Horizon: Forbidden West went GOLD

It's like Forza Horizon 5. It looks superficially very similar but on closer inspection there are big differences to draw distance, foliage density, and geometry.

I don't like cross gen anymore than most, but both games do a pretty great job of scaling up and looking next gen.
 


Oh noo, they're using the same animation from the previous game!!!
Eyeroll Reaction GIF
 
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It's weird how we went from squared faces looking "realistic" 20 years ago to whatever is happening right now.

Twitter was honestly a mistake, for starters. But imagine being a developer (for whatever studio you work for) and watching people criticizing you for re-using assets in sequels. If we need to start developing games from scratch, we would need at least 1 or 2 more years between games.

That's like being a web developer and someone telling me i can't reuse code between two projects, lmao.
 
The increase in animation and weapon effects quality is something else. This is going to be a wild three weeks once Dying Light 2 drops.

lol looks pretty much identical to the ps5 version. I told you guys it will look the same. No one makes two different versions of cross gen games. It's just like forza, just higher pc settings.

Was this something people thought? Like of course it's using the same engine just with better everything on the PS5.
 
The increase in animation and weapon effects quality is something else. This is going to be a wild three weeks once Dying Light 2 drops.



Was this something people thought? Like of course it's using the same engine just with better everything on the PS5.
Of course, you still see James above think that the PS5 version looks way better. Hell, even I thought the game wouldnt look anything like the PS5 version on the last gen consoles up until they started dropping the more recent trailers. The original trailer looked that good.
 
Textures on PS5 just as good as stuff like DS

Better scale than Ratchet with just as high of fidelity

You watch both in 4k you're going to see a massive difference

Watching it on your phone will never be a valid comparison
 
Why would she change the way she does that move? People are so weird.
Legit. It's the same action and it already looks good, why change anything?


The people who are saying the game should have every animation changed probably haven't changed their clothes in months.
 
This will be the best open world game for me since GTA 5.
Man.. buy a physical copy of RDR2, install it with the PS5 offline, and enjoy the best open world game ever made.
Or even better, since you now own a Series X, do it there for the stunning native 4K presentation. What's important is to use version 1.00 as it legitimately look better than 99.9% of games on the market.
Since you're one of those who don't mind 30fps, the game should have you covered for life.

In the screenshots they also shared today, you can see the limitation of the PS4 with for example the corals on the right of the image are quite low polygon, whereas they've been extremely detailed in PS5 footage. Aloy's model has less complex lighting and the foliage doesn't seem to have any interaction on PS4
FKHH_xAVUA4kH7w
Yeah.. compared to the PS5 footage of the same area, this actually looks like shit.
Those textures and geometry on the right.. night and day difference and if this isn't a modern generational leap i really don't really know what it is.
 
Of course, you still see James above think that the PS5 version looks way better. Hell, even I thought the game wouldnt look anything like the PS5 version on the last gen consoles up until they started dropping the more recent trailers. The original trailer looked that good.

It's funny but I always thought that original trailer was a mixed bag. I know you think it's been savagely downgraded but for me there was just as much underwhelming stuff in it as really impressive footage.

The underwater stuff looked good, but that's been confirmed as specifically improved for the PS5, and imo looks just as good in the gameplay as it did in the trailer. The opening shots in the trailer of the beach and jungle area all look better in the gameplay to me.
 
Man.. buy a physical copy of RDR2, install it with the PS5 offline, and enjoy the best open world game ever made.
Or even better, since you now own a Series X, do it there for the stunning native 4K presentation. What's important is to use version 1.00 as it legitimately look better than 99.9% of games on the market.
Since you're one of those who don't mind 30fps, the game should have you covered for life.


Yeah.. compared to the PS5 footage of the same area, this actually looks like shit.
Those textures and geometry on the right.. night and day difference and if this isn't a modern generational leap i really don't really know what it is.

Yeah, that's what I mean. *Superficially* very similar, but really some pretty blatant changes for anyone who knows games.
 
These comparisons remind me of 3rd party PC versions of AAA console games.
To me the ps4 version of h2 looks better than h1 on pc, what do you think??


