BlueXImpulse
Banned
Victory laps for one win?
It's not. Supersampling option in game usually allows increasing rendering resolution at fixed steps. At 1080p, the in-game supersampling setting at 2.00 renders the game at 4k. The 2.00 donates the multiplier applied at both horizontal and vertical axis (1920x2=3840). Obviously, the in game option does not allow you to decrease the rendering resolution, so he selected game resolution of 3840x2160 and applied a custom supersampling setting of 83.33% which yields...1800p.So the 83.33% is bullshit?
It's not. Supersampling option in game usually allows increasing rendering resolution at fixed steps. At 1080p, the in-game supersampling setting at 2.00 renders the game at 4k. The 2.00 donates the multiplier applied at both horizontal and vertical axis (1920x2=3840). Obviously, the in game option does not allow you to decrease the rendering resolution, so he selected game resolution of 3840x2160 and applied a custom supersampling setting of 83.33% which yields...1800p.
If I remember it was Digital Foundry and alsoInteresting...
Back in the summer, after the spec reveals, a lot of people compared these consoles' GPU to a 5700 XT. I guess it's basically a 5700 XT+, with the + being higher clock and extra RDNA 2 features? I would have liked to see both consoles at least be on par with a 2070 Super, but I guess that could vary game to game as well (didn't PS5 beat a 2080 in Valhalla?).
Yes, exactly. The way the game denotes the supersampling level is different to some other games. But in any case Alex's methodology is correct.Ok I see. The 83.33% is just specific to this games multiplier and not like other engines internal resolution scalers that use incremental percentages of the the games set resolution.
AC you should point that you are talking about the minimums on dynamic resolution the game is not 1440p on PS5 nor 1080p on XSX. The other user asked for constant which are not the case in your example.
Completely wrong, as that's the lower bounds for like seconds, 95% of the time the games you mentioned are running at higher resolutions. Also Dirt 5 now has all the settings restored on 120hz and a higher framerate by up to 30fps on Series X
Valhalla drops down to low fifties with tearing on PS5, doesn't happen on Series X
Hitman 3 does drop frames on PS5 on the Miami level, they just showed you that on this very videoeven at 1800p.
So again when you have a PS5 game with a CONSTANT 44% resolution advantage and higher settings than Series X get back to me, I'll wait.
Lower bound / constant: That's because AC used a dynamic resolution scaler which Hitman devs do not have. It's quite logical and something that shouldn't even have to be explained.
Considering the high-frame rates on PS5 even in stressed areas, it is easy to see that a dynamic res scaler would make the end-result the same as Xbox Series X (which can also benefit from DRS in scenarios where it drops frames)
Riky
Dirt 5: False. Dirt 5 still uses lower settings on XSX. And none of the problems were fixed in the 60 FPS mode. You can check NXGamer's video for more details.
Valhalla: Series X doesn't drop frames because it lowers to the resolution to 1080p, while PS5 maintains 1440p. How is it ANY different than Hitman 3? Only the roles are reversed here for consoles.
Yes 44% higher res, atleast I am not is denying that. The shadows quality is also better on XsX.You don't understand constant? The Series X version of Hitman 3 is ALWAYS 44% higher resolution with higher shadows than the PS5 version. Valhalla is actually lowest 1188p but even those breakdowns show that in certain cases it can run higher on Series X than PS5, it's completely variable. Most of the time they would be practically the same.
ONLY 1 FPSYes 44% higher res, atleast I am not is denying that. The shadows quality is also better on XsX.
This game looks like it is rasterization heavy, this is where we have seen and can expect PS5 beat XsX everytime.
I think whatHeisenberg007 is saying, is that with dynamic res we would know, what PS5 would be able to do on this engine.
But for me that is pure speculation because the Devs decided for the locked lower res on PS5.
Clear win for XsX as it is, if that is important.
But you thought that all of the other games that favoured the ps5 were though right?!I don't believe this game is well-optimized for any console. If we believe it is, why does PS4 Pro outperform Xbox Series S? It doesn't make any sense.
PS5 should also be performing much better than it did in this game. But it can't even reach 2060 Super? That doesn't sound right either.
You clearly don't seem to understand how it works.Uh, no. 3200x1800 is 69.4% of 3840x2160. Do the math.
You can see his response above.I dont understand how he got 83.33%, 1% of the pixels of 3840 x 2160 is 82,944. (3200 x 1800)/82944 = 69.444% What am I doing wrong? How do you end up with 83.33%?
The only way to get 83.33% is to add the horizontal and vertical resolutions then calculate the difference. Basically butchering maths to try and spin a narrative.
What is this BS? See his tweet above.Unless you want to believe pixel counts are just horizontal+vertical resolution, yes.
