not really doing anything all that amazing. It's well textured, well lit, high polygon models running around. The lighting model actually appears to be somewhat LESS complex than that in UE3, as it doesn't seem to feature distance based soft shadows. It seems to use the same method as the unfiltered shadows in Splinter Cell:Chaos Theory. It's a better implementation of that method, to be sure, but it seems pretty similar. This game looks incredible because of how WELL everything has been made. It's the same reason GT4 still, in some screen shots, looks more realistic than PGR3. PGR3 is obviouslly enormously technically more advanced, but GT4's assets are just so well made that it can overcome most of it's limitations.

This is a similar case, except now it really doesn't have many limitations to overcome. When you put great assets into a decent engine, you can get some pretty great results. When you put great assets into an engine that is on par with the best out there, well, you get results that not suprisingly look beyond anything else we've seen yet.
 
JMPovoa said:
Nah, i've seen IGN's. But it's the same thing for most games. When shots are taken off camera footage it always gets the special realistic look. When it's direct feed it usually is less impressive.

The Halo2 8 minute E3 trailer was the same thing. It all looked so great on filmed with shaky cameras, but when the direct feed trailer came out, you really could see the flaws.

I dunno I thought the direct feed stuff in g4 looked way better then the shaky cam movies. While you could see flaws in the direct feed you could also see alot more details that are hidden by the camera, so to each his own. I'm just trying to help people avoid those blown-up pics, not to contest how they compare to the scans and camera shots.
 
morbidaza said:
This is a similar case, except now it really doesn't have many limitations to overcome. When you put great assets into a decent engine, you can get some pretty great results. When you put great assets into an engine that is on par with the best out there, well, you get results that not suprisingly look beyond anything else we've seen yet.

Very true, but I think you're underplaying the quality of the engine itself here. Ive seen this same argument a couple times now from the would be detractors, the running theme seems to be to downplay how this actually showcases the hardware by deferring to the quality of the art direction. "It has more to do with the camera and art direction than technical merit" etc. etc. I think this is more than a bit disingenious to be honest, but I wont get into all that. I'll just say that while the art is undoubtedly out of this world, on a technical level its as equal a marvel by any standard. Yes its true that from a feature set standpoint the MGS4 trailer doesn't seem to introduce anything that you'd call "new" (what were you expecting, Global Illumination?), but when it comes to implementing that many state of the art techniques into one cohesive package in real-time there isn't a peer that I can think of. The overall complexity it seamlessly and effortlessly combines is what puts Kojima Prod's demo at the very cutting edge.
 
hukasmokincaterpillar said:
Very true, but I think you're underplaying the quality of the engine itself here. Ive seen this same argument a couple times now from the would be detractors, the running theme seems to be to downplay how this actually showcases the hardware by deferring to the quality of the art direction. "It has more to do with the camera and art direction than technical merit" etc. etc. I think this is more than a bit disingenious to be honest, but I wont get into all that. I'll just say that while the art is undoubtedly out of this world, on a technical level its as equal a marvel by any standard. Yes its true that from a feature set standpoint the MGS4 trailer doesn't seem to introduce anything that you'd call "new" (what were you expecting, Global Illumination?), but when it comes to implementing that many state of the art techniques into one cohesive package in real-time there isn't a peer that I can think of. The overall complexity it seamlessly and effortlessly combines is what puts Kojima Prod's demo at the very cutting edge.

Unreal Engine 3, in terms of sheer number of effects and advanced features, so far as I can tell, is superior. Nothing has been made on it that looks quite this good yet, though. However the only things really going on here are what looks like some combination of a global lighting model and lightmaps, and some very high quality bump/normal mapping. We havent really seen all that much of this engine yet, so it may have some more advanced features, but UE3's lighting model is superior. The engine just hasn't been used this well yet, and it's games have yet to animate anywhere near this level.


I should also add that incase you missed it, I did nothing to downplay the engine. I admit it's on par with the best we've seen, but I've seen nothing in it that surpasses what we've seen already.
 
Well these look just awesome. Some may remember I said the Famitsu article on this looked a bit "meh". Well, in small size and crappy printing, they looked bland in the physical magazine to me. Direct feed looks stunning, however. Lots of saying WOW this week.
 
Unreal Engine 3, in terms of sheer number of effects and advanced features, so far as I can tell, is superior. Nothing has been made on it that looks quite this good yet, though.

Team Kojima have released their PS3 engine spec? I must have missed the memo.

But from what I've seen thus far, MGS4 >>>>> anything on UE3. (and that includes lovely UT2007 PS3 demo)
 
The Faceless Master said:
wow, the pics have brought this back down to reality...

it's now behind GOW and Oblivion...
Holy shit, just shut up, okay?