I mean except pop in, shadows\ao, anisotropic filter etc.

But the scene and details just look better to me, it can't be just the more vibrant use of colors
 
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Yeah.. compared to the PS5 footage of the same area, this actually looks like shit.
Those textures and geometry on the right.. night and day difference and if this isn't a modern generational leap i really don't really know what it is.
Yeah even with taking these screenshots from a youtube video you can see the difference on the LOD of the seashells

You go to something like that :
Screenshot-1.png

Screenshot-2.png



To that :
FKHH_xAVUA4kH7w
 
From thirteen years ago..

Never seen a single PC version of a PS4/One game with a such a massive difference in geometry and textures.


ExaltedDiligentEgg-max-1mb.gif
That's because usually textures are on the highest (or just an unnoticeable notch down)setting and everything else that is less noticeable like shadows, lights, ao, anisotropic, reflections, pop in, draw distance, fog, clouds, fov, post processing effects, water and many other stuff are much worse.

Rdr2 has some setting on console that are below low setting on pc, but texture are on the highest details so everything else look secondary, but the difference are there nonetheless.
 
That's because usually textures are on the highest (or just an unnoticeable notch down)setting and everything else that is less noticeable like shadows, lights, ao, anisotropic, reflections, pop in, draw distance, fog, clouds, fov, post processing effects, water and many other stuff are much worse.
Well, it depends on the game. On a state-of-the-art PC port, yes. But that's not usually the case.

Rdr2 has some setting on console that are below low setting on pc, but texture are on the highest details so everything else look secondary, but the difference are there nonetheless.
RDR2 is a really bad example, for instance.

From another Thread:

"Only real "Lower than Low" are reflections but it's perfectly clear why looking at how absolutely awful they look maxed out on PC.

On Consoles SSR only purpose was to enrich the perfectly placed cubemaps (tons of them, everywere). Their use it's extremely limited, and tastefully added as you never really notice them. In short reflections on Consoles are working as they should, they never draw attention to them, and never appear/disapper all of a sudden because all they do is add (soft) detail to the cubemaps, or give some life to window's glass.

On PC higher reflections settings are a fucking mess. They look super blocky and ugly and glitchy because they were never meant to be seen that way, and simply destroy any kind of immersion whenever they are on screen.

On Consoles v.1.00 uses Ultra Textures, Ultra Geometry, Ultra Draw-Distances, better Ambient Occlusion than any setting on PC, additional light sources, better facial hair and so on.

I'm really not sure what the hell is up with the AO in v.100, but it's by far the best AO i've ever seen that's not RT.
Every version after that just implements a regular kind of SSAO, totally missing the kind of pre-rendered look AO have in version 1.00, and this includes the PC settings.
It's a whole different beast, no way around it, and while there aren't many comparisons using v.1.00 out there unfortunately, an example can be seen on Arthur's face here for example.

efceW8m.gif


And resolution aside the most notable differences between Pro and Base are these ones:

Pro:
<mirrorQuality>kSettingLevel_High</mirrorQuality>
<shadowSoftShadows>kSettingLevel_Medium</shadowSoftShadows>
<particleLightingQuality>kSettingLevel_High</particleLightingQuality>
<volumetricsRaymarchQuality>kSettingLevel_High</volumetricsRaymarchQuality>

Base:
<mirrorQuality>kSettingLevel_Medium</mirrorQuality>
<shadowSoftShadows>kSettingLevel_High</shadowSoftShadows>
<particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
<volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality>

Of course PC version is still recommended for 60fps (altough not perfect, as some animations are still 30fps), water physics, long shadows, foliage resolution, far object's texture resolution.. but if there was a way to play 1.00 on Series X at 60fps, it would be without a doubt the best version of the game."

And these are base PS4 settings, post downgrade.

