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Monster Hunter Wilds | Review Thread

What scores do you think Monter Hunter Wilds will get?

  • 60-64%

    Votes: 2 1.0%
  • 64-69%

    Votes: 0 0.0%
  • 70-74%

    Votes: 0 0.0%
  • 75-79%

    Votes: 4 2.0%
  • 80-84%

    Votes: 15 7.5%
  • 85-89%

    Votes: 99 49.7%
  • 90-94%

    Votes: 69 34.7%
  • 95-100%

    Votes: 10 5.0%

  • Total voters
    199
  • Poll closed .

Raven117

Member
According to several reviews now that's a simple "no it won't".
Vets have to hope for the add-on to deliver on that.
I'll take that bet. I think there are some folks trying to flex their "gamer" cred (not unlike Souls games) claiming that its all easy. My best is that they haven't even gone deep into the end game anyway.

We will all find out soon enough.
 
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Reactions: Isa
Yeah, really hoping we see some real challenge for the endgame. I also hate when developers wait until the expansion to turn the difficulty up. If the main base game is too easy, chances are I would lose interest and won't even bother with the expansion.

I am with you in wanting it to be a bit more difficult for experienced hunters, but I also think back to how it felt simply learning how to play MHW (my first MH game) and those first 10 hours were painful. So painful that I think it turns a lot of people off - not only do you need to learn all of the complexities of MH itself, but you need to put it altogether in battle.

I'm not too worried though, if it's easy there are plenty of ways to add challenge. What I don't want to see is the artificial difficulty they began adding in Rise and Sunbreak to match the OP weapons and abilities. From Software just did the same thing with Shadow of the Erdtree. Big AOE sweeping attack spam and over the top visuals where you can't see what's going on - I want to stay away from that and return to slower paced, strategic combat from World.
 

Danjin44

The nicest person on this forum
I personally not all that bothered with difficulty, I’m sure Capcom will release free title update will give us decent challenge.

Coming off from Iceborne/Sunbreak back to Low/High Rank the game is going to feel easier no matter what and it just how it is.
 
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Comandr

Member
You have been playing MH for awhile. For a vet, sure. For average people, the difficulty curve probably started to hit home around Nergigante.


Nergigante was a fucking WALL for me, dude. I finally beat him with funlance and took the opportunity to learn his patterns. Now he's so piss easy every time I do a new game it's not even funny. Alatreon on the other hand consistently kicks my shit in.
Sounds to me like Capcom is planning to milk the shit out of this game.
I mean, yeah, absolutely. We are going to get at least 2 years worth of content updates for this game. Including additional story when the expansion drops. The base game is only one small piece of the puzzle and I feel like a lot of people forget that. Almost every G rank expansion in MH history radically increases the size and scope of the game.
 
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bender

What time is it?
lHY7gQC.jpeg


Cons 2 and 3, wtf, why Capcom? This is what had us hooked on World among many other things. This is very disappointing to me.

I'm not sure how "no reason to grind gear" = 7.5 when that's the entire point of the gameplay loop.
 

Lokaum D+

Member
Wait wait wait, it means that you only fight low rank monsters during the story, high rank is available, it probably unlock after you finish the story.

So story at low rank and endgame in high rank.
the correct way to have progression is low rank first half, high rank second half, G-rank endgame and M-rank for DLC
 

Raven117

Member
Nergigante was a fucking WALL for me, dude. I finally beat him with funlance and took the opportunity to learn his patterns. Now he's so piss easy every time I do a new game it's not even funny. Alatreon on the other hand consistently kicks my shit in.

I mean, yeah, absolutely. We are going to get at least 2 years worth of content updates for this game. Including additional story when the expansion drops. The base game is only one small piece of the puzzle and I feel like a lot of people forget that. Almost every G rank expansion in MH history radically increases the size and scope of the game.
Yup. All this.

