Horizon Forbidden West: outsmart your enemies

It's really funny how critical people are of Sony games, they really set the bar high that we nitpick things.

Looks amazing! As someone mentioned i wonder how they'll handle draw distance - with this much density close up you'll prob lose a ton of detail
 
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It's really funny how critical people are of Sony games, they really set the bar high that we nitpick things.

Looks amazing! As someone mentioned i wonder how they'll handle draw distance - with this much density close up you'll prob lose a ton of detail

Give a penny, take a penny
 
why isnt the foliage reactive?

6c5f500017f315061113b5b7cc823407f67bbdee.gifv

all but the broken plant were reactive in here.
 
It's really funny how critical people are of Sony games, they really set the bar high that we nitpick things.

Looks amazing! As someone mentioned i wonder how they'll handle draw distance - with this much density close up you'll prob lose a ton of detail
I've never had a complaint about the graphics in any of their games. Pretty much top in the industry. Just wondering about the rest most of the time. Last gen was definitely their best first party output ever, but they need to keep branching out to prevent gameplay homogenization. They get all kinds of praise as well.
 
I think there number 1.( I am guessing you mean Naughty Dog?) Overall I think Horizon and Death Stranding are the PS4s most impressive games.

Sure last of us and God of war beat Horizon at close up details but there not rendering huge impressive landscapes or massive robots that you blow a 100 different parts off.

Kojima agrees too!😁
No enemy from past gen beats the dinobots in horizon from a graphical standpoint tbh.

Nd are just way superior in the animations departmemt, and their human character are still the best of the bunch, but yeah, they don't need to render an open world game like guerrilla or insomniac or sucker punch.

With a smaller scope game guerrilla would be much closer but still not the same.

Also guerrilla still doesn't want to use ragdoll or dynamic death animations and i fucking HATE pre-canned death animations for both humans and dinos, until they fix that, they are gonna be always second place in my eyes, especially against the most realistic killing simulator on the market (tlou2).
 
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It's really funny how critical people are of Sony games, they really set the bar high that we nitpick things.

Looks amazing! As someone mentioned i wonder how they'll handle draw distance - with this much density close up you'll prob lose a ton of detail
"It's not realistic enough"
"I want more grass movement"
"the explosions aren't real enough"

It's kind of insane how hard some ppl try to downplay a game.

The explosions are going to be incredible on a 4k display at 60fps, the environments are going to blow our minds. There's no doubt this game will be a showpiece for the PS5
 
"It's not realistic enough"
"I want more grass movement"
"the explosions aren't real enough"

It's kind of insane how hard some ppl try to downplay a game.

The explosions are going to be incredible on a 4k display at 60fps, the environments are going to blow our minds. There's no doubt this game will be a showpiece for the PS5
This is an enthusiast forum, it is normal to nitpick.

Horizon 1 was my past gotg (not goty, GOTG) and nobody in this forum is as hyped as me, but this doesn't mean that i'm not gonna talk about graphic flaws or what i don't like in these gifs just because i like the game.
 
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Looks like when she hang-glides over the robot creature (to mount it), the creature literally went from walking around to standing perfectly still in order for her to line up with it so that a mounting animation can triggered/snapped into.

If every enemy freezes up like this (to make it easier to 'land' on them), that removes the fun (and skill), big time.
 
So the graphics look incredible but one thing did bug me. Aloy's stealth attack towards one of the machines from the top, the machine stayed static, no animation. Otherwise 🥰, so ummm.. I don't have a PS5... wen PC port? 😂
 
Yeah the robot standing still looks kinda bad, but he is changing his status from alert to danger (yellow to red) like they do in the first game when aloy is already on him, i bet that if the status change to red before getting close the dinibot is gonna move\attack aloy in the air, i mean, i hope so, the marketing make look the game a cakewalk with how much aloy improved his moveset and i hope this is not gonna be the case or i'm gonna be furious...
 
Yeah the robot standing still looks kinda bad, but he is changing his status from alert to danger (yellow to red) like they do in the first game when aloy is already on him, i bet that if the status change to red before getting close the dinibot is gonna move\attack aloy in the air, i mean, i hope so, the marketing make look the game a cakewalk with how much aloy improved his moveset and i hope this is not gonna be the case or i'm gonna be furious...
They hired Sunhi to do the marketing gifs for the game. He makes every game look easy.
 
