kevboard
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Switch 2:
-Docked Mode = 720p 30fps
-Handheld Mode = 540p 30fps
Reconstructed in both modes with DLSS to roughly 1080p
PS4:
-864p 30fps
using UE's TAA
Xbox Series S:
-Quality Mode = 1080p 30fps/40fps
-Performance Mode = 792p 60fps
using UE's TAA
Note: Performance Mode on Series S now has a bug that makes camera motion uneven and stuttery, an issue that wasn't presented at launch, and which needs to be fixed.
Switch:
-Docked Mode = 720p "30fps"
-Handheld Mode = 576p "30fps"
barely any Antialiasing applied
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Comparison with PS4:
-general asset quality is the same between PS4 and Switch 2
-Foliage slightly paired back compared to PS4
-Textures slightly improved compared to PS4
-Some blocked views on PS4 were opened up, while others stay blocked off compared to Series S
-Framerate slightly better on PS4
-Switch 2 misses some dynamic and some baked lighting effects compared to PS4 (seems like an oversight to me personally)
-Image quality is sharper on Switch 2, but the lower internal resolution + light weight DLSS means effects like Screen Space Reflections look grainier and have checkerboard artifacts, and disocclusion artifacts are more noticeable on Switch 2, although UE's TAA isn't perfect here either
-Loading times twice as fast as PS4, half as fast as Series S. the game seems very unoptimised for fast storage
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