The PC Gamer review seems like a weird outlier at this point. Let's hope they are wrong!
Most of the reviews that have been posted have said things like smaller levels, much more linear in a lot more places than normal, less choices in the kills etc. But most of those reviews treated those things like small nitpicks or tiny flaws in a masterpiece of a game. But as a Hitman fan I look at those and I'm like "but wait a minute that's....that's what the whole series is about! Why does this have a 9/10 with those negatives?" It's like giving a racing sim like gran turismo a 10 after saying the car handling is abysmal, there's only 5 tracks and most of the customization options were taken away.
I was looking for info on that game the other day... I think its pretty much dead.
In score only. I feel like I have to keep repeating this since most only look at score so I'll just quote myself from last night.
PCG was the only one who apparently recognized this and scored it accordingly even though it had many of the same complaints as those reviews ^
I can't find an easy way to download it online. Got any stores that sell it?
There was some kind of licensing issue with some music in the game and instead of just patching the offending music out they just stopped selling the game.
In score only. I feel like I have to keep repeating this since most only look at score so I'll just quote myself from last night.
PCG was the only one who apparently recognized this and scored it accordingly even though it had many of the same complaints as those reviews ^
what about Absolution as it's own product?
I understand what you're saying, but should a critic judge a game primarily by it's predecessors? What if the PC Gamer review is clinging on to comparisons with games released 5-10 years ago, whereas the other writers are looking at it as an individual product?
I understand what you're saying, but should a critic judge a game primarily by it's predecessors? What if the PC Gamer review is clinging on to comparisons with games released 5-10 years ago, whereas the other writers are looking at it as an individual product?
That's not to say that there shouldn't be any mention of that, because it's obviously a sequel in a well established franchise, and I want to know how it stacks up to previous titles, but it shouldn't just be given a poor score because it's different - what about Absolution as it's own product?
It lost that right when they put "Hitman" on the box. If they didn't want to be compared to the last game in the series they should have released it as a new IP.
Is it a good 'old school' Splinter Cell game? No. Do I think that this prevents it from being a good fun game in it's own right? Absolutely not.
They should have made a new IP then.
But what if this is my first Hitman game? I want a review which reviews this product, not just an essay of comparisons between this and previous titles - that's no use to me?
And what if I'm open to the idea of change? I want a review of how these changes work/don't work not a check list of what's different and how it sucks because it's different.
But what if this is my first Hitman game? I want a review which reviews this product, not just an essay of comparisons between this and previous titles - that's no use to me?
And what if I'm open to the idea of change? I want a review of how these changes work/don't work not a check list of what's different and how it sucks because it's different.
(this isn't my first Hitman game, and I am interested in seeing what the contrast between this and Blood Money is, but my point is that a review which simply clings on to predecessors and attacks the game for simply being 'different' is no more useful as a review than one by a die hard fan in denial)
that sucks. updated OP with that info.
Death to Spies is ridiculously janky, don't know if I would recommend it. A more polished Hitman clone if you're into disguises and puzzles rather than killing, go for Stacking: http://store.steampowered.com/app/115110/
DTS 2 is improved, and Stacking, no pun intended, doesn't quite stack up to what Hitman and Death to Spies try to do. The old Hitman games are quite clunky as well, so it shouldn't detract people from checking out Death to Spies. It's the closest equivalent if you ask me.
The PC Gamer review has me wary. I was keeping an eye on this after thoroughly enjoying Dishonored, but it seems that the freedom I was expecting this game to provide may be limited in several ways. Will wait for further impressions.
So who is actually committed for a Purist playthrough?
The developers have put the gauntlet down that not many will be able to complete it.
There aren't even a lot of stealth games anymore.
Yeah I see Blood Money from 06 and mark of the ninja this year and that's pretty much it for true stealth games in this generation. Unless there's another indie game like mark of the ninja that I never heard about.
The rest is poorly designed hybrids like Human Revolution and Dishonored :\
Really excited for this. They seem to have added little things that will help someone like myself who sucked at Hitman 2 be able to enjoy it more.
If you had a difficult time with Hitman 2, I can see you having trouble with this as well.
