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HITMAN |Beta Thread| The original assassin. [PS4+PC]

DOWN

Banned
Keep in mind Paris looks much better than this beta prologue location tbh. Has great film coloring. I would guess some of the later locations will be much more exciting than the prologue for me.

OFugcCu.gif


Yeah I think the graphics in the prologue are nothing special and I miss the stylized look of Absolution, but I really have enjoyed the beta.

Another opportunity in mission 2 play through: https://youtu.be/thdW2z9S4UM

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Saying that "the game is not getting better" when you only played what are basically tutorial levels is like judging Blood Money on the "Death of a Showman" level.

In fairness, Death of a Showman may have been as linear a romp as it gets, but it was an effective tutorial mission, and it was a hell of a lot of fun.
 
Noting in this "beta" even resembles a puzzle though. There is no challenge to be found, unless you set arbitrary rules for yourself like "no disguises" or "only move though the level walking backwards".

The final test mission intro even tells you that it'll be extremely difficult, but in reality you can finish it in less than 5 minutes with minimal effort.

The design, gameplay, AI, everything feels bland. I know they're tutorial missions, but I cannot for the life of me figure out why they thought this would be good beta content. They should've used the Paris mission, which looks infinitely more interesting.

This thing leaves an utterly mediocre impression of a game that will probably actually be quite good.
I remember people having a bad first impression when playing the demo for Blood Money, because it was literally the shitty, handholding tutorial mission.
 
Let's face it, the full release is just a bit more than a month away, this game is not getting any better. I feel so sad right now, considering how much I wanted this game to be good.

But the game will get better just with the nature of how they chose to release it. They are going to be taking feedback and making changing throughout this whole year as they release more locations.
 

Moff

Member
the new hitman will never look as good as absolution, not even close. absolution was a beautiful game, but it had tiny levels. less detailed environments are the price we pay for huge levels, and it's easily worth it.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Btw you can make dynamic opportunities far less obtrusive in settings. Middle setting still highlights them, but not as forcefully.
 
the new hitman will never look as good as absolution, not even close. absolution was a beautiful game, but it had tiny levels. less detailed environments are the price we pay for huge levels, and it's easily worth it.

Absolution came out last-gen.
 
The only gripe I have with this Hitman is that seems this game is going for a more realistic approach. It doesn't seem like the kind of game that would have unique and colorful settings like a heaven/hell party or a Mardi Gras parade or a hillbilly wedding
 

Deadstar

Member
the new hitman will never look as good as absolution, not even close. absolution was a beautiful game, but it had tiny levels. less detailed environments are the price we pay for huge levels, and it's easily worth it.

See the witcher 3. HUGE world that looks incredible. There's no excuse now.

The only gripe I have with this Hitman is that seems this game is going for a more realistic approach. It doesn't seem like the kind of game that would have unique and colorful settings like a heaven/hell party or a Mardi Gras parade or a hilly-billy wedding

I hope this isn't the case. Maybe they will sprinkle in some "ridiculous" areas.
 
The only gripe I have with this Hitman is that seems this game is going for a more realistic approach. It doesn't seem like the kind of game that would have unique and colorful settings like a heaven/hell party or a Mardi Gras parade or a hilly-billy wedding

They felt the backlash of the sexy nuns in Absolution so they are cleansing the game of it's disgusting, puerile filth /s.

More likely they still have that stuff and we will see it when they release more levels.
 

Karak

Member
Though I wasn't taken too much with this so far. I do admit that hiding the explosive and then watching someone sniff it out basically was awesome to watch then go get help and STUPIDLY return to the scene so I could take out them and the help. Very fun.

its also been awhile since I played the others but I don't remember people waiting on you to begin scripted discussions I thought it was more...flexible. But last night I found out all the movement and discussions are scripted and won't occur unless you break a bounding area. Can someone remind me if the originals or later ones did that? Regardless its probably time to return to them to freshen up.
 

Moff

Member
See the witcher 3. HUGE world that looks incredible. There's no excuse now.

well I love CDPR, so I won't deny they are doing an incredible job

I still have huge respect for IO
they made a mass compatible version of their biggest franchise that looked stunning and it sold a lot more than their original versions (2m sold blood money vs. 3.5m absolution) but they still decided to go back because their hardcore fans were disappointed.
what company does that? the new hitman will probably sell a lot less again, because it doesnt look as stunning and has more complicated gameplay, but they are doing this to please their hardcore fans.
 

BibiMaghoo

Member
They felt the backlash of the sexy nuns in Absolution so they are cleansing the game of it's disgusting, puerile filth /s.

