Hitman 3 PC Analysis : PS5/Series X Comparisons

Its in the same league as the 2080s as the 5700 is in the same league as the PS5. When the PS5 holds those same advantages over 5700 that the 2080s does over the PS5 how is it not a "disservice" to the PS5 to call it a "glorified" 5700? Watching you struggle in this logic loop you created is quite entertaining.
What other games offer 2080s performance in an AMD optimized game, or neutral game for that matter? I'll wait for you to struggle for examples... Especially ones that have same quality, resolution and framerates. Take your time though
 
Yes 44% higher res, atleast I am not is denying that. The shadows quality is also better on XsX.

This game looks like it is rasterization heavy, this is where we have seen and can expect PS5 beat XsX everytime.

I think what Heisenberg007 Heisenberg007 is saying, is that with dynamic res we would know, what PS5 would be able to do on this engine.

But for me that is pure speculation because the Devs decided for the locked lower res on PS5.

Clear win for XsX as it is, if that is important.

Exactly. Because the frame rates are better, I believe the performance is pretty much the same on both consoles. If there were a dynamic resolution scaler, things would end up as close as any other game we have seen this new generation.

But there isn't, and I'm happy to accept/concede this as a win for Xbox Series X over PS5 in this game. But to say that this is a constant 44% advantage (ignoring the frame drops and lower graphical effects on XSX) is misleading at best.
 
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You obviously don't understand the word constant either.
I know you constantly talk about VRR.
That's 61%.

Immortals Fenyx Rising, quality mode, constant native 4k on PS5, locked 30fps, no tearing. Series X 3328x1872 (33%)-3840x2160 with drops below 30 and tearing.
Exactly. Because the frame rates are better, I believe the performance is pretty much the same on both consoles. If there were a dynamic resolution scaler, things would end up as close as any other game we have seen this new generation.

But there isn't, and I'm happy to accept/concede this as a win for Xbox Series X over PS5 in this game. But to say that this is a constant 44% advantage (ignoring the frame drops and lower graphical effects on XSX) is misleading at best.
What lower effects?
 
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What other games offer 2080s performance in an AMD optimized game, or neutral game for that matter? I'll wait for you to struggle for examples... Especially ones that have same quality, resolution and framerates. Take your time though
-Hitman 3 is showing the floor at 5700-5700xt level
-WDL was a bump up from that at 2060s level with the caveate that the RT is worse on AMD so in pure rasterisaton it probably performs a bit better.
-CoD BLOPS is approximately the level of a 2070s or a bit better
-ACV is over a 2080s or 3060ti


Like a said the floor or a 5700 and ceiling of a 2080s which to me says there are different bottlenecks based on what the software is taxing. Not a struggle at all. How about you show me how it is the equivalent to a 5700...
 
I know you constantly talk about VRR.
That's 61%.

Immortals Fenyx Rising, quality mode, constant native 4k on PS5, locked 30fps, no tearing. Series X 3328x1872 (33%)-3840x2160 with drops below 30 and tearing.

What lower effects?
That'll open a new pandora box, man, so ignore it. But there are missing smoke effects on XSX and lower-quality textures on certain surfaces when compared to textures on PS5.

I'm not providing screenshots or video links (you can search on YouTube) mainly because it'll steer the direction of this thread, and people will blame me for damage controlling on behalf of Sony.
 
That'll open a new pandora box, man, so ignore it. But there are missing smoke effects on XSX and lower-quality textures on certain surfaces when compared to textures on PS5.

I'm not providing screenshots or video links (you can search on YouTube) mainly because it'll steer the direction of this thread, and people will blame me for damage controlling on behalf of Sony.
If you are referring to the KingThrash video, i dont think thats a reliable example. I would be very interested to see other examples could you PM them to me?
 
Depends on what game is benched. It can be 5700 levels, above or below.
In peak texture rate, fillrate and compute, the PS5 GPU exceeds the 5700 XT. It has the same amount of total bandwidth, but has to share some of the bandwith with the CPU.

If by benchmark, you mean an extended sequence of gameplay running with an uncapped framerate and identical settings across each platform, I haven't seen any for the PS5 in rasterization. Feel free to link to a video showing the PS5 performing like a 5700 vanilla.
 
That'll open a new pandora box, man, so ignore it. But there are missing smoke effects on XSX and lower-quality textures on certain surfaces when compared to textures on PS5.