It’s like… someone people completely forget how MH works and how it releases content
 
Maybe they’re trying to make the game more suitable for the inevitable mobile release of a future title?

Stuff like automation is literally taken straight out of mobile games

Hasn’t monster Hunter been trying to do a mobile thing for a while?
 
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Comandr

Member
No reasons to grind gear? How is that possible
It would seem the implication here is that because the game is so easy, you don't have to grind gear to take on the next challenge. Whatever you can slap together as you go is probably enough to carry you, is what I'm guessing. So rather than grinding a monster for a hard counter to another monster. All of this makes me question whether or not they've made it to the end game or just the LR credits.

Maybe they’re trying to make the game more suitable for the inevitable mobile release of a future title?

Stuff like automation is literally taking straight out of mobile games

Hasn’t monster Hunter been trying to do a mobile thing for a while?
There have been various attempts at mobile MH games for a while. Awful tap-oriented gameplay, a full port of MHFU, various spin offs, and now this on the way:
 
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Buggy Loop

Member
It would seem the implication here is that because the game is so easy, you don't have to grind gear to take on the next challenge. Whatever you can slap together as you go is probably enough to carry you, is what I'm guessing. So rather than grinding a monster for a hard counter to another monster. All of this makes me question whether or not they've made it to the end game or just the LR credits.

Unless more reviews come in with the same complaint I would say xboxera is an outlier for now. I mean yea... you can neglect armor... if you want to play inefficiently
 

Danjin44

The nicest person on this forum
something like that, lets be real, tempered monster in World/Ice were kind meh
Arch tempered were little better but it was mostly exclusive to elder dragons.

For now I’m not expecting crazy challenge from Low/High rank especially if you are experienced MH player, until free title updates or Master rank.
 

Comandr

Member
1\4 of the lenght of world?

How? why?
The slide is misleading. From the actual review:

Still, the overall nature of the initial 15-hour-long campaign is fast and fun with no mediocre extra mechanic modes mixed in. Every mission is a monster hunt, and they’re damned fun. Once you roll credits you’ll have finished roughly 1/3rd of the overall game, with the latter parts focused more on leveling your Hunter Rank to progress.

It was a massively disappointing progression curve. By the time I rolled credits the first time I was dumbfounded, as it took me nearly 40 hours to do so in MH Worlds. When I saw how much more content there was after I was optimistic, only to never once feel any of that classic Monster Hunter gear-grind satisfaction.

He's referring to how-long-to-credits.

The "story" in Wilds concludes at the end of LR, which apparently took him 15 hours, whereas you don't hit your first credits sequence in World until you beat Xenojiva, at the end of HR. Furthermore, World had a lot more padding in it requiring you to collect uNuSuAl TrAcKs for hours until you could fight the damn related monsters. To make this a 1:1 comparison is unfair.
 

Comandr

Member
Anyone know how many Subspecies are in Wilds?
As of this time, I haven't heard of any, unless you count like.. Alpha Doshaguma, which I think may actually have a unique armor set. But there isn't Ice Bucket Challenge Ajarakan if that's what you're referring to. Again, at least to my knowledge.
 
lHY7gQC.jpeg


Cons 2 and 3, wtf, why Capcom? This is what had us hooked on World among many other things. This is very disappointing to me.
Capcom slowly went from listening to the fans in the right way last generation to listening to the wrong kind of feedback and focus testing in the worst way. I fear for RE9.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Why don't the OPs of these threads not link to the Metacritic and Opencritic websites? Some of us would like to see the updated numbers quicker.
 

Hookshot

Member
As of this time, I haven't heard of any, unless you count like.. Alpha Doshaguma, which I think may actually have a unique armor set. But there isn't Ice Bucket Challenge Ajarakan if that's what you're referring to. Again, at least to my knowledge.
In some of the games you get variants of the monsters that have different attacks and properties. A Pink Rathian is much more poisonous than a normal Rathian so you could go and farm an armor with poison resistance to kill it quicker without having to stop and use antidotes over and over. Towards the end game you'd face Silver Rathians that have huge health pools and damaging attacks.