To be fair, they were fucking stupid, and didn't really have any place in the game. I hope stuff like that does not return, but more comedic methods of execution to set a less serious tone.

its also been awhile since I played the others but I don't remember people waiting on you to begin scripted discussions I thought it was more...flexible. But last night I found out all the movement and discussions are scripted and won't occur unless you break a bounding area. Can someone remind me if the originals or later ones did that? Regardless its probably time to return to them to freshen up.

I noticed this too. Their pattern is dependent on where you are, which I'm not sure the others game did on this level. The guy on the boat for instance, doesn't leave the deck until you are on the boat at least. Perhaps this is because you can kill him without ever stepping on the boat, and this would have a window if he moved. Either way I hope that is not the case in the full game.
 

Syriel

Member
As for potato-tier AI, try the
ejection seat
kill in the final test mission, and see how everyone reacts once it happens. It's utterly bizarre.

When I played through that mission on the full PC build last month, the AI swarmed to the room as soon as the guy was killed. Then they started a search pattern as I made my way to the exit. Wouldn't call it potato-tier.

I sincerely doubt this is a recent build.

Well, I wouldn't be unhappy if it controlled like Absolution. :D I think the major problem with it was level design related (90% of the levels were thinly disguised corridors); is that a big issue with the beta, do you think?

These two tutorial levels are small and basic compared to Paris. There is no way anyone could mistake Paris for a "corridor." It's basically a very large building, fully modeled, plus the grounds.

The only gripe I have with this Hitman is that seems this game is going for a more realistic approach. It doesn't seem like the kind of game that would have unique and colorful settings like a heaven/hell party or a Mardi Gras parade or a hillbilly wedding

Eh, the fashion show in Paris is colorful. You can even set off fireworks if you like. ;)
 
When I played through that mission on the full PC build last month, the AI swarmed to the room as soon as the guy was killed. Then they started a search pattern as I made my way to the exit. Wouldn't call it potato-tier.



These two tutorial levels are small and basic compared to Paris. There is no way anyone could mistake Paris for a "corridor." It's basically a very large building, fully modeled, plus the grounds.



Eh, the fashion show in Paris is colorful. You can even set off fireworks if you like. ;)
I guess colorful is the wrong word. Showy, exaggerated. Hitman levels seemed to have this silly tone to them that allowed for kind of a heightened reality. The suburb level where you dress up as a clown. A casino. The heaven/hell party. A Japanese castle. The slaughterhouse/club

Here, we have a fashion show and a Mediterranean town. Do we know of any of the other levels? I remember reading a rumor that one level might be a
movie set
, which would be perfect
 

Venom Fox

Banned
Paris is only included in the Intro episode. It is not part of the beta.
Jesus, I can see people dropping this game like a sack of dog shit if that's the initial release content.

The Devs can butter it up all they want with "online and live assassinations" but £15 for this is the biggest load of shit I've ever heard of.

I literally just completed the tutorial in 45 mins. I just completed half over half the initial launch content in 45 minutes... wtf?
 

DOWN

Banned
I guess colorful is the wrong word. Showy, exaggerated. Hitman levels seemed to have this silly tone to them that allowed for kind of a heightened reality. The suburb level where you dress up as a clown. A casino. The heaven/hell party. A Japanese castle. The slaughterhouse/club

Here, we have a fashion show and a Mediterranean town. Do we know of any of the other levels? I remember reading a rumor that one level might be a
movie set
, which would be perfect

You're acting like the fashion show is totally normal when it's got quite the bizarre bourgeois slant to it. It's weird art world rich people to the max which leaves room for plenty of oddity, especially since one of the disguise options is
to be the famous model on the runway show
. It's a massive building and grounds with lots going on so let's find out what it's doing.

And why can't the mediterranean town have the same zany off feeling as the suburb/clown level?

We are getting:

Paris
Italy
Morocco
Thailand
USA
Japan

They can easily have plenty of character to set them apart from realism in the ways you are talking about.
 
Jesus, I can see people dropping this game like a sack of dog shit if that's the initial release content.

The Devs can butter it up all they want with "online and live assassinations" but £15 for this is the biggest load of shit I've ever heard of.

I literally just completed the tutorial in 45 mins. I just completed half over half the initial launch content in 45 minutes... wtf?

I'm fairly certain that the episodic releases are for the hardcore so they can "shape" the game in future episodes. Also, the replay value is in finding different ways of taking out targets and discovering new things.

I hope they double down on this once the first episode releases so people aren't surprised and have a negative impression.
 

DOWN

Banned
Jesus, I can see people dropping this game like a sack of dog shit if that's the initial release content.