I'm not providing screenshots or video links (you can search on YouTube) mainly because it'll steer the direction of this thread, and people will blame me for damage controlling on behalf of Sony.
I haven't watched any of the videos about it so I am a bit out of the loop :messenger_grinning_sweat: (only heard about the res and shadow differences and the Pro having 1080p/60fps option), if I get the game it will be later when I am done with my backlog and when it's dropped in price. I still have Valhalla, Immortals, Cyberpunk (when that shit ever stops crashing) and some other crap to finish :messenger_weary:
 
I know you constantly talk about VRR.
That's 61%.

Immortals Fenyx Rising, quality mode, constant native 4k on PS5, locked 30fps, no tearing. Series X 3328x1872 (33%)-3840x2160 with drops below 30 and tearing.

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Again not CONSTANT. Drops below 4k are "uncommon"
 
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Again not CONSTANT. Drops below 4k are "uncommon"
Im having trouble understanding your stance on this. Are you saying that because the XsX holds a 44% advantage in res which is constant (with minor fps dips) that this somehow invalidates the games in which PS5 had better performance because its impossible to point to a sequence with a constant advantage on PS5?
 
-Hitman 3 is showing the floor at 5700-5700xt level
-WDL was a bump up from that at 2060s level with the caveate that the RT is worse on AMD so in pure rasterisaton it probably performs a bit better.
-CoD BLOPS is approximately the level of a 2070s or a bit better
-ACV is over a 2080s or 3060ti


Like a said the floor or a 5700 and ceiling of a 2080s which to me says there are different bottlenecks based on what the software is taxing. Not a struggle at all. How about you show me how it is the equivalent to a 5700...
So in other words like a 5700... You're not showing me otherwise with that.
In peak texture rate, fillrate and compute, the PS5 GPU exceeds the 5700 XT. It has the same amount of total bandwidth, but has to share some of the bandwith with the CPU.

If by benchmark, you mean an extended sequence of gameplay running with an uncapped framerate and identical settings across each platform, I haven't seen any for the PS5 in rasterization. Feel free to link to a video showing the PS5 performing like a 5700 vanilla.
If ps5 struggles to hold 60fps 99% of the time, what would an uncapped benchmark do to help it, when there are gpu's that hold above 60fps, and never dip into the 60s? There are plenty of DF, NX, etc videos that show this. Especially as consoles aren't using ultra settings on everything.
 
Im having trouble understanding your stance on this. Are you saying that because the XsX holds a 44% advantage in res which is constant (with minor fps dips) that this somehow invalidates the games in which PS5 had better performance because its impossible to point to a sequence with a constant advantage on PS5?

I originally said this is the first game that has a constant 44% resolution advantage and higher quality shadows for the entire game. Then people who can't handle this fact are bringing up games that actually don't have a constant difference just a smaller difference for a few seconds if that.

It doesn't invalidate anything, it's just a statement of fact. It's the biggest gulf we've seen this gen and bigger than the on paper difference in specs between the machines.
 
Dirt 5. 1440p on PS5 + higher settings and 1080p on XSX with lower settings.
Assassin's Creed Vahlalla. 1440p on PS5 and 1080p on XSX.
Immortals Fenyx Rising. 2160p on PS5 and 1800p on XSX.

Also, don't forget that Series X drops frames in Hitman 3 while PS5 doesn't.

Everything you wrote here is either inaccurate or misleading.

I would break it down point by point but honestly I am tired of repeating myself. Spinning my wheels in the mud at this point.

It's just one game. The PS5 is still awesome. No need for the Defense Mechanism Copium Extra Strength Tylenol.
 
So in other words like a 5700... You're not showing me otherwise with that.

If ps5 struggles to hold 60fps 99% of the time, what would an uncapped benchmark do to help it, when there are gpu's that hold above 60fps, and never dip into the 60s? There are plenty of DF, NX, etc videos that show this. Especially as consoles aren't using ultra settings on everything.
"In other words" you have your head in the sand and refuse to accept or acknowledge fact because you have a set agenda to paint the PS5 as a 5700 equivalent. Were done here.
 
So in other words like a 5700... You're not showing me otherwise with that.

If ps5 struggles to hold 60fps 99% of the time, what would an uncapped benchmark do to help it, when there are gpu's that hold above 60fps, and never dip into the 60s? There are plenty of DF, NX, etc videos that show this. Especially as consoles aren't using ultra settings on everything.
The PS5 is at a bandwidth disadvantage relative to the 5700 XT, but has a much higher fillrate due to the clockspeed differential and if it can stay close to its peak clocks, it will have a compute advantage as well, especially since the 9.75 TF figure for the 5700 XT is with the boost clock, not game clock.

