• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Monster Hunter Wilds | Review Thread

What scores do you think Monter Hunter Wilds will get?

  • 60-64%

    Votes: 2 1.0%
  • 64-69%

    Votes: 0 0.0%
  • 70-74%

    Votes: 0 0.0%
  • 75-79%

    Votes: 4 2.0%
  • 80-84%

    Votes: 15 7.5%
  • 85-89%

    Votes: 99 49.7%
  • 90-94%

    Votes: 69 34.7%
  • 95-100%

    Votes: 10 5.0%

  • Total voters
    199
  • Poll closed .

Comandr

Member
Make sense, the other thing that IS worring me is the grinding part, It they rally made getting material that easy what do we do at the end game?
The only thing I'll say about that is - It's my understanding that you will be able to customize your equipment to some degree, late game, and you will spend time farming for that.
 

Dynasty8

Member
I feel like the more I read about the game, the less interested I am getting. I went from full "Day One" hype to "I don't even care about playing it anymore".

-Easiest MH game to date.
-Less incentive, chase and replayability (they hand you everything guaranteed)
-Very short base game, much shorter than World.
-Endgame isn't sounding all that great


They really catered to the casuals and people are going to defend them no matter what. Cmon... This is such a buzzkill.
 

Punished Miku

Human Rights Subscription Service
I feel like the more I read about the game, the less interested I am getting. I went from full "Day One" hype to "I don't even care about playing it anymore".

-Easiest MH game to date.
-Less incentive, chase and replayability (they hand you everything guaranteed)
-Very short base game, much shorter than World.
-Endgame isn't sounding all that great


They really catered to the casuals and people are going to defend them no matter what. Cmon... This is such a buzzkill.
Get Kunitsu-Gami maybe. Or Eternal Strands.
 

Stafford

Member
I feel like the more I read about the game, the less interested I am getting. I went from full "Day One" hype to "I don't even care about playing it anymore".

-Easiest MH game to date.
-Less incentive, chase and replayability (they hand you everything guaranteed)
-Very short base game, much shorter than World.
-Endgame isn't sounding all that great


They really catered to the casuals and people are going to defend them no matter what. Cmon... This is such a buzzkill.

It was a definite day one buy for me and I didn't even bother much with the betas, I was that sure of it. Now I have some real doubts. Some of this stuff sounds very disappointing and I didn't expect this at all. These are the World developers?

All those cons and yet it's at 90 now? Do reviews mention if it at least has plenty of (different) monsters?
 

lh032

I cry about Xbox and hate PlayStation.
regarding on the difficulty, isnt that because alot of the players or reviewers are veteran?i mean theres not alot you can do to increasr the difficulty otherwise you will scare off alot of the potential cusotmer aka casual ones.
 
I feel like the more I read about the game, the less interested I am getting. I went from full "Day One" hype to "I don't even care about playing it anymore".

-Easiest MH game to date.
-Less incentive, chase and replayability (they hand you everything guaranteed)
-Very short base game, much shorter than World.
-Endgame isn't sounding all that great


They really catered to the casuals and people are going to defend them no matter what. Cmon... This is such a buzzkill.

Don't blame me, I gave them feedback on the beta to get rid of the handholding :( Obviously most people didn't care..
 

Scrawnton

Member
regarding on the difficulty, isnt that because alot of the players or reviewers are veteran?i mean theres not alot you can do to increasr the difficulty otherwise you will scare off alot of the potential cusotmer aka casual ones.
MHW sold like what, 30million copies? At some point it's just flat out greedy to dumb it down even more to become "mainstream".

When is a hit a hit and they know it's time to just make the game what it is and stop trying to chase an even bigger audience. I personally think Capcom is pushing it a little too far with this one and the base will drop a bit.
 

bender

What time is it?
regarding on the difficulty, isnt that because alot of the players or reviewers are veteran?i mean theres not alot you can do to increasr the difficulty otherwise you will scare off alot of the potential cusotmer aka casual ones.

My guess is the story just progresses your character though all of the zones to remove the gating and once the credits roll the "real" game begins and it unlock HR hunts. Making it piss easy also seems to go hand and hand with all the streamlining and automation they've done to the systems. Like you said, they want to cast a wider net.
 