You've played Mark of the Ninja? Is it as good as the hype suggests? I've held off because I'm backlogged enough as it is.
Well I don't expect it to be easy per say, just having checkpoints will be helpful to someone like myself who isn't very good at stealth games in general.
Well I don't expect it to be easy per say, just having checkpoints will be helpful to someone like myself who isn't very good at stealth games in general.
Why are checkpoints better than a manual save?????
The save anywhere feature is way better than the checkpoint system in Absolution. Checkpoints have to be activated. And they don't work as a current save state. There are instances where you will kill 1/2 targets and then activate a checkpoint. If then something happens where you reload that checkpoint, the first target that was killed is now magically alive again. Also, say you have a full instinct meter. Sometimes reloading a checkpoint will not give you the same amount of instinct that was saved at that previous point. Its really bizarre. There are some levels that don't even have checkpoints too.
Wish they kept the save anywhere or having a limited amount of saves per level like Blood Money.
GameReviewerByTrade 8 hours ago −
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I have reviewed this game, although I would like to remain anonymous. I can honestly say that the comments Mr Francis has made about the game are entirely false. Assassinations are NOT cutscenes any more than they are in Blood Money (IE an animation once the 'accident' is set up or whatever is the way it's always been it's not a cutscene because you're either choosing to stick around and watch in full control or you're already making your escape or whatever, NEVER is control taken away from you).
As for checkpoints THEY ONLY EVEN EXIST ON LOW DIFFICULTY. Meaning this reviewer played it through on easy or medium and since he claims to be an experienced Hitman player, he should know that these difficulty levels were not made for him. He has essentially failed to do the job he has been paid to do.
The 'pointless' objectives (open a door) refers to exiting the level once the hit has been complete. YOU HAVE ALWAYS HAD TO EXIT THE LEVEL ONCE THE HIT WAS COMPLETE.
Some of the levels are small, sure, but THERE ARE FIFTY OF THEM.
The AI is fantastic as always. 47 is the catalyst. Mix him with the AI in any way and entertaining (and often unexpected) things happen. Just as they always have, but way, way better than ever before. The story is, admittedly, quite poor, but it's also irrelevant. It ties one playground to the next by a thin thread and that's all that matters.
Do not listen to Tom Francis. He has failed to do his job and speaking as a fellow reviewer, in my opinion deserves to be severely scolded for it, both by the general gaming public, who he has failedf, by the developer and publisher of the game, who he has failed, and by the company he works for, who he has failed. Once you lot get to play the game, you will immediately see how FACTUALLY incorrect this review is. It's chock-full of out and out lies.
A RE6 fan not keeping an open mind regardless of reviews? What is this nonsense!
Yeah I see Blood Money from 06 and mark of the ninja this year and that's pretty much it for true stealth games in this generation. Unless there's another indie game like mark of the ninja that I never heard about.
The rest is poorly designed hybrids like Human Revolution and Dishonored :\
Hahahaha, you know, I think I just realized that one of the reasons I found Hitman 2 to be so tough, was that I played it on PS2
I thought this was an interesting read. Don't shoot the messenger.
I thought this was an interesting read. Don't shoot the messenger.
50 levels? Sure buddy :lol
20 chapters divided into 54 sections.
Walking 10 feet to a door that leads to another room isn't a level.
Walking 10 feet to a door that leads to another room isn't a level.
The save anywhere feature is way better than the checkpoint system in Absolution. Checkpoints have to be activated. And they don't work as a current save state. There are instances where you will kill 1/2 targets and then activate a checkpoint. If then something happens where you reload that checkpoint, the first target that was killed is now magically alive again. Also, say you have a full instinct meter. Sometimes reloading a checkpoint will not give you the same amount of instinct that was saved at that previous point. Its really bizarre. There are some levels that don't even have checkpoints too.
Wish they kept the save anywhere or having a limited amount of saves per level like Blood Money.
I thought this was an interesting read. Don't shoot the messenger.
General thoughts - save anywhere feature is terrible for a Hitman game. Try Purist & Silent Assassin where you cannot save and reload at every corner, ok? "I'm so like 47, I did every mission perfectly - reloading and saving each 10 seconds until I got it all right". Truly, perfect way to play Hitman game.