So it's entirely possible that on average it will match or exceed a 5700 XT, but with worse performance in bandwidth limited scenarios, resulting in bigger dips. That's exactly what we see in the DF video, where it is only slightly better than the 5700 in the bandwidth limited "particle overdraw" part of the Miami cutscene, but in actual gameplay it is up to ~10% faster than the 2060 Super, with the real difference being hidden by the capped framerate.

And that's exactly why it's a terrible idea to evaluate graphics card performance with vsync on.
 
I originally said this is the first game that has a constant 44% resolution advantage and higher quality shadows for the entire game. Then people who can't handle this fact are bringing up games that actually don't have a constant difference just a smaller difference for a few seconds if that.

It doesn't invalidate anything, it's just a statement of fact. It's the biggest gulf we've seen this gen and bigger than the on paper difference in specs between the machines.
So wouldnt that indicate this game is the outlier and not the standard?
 
So wouldnt that indicate this game is the outlier and not the standard?

It's the first one not rushed out for launch, might be a factor.
Another reason might be that the move to bring Xbox into the unified GDK with PC will have some long term benefits, probably not for all developers.
 
It's essentially last-gen console settings (with minor tweaks) running at 2160p-1800p resolutions while targeting 16.67ms (60fps) on current-gen consoles.

This shows their priority was to hit max possible resolution, and not the visual settings. They could have perhaps increased the simulation quality but it likely comes in the way when targeting 60fps or they simply didn't bother changing it.

I also feel the same, as if they have simply scaled the game on next gen console without putting too much effort. Even if DRS or some resolution scaling would be applied they could easily improve gfx settings if they bothered.
 
Glacier engine sucks ps5 could also achieve same as series x take alook at re8 demo 4k 60fps including raytracing. I know it has dips but still shows ps5 is capable of doing 4k 60fps
 
If you are referring to the KingThrash video, i dont think thats a reliable example. I would be very interested to see other examples could you PM them to me?
I am referring to that video. He did a lot of bullshit in that video, so ignore all that. But the last minute of his video shows side-by-side comparisons -- many of those screens are from the DF video (which shows no smoke effects on XSX when it does on PS5, for example).
 
Lol not gonna lie, but it's hilarious whenever the console warrior, Darius87 Darius87 gives me emoji reactions. You can just see/hear the seething wherever it comes to every comparison that PC is in. I'm glad I could never be as jealous/salty as you, ever. Thanks again for the reaction score!

P.S. you never proved me wrong, or anyone else for that matter, in the other thread.





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Lol not gonna lie, but it's hilarious whenever the console warrior, Darius87 Darius87 gives me emoji reactions. You can just see/hear the seething wherever it comes to every comparison that PC is in. I'm glad I could never be as jealous/salty as you, ever. Thanks again for the reaction score!

P.S. you never proved me wrong, or anyone else for that matter, in the other thread.





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He might ask for ur number next or try to twiddle ur piddle
 
Everything you wrote here is either inaccurate or misleading.

I would break it down point by point but honestly I am tired of repeating myself. Spinning my wheels in the mud at this point.

It's just one game. The PS5 is still awesome. No need for the Defense Mechanism Copium Extra Strength Tylenol.
You would be loosing your time, he is already mentioning that shit video.
 
I also feel the same, as if they have simply scaled the game on next gen console without putting too much effort. Even if DRS or some resolution scaling would be applied they could easily improve gfx settings if they bothered.
I can only see them overhauling their engine/graphics pipeline and the likes once they leave behind last-gen consoles. You won't see major efforts poured into these new consoles as long as cross-gen exists.
 
Lol not gonna lie, but it's hilarious whenever the console warrior, Darius87 Darius87 gives me emoji reactions. You can just see/hear the seething wherever it comes to every comparison that PC is in. I'm glad I could never be as jealous/salty as you, ever. Thanks again for the reaction score!

P.S. you never proved me wrong, or anyone else for that matter, in the other thread.





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e4sNe9z.jpg
Damn, what a sad loser.
 
So basically, the shared memory bandwidth is the bottleneck here. The 448 GBps bandwidth is not allowing for better particle effects which means we are gonna be stuck with low quality particle settings for the rest of the gen.

It's extremely disappointing to say the least. I had really hoped that the PS5 wouldve been in the 500 GBps range for this very reason. Whats the point of a powerful GPU when you are gonna bottleneck it with lower ram bandwidth. its basically the PS4 Pro situation all over again. things are gonna get far worse as next gen particle heavy games come along.
 
So basically, the shared memory bandwidth is the bottleneck here. The 448 GBps bandwidth is not allowing for better particle effects which means we are gonna be stuck with low quality particle settings for the rest of the gen.