Scrawnton

Member
some takes in here are hilarious. the game has a freaking 90. it’s a great game by most.
This can be both a great game and a disappointing MH game. Both can easily be true.

Remember don't buy a game for the "promise" of future content. You have no idea of the quality or the pace of release.

Rewarding developers for slop should stop at some point.
I think this is my plan. Pick it up over summer if they made good on adding more content (and maybe iron out the PCs optimization issues).
 
Last edited:
  • Like
Reactions: Isa
It was a definite day one buy for me and I didn't even bother much with the betas, I was that sure of it. Now I have some real doubts. Some of this stuff sounds very disappointing and I didn't expect this at all. These are the World developers?

All those cons and yet it's at 90 now? Do reviews mention if it at least has plenty of (different) monsters?
just throwing this out there: could it be that a number of reviewers actually like short, easy games?...
 
Last edited:
At this point I'm expecting RE9 to have an empty open world where you follow one long line of yellow paint, accompanied by a partner NPC that will spoil all puzzle solutions after 30 seconds and three checkpoints per boss fights which recover your entire health.
 

Scrawnton

Member
At this point I'm expecting RE9 to have an empty open world where you follow one long line of yellow paint, accompanied by a partner NPC that will spoil all puzzle solutions after 30 seconds and three checkpoints per boss fights which recover your entire health.
Who wouldve guessed Capcom would return to their hyper-western-focus-grouped game design philosophies that almost tanked them in the PS3 gen?
 

Danjin44

The nicest person on this forum
I'm not talking about an expansion though. They've traditionally added new monsters, hunts, and events for free as well as paid cosmetics and other customizable doodads (stickers, music, poses, etc.).
Yeah very going get plenty of free title update, the first one is Mizutsune.
 

UnrealEck

Member
New nVidia driver out.

Driver 572.47

LK3TwNF.jpeg


Driver 572.42

DavaeoM.jpeg


edit - this was meant to be in the OT
 
Last edited:

demigod

Member
Not sure what they mean by “easy”. In Monster Hunter Rise/Sunbreak, only Crimson Glow Valstrax managed to cart me 3 times. This is with Longsword and not easy mode guns/bows.
 

Zuzu

Member
15 hours for the story component is something I would be happy with as long as there’s lots of endgame or post-story content to play.
 
  • Like
Reactions: Isa

DryvBy

Member
I feel like the more I read about the game, the less interested I am getting. I went from full "Day One" hype to "I don't even care about playing it anymore".

-Easiest MH game to date.
-Less incentive, chase and replayability (they hand you everything guaranteed)
-Very short base game, much shorter than World.
-Endgame isn't sounding all that great


They really catered to the casuals and people are going to defend them no matter what. Cmon... This is such a buzzkill.
I absolutely hate MH games. I think they're stuck in 2002 with some of the most garbage game design known to man, next to MOBA and DOTA. However, I hate more than anything when a game caters to casuals. Sorry you can't enjoy your game.
 

Danjin44

The nicest person on this forum
15 hours for the story component is something I would be happy with as long as there’s lots of endgame or post-story content to play.
From all the reviews I saw so far it seems the story mode works same way as village quests in Rise.
show


These village quests mostly functions as tutorial, I guessing Wilds story mode works same and why its very easy.

Should go without saying, but this is gonna be single player / solo friendly, right?
Yeah just like World was, I completed World and Iceborne without touching multiplayer.
 
Last edited:
I'm all for discussing and talking about the negative points, but guys, we are a few days out and there is predominantly doom and gloom between the difficulty and performance. Can we at least recognize that the rest of the game may be so good that it may dwarf those aspects? There are so many classic games that were bad in some specific ways, but they are still some of the best games of all time. I think no matter what the direction Capcom is taking MH is positive - it's headed toward that full realization of their initial technically limited vision.

At least let's wait a few days to see for ourselves.
 

Neolombax

Member
I tried the beta, didn't really gel with me. But it ran pretty good on the PS5, and it looks like an upgrade over MHW. Maybe I'll get it later on at a steep sale. My issue with the MH games is that it feels sluggish, or maybe I'm just not doing it right. In that sense, I enjoyed Wild Hearts more than MH, but Wild Hearts ran like turd so it killed whatever motivation I had to play the longer I spent time on it.

