Hmmm... conspiracy or just c**p taste in games?
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I don't know about that, the alternative seems worseDon't name your game with one word only!
a lot of people said it had some good ideas, it was just rough.But bad work is bad work... I do high end bathrooms, kitchens, house flips etc.... If I did bad work i need to lose my job, the gaming industry needs to be the same.. It's why there actually is so much trash because people who need fired haven't been
Tbf...all these games started a few years ago. When you today start a game, you need to know what people want to play in 5 years.the market keeps speaking loudly, devs keep ignoring it, good riddance
If they did a beta after the awards and the reception was bad, there's a good chance tencent would've still pulled funding. They have no income so they would've shut down either way. So I don't think that was really an option.a lot of people said it had some good ideas, it was just rough.
They should have launched a beta immediately after the geoffs and gotten all this feedback. Instead they were so insistent on doing an Apex thing, which of course they wouldn't have done because Apex wasn't announced ahead of time.
I really think this was bad and blinkered management more than them putting together a bad game per se.
Fairgames and the Jade Raymond game are different games. Also there is Project Gummy bears. Yeah, Sony still have a lot of thash to release or cancel.One more game making room for Jade Raymond smash hit, Fairgame$
the feedback wasn't bad though. the feedback was like, "there's a good game here but they haven't fully figured it out yet" - which is the point of the beta. They could have improved the game and launched it in June and probably would have done ok, but they were arrogant.If they did a beta after the awards and the reception was bad, there's a good chance tencent would've still pulled funding. They have no income so they would've shut down either way. So I don't think that was really an option.
They should've changed course a long time ago and gotten proper feedback much earlier.
I mean reception in terms of player numbers. If player numbers for the beta weren't great, I'm not sure it would matter if people were saying that there was a good game somewhere in there.the feedback wasn't bad though. the feedback was like, "there's a good game here but they haven't fully figured it out yet" - which is the point of the beta. They could have improved the game and launched it in June and probably would have done ok, but they were arrogant.
Could have been a closed beta. But I think that an open beta would have had good numbers too, they had 100k ccu when the game came out.I mean reception in terms of player numbers. If player numbers for the beta weren't great, I'm not sure it would matter if people were saying that there was a good game somewhere in there.
They were definitely arrogant though. They should've had a beta a year ago. Even a closed beta outside their friends and family. Keeping things under wraps and thinking you're going to hit it out of the park because of Apex Legends is crazy.
They already lost their jobs, my dude. There are now only around 10 people working there now, they are just making sure the game don't completely break until the last day and to pack things up.Hope the devs dont lose their jobs and get to work on something better in the future. The idea was there, only lacks in execution. MP only games need rigorous playtesting and QA, and have a community buy in before releasing to withstand today's audience scrutiny. Wish them the best.
Nah. The real big bomba is this.I don't know about Marathon, but Fairgame$ devs have to be shaking in their fucking boots right about now, if it hasn't already been secretly cancelled silently.
Surely we won't see any new Hero Shooters with awful character designs in the next calendar year, at the very least.
The difference for me was that I never "got" Concord. if it had been a big, tentpole, first party single player PS game, it would not have clicked with me. It was never the artstyle for me. It was that the story seemed so tediously boring. I had no emotion for it whatsoever. I didn't hate Concord to death. I was utterly numb and apathetic to its reveal, hype up, launch, failure, and death.Similar to Concord announcing itself with a high-budget GotG-flavored story cinematic before segueing into the reveal it was a hero shooter. I'm not saying either game would have been a success otherwise, but both had retarded reveals that poisoned the well from the start.
Nah. The real big bomba is this.
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Nah. The real big bomba is this.
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I never got it either. I hated that fucking cinematic. But a lot of people saw it and wanted that story. The jokey GotG thing still had some appeal, apparently. I'm not saying a different reveal could have made the game a success, but I'm sure it was hurt by the reveal it actually got.The difference for me was that I never "got" Concord. if it had been a big, tentpole, first party single player PS game, it would not have clicked with me. It was never the artstyle for me. It was that the story seemed so tediously boring. I had no emotion for it whatsoever. I dudn't hate Concord to death. I was utterly numb and apathetic to its reveal, hype up, launch, failure, and death.
What are you talking about?Another case of a rare incel victory.
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Who is the next Concord in line?
hosting costs are astronomical these daysWow. These companies just don't let anything breath for a while do they?
What I remember most about Concord is that every time Sony trotted it out during an SoP my eyes would glaze over and I'd start looking at other things on the internet. The game couldn't even raise my ire and make me want to hate watch it. The game was inoffensively dull and soulless. It was like "Celery: The Video Game."I never got it either. I hated that fucking cinematic. But a lot of people saw it and wanted that story. The jokey GotG thing still had some appeal, apparently. I'm not saying a different reveal could have made the game a success, but I'm sure it was hurt by the reveal it actually got.
As for the rest, I don't have any other insight other than that I like all kinds of games including live service ones and we've seen countless big AAA single player games flop too. Some of them didn't even deserve it. In this environment I can't find much fault with all the usual reasons given why publishers continue to chase the GaaS dragon. Might as well swing for the fences.
I don't know what possesses a team to make something as unpalatable as Highguard or Concord - other than it's not ALL down to ideology, as some like to believe - but I'm equally turned off by some of the actual successful games out there, like Valorant. So clearly I don't exactly have my finger on the pulse.
What are you talking about?
Google what?Google.
Google what?
This has more depth than it seems.Natural selection.
"One more thing" carries certain weight, simple as that, space marine 2 sold well and would sell well if it was final trailer on TGA too ofc, its based game made by based studio so very likely geoff wouldnt make it final trailer(it did have reveal cgi trailer on tga 2021 thoNobody is ever going to want to be the "one more thing" at the end of TGA after this. Which is probably a good thing, the "last reveal" nonsense never made sense in that show. Let's just go back to revealing the GotY winner and then ending the show on that high note
Hahaha. Oh ya the funding part.
Another scam from Wildlight. Execs claimed they were self funded with no investor groups providing the corporate coffers. Tried to make it look they were a grassroots indie studio trying to get gamers to buy their game.
After all that, they were heavily funded. And it wasnt a bank loan or some random investor. But Tencent of all companies. What a bunch of assholes. Never trust game makers whether it's bullshots or PR statements.
Didnt even make sense. The studio had around 100 people I think. It's obvious this kind of game wouldnt be funded solely from the execs. They are going to peel out $10s of millions of dollars out of their own pocket? Of course not. A quick google check says $200M, but I dont believe that. For sake of argument, let's say $50M. It doesnt even matter.There was people throughout the net that literally stated that you as a consumer have no right to know how a game is funded in defense of Highguard and Tencent.
And some of these places on the net herald themselves as progressive.
And they argued against corporate transparency.
What the fuck...