Hinako Shimizu's arc in Silent Hill f is shaped by the Japanese women's rights movement of the 60s as she musters the courage to combat her repression

nial

Gold Member
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Hinako Shimizu is shaping up to be one of the more intriguing protagonists I've encountered in a Silent Hill game. Even after three hours of playing through the beginning of Silent Hill f I still can't quite figure out whether she's as innocent and selfless as she appears. But what is clear is that, like many characters present in Silent Hill games, she's been through a hell of a lot of trauma.

"The game follows the torments and turmoils of Hinako [Shimizu], who is a repressed young woman," Motoi Okamoto, series producer of Silent Hill, tells me at Gamescom. "Hinako is an individual who's gone through a lot of repression, so there are a lot of things that are applying pressure to her. This is the source of many of her internal conflicts. The focus that we place on the story, and for Hinako, is how she musters the courage to combat that repression."

It's established straight away that Hinako doesn't want to conform to what society views as her role as the subservient wife or daughter. Unlike her older sister, it doesn't seem like she has much interest in marrying, and she has no love left for her abusive father, who seems to either ignore or yell at her depending on his mood.

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Hinako's trauma-loaded backstory is largely in line with your average Silent Hill protagonist. Without a massive deposit of unresolved trauma or issues, the game would be too short and there'd be no iconic monsters to hide from.

But Silent Hill f does switch Hinako's story up a bit by turning back the clock. "The reason why we arrived at the 1960s is because this is an era that represents female repression in Japanese society," Okamoto says. "The 1960s were a time when this type of repression was prevalent, but it is also one of the hallmark eras in Japanese history for women's rights movements."

What makes her story all the more interesting isn't simply what Hinako has experienced in her life up until this moment, but her fears of what is to come, and her uncertain place in a world that is undergoing some huge societal changes.

"We divide the tension and the horror into two sections," Al-Yang, game director of Silent Hill f at NeoBards, says. "One is things that have happened to her, or have happened to people in her life. That's a big thing, without going into too much detail. And the next is things that may happen, or basically the dread of things that are about to happen coming to fruition. So these are the two main directions we've placed. So it's very similar to how Heather operates in Silent Hill 3."

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I, for one, spend way too much time stressing out about the future, whether that's simply worry that I've accidentally double-booked plans for the upcoming weekend, or the existential dread that nothing I'll ever do will have any kind of meaningful or lasting impact. So I think fears of the future is a very fruitful thing for the Silent Hill entity to latch itself onto and exploit for our morbid entertainment.

But setting Silent Hill f back in the 1960s has another added benefit. "This era was also chosen because it was just far enough in the past that people remember some things," Al-Yang adds. "So you can recognise a telephone, but maybe you haven't actually used a rotary telephone before. It's just at the border of the past and mythology. So, where things start getting a little bit muddy. You will find a lot of familiar things in an unfamiliar format."

 
Has potential for an interesting story and I'm certainly interested in what fucked up stuff happened to her (or that she did). The writer has done some fantastic stuff previously.

"Woke" topics aren't inherently bad. All about the execution.
 
Don't worry guys Japanese Devs are smart, this is the same cut & paste interview they give to Western press to shut them up and to distract them from other stuff.
In short it goes like this

Polygon - "why do have a school girl who's clothes degrade throughout the game?"

Dev - "Feminism"

Polygon - "Really?! that's awesome!"
 
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Ahh, feminism, back in early 1970s was last time japan was at over 2,1 birthate(2,14 in 1972), needed for keeping replacement of population, nowadays when it won and corrupted mind of japanese women japanese birthrate is crazy low.
Even woke and lefist af cnn had to make article about it:
The health ministry's latest data showed that Japan's fertility rate – the average number of babies a woman is expected to have in her lifetime – also fell to a new low of 1.15 in 2024, from 1.2 a year earlier.

Japan's population of about 124 million people is projected to fall to 87 million by 2070, with 40% of the population over 65.
Ofc their conclusions were extremly stupid, but thats nothing new, they cant blame feminism for crumbling of society/countries for obvious reasons-its opposite to their worldview, but guess what- no1 wants to wife up/have children with those masculine af and argumentative corporate bossbabes(thats what happens to almost every woman chosing their career instead of family/children) so ofc birthrate plummeled to the ground and will keep going lower and lower :P
 
Don't worry guys Japanese Devs are smart, this is the same cut & paste interview they give to Western press to shut them up and to distract them from other stuff.
In short it goes like this

Polygon - "why do have a school girl who's clothes degrade throughout the game?"