Also the game being slightly easier than the rest of the series is a plus point for people like me who dont have time to commit. I'd want to be able to see almost everything the game has to offer but I'm okay with the best stuff only obtainable by serious dedication. And as I remember from worlds, didnt they add the more difficult version of the monsters later on as an update? Maybe its the same for wilds?
 
I'm all for discussing and talking about the negative points, but guys, we are a few days out and there is predominantly doom and gloom between the difficulty and performance
It’s usually the bread and butter of every new Monster Hunter, kinda similar, but bit less than when a new Pokemon game releases.
 

GymWolf

Member
I still can't fucking believe the campaign is so short, i loved how long the campaign was in world, and it was nice to pass from low rank to high rank within the story.

Capcom really fucked up badly.

One thing is not clear to me, do you fight all the monsters in the roster during the campaign? Or like you fight half the monsters for the first time (with intro cutscene etc.) after the campaign?
 
Last edited:

Markio128

Member
I had no intention of picking this one up, but I still watched a couple of reviews. The one thing that stuck out was that the fights look like a tediously long clusterfuck, with clipping galore and bright numbers everywhere. Not once did I see where the skill element comes from during combat.
 

demigod

Member
What?

Performance is maybe the most important thing lol

No amount of "good gameplay" can compensate. What is there to play if the performance is shit?
What are you talking about? Most of the monster hunter games are sub 60 fps. If you don’t think good gameplay compensates, why does it sell a shit ton than?
 

HRK69

Member
What are you talking about? Most of the monster hunter games are sub 60 fps. If you don’t think good gameplay compensates, why does it sell a shit ton than?
Monster Hunter succeeds despite lower frame rates, not because of them

Its gameplay is designed around deliberate animations and careful timing, which makes lower FPS more tolerable compared to fast games. That doesn't mean performance doesn't matter

Higher FPS still improves responsiveness, hit detection, and overall feel. If performance truly didn’t matter, why do people praise 60+ FPS in games like Monster Hunter Rise on PC and Monster Hunter World on PS5?

Good gameplay is crucial, but acting like performance is irrelevant ignores the fact that better performance always improves the experience
 

Danjin44

The nicest person on this forum
I still can't fucking believe the campaign is so short, i loved how long the campaign was in world, and it was nice to pass from low rank to high rank within the story.
I don’t know, my recent replaying World/Iceborne when I was preparing for Wilds I didn’t think the actually story mode was that long.

Time from the story to Xeno'jiiva in high rank and same with Shara Ishvalda in master rank weren’t all that long, I think it was those special Investigation you had to do in between that add to the length.

Maybe I got through them faster?
 

demigod

Member
Monster Hunter succeeds despite lower frame rates, not because of them

Its gameplay is designed around deliberate animations and careful timing, which makes lower FPS more tolerable compared to fast games. That doesn't mean performance doesn't matter

Higher FPS still improves responsiveness, hit detection, and overall feel. If performance truly didn’t matter, why do people praise 60+ FPS in games like Monster Hunter Rise on PC and Monster Hunter World on PS5?

Good gameplay is crucial, but acting like performance is irrelevant ignores the fact that better performance always improves the experience
You just said performance is the most important thing, it’s not. Its always been the gameplay thats the most important thing with Monster Hunter. Go look up the fps for Rise on the Switch and how many its sold.
 

HRK69

Member
You just said performance is the most important thing, it’s not. Its always been the gameplay thats the most important thing with Monster Hunter. Go look up the fps for Rise on the Switch and how many its sold.
I didn't say performance is the most important thing.

No matter how well designed a game is, poor performance can make it frustrating to play. Frame rate drops, stuttering, and lag affect responsiveness, input timing, and overall immersion. If good gameplay alone was enough, no one would ever ask for performance patches, FPS boosts, or next-gen upgrades.
 

demigod

Member
What?

Performance is maybe the most important thing lol

No amount of "good gameplay" can compensate. What is there to play if the performance is shit?

I didn't say performance is the most important thing.

No matter how well designed a game is, poor performance can make it frustrating to play. Frame rate drops, stuttering, and lag affect responsiveness, input timing, and overall immersion. If good gameplay alone was enough, no one would ever ask for performance patches, FPS boosts, or next-gen upgrades.
So now you are backtracking, got it.
 

