Sosokrates
Report me if I continue to console war
No doubt the combat will be great.
It's really funny how critical people are of Sony games, they really set the bar high that we nitpick things.
Looks amazing! As someone mentioned i wonder how they'll handle draw distance - with this much density close up you'll prob lose a ton of detail
why isnt the foliage reactive?
I've never had a complaint about the graphics in any of their games. Pretty much top in the industry. Just wondering about the rest most of the time. Last gen was definitely their best first party output ever, but they need to keep branching out to prevent gameplay homogenization. They get all kinds of praise as well.It's really funny how critical people are of Sony games, they really set the bar high that we nitpick things.
Looks amazing! As someone mentioned i wonder how they'll handle draw distance - with this much density close up you'll prob lose a ton of detail
No enemy from past gen beats the dinobots in horizon from a graphical standpoint tbh.I think there number 1.( I am guessing you mean Naughty Dog?) Overall I think Horizon and Death Stranding are the PS4s most impressive games.
Sure last of us and God of war beat Horizon at close up details but there not rendering huge impressive landscapes or massive robots that you blow a 100 different parts off.
Kojima agrees too!![]()
"It's not realistic enough"It's really funny how critical people are of Sony games, they really set the bar high that we nitpick things.
Looks amazing! As someone mentioned i wonder how they'll handle draw distance - with this much density close up you'll prob lose a ton of detail
yes , but i meant the tall grass that you use for stealth![]()
all but the broken plant were reactive in here.
This is an enthusiast forum, it is normal to nitpick."It's not realistic enough"
"I want more grass movement"
"the explosions aren't real enough"
It's kind of insane how hard some ppl try to downplay a game.
The explosions are going to be incredible on a 4k display at 60fps, the environments are going to blow our minds. There's no doubt this game will be a showpiece for the PS5
Your walletLooks good, but with GT7 and Elden Ring right around this time....something has to give.
Ha, eventually. I meant time.Your wallet
They hired Sunhi to do the marketing gifs for the game. He makes every game look easy.Yeah the robot standing still looks kinda bad, but he is changing his status from alert to danger (yellow to red) like they do in the first game when aloy is already on him, i bet that if the status change to red before getting close the dinibot is gonna move\attack aloy in the air, i mean, i hope so, the marketing make look the game a cakewalk with how much aloy improved his moveset and i hope this is not gonna be the case or i'm gonna be furious...
Fair enough can't really argue against naughty Dog animation team.No enemy from past gen beats the dinobots in horizon from a graphical standpoint tbh.
Nd are just way superior in the animations departmemt, and their human character are still the best of the bunch, but yeah, they don't need to render an open world game like guerrilla or insomniac or sucker punch.
With a smaller scope game guerrilla would be much closer but still not the same.
Also guerrilla still doesn't want to use ragdoll or dynamic death animations and i fucking HATE pre-canned death animations for both humans and dinos, until they fix that, they are gonna be always second place in my eyes, especially against the most realistic killing simulator on the market (tlou2).
Precanned death animations and enemies that glue on the terrain are the safe but shitty choice, they are not acceptable in 2021.Fair enough can't really argue against naughty Dog animation team.
I am a sucker for majestic natural landscapes and environments so I personally find horizon, death stranding and rdr2 most impressive.
It really can't be stressed enough how impressive the machines are. It's not just how they look but how you interact with them as well
Maybe it would be too much stress on the engine for guerrilla to input ragdoll on top of everything else. They had no problem implementing it in killzone 2 and 3
Ps4 version exist but i wont recomend manAre we sure a PS4 version exists cause this straight up looks PS5 only.
Why is that?I'll be shocked if this release date doesn't get pushed
Hopefully the machines have sped up like the demons did to keep up with doom slayer in doom eternal.Yeah the robot standing still looks kinda bad, but he is changing his status from alert to danger (yellow to red) like they do in the first game when aloy is already on him, i bet that if the status change to red before getting close the dinibot is gonna move\attack aloy in the air, i mean, i hope so, the marketing make look the game a cakewalk with how much aloy improved his moveset and i hope this is not gonna be the case or i'm gonna be furious...
Because I want this game so bad, and i feel like we havent seen enough footage and I dont think anyone expected covid to last this long. I just have a bad feeling. I hope im wrongWhy is that?
It already got delayed once, I doubt they will delay it again
People said the same thing about Forza Horizon 5 and it pretty much looks the same across both generations with some minor LOD changes here and there.Are we sure a PS4 version exists cause this straight up looks PS5 only.
"Each generation of consoles brings extra power that lets us add even denser polygons to our character models, so we can create finer details such as peach fuzz, smooth contouring, or finer texture details and accurate materials expression, to name a few. And not only do visual aspects benefit from the new PlayStation 5 hardware — we have also increased the number of skeletal joints to bring our deformations and facial expressions to a whole new level for more credible and immersive character performance. All in all, a dream come true for both players and developers!"
Just because the team has been pushing the boundaries on the PlayStation 5 version of Horizon Forbidden West, doesn't mean that the PlayStation 4 version will be compromised, notes Bastien. "We actually developed and tested the game simultaneously on both PlayStation 4 and PlayStation 5, because it's very important to us as a studio to ensure PlayStation 4 players get an equally immersive experience. With our knowledge from Horizon Zero Dawn, we knew that we still had some unexplored resources that could push the realism and quality of our character assets forward; it's great to now be able to tap into that knowledge and experience for the sequel.'
