Now we know why they made Aloy look more masculine for this game.I’m sure they thought it was stunning and brave. It’s actually getting pretty tedious and boring.
Water wing is a little faster.I’m disappointed at how slow the flying still is. Went up to the clouds. Looks pretty but the slow speed just kills it for me. Can’t wait for avatar. Its clear that they reduced it to limit the pop in which is a big issue this time around because of the way the levels are designed. But i think they should’ve reduced their native 4k 30 fps target if they can’t manage the pop in at such high resolutions.
So far I’m not a fan of how much climbing they want us to do in this game. This isn’t uncharted guys. At least upgrading weapons didn’t require a million parts this time around.
Nope. Transgender is next.It’s going to be stunning and brave to have a straight character at this point. It is getting eyeroll-inducing.
Yeah and what’s up with the loading when accessing the merchants or inventory stash??Super annoying amount of pop in. I don’t remember that in the main game.
That's why i use that build, the arrows for a war bow only cost like 5 shards and 2 pieces of wood so you can spam them all you want.Thanks for this, I'm straight ass at this game and need some guidance.
I really want to use some of my other cool weapons but they are so expensive resource wise I don't bother. Imagine missing a shot with something that cost 20% of your total resource to reload it.
Also I held out hope they would return the image quality to 1.0 which had the best clarity ever and you can pinpoint texture detail a mile away, individual leaves you can see all the strains on them but they never did. Patch after patch I got excited. Its slightly blurry in comparison but makes all the difference.
I was feeling the same thing. The Machines are so large that even if you dodge properly they just land on you lol.I'll fully accept that I'm just bad, but how on earth do people cope with the combat in this on Ultra Hard? Everything feels Ultra-aggressive, even on normal, everything slows or knocks you down. I'm clearly missing something, what is it? >_>
Just watched the credits roll and finished the Epilogue for 100% completion and... I'm kinda disappointed.
Too short, too many graphical glitches, insane amounts of pop in and lighting problems, Los Angeles just wasn't as interesting a location as it could have been, the Waterwing was a massive nothingburger, the new weapons (including the Zenith one) were pretty bad compared to the NG+ and Arena weapons, and the antagonist was pretty crap.
And, of course, the illusion of choice ending.
Further thoughts below the spoiler tag, but it's late and I'm a bit scatterbrained so apologies if they ramble.
First, the biggie: Aloy & Sekya romance.
I couldn't care less about Aloy being a lesbian -- I had suspicions since the first game when she was coy around Avad. That doesn't bother me at all. What does bother me is how hurried and forced the entire 'relationship' was. Unlike games like Mass Effect or Dragon Age where you spend dozens of hours with the characters prior to a romance arc, I spent a combined 4 hours total with Sekya over the course of my 9 hours in the Burning Shores. This whole thing was the epitome of I just met you, and this is crazy, but here's my Focus, kiss me maybe.
And what was the foundation of their romance? Not much. Just the fact that Aloy looked at Sekya and saw herself (and vice versa). There was no real romantic build up between them, the game just kept hammering home the point that Aloy and Sekya were the same, so the entire relationship is built on a flawed, borderline narcissistic, foundation. They don't really know who each other is, just that they see themselves reflected back. Meh. In real life, those kinds of relationships tend to fizzle fast.
I reloaded the save and tried all three ending options and it's clear it's an illusion of choice and, moving forward, the relationship will be canon.
Okay, that out of the way, some other thoughts:
No Tallnecks at all. What the fuck.
Too many collections padding the playtime, not enough world building side quests. Though finding the Oktoberfest ornament for Stemmur made me smile. A holiday about beer and food? For an Oseram, that's heaven.
Very little about Los Angeles stood out. LAX, the Chinese Theater, the Hollywood sign, and Capitol Records building was about it. Most of it was just generic lava and jungle.
The Waterwing was pointless. You needed its functionality for one quest. After that, there was no useful purpose to diving under water. I expected it would open up a whole new way to explore, areas we wouldn't be able to see otherwise. Nope. Just a reskinned Sunwing with a trick.
The geysers for the shieldwing and the skiff could have been great additions had they committed to keeping you out of the air for most of the DLC. But they let us get Sunwing back pretty quickly, which made those new features rather unnecessary except when they were included as part of a story mission.
For all their pre-release hype about the graphics, I found entirely too many graphical glitches -- texture pop in, shadow pop in, textures not loading properly (especially where buildings met water or lava), etc. Sometimes the foliage and tree pop-in was atrocious.
I liked the new elite weaves which allow for greater flexibility for armor loadouts, but despite buying all of them I stuck with my good old upgraded Nora Hunter armor or wtfever it's called from the Arena. Though I will permanently keep it transmogrified as the Quen Marine outfit, which I really like the looks of.
Seemed like most of the music was recycled from the base game? I didn't hear very many new tracks.