No enemy from past gen beats the dinobots in horizon from a graphical standpoint tbh.

Nd are just way superior in the animations departmemt, and their human character are still the best of the bunch, but yeah, they don't need to render an open world game like guerrilla or insomniac or sucker punch.

With a smaller scope game guerrilla would be much closer but still not the same.

Also guerrilla still doesn't want to use ragdoll or dynamic death animations and i fucking HATE pre-canned death animations for both humans and dinos, until they fix that, they are gonna be always second place in my eyes, especially against the most realistic killing simulator on the market (tlou2).
Fair enough can't really argue against naughty Dog animation team.

I am a sucker for majestic natural landscapes and environments so I personally find horizon, death stranding and rdr2 most impressive.

It really can't be stressed enough how impressive the machines are. It's not just how they look but how you interact with them as well

Maybe it would be too much stress on the engine for guerrilla to input ragdoll on top of everything else 🤷. They had no problem implementing it in killzone 2 and 3
 
Dat trash AI lol.

Anyway reminds me of AC games.

Game looks good tho, colors is something more games should move towards.
 
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Fair enough can't really argue against naughty Dog animation team.

I am a sucker for majestic natural landscapes and environments so I personally find horizon, death stranding and rdr2 most impressive.

It really can't be stressed enough how impressive the machines are. It's not just how they look but how you interact with them as well

Maybe it would be too much stress on the engine for guerrilla to input ragdoll on top of everything else 🤷. They had no problem implementing it in killzone 2 and 3
Precanned death animations and enemies that glue on the terrain are the safe but shitty choice, they are not acceptable in 2021.

Not sure if it is an artistic choice or lack of power, probably the first one, sucker punch also hate ragdoll for some reasons.
 
Yeah the robot standing still looks kinda bad, but he is changing his status from alert to danger (yellow to red) like they do in the first game when aloy is already on him, i bet that if the status change to red before getting close the dinibot is gonna move\attack aloy in the air, i mean, i hope so, the marketing make look the game a cakewalk with how much aloy improved his moveset and i hope this is not gonna be the case or i'm gonna be furious...
Hopefully the machines have sped up like the demons did to keep up with doom slayer in doom eternal.

What difficulty did you play zero dawn on? I felt hard and very hard were a good level of fun ,fair challenge.

I tried playing it on ultra from a new game and it got a bit ridiculous! I think that mode was for new game plus
 
Are we sure a PS4 version exists cause this straight up looks PS5 only.
People said the same thing about Forza Horizon 5 and it pretty much looks the same across both generations with some minor LOD changes here and there.

They have already listed the next gen changes.
"Each generation of consoles brings extra power that lets us add even denser polygons to our character models, so we can create finer details such as peach fuzz, smooth contouring, or finer texture details and accurate materials expression, to name a few. And not only do visual aspects benefit from the new PlayStation 5 hardware — we have also increased the number of skeletal joints to bring our deformations and facial expressions to a whole new level for more credible and immersive character performance. All in all, a dream come true for both players and developers!"

Just because the team has been pushing the boundaries on the PlayStation 5 version of Horizon Forbidden West, doesn't mean that the PlayStation 4 version will be compromised, notes Bastien. "We actually developed and tested the game simultaneously on both PlayStation 4 and PlayStation 5, because it's very important to us as a studio to ensure PlayStation 4 players get an equally immersive experience. With our knowledge from Horizon Zero Dawn, we knew that we still had some unexplored resources that could push the realism and quality of our character assets forward; it's great to now be able to tap into that knowledge and experience for the sequel.'

It will be like PC Ultra vs PC Medium. This is their third game on the PS4, and they were able to find some more GPU resources since their last release. I am guessing KojiPro showed them a few tricks since it looked vastly better than Horizon on the same engine.
 
Yeah, ND has definitely raised the bar too high with their motion matching. They have definitely added a lot of new animations like takedowns and melee combos, but it seems like the same traditional animation system underneath. No TLOU2 like upgrade from the ground up.

