Tommi84
Member
There's no rubberbanding in this gamr. Please get your facts straightThe rubberbanding! Rubberbanding is not a good replacement for solid Ai with lots of difficulty options!!
There's no rubberbanding in this gamr. Please get your facts straightThe rubberbanding! Rubberbanding is not a good replacement for solid Ai with lots of difficulty options!!
You don't get my point...
We all know impressions and thoughts can be either overly critical or positive right around a game's release, and it can take months for those impressions to settle into more reasoned and thought out opinions.
With that in mind, what are everyone's thoughts on Driveclub today?
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I understand people not liking the questionable IQ over distance, AI not being able to keep up with player (IMO cheating rubberband is worse), rather basic / boring "career" progression, lack of tuning / mods and / or the handling (though going bit deeper than "it's bad" would help to understand).
But I don't understand the "gameplay is boring" thing, what else should there be then? Weapons? Nitros? 200m jumps with tricks? Transforming vehicles? What else should there be in a racing game that isn't trying to be over the top? You have races against AI or human opponents, traditional time trial, sprints and drifting. What do you people mean with the "gameplay is boring"?
Just got it. Played a couple of tracks and had fun. Looks good but waiting for the "omgwtfbbq" graphics I saw in the screenshots. Does look good though - especially the race through a rainy UK.
Boring, way too realistic for me and not even that good looking. Certainly not worth the 30 fps limit.
It means that driving is boring. Cars are not fun to drive. For me, it's too realistic, I wanted something faster and easier to control. I don't even like driving in real life, ffs. Other people found it too arcade and wanted something more realistic. Opinions, how do they work?
Driveclub's been my favourite racer of the generation
I didn't give it much time, because it felt a little sterile and the tracks too narrow, but then I'm only into arcade racers and (recently) the Forza Horizon series.
I tried to get into it but I hated the controls, the 30 fps and the narrow tracks. GAF really overhyped this game.
Best racing game of this gen. Period.
Best supported game on a console hands down. I bought my Ps4 when this came out, bought the season pass and only just finished all trophies a few months ago. Best racer this gen.
You've never played beyond the first track in Daytona. If you've never used braking in Daytona USA you have clearly played it as a kid, smashing into the sides and have no conception of how the game works.
I really like it for all the things it doesn't have. No racing line (and I sure as hell could've used it), no rewind, no story, no narrator, not a single cutscene, and especially not open world - in a time when being anything but is unfashionable unless it's a sim or a kart racer.
The challenge system combined with the almost non-existent load times made it an addictive and thrilling experience
The sense of speed is still unmatched.
I'd rather race in a corridor than in a corn field (open world) as I prefer more lean and focused experience. Open world racers are fine, but they get old pretty quick for me. I enjoy driving around in those games, but racing part isn't that compelling and boring imo, besides there's too much bloat for my liking in those games.
An amazing old school style racing, no upgrades, no boosts, no bullshit, easy to play hard to master, just pick an event/track and race
30 fps yes but the most rock solid 30 fps possible, never drops to even 29, (people play with camera stuttering on and often think its drop fps)
Snappy UI and super short loadings make it an awesome pick up and play racer
I understand people not liking the questionable IQ over distance, AI not being able to keep up with player (IMO cheating rubberband is worse), rather basic / boring "career" progression, lack of tuning / mods and / or the handling (though going bit deeper than "it's bad" would help to understand).
But I don't understand the "gameplay is boring" thing, what else should there be then? Weapons? Nitros? 200m jumps with tricks? Transforming vehicles? What else should there be in a racing game that isn't trying to be over the top? You have races against AI or human opponents, traditional time trial, sprints and drifting. What do you people mean with the "gameplay is boring"?
I love how fast you can get into a race and how you can restart and not wait more than 2 - 3 seconds to start the race again. Had to really learn the game's driving mechanics, but after I did I really fell in love with it. Every thing in the game feels tense as taking turns were challenging and even driving full speed straight down a road was incredibly tense as you feel you could lose control if you mishandle the car even a little bit. Made me feel I was really driving a powerful car that you had to master to get its full potential.
And even though there was no customization or car tweaking, I felt that each car became more like characters in a fighting game. They all had their own feeling when driving and specialty. The 370z felt very heavy and was easier to control taking turns while something like the Renault felt lighter with better acceleration, but was easy to spin out when taking a turn.
I tried to get into it but I hated the controls, the 30 fps and the narrow tracks. GAF really overhyped this game.
Haha, I had a jap sega saturn and finished the game at least 20 times, And my fav soundtrack in a racer still remains BlueBlueSkyD'azur, from the last track of the game.
Try again.
I play videogames since 1986. I wasn't a kid when I played Daytona...
Then why are you blatantly lying? You can't just turn in Daytona and not use the brake intelligently. Stop pulling down games just for the sake of it, when the arguments are just plain lies.
My favourite and most played racing game.
- At a certain point of your skill the AI is just not a challenge anymore (except for maybe night time rain hyper car races). You can finish like 20-40 seconds ahead of them in longer races (i thought this had rubberbanding?)
Then why are you blatantly lying? You can't just turn in Daytona and not use the brake intelligently. Stop pulling down games just for the sake of it, when the arguments are just plain lies.
No way you can play Daytona USA without braking and expect a good time or place, this is just impossible.
Solidified my opinion that unless racing games shoot for 60fps they're a waste of time.
This isn't true actually. You can initiate drifts in manual transmission mode by shifting down to different gears. There's not a whole lot you actually need to brake for unless you're playing with automatic. However, managing the gear shifting and controlling the drift has a world of depth of its own.
Oh stop it please, Daytona is a left-right racer as I used to call them. No need to brake, just turn the wheel in the good direction and release the gas pedal a bit.
Well, the discussion started with this:
I know what you mean (and I am still mad this didn't really translate to the Saturn version of the game) but the way guildo described Daytona is just completely wrong.
There's a threshold that makes the car instant snap around a turn, feels like ridge racer sometimes but without the over the top feeling.
Well, the discussion started with this:
I know what you mean (and I am still mad this didn't really translate to the Saturn version of the game) but the way guildo described Daytona is just completely wrong.