The Devs can butter it up all they want with "online and live assassinations" but £15 for this is the biggest load of shit I've ever heard of.

I literally just completed the tutorial in 45 mins. I just completed half over half the initial launch content in 45 minutes... wtf?

Assuming every mission lasts you 45 minutes, and we are getting roughly 12 campaign missions excluding the tutorial location, that's as short as... a Hitman game. ~8-10 hours for a single attempt on the easy/normal setting. It's gonna be full retail length and budget so chill.

I've already played the beta over 4 hours and my first play through was about 2 hours so it's working out for me so far.
 

Jb

Member
Yeah.... I don't know about this game guys.

When they said some key NPCs could see through your disguise Absolution style I thought they meant one or two per disguise, but right now this is happening way too frequently. As I 'm exploring the area I have access to with my disguise I too often have to backtrack or quickly run to another room because that stupid white meter is filling up. They should have gotten rid of that system completely, Hitman shouldn't be about avoiding guards and other NPCs, it just goes against the entire design of the series.

There's a bunch of other things I'm also worried about, like the quality of the level design (judging from this level and the Paris one), the pointless QTEs and the AI.

I guess it's good that it's not the full game they're releasing now. Still, this beta has honestly made me less optimistic about this than I was before.
 

Xaero Gravity

NEXT LEVEL lame™
Jesus, I can see people dropping this game like a sack of dog shit if that's the initial release content.

The Devs can butter it up all they want with "online and live assassinations" but £15 for this is the biggest load of shit I've ever heard of.

I literally just completed the tutorial in 45 mins. I just completed half over half the initial launch content in 45 minutes... wtf?
I see it being more like Ground Zeroes. Doesn't take very long go complete, but the replay value comes in the different ways you play. At least the intro isn't as over priced as GZ was.
 
Has anyone been able to complete "The Private Meeting" feat in the first level? Tried many different ways but it isn't completing for me.
 

Syriel

Member
I guess colorful is the wrong word. Showy, exaggerated. Hitman levels seemed to have this silly tone to them that allowed for kind of a heightened reality. The suburb level where you dress up as a clown. A casino. The heaven/hell party. A Japanese castle. The slaughterhouse/club

Here, we have a fashion show and a Mediterranean town. Do we know of any of the other levels? I remember reading a rumor that one level might be a
movie set
, which would be perfect

The fashion show is set in a museum. The show itself takes place in the main exhibition room, but there is a lot more to the building than just that.

One of the secondary missions in Paris has you eliminating one of the support crew with a sword, IIRC. Plus, I was able to load explosives into a TV camera, though never quite figured out what to do with that one. While not as showy as your examples, it seems like there is the potential for things to go over-the-top.
 
To be fair, they were fucking stupid, and didn't really have any place in the game. I hope stuff like that does not return, but more comedic methods of execution to set a less serious tone.



I noticed this too. Their pattern is dependent on where you are, which I'm not sure the others game did on this level. The guy on the boat for instance, doesn't leave the deck until you are on the boat at least. Perhaps this is because you can kill him without ever stepping on the boat, and this would have a window if he moved. Either way I hope that is not the case in the full game.

Because of this I am glad this game is releasing episodically so we can chew their asses out for a year to fix stuff like this before all the levels are released.
 

Tovarisc

Member
Yeah.... I don't know about this game guys.

When they said some key NPCs could see through your disguise Absolution style I thought they meant one or two per disguise, but right now this is happening way too frequently. As I 'm exploring the area I have access to with my disguise I too often have to backtrack or quickly run to another room because that stupid white meter is filling up. They should have gotten rid of that system completely, Hitman shouldn't be about avoiding guards and other NPCs, it just goes against the entire design of the series.

There's a bunch of other things I'm also worried about, like the quality of the level design (judging from this level and the Paris one), the pointless QTEs and the AI.

Tell me if I remember wrong, but remember need to avoid NPC's in Blood Money even when disguised and not get too close or they would figure out 47 doesn't belong. Disguise wasn't automatic free pass to go wherever, do whatever and rub yourself all over NPC's without need to worry about being made. I may play PC beta, but what I have seen PS4 beta of this comin title disguises seem quite powerful, more so than in Absolution.

What QTE's beta had? BikeMan didn't walk into any, at least I don't remember any.
 

Syriel

Member
Yeah.... I don't know about this game guys.

When they said some key NPCs could see through your disguise Absolution style I thought they meant one or two per disguise, but right now this is happening way too frequently. As I 'm exploring the area I have access to with my disguise I too often have to backtrack or quickly run to another room because that stupid white meter is filling up. They should have gotten rid of that system completely, Hitman shouldn't be about avoiding guards and other NPCs, it just goes against the entire design of the series.