I wouldve also liked to see some facial animations during gameplay, but again thats a nitpick.

I dunno see those exact same stutters and "pop-into-place" animation blends in TLOU2 as I do in the "worst" parts of this HFW footage, it might be slightly less obvious sometimes but its always still there, especially in that Sunhilegend clip you posted. I'd say this footage has better transitions than TLOU2 in some of the gifs, like the wone where she's coming at the woman on the beach with the speak, watch it at 1/8 speed the pop is not really perceptable in real-time whereas you almost always can see the TLOU2 blends in real-time.

TLOU2 never had the quality of blending from the Paris Games Week video, don't get me wrong its the best in the industry I think, but I don't think they actually achieved the quality of animation-blending from the PGW video, if they did it would be better than this HFW footage. Next TLOU game I'm sure they will though.
 
So the graphics look incredible but one thing did bug me. Aloy's stealth attack towards one of the machines from the top, the machine stayed static, no animation. Otherwise 🥰, so ummm.. I don't have a PS5... wen PC port? 😂
This game looks fucking nuts but not gonna lie I noticed that too, looked weird as hell since everything else is so fluid. We're nitpicking but I suppose when everything else looks so Godly the mistakes stick out like sore thumbs.
 
Precanned death animations and enemies that glue on the terrain are the safe but shitty choice, they are not acceptable in 2021.

Not sure if it is an artistic choice or lack of power, probably the first one, sucker punch also hate ragdoll for some reasons.

It worked well for Ghost of Tsushima, its not gonna look as good for The machines in this game. But it would be kind of hard to rag doll these machines anyway
 
Why is that?

It already got delayed once, I doubt they will delay it again

Pretty sure it was internally delayed once also. Jason Schriere claimed it had been delayed before the state of play dropped. So I think the original day was supposed to be late spring or early summer then got pushed to late 2021 then officially delayed to q1 2022
 
They hired Sunhi to do the marketing gifs for the game. He makes every game look easy.
I'm not talking about the gifs.

If enemies can't keep up with aloy agility\new weapons the game is gonna be far easier than the first one (that was already easy except for ultra hard mode)

Ok the power fantasy, but not if the game is gonna be stupidly easy like most sony games.

The game being a cakewalk is my biggest fear and guerrilla better include ultra hard at launch and not like they did with horizon 1 dlc...
 
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It worked well for Ghost of Tsushima, its not gonna look as good for The machines in this game. But it would be kind of hard to rag doll these machines anyway
I hated that shit in tsushima, it looks good the first 10 times, not when you kill thousands of enemies with the same 5 fucking animations.
 
Hopefully the machines have sped up like the demons did to keep up with doom slayer in doom eternal.

What difficulty did you play zero dawn on? I felt hard and very hard were a good level of fun ,fair challenge.

I tried playing it on ultra from a new game and it got a bit ridiculous! I think that mode was for new game plus
Very hard first run, ultra hard when it was available with the dlc, anything under ultra hard is a cakewalk after 10-15 hours, ultra hard is the only correct way of playing the game imo.

It's the only mode that force you to use the rpg part for weapons and armours that many people talk shit about (because they played the game on normal)
 
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I dunno see those exact same stutters and "pop-into-place" animation blends in TLOU2 as I do in the "worst" parts of this HFW footage, it might be slightly less obvious sometimes but its always still there, especially in that Sunhilegend clip you posted. I'd say this footage has better transitions than TLOU2 in some of the gifs, like the wone where she's coming at the woman on the beach with the speak, watch it at 1/8 speed the pop is not really perceptable in real-time whereas you almost always can see the TLOU2 blends in real-time.

TLOU2 never had the quality of blending from the Paris Games Week video, don't get me wrong its the best in the industry I think, but I don't think they actually achieved the quality of animation-blending from the PGW video, if they did it would be better than this HFW footage. Next TLOU game I'm sure they will though.
Yeah, their motion matching system definitely got downgraded from that E3 2018 gameplay reveal. Though a minor correction, the Paris Games Show clip was that Abby hanging scene, the gameplay you are talking about was shown at E3 2018.