GymWolf

Member
I don’t know, my recent replaying World/Iceborne when I was preparing for Wilds I didn’t think the actually story mode was that long.

Time from the story to Xeno'jiiva in high rank and same with Shara Ishvalda in master rank weren’t all that long, I think it was those special Investigation you had to do in between that add to the length.

Maybe I got through them faster?
World was definitely longer than 12-15 hours, there was some padding but tbh, finding traces of elder dragons gave me a sense of hunting so it was not boring, i was hunting other monsters while picking tracks, it's not like you had to just walk and find tracks, you could play in multyplayer or solo and find tracks organically.

I take that over something you finish in a short weekend.

And not having high rank monster during the campaign is a huge miss for me, i don't know you people but the first time you fight a new monster is always more magical than the successive hunts, so i wanted to have at least half the fights in the campaign in high rank, instead of having to kill monsters the first time in low rank and then having to hunt them again in high rank, first time is special and i wanted to have a resemblance of challenge for the first kill.

But noooo, better to fight every monster in kiddy mode for the first time...

After the beta i had the sensation that wilds wasn't quite the same magic experience of world, i made peace with myself, world was a genie in the bottle moment for me and it was not easy to replicate, but fuck my ass capcom is actively doing everything in their power to make that sensation a fact.

How the fuck do you make an open world game with a way smaller campaign than a non-open world game? Fucking how?
 
Last edited:
As more and more reviews cover it I'm simply baffled how many simply dismiss the performance issues.

Reviewers playing on PC with 4090s plus framegen and not a word about how that shouldn't even remotely be necessary..... Or at best a single sentence "it doesn't run great, moving on"....
The fuck happened here?


So bottom line:
- we have the easiest MH of all times, where even in high rank with tempered monsters, preparation and gear grind is largely unnecessary, at least for vets.
- The combat itself is supposedly the most fun, yet, even though the fights have considerably shortened due to the low difficulty.
- Rather small base roster of monsters with 29.
- further streamlined for easy entry with detrimental results to the overall MH feeling according to many vets.
- the tech is still utter garbage with mediocre to downright bad visuals while requiring high end hardware for baseline acceptable performance.

Dunno, to me that sounds like Wilds made big strides on MH`s way to become standard AAA mainstream fastfood. I guess this is gonna be a very short base game and a very long wait for the addon for many older MH fans......
 
Last edited:

Sabejita

Member
How the fuck do you make an open world game with a way smaller campaign than a non-open world game? Fucking how?
From what I read they focused on story telling, there are plenty of pretty long cinematics; you don't even get to see most of the seasons' changes of each biomes during campaign.
 

GymWolf

Member
From what I read they focused on story telling, there are plenty of pretty long cinematics; you don't even get to see most of the seasons' changes of each biomes during campaign.
How is that an excuse?

Days gone, hfw, kc2 and many other open world games are super heavy on story telling with a truckload of cutscenes and they still have 30-40+ hours campaigns.

If anything, being heavy on story telling should make the game longer, not shorter.
 
Last edited:

Sabejita

Member
How is that an excuse?

Days gone, hfw, kc2 and many other open world games are super heavy on story telling with a truckload of cutscenes and they still have 30-40+ hours campaigns.
I'm not excusing anything, I don't even know how much time you really play in the campaign if cutscenes are that long. :messenger_confused:
 
How is that an excuse?

Days gone, hfw, kc2 and many other open world games are super heavy on story telling with a truckload of cutscenes and they still have 30-40+ hours campaigns.

If anything, being heavy on story telling should make the game longer, not shorter.
Hm the "purpose" of the storytelling is different though.
Wilds` story is basically just a long tutorial spanning lowrank. Wilds is not a story driven game as you`ll spend 2/3rds or more of your playtime beyond the scope of the story in the endgame. A good comparison would be games like Diablo where the story really is just the very beginning.
 
Last edited:

GymWolf

Member
Hm the "purpose" of the storytelling is different though.
Wilds` story is basically just a long tutorial spanning lowrank. Wilds is not a story driven game as you`ll spend 2/3rds or more of your playtime beyond the scope of the story in the endgame. A good comparison would be games like Diablo where the story really is just the very beginning.
I still think it's retarded to have a short campaign in an open world, no matter their intention.
 
Top Bottom