AnotherOne
Member



Last edited:
So ps5 is a little better than 5700, with raytracing capabilities? I'd like to see comparisons with the series X GDK, as that was the better console version. I don't see why some people don't like DF? Series X is starting to come out the womb like I claimed a while back.
So those next gen box can barely maintain a mix of medium/low with just the textures on ultra ???
![]()
The Series X is running at about a 2080 level in this game in areas where it's not limited by memory bandwidth. That's expected but still very impressive. I'd like the developers to include a setting where the Series X runs at all ultra settings at 30fps/4k though.
Ps5 1800pHe says XSX hits a low of 32fps, supported by the graph but then calculates the difference as if it hit only a low of 38fps.
So why does the PS5 exhibit a much smoother overall frame rate overall as evidenced by DF themselves, whereas it is not limited in areas the XSX is? This test seems purposely misleading.
But it can't even reach 2060 Super? That doesn't sound right either.
He is saying the XSX runs better at 4K than PS5 does at 1800p when their other video completely contradicts that.Ps5 1800p
Xsx 4k
I think Hitman games are compute-heavy and likely why it performs better on GCN (PS4 Pro) than RDNA 2 (XSS) with similar computational power (and GCN is a compute-centric architecture, remember?).I don't believe this game is well-optimized for any console. If we believe it is, why does PS4 Pro outperform Xbox Series S? It doesn't make any sense.
PS5 should also be performing much better than it did in this game. But it can't even reach 2060 Super? That doesn't sound right either.
Get used to it. DF are going to talk about that game for the whole generation. They finally found one game where the XSX is winning (using their biased methodology). This is already their 3rd article about it. And when they are going to talk about XSX (and PS5) specs, they are exclusively going to use this benchmark for the years to come. A up-resed cross-gen game running at 60fps on a Jaguar, yep.LOL OMG, one game people, one game.
You sure?Makes sense having a bigger GPU, now the rush for launch is gone I'd expect these sort of results consistently going forward.
You sure?As soon as another game (inevitably) comes very soon in which PS5 outperforms XSX again, the narrative will shift back to 'immature tools and late dev kits'.
Get back to me when XSX doesn't drop 20 or more frames compared to PS5 in some scenes. It's easy to make benchmark using cherry picked scenes. But that doesn't look like a fair comparison to me.Get back to me when a PS5 game has higher settings and a 44% constant resolution advantage over Series X, I'll wait.
XSX pushes 44% more pixels 100% of the time. PS5 has better frame rates 0.1% of the time.Get back to me when XSX doesn't drop 20 or more frames compared to PS5 in some scenes. It's easy to make benchmark using cherry picked scenes. But that doesn't look like a fair comparison to me.
Hope she sees this, bro.Get back to me when XSX doesn't drop 20 or more frames compared to PS5 in some scenes. It's easy to make benchmark using cherry picked scenes. But that doesn't look like a fair comparison to me.
I get that XSX is the best version here (native 4K 99% of the time or so) but that's not how you benchmark and compare hardware. Do you often see banchmarks with capped framerate against uncapped framerate in order to compare two machines? You can only used fluctuating framerate to bench some hardware.XSX pushes 44% more pixels 100% of the time. PS5 has better frame rates 0.1% of the time.
While everyone spill their spaghetti all over the percentages with the GPUs we have actual settings:
![]()
And this is not a small difference.
This was the epitome of cherry picking.The whole video is pretty much about a single frame. It had to be as it was a rare, single point that allowed for a comparison between platforms but I can't see how you can get anything too authoritative from this.
Alex does point some of the issues of such a comparison out in the video but it does make a case for wondering what the point is in the first place. Optimising for a particular platform is about far more than just altering graphics settings and resolutions.
It must be fun to test stuff like this and make the videos but they need to be careful in how they are presented and what, if any, real conclusions can be drawn.
Mind you, some people just cherry pick what they want from information and make their own facts up these days!
