Once the white suit guy is upstairs the art dealer won't drink from the glass on the table I believe. That means there's a limited window where you can poison him. And one trigger to make white suit go upstairs is to pose as the bartender cleaning.
Oh man does anyone have a spare PC key?
I LOOOOVED Hitman: Blood Money.
I have a spare one if you still need it.
Has anyone received their amazon beta code? Looks like amazon fucked me over
the day I preordered I got the code to enter in the Squareenix siteHas anyone received their amazon beta code? Looks like amazon fucked me over
the day I preordered I got the code to enter in the Squareenix site
waiting on them now.
check your spam folder and search 'hitman' or 'redeem code'
I pre ordered a week ago, checked my mails, there's no code anywhere to be found....I was so looking forward to try this one.....
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Hitman PC/PS4 beta key (redeem on beta.hitman.com) -- MB-EE6776BF719728D1Claimed
Seem to get 2 keys from Amazon pre-order, enjoy guys.
Has anyone received the Steam key to play the Beta from beta.hitman.com?
I pre-ordered the game on Amazon and redeemed the code on the Hitman website but still haven't received anything.
The PC Beta has been re-scheduled to start at 17:00 CET on February 19th 2016 and end on February 22nd at 17:00 CET worldwide.
(Pre-loading of the HITMAN Beta is scheduled to start at 17:00 CET on Feb. 17th.)
So noone was able to pre-load the Beta on Steam yet?
So noone was able to pre-load the Beta on Steam yet?
So noone was able to pre-load the Beta on Steam yet?
Nothing here either, site say's preload started yesterday too
Has anyone received the Steam key to play the Beta from beta.hitman.com?
I pre-ordered the game on Amazon and redeemed the code on the Hitman website but still haven't received anything.
yes it's preloadable since yesterday for people who bought it directly on steam
when does it start anyway?
I've been pre-loaded since yesterday, what makes you think people aren't able to?
I also still haven't gotten my key. So either we've been hit by an error, or the beta pre-load starting Feb. 17 has been delayed.
Elusive Targets
The Contracts that are available for a limited-time are what we call Elusive Targets. An Elusive Target is the closest thing to the Hitman fantasy that we've ever created. These targets will be custom-created characters that are added to existing locations and are only there for a limited time in real-time. You'll only have one chance to take them down. If they escape, they are gone for good. If you kill them, that's the way that you killed them. There are no do-overs and no second chances. When an Elusive Target leaves the game world (one way or another) they never return.
Each Elusive Target will have a custom briefing video, a backstory and a unique reason for being in that location. When you're actually playing in the location, the Elusive Target will not appear on the map and will not appear in Instinct. In order to find them, you'll need to use clues from the briefing video and a photograph that you will be able to review. You'll need to explore, find your target, learn their patterns and come up with a plan to eliminate them - all whilst playing. The pressure will be on when you've got the target in your sights. If you miss the shot and chaos breaks loose, you will need to have a plan B, because the save-game is disabled during an Elusive Target. If you kill the wrong person or die when trying to exfiltrate, that's it. Game over, the target escapes.
As the season unfolds, youll earn in-game rewards for completing multiple Elusive Target contracts. The rewards are signature suits from previous Hitman games and versions of those suits with gloves. Theres also a version of the signature suit from the new HITMAN with gloves.
We know that Elusive Targets are not going to be easy, they were designed that way.
Escalation Mode
Escalation Mode is something else completely new for HITMAN and was created as a way to regularly provide a fresh challenge to players. You'll need to master the location as well as the gameplay mechanics to complete a hit that will escalate in difficulty by adding new elements. As an example, the first stage could be to eliminate your target with a sabre. Then, the second stage could be to eliminate your target with a sabre whilst dressed as a waiter and removing any security camera recordings within two minutes. We are able to change where the security cameras are and also add additional security measures to the locations, such as laser trip-wire explosives that youll need to avoid.
Escalation Mode has a strong focus on having fun with the game mechanics and mixing them up pretty much anything goes in this mode. Its more about being playful than realistic. For each Escalation Contract, there are five stages and you're free to replay them as you wish to climb the leaderboards. As with Elusive Targets, the save-game functions are disabled.
All Escalation contracts and Elusive Targets are created by IOI and will be released between the location releases as part of the live content.
Contracts Mode
On top of those new features, we also have Contracts Mode. You'll know this from Absolution. Play-to-create, mark your own targets, choose how to kill them and compete against your friends. IOI will also pick the best of the bunch and put them in the Featured Contracts list so you've got something fresh to play whenever you load up the game.
Live Challenges
Additionally, we have the ambition of adding community-inspired challenges into the game. As you'll have seen from the recent Beta period, the game is full of challenges you can complete to prove your mastery of a location. We are looking into creating new challenges that we can periodically add to the game. These challenges will be an homage to some of the more elaborate, amusing, difficult or creative feats that we see our players complete. As an example, one of the first live challenges we are looking at creating is called Hammer Time and was inspired by a 2AngryGamers livestream of our PS4 Beta, where they used only a hammer to knock out almost every guard in the Final Test.
At this stage, Community-inspired challenges (or whatever we actually decide to name them) are just one of the ideas we are working on to keep the game fresh and live as we go through the season. These are not a guaranteed feature but something were testing and trying out.
An IO Community Rep. just posted this on the official forum/subreddit, detailing what the "live content" for the game consists of.
I think Ritter (Art Dealer) still drinks after he fails to remember the code and tells Norfolk (suit man) to go and enjoy the party.
Regarding initiating the meeting, it's time based as he goes outside and drinks his fruit juice twice before talking to Bert the Cop. I've been on the boat various ways and blending in at the bar didn't seem to speed up the process.
An IO Community Rep. just posted this on the official forum/subreddit, detailing what the "live content" for the game consists of.
Elusive Targets mode sounds like a lot of fun. is that the exclusive PS4 thing?
DoneI think that live content details deserve a new thread.
Each Elusive Target will have a custom briefing video, a backstory and a unique reason for being in that location. When you're actually playing in the location, the Elusive Target will not appear on the map and will not appear in Instinct. In order to find them, you'll need to use clues from the briefing video and a photograph that you will be able to review. You'll need to explore, find your target, learn their patterns and come up with a plan to eliminate them - all whilst playing. The pressure will be on when you've got the target in your sights. If you miss the shot and chaos breaks loose, you will need to have a plan B, because the save-game is disabled during an Elusive Target. If you kill the wrong person or die when trying to exfiltrate, that's it. Game over, the target escapes.
I didn't received one. I had to contact the customer service. Do it now.
I guess the episodic release will help then, maybe? Even if the Intro Pack release gets overshadowed by The Division, the coming content and the future retail release means the game has other chances for exposureHow is the beta? I haven't played a full Hitman game before (just free demos on my 360) but I like the concept. I feel like this game will get overshadow at release by The Division.
Well I contacted them today....still waiting for a reply....damn I can't believe I will miss this -_-
jesus
How is the beta? I haven't played a full Hitman game before (just free demos on my 360) but I like the concept. I feel like this game will get overshadow at release by The Division.
when does the beta start?