It's extremely disappointing to say the least. I had really hoped that the PS5 wouldve been in the 500 GBps range for this very reason. Whats the point of a powerful GPU when you are gonna bottleneck it with lower ram bandwidth. its basically the PS4 Pro situation all over again. things are gonna get far worse as next gen particle heavy games come along.
Maybe, but maybe other developers find a way to work around these constraints. It seems to happen every console gen.

The PS3 was able to run TLOU
 
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While everyone spill their spaghetti all over the percentages with the GPUs we have actual settings:
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And this is not a small difference.
Alex sounds like a super noob. Who the hell doesn't disable Motion Blur when its optional and can be deactivated?
 
Get used to it. DF are going to talk about that game for the whole generation. They finally found one game where the XSX is winning (using their biased methodology). This is already their 3rd article about it. And when they are going to talk about XSX (and PS5) specs, they are exclusively going to use this benchmark for the years to come. A up-resed cross-gen game running at 60fps on a Jaguar, yep.

Comedy Central GIF by Lights Out with David Spade
 
So basically, the shared memory bandwidth is the bottleneck here. The 448 GBps bandwidth is not allowing for better particle effects which means we are gonna be stuck with low quality particle settings for the rest of the gen.

It's extremely disappointing to say the least. I had really hoped that the PS5 wouldve been in the 500 GBps range for this very reason. Whats the point of a powerful GPU when you are gonna bottleneck it with lower ram bandwidth. its basically the PS4 Pro situation all over again. things are gonna get far worse as next gen particle heavy games come along.
Wait what since when was the memory on ps5 shared? It aint shared its unified and when does hitman ever run good on all systems the glacier engine sucks ass
 
I don't know about 2000 series cards but Hitman III runs like an absolute dream on 3080.

Shame they couldn't deliver RT on launch day.

As a fellow 3080 owner, is there a game that doesn't run like a dream on it right now? Maybe MS Flight Sim 2020, but that game seems like a CPU destroyer? I have a 1440p monitor so it might be a little overkill but I dig locked 144hz

As for Hitman 3 GPU performance, you only need a vanilla 2070 or higher to run it at 60fps/Ultra

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This makes me agree with earlier posts that maybe this game isn't the best optimized on console right now. I don't see why XsX and PS5 are running so many settings below high, especially stuff related to CPU cores, areas where I would think these new NG consoles would start shining?
 
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This is dumb. PS5 isn't maxed out, so there is no way to know where it is for true performance.
 
Looking more and more like something is wrong with the PS5 version. Its almost as if its running in BC mode, rather than native.
 
This is dumb. PS5 isn't maxed out, so there is no way to know where it is for true performance.

While I agree that the PS5 isn't maxed out (I don't think either console is being used to their full potential, but whatever), all Alex did was compare where the NG console versions compare to PC equivalents. It's a fair analysis, IMO. As we saw with Valhalla, it changes game to game, as PS5 beat 2080 in that game.

Looking more and more like something is wrong with the PS5 version. Its almost as if its running in BC mode, rather than native.

PS5 does have Ultra textures, though, and I think it is all but confirmed both XsX and PS5 versions are full native, but I could be wrong.

I am more puzzled by the LOD issues on XsX and PS5. Pop-in this bad shouldn't be a thing anymore on these consoles. Wasn't this a big promise leading up to this gen? Or was that just the UE5 demo?
 
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So basically, the shared memory bandwidth is the bottleneck here. The 448 GBps bandwidth is not allowing for better particle effects which means we are gonna be stuck with low quality particle settings for the rest of the gen.

It's extremely disappointing to say the least. I had really hoped that the PS5 wouldve been in the 500 GBps range for this very reason. Whats the point of a powerful GPU when you are gonna bottleneck it with lower ram bandwidth. its basically the PS4 Pro situation all over again. things are gonna get far worse as next gen particle heavy games come along.
Just bandwidth don't solve this issue, you also need a good latency and that's not a strength suit, by anything which is called GDDR. Since you have just one pool you need to write and read things with great care and that's with parallel computing fairly difficult. But yeah MS with wider memory interface have upper hand with this, most likely.

While I agree that the PS5 isn't maxed out (I don't think either console is being used to their full potential, but whatever), all Alex did was compare where the NG console versions compare to PC equivalents. It's a fair analysis, IMO. As we saw with Valhalla, it changes game to game, as PS5 beat 2080 in that game.
That's because 5700XT beat 2080, not because PS5 or Xbox is on that level of performance.
 
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