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Highguard Shutting Down

Probably....mm..

24 hours until the blame game starts on how it is somehow gamers' fault from the journalist brigade?

Maybe longer? Easily by end of the week.
I think we will see at least 4 if not 5 articles about that, pc gamer, kotaku, jason shreier and maybe some more usual clowns have already work in progress articless saved on their lappys :P
 
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This my biggest issue with MP only games, they entirely depend on players to survive. Even a SP game doesn't do commercially well I can still play it 20 years later but with online only games once it fails you literately lose access to the game.
Not naturally. You can make even MP games for eternity...but greed and fear of losing control seems to lead to designing them as throw away products. You just need a local server option or an option for dedicated servers as we had decades ago. 🤷‍♂️
 


Today we're sharing difficult news. We have made the decision to permanently shut down Highguard on March 12.
Since launch, more than 2 million players stepped into Highguard's world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.
Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12th. We hope you'll jump in with us one more time to show your support and get those final great matches in while we still can.
The team is excited to release one final game update to enjoy in the remaining life of the game. We'll be adding a new Warden, a new weapon, account level progression, and skill trees! Full patch notes are coming, and we're targeting tonight or tomorrow morning for patch release.
From all of us at Wildlight, thank you for playing, for supporting us, and for being part of Highguard's story.

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Love This GIF by Late Night with Seth Meyers
 
Look to all you assholes criticizing the failure rate of GaaS games, remember that 99% of Addictive Gamblers quit before hitting it big.

I respect people who don't quit. Keep on spending money and time you pioneers of the gaming industry. Just keep on trying. You will make the next Fortnite, roblox, etc, etc

While the tiny minority of huge successes remain huge, they will continue hunting for that Jackpot.

The problem that a lot of people don't seem to grasp is that all this going to do is lead to more mitigation for service ops, not lead to more games they like.

I know the post was meant sarcastically, but this is the actual reality of it.

Even if these ventures fail, while the market for things of this type exists and presents an opportunity for ROI orders of magnitude greater than other projects attempts will continue to displace market leaders in that segment.

They are looking at potential return based relative to opportunity cost.

From their perspective, If you've tied up hundreds of millions for years on a project that ultimately only produced *proportionally* marginal returns... is taking this sort of bold gamble where it might hit big or crash and burn immediately such a radical idea ?

The real problem of multiple failures is that in the long term all it demonstrates is that the sector of the market they thought was going to grow massively, hasn't. And as a result less investment will be made across the board.
 
Wow. These companies just don't let anything breath for a while do they?

It bombed too hard.
There's barely anyone playing, they made no money from selling the game since its F2P and barely anyone must be buying microtransactions both because the community is tiny but also because even those who liked the game probably weren't expecting it to stay online for long.
 
I do not wish for anyone to lose their job, neither do i want to make fun of their misfortune.

I hope they land on their feet fast, learn from the experience and place a safer bet next time, instead of a GaaS in a heavily saturated part of the market.
 
IGN gave it a 7 after the game had flopped so hard that they laid off most of their staff. Surely this news should bump IGN's score up by 0.5 - 1 point, right? :LOL:
 
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I do not wish for anyone to lose their job, neither do i want to make fun of their misfortune.

I hope they land on their feet fast, learn from the experience and place a safer bet next time, instead of a GaaS in a heavily saturated part of the market.
But bad work is bad work... I do high end bathrooms, kitchens, house flips etc.... If I did bad work i need to lose my job, the gaming industry needs to be the same.. It's why there actually is so much trash because people who need fired haven't been
 
Highguard, Low Expectations.

Easy jokes aside: I'm excited to see that gaming has yet another failed project laid out in front of them, with all facts laid bare as to where and why it failed, and watch as the people (particularly within the gaming industry) who should take away any important lessons from all of this continue to not actually learn a single, practical, positive fucking thing yet again.
 
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Sad, it was truly doomed to fail. 5v5 mode had some promise but obviously was never going to save the game.

As much as no one here cares, online games like this all need to have peer to peer matchmaking options so they can outlive their creators. The several dozen people who liked it will all have to move on, but this could've been something that stays up on the store for $10 and if you had a group of 6 or 10 people fire it up for a round at a LAN party.
 
I couldn't finish my first match. One of the worst MPs in a while. It's just wide open maps 3v3. You wonder around and do nothing until you find someone. It had too many mechanics too. It felt confused mashing together multiple different genres of online shooter. I'm gonna say it too, Concord was better.
 
But bad work is bad work... I do high end bathrooms, kitchens, house flips etc.... If I did bad work i need to lose my job, the gaming industry needs to be the same.. It's why there actually is so much trash because people who need fired haven't been

I understand and you are right, but i am not sure wirh which part of my post you disagree.
I don't want to make fun of them and its not pleasant to see people fail, even if they did bad work and even if i hate GaaS and would love to see the industry prosper with single player cinematic games.
 
I understand and you are right, but i am not sure wirh which part of my post you disagree.
I don't want to make fun of them and its not pleasant to see people fail, even if they did bad work and even if i hate GaaS and would love to see the industry prosper with single player cinematic games.

I think my stance is just they bring it in themselves for doing shoddy work, so I get sure I'm not gonna sit and drive to their houses and laugh at them but from a distance I don't necessarily feel bad for them... They'll always get unemployment etc and most of the time land on their feet somewhere but I just am saying bad work put them here and it's sometimes what's needed to improve
 
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