Dev - "Feminism"

Polygon - "Really?! that's awesome!"
Holy copium.
 
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I doubt this is the whole story. Woke isn't the problem. To go from the story of Silent Hill 2 where you have actual trauma to having to conform to gender roles just isn't the same. To go from the Abstract Daddy to somebody who told you that you couldn't play with lego because it's a boys toy is just not interesting and not very Japanese.
 
This headline is literally enough for me to be out on this game. There are so many games to play these days I dont need to sit through a single second of "the message" any longer. ✌️
 
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I doubt this is the whole story. Woke isn't the problem. To go from the story of Silent Hill 2 where you have actual trauma to having to conform to gender roles just isn't the same. To go from the Abstract Daddy to somebody who told you that you couldn't play with lego because it's a boys toy is just not interesting and not very Japanese.
From all of the media so far it looked like it touches on the psychological effects of school bullying.

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Maybe this is hinting that the bullying has something to do with women's rights, idk. Sounds unique enough to me 🤷‍♂️
 
Because its Japan its not woke. Same as when Kojima wrote that The Boss singlehandedly won ww2 for the usa.
Any other western devs does this, instant mockery. Curious.
 
I see the anti-woke show they are as metally ill as the woke again.

this is why you stay away from exremism kids. exremism is the path to the retarded side of the force.
 
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I doubt this is the whole story. Woke isn't the problem. To go from the story of Silent Hill 2 where you have actual trauma to having to conform to gender roles just isn't the same. To go from the Abstract Daddy to somebody who told you that you couldn't play with lego because it's a boys toy is just not interesting and not very Japanese.
Why just doubt? This is a given. It's Silent Hill.
 
That has literally nothing to do with his post.
He's right about Japanese devs being smart. The stuff I said after was my own additional commentary.

Someone in this thread clarified that this game isn't developed by a Japanese studio so it is possible this ends up being an insufferable woke turd. I'm playing it day one so I'm ready to sound the alarm if need be.
 
This game was the best thing since sliced bread until this thread.

I will reserve judgement until the final product is here. There have been any number of games where writers and directors intend for this and that to be influences and I haven't seen hide nor hair of it in game because it amounts to little more than inspiration.

So until I see evidence for the in game product to have some shoe horned in modern social messaging designed to appeal to a niche audience and smashed into the game like a square peg in a round hole with all the subtlety and nuance of a Netflix show I'm not going to worry, personally.
 
He's right. There's a big difference between a western studio doing a game about feminism and a Japanese one. It's all in the execution.
That's not what he is saying though. He's trying to spin it as the Japanese are manipulating western media and the end product will not focus on male oppression in the 60s or the impact that it had on the female psyche. It will. It will likely even have everything to do with it. This is not even new to Silent Hill. The game features a drunken abusive father from the get go. Like you said, it will all be in the execution. Until alternate themes are revealed, let's not get into denial and copium for what the subject material will even be.
 
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That's not what he is saying though. He's trying to spin it as the Japanese are manipulating western media and the end product will not focus on male oppression in the 60s or the impact that it had on female psyche. It will. It will likely even have everything to do with it. This is not even new to Silent Hill. The game features drunken abusive father from the get go. Like you said, it will all be in the execution. Until alternate themes are revealed, let's not get into denial and copium for what the subject material will even be.
I was lazily agreeing with the "Japanese devs are smart" part and then adding my own comment. I should have been more clear. It was clarified after my post that isn't a Japanese developed game so it's not even relevant here.

But yes, execution matters and Silent Hill hasn't shied away from mature themes in the past. I will judge the final game when it drops.
 
Someone in this thread clarified that this game isn't developed by a Japanese studio so it is possible this ends up being an insufferable woke turd. I'm playing it day one so I'm ready to sound the alarm if need be.
What's your threshold when it comes to it? If it's a good video game game but has woke elements is that considered an alarm? On the other hand is subtle wokeness still considered an alarm?

Before anyone else says anything, these are genuine questions out of genuine curiosity.

Kacho knows that my only issue is with overt (hitting someone over the head) messaging and bad writing, but I'm trying to get a feel for where his line in the sand lies.
 
What's your threshold when it comes to it? If it's a good video game game but has woke elements is that considered an alarm? On the other hand is subtle wokeness still considered an alarm?

Before anyone else says anything, these are genuine questions out of genuine curiosity.

Kacho knows that my only issue is with overt (hitting someone over the head) messaging and bad writing, but I'm trying to get a feel for where his line in the sand lies.
Kacho will be fine. PeteBull PeteBull though… I'm worried about him
 
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