The thing with the HFW footage is that it is still using a lot of canned animations that stop and start where as TLOU2 is still blending its somewhat downgraded animations. In the scene you mentioned with the woman, it's perfect. Looks very organic. She seamlessly switches to the 180 rotating melee attach. She does it once again against the guy at the top. It's one of the better examples of their animation blending, but the rest felt very wooden to me. Like it stops and starts, she transitions from one animation into another without any blending like we see in TLOU2. They do a good job hiding it during takedowns but the dodges, jumps and going back to rest states dont seem to have any blending. She just goes from one animation to the next.

And while it looks good, it feels rooted in last gen. Kind of like Ghost of Tsushima. Another game with phenomenal animations, but still very last gen. I was hoping every Sony exclusive would be borrowing the motion matching tech from ND going forward and improving it with all the next gen power available to them.
 
Yeah, their motion matching system definitely got downgraded from that E3 2018 gameplay reveal. Though a minor correction, the Paris Games Show clip was that Abby hanging scene, the gameplay you are talking about was shown at E3 2018.

The thing with the HFW footage is that it is still using a lot of canned animations that stop and start where as TLOU2 is still blending its somewhat downgraded animations. In the scene you mentioned with the woman, it's perfect. Looks very organic. She seamlessly switches to the 180 rotating melee attach. She does it once again against the guy at the top. It's one of the better examples of their animation blending, but the rest felt very wooden to me. Like it stops and starts, she transitions from one animation into another without any blending like we see in TLOU2. They do a good job hiding it during takedowns but the dodges, jumps and going back to rest states dont seem to have any blending. She just goes from one animation to the next.

And while it looks good, it feels rooted in last gen. Kind of like Ghost of Tsushima. Another game with phenomenal animations, but still very last gen. I was hoping every Sony exclusive would be borrowing the motion matching tech from ND going forward and improving it with all the next gen power available to them.

Ta for correction, I keep making that mistake *bangs head*.

Yeah was one of the biggest immersion breakers in GoT, you are being such a badass and finishing a standoff and it transitioning perfectly to him putting the sword away is amazingly cool but then yeah 2 minutes later you'll see a crawling guy bizarrely rotate as you finish him off or just general popping as you fight.

Heres hoping they'll steal ND's animation tech for all PS5 games going forward though yes.
 
Yeah, their motion matching system definitely got downgraded from that E3 2018 gameplay reveal. Though a minor correction, the Paris Games Show clip was that Abby hanging scene, the gameplay you are talking about was shown at E3 2018.

The thing with the HFW footage is that it is still using a lot of canned animations that stop and start where as TLOU2 is still blending its somewhat downgraded animations. In the scene you mentioned with the woman, it's perfect. Looks very organic. She seamlessly switches to the 180 rotating melee attach. She does it once again against the guy at the top. It's one of the better examples of their animation blending, but the rest felt very wooden to me. Like it stops and starts, she transitions from one animation into another without any blending like we see in TLOU2. They do a good job hiding it during takedowns but the dodges, jumps and going back to rest states dont seem to have any blending. She just goes from one animation to the next.

And while it looks good, it feels rooted in last gen. Kind of like Ghost of Tsushima. Another game with phenomenal animations, but still very last gen. I was hoping every Sony exclusive would be borrowing the motion matching tech from ND going forward and improving it with all the next gen power available to them.
yeah, motion matching need to become a thing in every semi-realistic game (and euphoria engine for super realistic ones), the graphic fidelity is gonna grow within a couple of years and old fashion animation blending is just not good enough anymore.

(they were already bad during ps4 era tbh)

Not saying that horizon 2 animations are trash, they clearly improved from the previous game, but like you said, after tlou2\rdr2 everything looks wooden.
(and even tlou2 has a lot of wood in it)

The takedowns looks great but they are like pre-canned mini-cutscene basically.
 
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Looks straight fire. Very excited.

Underwater machines lol. That's gonna be fucking fun (and a bitch on hard mode.)

Guerrilla seem to have fixed basically every design issue from Horizon Zero Dawn.

Getting a lil hyped watching these gifs
 
Looks fun but I really don't like games where the camera is spinning around too much and this looks to have that.. but I have to play it to really see if it bugs me.
 
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