Not a fan that this new patch has erased all of our original characters from their post-game locations and replaced them with "notes" (with exception to Beta and Sylens). We won't be able to see Erend, Kotello, Zo, or Alva again until the next game. And, of course, we have no idea what's going to happen with Sylens given the real life loss of Lance Reddick (RIP).
Overall, I doubt I'm going to play this again. I've seen everything it has to offer. Definitely a big step below HZD's The Frozen Wilds, IMO.
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It would feel more original for her to be straight at this point with how many Sony games already do that.I’m sure they thought it was stunning and brave. It’s actually getting pretty tedious and boring.
You people need to start using slide+roll.I was feeling the same thing. The Machines are so large that even if you dodge properly they just land on you lol.
Nathan drake is straightIt would feel more original for her to be straight at this point with how many Sony games already do that.
Or just give us the long dodge that Horizon Zero Dawn had.You people need to start using slide+roll.
It covers way more distance and the invulnerability frames are higher when you start sliding compared to rolling.
Turn the always run toggle so you just have to press square to slide while running.
I think the difference is, they don't wanna fuck any of those guys, so it doesn't count. They want more "straight" women they can put their sexual fantasies on. LolNathan drake is straight
Joel was straight like a golf club
Kratos is straight
Deacon was super straight
Selene from returnal is straight
Ratchet wank on furries but he is technically straight or asexual at the very worst
Jin from sushima was straight
Ellie...like to use straight dildos.
Peter parker is straight
Morales the Chipmunk is straight
We know that all the big western producers are performative woke but straight protagonists is a no problem for sony.
I don't mind that at all, my build is super op, without hyper aggression and a lot of moves to look for the game would be a joke.Or just give us the long dodge that Horizon Zero Dawn had.
I hate the fucking choices they made for the combat. Hey, lets make enemies more aggressive AND have them jump at you at all times AND give them all ranged attacks AND limit your dodge roll. Whoever is the combat designer for this game should be fired and forced to work on fortnite.
there has to be good defensive options no matter how hard the game is. They needed to add a shield, and maybe a parry after HZD but instead of doing that they removed the long dodge and added fuck all in terms of defensive options.I don't mind that at all, my build is super op, without hyper aggression and a lot of moves to look for the game would be a joke.
Thank god for having an open world action rpg where no matter how op you are, enemies can still fuck you up and you can't play in a careless way, it's pretty rare these days.
In sushima i was god on earth after 15 hours.
Yea I think that's partly of the problem. Most of the time I only ever roll. But I did realize last night that you can slide unnaturally long distances. Once I started doing that against the Frog monster I had a much easier time avoiding it.You people need to start using slide+roll.
It covers way more distance and the invulnerability frames are higher when you start sliding compared to rolling.
Turn the always run toggle so you just have to press square to slide while running.
I personally loved the new frog enemy, if you don't attack him he use his robo-tongue to eat the small robots, it is so fucking cool.Yea I think that's party of the problem. Most of the time I only ever roll. But I did realize last night that you can slide unnaturally long distances. Once I started doing that against the Frog monster I had a much easier time avoiding it.
I then cheesed it because I found out that it couldn't jump off a ledge due to an invisible wall that only I could pass though when traversing the space.
Same! Yea it was actually pretty cool. I did notice that though, it lays the eggs, the mosquito bots hatch and then it eats them haha. Which, in the context of the machines being made to help the environment makes really no sense but it still was epic to look at.I personally loved the new frog enemy, if don't attack him he use his robo-tongue to eat the small robots, it is so fucking cool.
I got stomped a lot before starting using the slide, sometimes i forget about it.
I cannot stress enough how much they really, Really, REALLYYYY should have made the glider shield a MOTHER FUCKING shield for Alloy. They really blew it with that one.there has to be good defensive options no matter how hard the game is. They needed to add a shield, and maybe a parry after HZD but instead of doing that they removed the long dodge and added fuck all in terms of defensive options.
Imagine souls and god of war without parry and shield. I get that this is a shooter but with just how long it takes to load and shoot arrows and just how aggressive the enemies are at charging you, it plays like a melee shooter hybrid.
IIRC, Infamous 1 gave you a shield around half way through the game and that was a non-traditional shooter too. I dont mind hard games. I dont mind aggressive enemies, but i need to be given tools to combat them.
It make sense because those are robots that search resources to bring them into other facilities like cauldrons.Same! Yea it was actually pretty cool. I did notice that though, it lays the eggs, the mosquito bots hatch and then it eats them haha. Which, in the context of the machines being made to help the environment makes really no sense but it still was epic to look at.
And I just noticed in on of your comments above that you mentioned the long dodge roll was removed. So stupid! I didn't know that and partially where my confusion was coming from! I kept holding the dodge button down thinking I was doing that and never noticed otherwise LMAO!
Why the hell would they remove that. It was a great feature.
Ok yea that makes sense then. The lore certainly isn't really an issue with the game.It make sense because those are robots that search resources to bring them into other facilities like cauldrons.
You can see the class of the robots in the notes.