The 5700 XT, not 5700, is a better comparison point, since Alex was saying that in actual gameplay, the PS5 was doing better than a 2060 Super (60 FPS vs 55 FPS).So ps5 is a little better than 5700, with raytracing capabilities? I'd like to see comparisons with the series X GDK, as that was the better console version. I don't see why some people don't like DF? Series X is starting to come out the womb like I claimed a while back.
ONLY 1 FPS
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Worth noting also, he shows that neither PS5 or XSX use VRS in this game. PC does however, using Tier 1, and in this game VRS gives 3% frames advantage on Quality mode. He doesn't say what the increase is in Performance mode as to him it degrades the image too much.
VRS tier 2 I am assuming, because it is hardware based, will offer even better performance increase than 3%. Certainly looks like it in Gears 5 Hivebusters.
Important to note that VRS does increase performance and it will be a miss if PS5 does not have it.
The team saw similarly large perf gains from VRS Tier 2 – up to 14%! – this time with no noticeable visual impact.
Why are so many in denial about next gen consoles and their PC equivalent gpu's, more specifically, the Sony fanboys? I don't even think Cerny mentioned a comparable gpu, because of this exact reason.
A lot of people were in denial about this.
Who was in denial about what exactly?
Based on tests with a 2080 Ti, it looks like a 2080 Super or RTX 3060 Ti would be required to match or exceed PlayStation 5's output.
In denial about
Yeah, in an AMD sponsored title. What GPU would you compare it to on AMD side of things? And comparing that gpu to Nvidia's gpu's, in a plethora of benchmarks, you'll see why Hitman comparison gives more proof to what he been said all along. Ps5 isn't some mystical gpu that can surpass it's physical core count, clockspeed, vram amount. We gotta go with reality instead of wishing upon a star.In denial about
Yeah, in an AMD sponsored title. What GPU would you compare it to on AMD side of things? And comparing that gpu to Nvidia's gpu's, in a plethora of benchmarks, you'll see why Hitman comparison gives more proof to what he been said all along. Ps5 isn't some mystical gpu that can surpass it's physical core count, clockspeed, vram amount. We gotta go with reality instead of wishing upon a star.
You seem to be stuck in denial. Ps5 doesn't touch the top of the line gpu's like many proclaim. It's like a glorified 5700 with limited raytracing capabilities.. Just about all comparisons have shown this, multiple times already. Or are you denying this as well?This was the denial I was speaking about.
This is a way oversimplification of what was actually shown in the video. In specifically gpu mem bandwidth the PS5 looks to be between a 5700 and 2060s however, they couldn't determine the overall grunt of the PS5 due to the framerate cap and v-sync. Also what i found interesting is that even though the XsX hold a 44% res performance gam in this game based on the benchmarks in the video and using that mem bandwidth heavy scene, the reality is the PS5 is at 109% of a 5700 and the XsX is only at 123% of a 5700. To me this proves that the mem bandwidth of the XsX is infact more performant than that of the PS5 even with its mem setup however not as large as the raw numbers would indicate.So ps5 is a little better than 5700, with raytracing capabilities? I'd like to see comparisons with the series X GDK, as that was the better console version. I don't see why some people don't like DF? Series X is starting to come out the womb like I claimed a while back.
I think both consoles are above that of a 5700xt, this was really just a test of mem bandwidth as Alex mentioned. Due to the frame cap at 60 who knows how the compare outside of that mem bandwidth starved dip?Interesting...
Back in the summer, after the spec reveals, a lot of people compared these consoles' GPU to a 5700 XT. I guess it's basically a 5700 XT+, with the + being higher clock and extra RDNA 2 features? I would have liked to see both consoles at least be on par with a 2070 Super, but I guess that could vary game to game as well (didn't PS5 beat a 2080 in Valhalla?).
So in other words, a glorified 5700, not a 2080s, 3090, or whatever other cards many throw around for the sake of being completely wrong. They won't ever touch the abilities or those cards because of the hardware limitations. This was my point. People need to come back down to reality. Consoles are great price too performance machines, but they won't hold their weight compared to the cards mentioned above. As soon as people can grasp this reality, the sooner these "battles" can be over, as the war has already been decided.This is a way oversimplification of what was actually shown in the video. In specifically gpu mem bandwidth the PS5 looks to be between a 5700 and 2060s however, they couldn't determine the overall grunt of the PS5 due to the framerate cap and v-sync. Also what i found interesting is that even though the XsX hold a 44% res performance gam in this game based on the benchmarks in the video and using that mem bandwidth heavy scene, the reality is the PS5 is at 109% of a 5700 and the XsX is only at 123% of a 5700. To me this proves that the mem bandwidth of the XsX is infact more performant than that of the PS5 even with its mem setup however not as large as the raw numbers would indicate.