Yeah, ND has definitely raised the bar too high with their motion matching. They have definitely added a lot of new animations like takedowns and melee combos, but it seems like the same traditional animation system underneath. No TLOU2 like upgrade from the ground up.
I wouldve also liked to see some facial animations during gameplay, but again thats a nitpick.
This game looks fucking nuts but not gonna lie I noticed that too, looked weird as hell since everything else is so fluid. We're nitpicking but I suppose when everything else looks so Godly the mistakes stick out like sore thumbs.So the graphics look incredible but one thing did bug me. Aloy's stealth attack towards one of the machines from the top, the machine stayed static, no animation. Otherwise, so ummm.. I don't have a PS5... wen PC port?
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That's always the same for Sony's first party titles and i'm glad that it is like that because i can't help myself and watch everything....and i feel like we havent seen enough footage...
Precanned death animations and enemies that glue on the terrain are the safe but shitty choice, they are not acceptable in 2021.
Not sure if it is an artistic choice or lack of power, probably the first one, sucker punch also hate ragdoll for some reasons.
Why is that?
It already got delayed once, I doubt they will delay it again
I'm not talking about the gifs.They hired Sunhi to do the marketing gifs for the game. He makes every game look easy.
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Horizon Forbidden West: outsmart your enemies
What threats await Aloy, and how can you prepare yourself in the best way possible? Guerrilla talks all things combat.blog.playstation.com
I hated that shit in tsushima, it looks good the first 10 times, not when you kill thousands of enemies with the same 5 fucking animations.It worked well for Ghost of Tsushima, its not gonna look as good for The machines in this game. But it would be kind of hard to rag doll these machines anyway
Very hard first run, ultra hard when it was available with the dlc, anything under ultra hard is a cakewalk after 10-15 hours, ultra hard is the only correct way of playing the game imo.Hopefully the machines have sped up like the demons did to keep up with doom slayer in doom eternal.
What difficulty did you play zero dawn on? I felt hard and very hard were a good level of fun ,fair challenge.
I tried playing it on ultra from a new game and it got a bit ridiculous! I think that mode was for new game plus
Yeah, their motion matching system definitely got downgraded from that E3 2018 gameplay reveal. Though a minor correction, the Paris Games Show clip was that Abby hanging scene, the gameplay you are talking about was shown at E3 2018.I dunno see those exact same stutters and "pop-into-place" animation blends in TLOU2 as I do in the "worst" parts of this HFW footage, it might be slightly less obvious sometimes but its always still there, especially in that Sunhilegend clip you posted. I'd say this footage has better transitions than TLOU2 in some of the gifs, like the wone where she's coming at the woman on the beach with the speak, watch it at 1/8 speed the pop is not really perceptable in real-time whereas you almost always can see the TLOU2 blends in real-time.
TLOU2 never had the quality of blending from the Paris Games Week video, don't get me wrong its the best in the industry I think, but I don't think they actually achieved the quality of animation-blending from the PGW video, if they did it would be better than this HFW footage. Next TLOU game I'm sure they will though.
Yeah, their motion matching system definitely got downgraded from that E3 2018 gameplay reveal. Though a minor correction, the Paris Games Show clip was that Abby hanging scene, the gameplay you are talking about was shown at E3 2018.
The thing with the HFW footage is that it is still using a lot of canned animations that stop and start where as TLOU2 is still blending its somewhat downgraded animations. In the scene you mentioned with the woman, it's perfect. Looks very organic. She seamlessly switches to the 180 rotating melee attach. She does it once again against the guy at the top. It's one of the better examples of their animation blending, but the rest felt very wooden to me. Like it stops and starts, she transitions from one animation into another without any blending like we see in TLOU2. They do a good job hiding it during takedowns but the dodges, jumps and going back to rest states dont seem to have any blending. She just goes from one animation to the next.
And while it looks good, it feels rooted in last gen. Kind of like Ghost of Tsushima. Another game with phenomenal animations, but still very last gen. I was hoping every Sony exclusive would be borrowing the motion matching tech from ND going forward and improving it with all the next gen power available to them.
Did they get sunhilegend on the gameplay? Love it.
yeah, motion matching need to become a thing in every semi-realistic game (and euphoria engine for super realistic ones), the graphic fidelity is gonna grow within a couple of years and old fashion animation blending is just not good enough anymore.Yeah, their motion matching system definitely got downgraded from that E3 2018 gameplay reveal. Though a minor correction, the Paris Games Show clip was that Abby hanging scene, the gameplay you are talking about was shown at E3 2018.
The thing with the HFW footage is that it is still using a lot of canned animations that stop and start where as TLOU2 is still blending its somewhat downgraded animations. In the scene you mentioned with the woman, it's perfect. Looks very organic. She seamlessly switches to the 180 rotating melee attach. She does it once again against the guy at the top. It's one of the better examples of their animation blending, but the rest felt very wooden to me. Like it stops and starts, she transitions from one animation into another without any blending like we see in TLOU2. They do a good job hiding it during takedowns but the dodges, jumps and going back to rest states dont seem to have any blending. She just goes from one animation to the next.
And while it looks good, it feels rooted in last gen. Kind of like Ghost of Tsushima. Another game with phenomenal animations, but still very last gen. I was hoping every Sony exclusive would be borrowing the motion matching tech from ND going forward and improving it with all the next gen power available to them.
i gave you a thumb up, FFS what am i thinking.Love the art style. Colors should pop on a good HDR TV.
where is that why not both gif when you need it.Can't decide what to play in february!
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