Do either of those games animate as well as MGS4? Do either of those have an art direction as good as MGS4's? Hell, do either of them run at 60 frames?

I think the answer is quite clear: NO, THEY DO NOT.

image.gif
 
I'm watching the Gears of War TGS presentation now and it just doesn't compare to MGS4. It's completely static. MGS4 has debris floating around, wind kicking up dust, and amazing real time lighting. Things are happening everywhere. In Gears of War the only thing that moves is the main character.
 
U K Narayan said:
Holy shit, just shut up, okay?

Do either of those games animate as well as MGS4? Do either of those have an art direction as good as MGS4's? Hell, do either of them run at 60 frames?

I think the answer is quite clear: NO, THEY DO NOT.

MGS4 is not a game with real animation running at 60fps yet.
 
Insertia said:
I'm watching the Gears of War TGS presentation now and it just doesn't compare to MGS4. It's completely static. MGS4 has debris floating around, wind kicking up dust, and amazing real time lighting. In Gears of War the only thing that moves is the main character.
With a controller at least.. I kid I kid
 
Insertia said:
I'm watching the Gears of War TGS presentation now and it just doesn't compare to MGS4. It's completely static. MGS4 has debris floating around, wind kicking up dust, and amazing real time lighting. In Gears of War the only thing that moves is the main character.

There so much stuff going on in the MGS4 video, Gears of War just doesn't compare. It's a huge difference to see them both in motion.
 
Confidence Man said:
MGS4 is not a game with real animation running at 60fps yet.

I'm not sure how you can say that so confidently, the entire intro of it looks like gameplay if you've played the series before. They just took the perspective and switched it to an enemy to do a joke. It could've just been all cutscene, but that part definetly looked like it could be the gameplay.
 
open_mouth_ said:
There's zero doubt in my mind that MGS4 will be one of the best looking games upon release (like MGS2 was when it was released). That trailer looked more like an intro CG to MGS4, though. I assume it was made using the target game engine visuals.

No, it was realtime.
 
you gotta love how the xbots seem to have had some kind of team meeting, so they could collectively cover every single base with damage control.

"I STILL SAY THATS PRERENDERED CG...AND IF ITS NOT, ITS NOT THAT IMPRESSIVE ANYWAY!"
 
Ninja Scooter said:
you gotta love how the xbots seem to have had some kind of team meeting, so they could collectively cover every single base with damage control.

"I STILL SAY THATS PRERENDERED CG...AND IF ITS NOT, ITS NOT THAT IMPRESSIVE ANYWAY!"


no no no


First stage of damage control: PRE-RENDERED CG
Second stage of damage control: Well it's all cinematics so it won't look like that in-game lol
Third stage of damage control: Gears of War still shits all over it


didnt you get the memo?
 
Ninja Scooter said:
you gotta love how the xbots seem to have had some kind of team meeting, so they could collectively cover every single base with damage control.

"I STILL SAY THATS PRERENDERED CG...AND IF ITS NOT, ITS NOT THAT IMPRESSIVE ANYWAY!"

hahaha - agreed, but I wouldn't say Xbots. Most of them are OK. The most vocal haters here are former DC fans. They've been having flashbacks - for them this is like the second coming of Christ. :lol
 
pixelbox said:
just looking at the gloves in that picture proves that killzone 2 could be done on ps3 runing with atleast 30 fps.

Knowing how Team Kojima would likely push this game out at 60 fps like they did MGS2, can you imagine how much they would achieve at 30 fps?! Think MGS2 to MGS3.
 
pixelbox said:
just looking at the gloves in that picture

Yeah, that's kind of o_0. But I'm wary of non-direct feed shots, they can hide flaws (but also hide detail..). But the texture detail there appears to be..crazy.
 
mgs11bq.jpg


If you guys haven't noticed yet... his skin is covered in dust from the wall collapse he just rolled from and his sweat is making paths down his face.

Too many details... :O
 
Nos_G said:
mgs11bq.jpg


If you guys haven't noticed yet... his skin is covered in dust from the wall collapse he just rolled from and his sweat is making paths down his face.

Too many details... :O

Well holy crap, I didn't even notice that!! We need direct feed now!! So much detail is lost. They need to release this beast in a 720p trailer!!
 
DAMN!!!!!!! Everytime I saw the title of this thread, I'm like OH MY DEAR MATHERF@CKING GAWD!!! FINALLY WE HAVE "high-res direct feed mgs4"............................... "screens"... *disappointed to death*...
 
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