SafeOrAlone
Banned
I'm about ten hours in and I'm really enjoying the lethality of the world around me. I've heard that let's up in a big way later on, but for now it's a blast having to actually strategize and outmaneuver those octopus-like monster enemies.
I'm sort of confused by the game design though. What is the incentive to explore?
Most times I've done it, I end up losing more than I gain. I suppose I should just be avoiding enemies and going directly for the divine beasts?
The shrines are also worth hunting down because that's the only way to upgrade health & stamina? (Though again, maybe not if the game is going to become so easy as I go).
Do I have that right? Exploring is sort of there if you want it but has little gameplay incentive given the games low focus on loot in combination with easy difficulty?
Not trying to rag on the game, just trying to understand it.
I'm sort of confused by the game design though. What is the incentive to explore?
Most times I've done it, I end up losing more than I gain. I suppose I should just be avoiding enemies and going directly for the divine beasts?
The shrines are also worth hunting down because that's the only way to upgrade health & stamina? (Though again, maybe not if the game is going to become so easy as I go).
Do I have that right? Exploring is sort of there if you want it but has little gameplay incentive given the games low focus on loot in combination with easy difficulty?
Not trying to rag on the game, just trying to understand it.