No. In mem bandwidth yes, in other areas no. Thats the thing with custom HW its not as easy as GPU A= GPU B. When you consider things like the Geometry engine and chach scrubbers who knows where it really sits. The unit has been shown to operate as high as a 2080s and as low as a 5700, there are way too many factors at play here. And in my personal opinion the phrasing you are using "glorified" implies negativity and is inciting negative responses towards you. But i think that was your intent anyway.So in other words, a glorified 5700, not a 2080s, 3090, or whatever other cards many throw around for the sake of being completely wrong. They won't ever touch the abilities or those cards because of the hardware limitations. This was my point. People need to come back down to reality. Consoles are great price too performance machines, but they won't hold their weight compared to the cards mentioned above. As soon as people can grasp this reality, the sooner these "battles" can be over, as the war has already been decided.
Glorified isn't a negative term to describe something, and it's no different in this case either. The GPU is "custom" in that sense, but not like the actual custom gpu's like in the ps2 era of time. They are simply modified versions of prexisting tech from AMD.No. In mem bandwidth yes, in other areas no. Thats the thing with custom HW its not as easy as GPU A= GPU B. When you consider things like the Geometry engine and chach scrubbers who knows where it really sits. The unit has been shown to operate as high as a 2080s and as low as a 5700, there are way too many factors at play here. And in my personal opinion the phrasing you are using "glorified" implies negativity and is inciting negative responses towards you. But i think that was your intent anyway.
Ok then a 2080s is a glorified PS5. Nice logicGlorified isn't a negative term to describe something, and it's no different in this case either. The GPU is "custom" in that sense, but not like the actual custom gpu's like in the ps2 era of time. They are simply modified versions of prexisting tech from AMD.
Just because you have an outlier, which just so happens to be an AMD sponsored title, doesn't mean it's an equivalent to a 2080s. Anyone should be able to come to that conclusion from seeing PC benchmarks between AMD and Nvidia on a plethora of games. It translates to consoles as well, which has been obvious with all the comparisons.
Not even close, but nice try!Ok then a 2080s is a glorified PS5. Nice logic
I applied the same logic you used to call the PS5 a glorified 5700. And it is not negative as you stated so what gives? Can you elaborate?Not even close, but nice try!
5700 XT, not 5700. (And we still don't have any real rasterization benchmarks.)You seem to be stuck in denial. Ps5 doesn't touch the top of the line gpu's like many proclaim. It's like a glorified 5700 with limited raytracing capabilities.. Just about all comparisons have shown this, multiple times already. Or are you denying this as well?
Ps5 has very similar performance of a 5700 gpu. It's no where remotely close to a 2080s, which most people have realized by now. Calling a 2080s a glorified ps5, is a huge disservice. It has way better bandwith, raytracing abilities, cores, etc. It's not even in the same league. It's as if you'd believe a Bugatti is a glorified ford pinto, which is similar to your comparison.I applied the same logic you used to call the PS5 a glorified 5700. And it is not negative as you stated so what gives? Can you elaborate?
Depends on what game is benched. It can be 5700 levels, above or below.5700 XT, not 5700. (And we still don't have any real rasterization benchmarks.)
Uh, Alex made a huge mistake by setting the PC resolution to 83.3% of 4K? That'd be 6.8m pixels, while 1800p is actually 5.7m pixels.
The correct scaling would be 69.4% of 4K. Huge blunder by Alex.
Did you forget which user was logged into which screen? LolI dont understand how he got 83.33%, 1% of the pixels of 3840 x 2160 is 82,944. (3200 x 1800)/82944 = 69.444% What am I doing wrong? How do you end up with 83.33%?
1440p is 77% more pixels than 1080p.You don't understand constant? The Series X version of Hitman 3 is ALWAYS 44% higher resolution with higher shadows than the PS5 version. Valhalla is actually lowest 1188p but even those breakdowns show that in certain cases it can run higher on Series X than PS5, it's completely variable. Most of the time they would be practically the same.
Its in the same league as the 2080s as the 5700 is in the same league as the PS5. When the PS5 holds those same advantages over 5700 that the 2080s does over the PS5 how is it not a "disservice" to the PS5 to call it a "glorified" 5700? Watching you struggle in this logic loop you created is quite entertaining.Ps5 has very similar performance of a 5700 gpu. It's no where remotely close to a 2080s, which most people have realized by now. Calling a 2080s a glorified ps5, is a huge disservice. It has way better bandwith, raytracing abilities, cores, etc. It's not even in the same league. It's as if you'd believe a Bugatti is a glorified ford pinto, which is similar to your comparison.
1440p is 77% more pixels than 1080p.