Not every robot actively heal the planet, they all have different purposes.
People love to shit on horizon lore and writing but the amount of care and details to make everything "believable" is astonishing.
Sure i would love a shield, not sure if it would make the game too easy or if parrying a big ass robot would look and sound utterly ridicolous tho, balancing a game with so much going on must be hell.there has to be good defensive options no matter how hard the game is. They needed to add a shield, and maybe a parry after HZD but instead of doing that they removed the long dodge and added fuck all in terms of defensive options.
Imagine souls and god of war without parry and shield. I get that this is a shooter but with just how long it takes to load and shoot arrows and just how aggressive the enemies are at charging you, it plays like a melee shooter hybrid.
IIRC, Infamous 1 gave you a shield around half way through the game and that was a non-traditional shooter too. I dont mind hard games. I dont mind aggressive enemies, but i need to be given tools to combat them.
Selene from returnal is straight
He had a son, until they show her licking a pussy i'm gonna canonically assume that she made him with a man
Fair enough -- I was wrong. Thank you for calling me out.Nathan drake is straight
Joel was straight like a golf club
Kratos is straight
Deacon was super straight
Selene from returnal is straight
Ratchet wank on furries but he is technically straight or asexual at the very worst
Jin from sushima was straight
Ellie...like to use straight dildos.
Peter parker is straight
Morales the Chipmunk is straight
We know that all the big western producers are performative woke but straight protagonists is a no problem for sony.
Oof. Ouch. So reductive. And used the tired ass 2002 stereotype of gamers are sexually bankrupt moms basement losers who wanna Jack off the pixels.I think the difference is, they don't wanna fuck any of those guys, so it doesn't count. They want more "straight" women they can put their sexual fantasies on. Lol
Abby is straight.
I was not calling you out really, just discussing.Fair enough -- I was wrong. Thank you for calling me out.
Don’t forget how they all now have multiple knockdowns and knock back attacks. Far more than they did in HZD. My biggest frustration playing the game were these knock backs and how, no matter how carefully you approached a fight, there’d inevitably be one point where you’re repeatedly rag dolled around and can‘t do anything until the machine jumps far enough away.I hate the fucking choices they made for the combat. Hey, lets make enemies more aggressive AND have them jump at you at all times AND give them all ranged attacks AND limit your dodge roll.
I’m sure they thought it was stunning and brave. It’s actually getting pretty tedious and boring.
It had much more pop in main game. In my case, sometimes entire buildings have not loaded or loaded late. In that desert area.I don't understand why there's so much pop-in in Burning Shores when the main game didn't suffer from that. Anyone have a possible explanation?
So Allow is Lesbian...
Fuck with the random complaining, i hope she grinds that chick's **** in the sequel![]()
Yeah. I've focused on maxing out those concentration skills, so I spend a lot of time in fights with generous slo-mo aiming, which really makes these beasts manageable. Sure sometimes I'll get knocked down and Aloy always seems so slow getting up, but I find the challenge just right, the dinos make me work for the kill, but it never feels too frustrating.I don't mind that at all, my build is super op, without hyper aggression and a lot of moves to look for the game would be a joke.
Especially when you have multiple way to stop them in their tracks between ropecaster and the new glue element that stops them from jumping and doing big melee attacks.Yeah. I've focused on maxing out those concentration skills, so I spend a lot of time in fights with generous slo-mo aiming, which really makes these beasts manageable. Sure sometimes I'll get knocked down and Aloy always seems so slow getting up, but I find the challenge just right, the dinos make me work for the kill, but it never feels too frustrating.
there has to be good defensive options no matter how hard the game is. They needed to add a shield, and maybe a parry after HZD but instead of doing that they removed the long dodge and added fuck all in terms of defensive options.
Imagine souls and god of war without parry and shield. I get that this is a shooter but with just how long it takes to load and shoot arrows and just how aggressive the enemies are at charging you, it plays like a melee shooter hybrid.
IIRC, Infamous 1 gave you a shield around half way through the game and that was a non-traditional shooter too. I dont mind hard games. I dont mind aggressive enemies, but i need to be given tools to combat them.
I cannot stress enough how much they really, Really, REALLYYYY should have made the glider shield a MOTHER FUCKING shield for Alloy. They really blew it with that one.
I mean what the fuck Guerilla, we fight an enemy who is using as a shield to aquire that item and then can't use it as a shield? Only as a glider. What kind of game design sense does that make!?
Guerrilla said in the game guide book that Aloy was going to have a shield but they had to drop it because the controls got to complicated.Sure i would love a shield, not sure if it would make the game too easy or if parrying a big ass robot would look and sound utterly ridicolous tho, balancing a game with so much going on must be hell.
The dlc has shields that you can put on the ground ala halo infinite, useful if you use a sharpshooter bow and fight from long distance.
Guerrilla listened to the many critics people made to the first one (even if some fix were crap) so i'm sure that a shield is gonna be at the very least discussed during the next horizon 3 meetings.