There's a bunch of other things I'm also worried about, like the quality of the level design (judging from this level and the Paris one), the pointless QTEs and the AI.

I guess it's good that it's not the full game they're releasing now. Still, this beta has honestly made me less optimistic about this than I was before.

If the disguise you're using is getting you noticed too much, you're using the wrong disguise. The head of the wait staff is going to know you're not one of his crew, so he'll see right though it. A general security guard won't. Switch things up if you need to. Don't rely on just one disguise.

Has anyone been able to complete "The Private Meeting" feat in the first level? Tried many different ways but it isn't completing for me.

Going from memory here, but is this the one were you need to kill the target in the captain's quarters?
After posing as a bartender, you need to sneak into the captain's quarters before the mark gets there with the investor he's talking to. Hide in the captain's room. When they are talking, open the door and garrote the target. Then, sneak out of the area and get off the boat before the investor guy finishes his spiel and realizes the target is dead.
 

Foffy

Banned
Jesus, I can see people dropping this game like a sack of dog shit if that's the initial release content.

The Devs can butter it up all they want with "online and live assassinations" but £15 for this is the biggest load of shit I've ever heard of.

I literally just completed the tutorial in 45 mins. I just completed half over half the initial launch content in 45 minutes... wtf?

The Paris level is also the largest location in the series. Well, until later content comes out.

You're also promised additional missions with altered level layouts. Prior to each location being an episode, they promised two missions per location, so something like the Prologue. On PS4, there's an additional mission for each of the main locations.

Assuming that the above is still true, the launch release will contain 5 missions. That's not counting the time sensitive targets that they'll have to be putting out every month, too.
 
Jesus, I can see people dropping this game like a sack of dog shit if that's the initial release content.

The Devs can butter it up all they want with "online and live assassinations" but £15 for this is the biggest load of shit I've ever heard of.

I literally just completed the tutorial in 45 mins. I just completed half over half the initial launch content in 45 minutes... wtf?

As you just wrote, that's the tutorial. Tutorial levels are usually easier, shorter and less complex than real levels.
 

MUnited83

For you.
The fashion show is set in a museum. The show itself takes place in the main exhibition room, but there is a lot more to the building than just that.

One of the secondary missions in Paris has you eliminating one of the support crew with a sword, IIRC. Plus, I was able to load explosives into a TV camera, though never quite figured out what to do with that one. While not as showy as your examples, it seems like there is the potential for things to go over-the-top.


Hell, one of the main ways of completing one of the Paris's objectives is the very definition of over-the-top(
crashing down the huge chandelier
)

Jesus, I can see people dropping this game like a sack of dog shit if that's the initial release content.

The Devs can butter it up all they want with "online and live assassinations" but £15 for this is the biggest load of shit I've ever heard of.

I literally just completed the tutorial in 45 mins. I just completed half over half the initial launch content in 45 minutes... wtf?
Those are tutorial levels. Tutorial. Tutorial levels do not have the same duration as actual levels.
 
What QTE's beta had? BikeMan didn't walk into any, at least I don't remember any.

I don't know if this qualifies as a QTE, but when you strangle people, it has the annoying modern mechanic where you need to tap Square quickly to knock them out.

There's also a close quarters combat QTE whereas in old games, 47 just punches them or takes their gun by clicking.

Going from memory here, but is this the one were you need to kill the target in the captain's quarters?
After posing as a bartender, you need to sneak into the captain's quarters before the mark gets there with the investor he's talking to. Hide in the captain's room. When they are talking, open the door and garrote the target. Then, sneak out of the area and get off the boat before the investor guy finishes his spiel and realizes the target is dead.

No, it's where you need to dress up as Investorman and meet the target. I've done this multiple times but it's never completed for me.
 

Jb

Member
If the disguise you're using is getting you noticed too much, you're using the wrong disguise. The head of the wait staff is going to know you're not one of his crew, so he'll see right though it. A general security guard won't. Switch things up if you need to. Don't rely on just one disguise.

That's my point though, if I'm allowed to enter an area with a certain disguise I should be allowed to explore it until I make the decision to cross the boundary into another restricted zone. I don't need this game to occasionally turn into a shitty Assassins Creed stealth segment.

Again, it adds nothing of value to the game and just goes against what it should be about.
 

Venom Fox

Banned
I'm not going to reply to everyone as you all basically said the same thing anyway.

I understand that it's a tutorial and I also understand that full levels are usually longer than the tutorials but that doesn't excuse the fact that they are releasing with 1 level.