It's a way to bulk up the numbers while also adding increasing challenges so it's not quite as stale if you needed to grind dropped items.
 
Does it make sense to solo the 15 hour campaign first before doing co op?

It introduces a ton of systems I bet, would be annoying juggling that with co op…
 
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Idleyes

Gold Member
That exact same reviewer gave Redfall 8.5

Not exactly a bastion of quality game reviews over there on XboxEra. Go figure.

They should treat game reviewers like they do users on Facebook and X, slap a disclaimer under their review that says, "Fact Check: This idiot gave Redfall an 8.5." That way, readers can instantly gauge how seriously to take them. :lollipop_horns:
 

Sgt.Asher

Member
The story being low rank only is a plus. I could not give two shits about a story in any monster hunter. Especially with cut scenes and voice acting lengthening time between hunts, fuck me world was awful in that regard. All I need is "there's a monster over there go kill it".

Now the need for no upgrades apply only to LR? If it carries on to HR Imma just wait for a sale.
 

R6Rider

Gold Member
12 hours is a joke, what they are doing ? World ll take 37 hours for the causal player to finish.
I guess you could say if the story goes until start of HR then 12 hours could make sense. Then another 20-30 for HR stuff, just less or no focus on "story" elements.

Hopefully anyways.
 
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Comandr

Member
12 hours is a joke, what they are doing ? World ll take 37 hours for the causal player to finish.
The slide is misleading. From the actual review:

Still, the overall nature of the initial 15-hour-long campaign is fast and fun with no mediocre extra mechanic modes mixed in. Every mission is a monster hunt, and they’re damned fun. Once you roll credits you’ll have finished roughly 1/3rd of the overall game, with the latter parts focused more on leveling your Hunter Rank to progress.

It was a massively disappointing progression curve. By the time I rolled credits the first time I was dumbfounded, as it took me nearly 40 hours to do so in MH Worlds. When I saw how much more content there was after I was optimistic, only to never once feel any of that classic Monster Hunter gear-grind satisfaction.

He's referring to how-long-to-credits.

The "story" in Wilds concludes at the end of LR, which apparently took him 15 hours, whereas you don't hit your first credits sequence in World until you beat Xenojiva, at the end of HR. Furthermore, World had a lot more padding in it requiring you to collect uNuSuAl TrAcKs for hours until you could fight the damn related monsters. To make this a 1:1 comparison is unfair.
"Finishing" Wilds and World are not the same thing, if people are equating "finishing" a game as getting to the credits. At the end of Low Rank is just when the training wheels come off. It's not finishing anything.
 

Buggy Loop

Member
The campaign is ~12 hours per multiple sources

I think it’s difficult to encourage meaningful upgrades/gearing when the game is so short

Oh I didn't think of the 1/4 comment as being that impactful on play time. Damn. I really have to start looking at the reviews now I'm done with work.

I don't recall Monster hunter world timeline, did it also launch with that kind of main story length and content was added afterwards or it launched with a much meatier campaign?
 

Lokaum D+

Member
"Finishing" Wilds and World are not the same thing, if people are equating "finishing" a game as getting to the credits. At the end of Low Rank is just when the training wheels come off. It's not finishing anything.
Make sense, the other thing that IS worring me is the grinding part, It they rally made getting material that easy what do we do at the end game?
 

R6Rider

Gold Member
Oh I didn't think of the 1/4 comment as being that impactful on play time. Damn. I really have to start looking at the reviews now I'm done with work.

I don't recall Monster hunter world timeline, did it also launch with that kind of main story length and content was added afterwards or it launched with a much meatier campaign?
The campaign of World was fairly long and went through both LR and HR. Then when Iceborne came out it had its own story that came after.

The monsters added after had a mini-story attached to them I guess, but that was mostly a quest to investigate and track the monster.
 
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