To the metal only works for exclusives. Devs don't have to worry about getting the game to work on 4+ platforms and can use more low level API's or make their own "to the metal" code for the specific harware.PC still king.
Im really questioning the 'to the metal' console fanboys love to hype.
Maybe it gives 5-10% more performance, but dont seem so special these days.![]()
Uh, no. 3200x1800 is 83.33% of 3840x2160 just like 900p is 83.33% of 1080p. You're either misinformed or purposefully misleading others with that wrong math.Uh, Alex made a huge mistake by setting the PC resolution to 83.3% of 4K? That'd be 6.8m pixels, while 1800p is actually 5.7m pixels.
The correct scaling would be 69.4% of 4K. Huge blunder by Alex.
Get back to me when a PS5 game has higher settings and a 44% constant resolution advantage over Series X, I'll wait.
It was probably just a way to publish a negative report on PS5 performance. NX does the same whenever he can but for negative XSX reports. GamerNexus does it for negative console reports. Everyone is biased, you and me too. Always take performance comparisons with a grain of salt or don't take them so serious that small details becomes important. The reality is that most of the differences shown in these comparisons wouldn't even be noticed unless DF/NX showed them paused and zoomed in.Why was the ps5 used for comparison to pc when surely using series x would have been better given it runs at 4k and slightly higher shadows.
It's essentially last-gen console settings (with minor tweaks) running at 2160p-1800p resolutions while targeting 16.67ms (60fps) on current-gen consoles.I'm surprised the console settings are so low.
To be fair though the only settings I really noticed myself were SSAO which looks really poor on console with the haloing, shadows on PS5 (but it's not like they are miles better at max anyhow) and simulation quality which is pretty obvious on some levels with so many NPCs moving around (but surely could be on max with the much stronger CPUs the consoles now have). SSR doesn't look amazing even at max so that's not a huge loss imo. I normally have motion blur off so wouldn't miss that. I guess you would notice LOD if you are really paying attention.
Dirt 5. 1440p on PS5 + higher settings and 1080p on XSX with lower settings.
Assassin's Creed Vahlalla. 1440p on PS5 and 1080p on XSX.
Immortals Fenyx Rising. 2160p on PS5 and 1800p on XSX.
Also, don't forget that Series X drops frames in Hitman 3 while PS5 doesn't.
Uh, no. 3200x1800 is 83.33% of 3840x2160 just like 900p is 83.33% of 1080p. You're either misinformed or purposefully misleading others with that wrong math.
69.4% of 2160p is 2665x1499.
Dirt 5. 1440p on PS5 + higher settings and 1080p on XSX with lower settings.
Assassin's Creed Vahlalla. 1440p on PS5 and 1080p on XSX.
Immortals Fenyx Rising. 2160p on PS5 and 1800p on XSX.
Also, don't forget that Series X drops frames in Hitman 3 while PS5 doesn't.
So those next gen box can barely maintain a mix of medium/low with just the textures on ultra ???
Uh, no. 3200x1800 is 69.4% of 3840x2160. Do the math.Uh, no. 3200x1800 is 83.33% of 3840x2160 just like 900p is 83.33% of 1080p. You're either misinformed or purposefully misleading others with that wrong math.
69.4% of 2160p is 2665x1499.
OOFFWhile everyone spill their spaghetti all over the percentages with the GPUs we have actual settings:
![]()
And this is not a small difference.
The only way to get 83.33% is to add the horizontal and vertical resolutions then calculate the difference. Basically butchering maths to try and spin a narrative.I dont understand how he got 83.33%, 1% of the pixels of 3840 x 2160 is 82,944. (3200 x 1800)/82944 = 69.444% What am I doing wrong? How do you end up with 83.33%?
The only way to get 83.33% is to add the horizontal and vertical resolutions then calculate the difference. Basically butchering maths to try and spin a narrative.
Unless you want to believe pixel counts are just horizontal+vertical resolution, yes.So the 83.33% is bullshit?