There's only so many ways you can complete a level before you get bored and that's what I'm scared of tbh. I've played and completed every Hitman game and this just doesn't sit right with me...

Oh and Down please don't be so condescending towards me in the future please.
 

D4Danger

Unconfirmed Member
That's my point though, if I'm allowed to enter an area with a certain disguise I should be allowed to explore it until I make the decision to cross the boundary into another restricted zone. I don't need this game to occasionally turn into a shitty Assassins Creed stealth segment.

Again, it adds nothing of value to the game and just goes against what it should be about.

I thought the idea was to try and take out the spotters. They're like optional mini hits that reward you by giving you more freedom
 

MUnited83

For you.
I'm not going to reply to everyone as you all basically said the same thing anyway.

I understand that it's a tutorial and I also understand that full levels are usually longer than the tutorials but that doesn't excuse the fact that they are releasing with 1 level.

There's only so many ways you can complete a level before you get bored and that's what I'm scared of tbh. I've played and completed every Hitman game and this just doesn't sit right with me...

Oh and Down please don't be so condescending towards me in the future please.

It's one location, but technically two levels/missions. They won't play the same.
 

Foffy

Banned
Anyone know where
the vodka is in the second mission?
I have hints and the like off, and I don't want to have to quit the level to have to tinker around again.
 

Papercuts

fired zero bullets in the orphanage.
Has anyone been able to complete "The Private Meeting" feat in the first level? Tried many different ways but it isn't completing for me.

I'll double check when I get home but I'm pretty sure I got it. Poisoned the first guy to get his outfit and strangled the target in the room.

Anyone know where
the vodka is in the second mission?
I have hints and the like off, and I don't want to have to quit the level to have to tinker around again.

Dunno how to really explain it but
there's a room on the first floor with a guard cooking and the vodka is on the table behind him.
 
There's only so many ways you can complete a level before you get bored and that's what I'm scared of tbh. I've played and completed every Hitman game and this just doesn't sit right with me...

I'm the exact same way and I couldn't find it, but IO said to wait for the retail release if you have any doubts. I'm hoping the amazon error goes through.

I'll try that when I get the chance, thanks Paper cuts

Anyone know where
the vodka is in the second mission?
I have hints and the like off, and I don't want to have to quit the level to have to tinker around again.

Would like to know this myself, i never found it.

Papercuts already answered, but if you enter the compound from the front or bathroom window, head towards the middle and you'll find the kitchen.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
If I turn off opportunities, they really shouldn't appear on my map. That's a big oversight.

I think the devs who work on this stuff are just too precious about the systems they create to let players turn them off. At best, the player's desire never to see or interact with this UI stuff probably doesn't even occur to them, and at worst they just don't want you to be able to ignore it. They spend months or years slavishly building stuff and people are like, "wtf is shit!? Gah turn off already".

Must be weird. Especially if you know Hitman (or whatever) and it's obvious you're building a crutch that is way too on the nose and undermines some of the core legacy mechanics (experimentation and solving the puzzles yourself). They get roasted for taking the franchise too linear, so now they widen it back up, but cannot resist the urge to draw a glowing fucking line for you to follow. I just get the impression they don't trust the core mechanics. They are finally building what people asked for, but they don't trust it, or the general audience with it. I think the general audience is often smarter than they get credit for.

That post might come off a little weird, but idk... these are my thoughts seeing the really overt, obtrusive way they push, label, remind, list, guide you toward opportunities and outright show you the answers to the puzzles with the challenges before you even take a step into the level!

You can turn most of it off (and it doesn't break the game thankfully) but I get the strong feeling they'd rather you not.

Or maybe I'm reading way too far into a glorified tutorial and crazy-talking about it. Which is entirely possible.
 

MMaRsu

Member
OK IO you done good imo.

But I want options to turn everything off!!! Clean UI and shit.. cuz damn this shit is bad.

I already turned off all I could, but stop handholding so much. I need a hard difficulty where you dont have 10 saves and oppertunities shouldnt show on the map. You need to discoger these things yourself, not be told
 

TVexperto

Member
Wow, amazon has a great customer service. I talked to the online support chat and asked why I didnt get my key ... the reply was that they will forward my problem to another specialist, a few hours later I get a call and they guy was apologizing and explaining that I will get my key tomorrow.
 

MMaRsu

Member
Really if anyone knows Ive been quite vocal in my strong dislike for Absolution. As a Hitman game its garbage and shouldnt even belong in the series imo.

This is a huge uograde over that, basically Blood Money 2.0 but the above posters are right they still want to draw an arrow where you should go or hey check out this oppertunity!

i want to be able to turn all that shit off and the game is amazing
 
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