<Item>
<level>kPresetLevel_PS4_1080P</level>
<collection>
<version value="1"/>
<configSource>kSettingsConfig_Preset</configSource>
<graphics>
<ID>Graphics</ID>
<tessellation>kSettingLevel_High</tessellation>
<shadowQuality>kSettingLevel_High</shadowQuality>
<reflectionQuality>kSettingLevel_Low</reflectionQuality>
<mirrorQuality>kSettingLevel_Medium</mirrorQuality>
<ssao>kSettingLevel_Medium</ssao>
<textureQuality>kSettingLevel_Ultra</textureQuality>
<particleQuality>kSettingLevel_High</particleQuality>
<waterQuality>kSettingLevel_High</waterQuality>
<grassQuality>kSettingLevel_Medium</grassQuality>
<shaderQuality>kSettingLevel_High</shaderQuality>
<msaa value="0"/>
<msaaFragments value="0"/>
<lodScale value="1.00000000"/>
</graphics>
<advancedGraphics>
<ID>AdvancedGraphics</ID>
<postFX>kSettingLevel_Ultra</postFX>
<shadowDistance value="1.00000000"/>
<shadowSplitZStart value="0.93000000"/>
<shadowSplitZEnd value="0.89000000"/>
<shadowAircraftExpWeight value="0.99000000"/>
<cityDensity value="1.00000000"/>
<pedVarietyMultiplier value="0.80000000"/>
<vehicleVarietyMultiplier value="0.80000000"/>
<shadowParticleShadows value="true"/>
<reflectionMipBlur value="true"/>
<taaEnabled value="true"/>
<sharpenEnabled value="true"/>
<fxaaEnabled value="false"/>
<velocityBufferEnabled value="true"/>
<shaderSSA value="true"/>
<dofHighResEnabled value="false"/>
<particleOverallQuality value="0.40000000"/>
<particleLightingQuality value="0.40000000"/>
<particleShadowQuality value="0.40000000"/>
<particleCountScaleQuality value="0.40000000"/>
<waterReflectionResX value="512"/>
<waterReflectionResY value="256"/>
<scatteringVolumeQuality>kSettingLevel_High</scatteringVolumeQuality>
<volumetricsQuality>kSettingLevel_Medium</volumetricsQuality>
</advancedGraphics>
<video>
<ID>Video</ID>
<screenWidth value="1920"/>
<screenHeight value="1080"/>
<vSync value="2"/>
<pauseOnFocusLoss value="true"/>
</video>
<videoCardDescription>PS4 1080</videoCardDescription>
</collection>
</Item>
 
Well, it depends on the game. On a state-of-the-art PC port, yes. But that's not usually the case.


RDR2 is a really bad example, for instance.

From another Thread:

"Only real "Lower than Low" are reflections but it's perfectly clear why looking at how absolutely awful they look maxed out on PC.

On Consoles SSR only purpose was to enrich the perfectly placed cubemaps (tons of them, everywere). Their use it's extremely limited, and tastefully added as you never really notice them. In short reflections on Consoles are working as they should, they never draw attention to them, and never appear/disapper all of a sudden because all they do is add (soft) detail to the cubemaps, or give some life to window's glass.

On PC higher reflections settings are a fucking mess. They look super blocky and ugly and glitchy because they were never meant to be seen that way, and simply destroy any kind of immersion whenever they are on screen.

On Consoles v.1.00 uses Ultra Textures, Ultra Geometry, Ultra Draw-Distances, better Ambient Occlusion than any setting on PC, additional light sources, better facial hair and so on.

I'm really not sure what the hell is up with the AO in v.100, but it's by far the best AO i've ever seen that's not RT.
Every version after that just implements a regular kind of SSAO, totally missing the kind of pre-rendered look AO have in version 1.00, and this includes the PC settings.
It's a whole different beast, no way around it, and while there aren't many comparisons using v.1.00 out there unfortunately, an example can be seen on Arthur's face here for example.

efceW8m.gif


And resolution aside the most notable differences between Pro and Base are these ones:

Pro:


Base:


Of course PC version is still recommended for 60fps (altough not perfect, as some animations are still 30fps), water physics, long shadows, foliage resolution, far object's texture resolution.. but if there was a way to play 1.00 on Series X at 60fps, it would be without a doubt the best version of the game."

And these are base PS4 settings, post downgrade.
Lol i never even tried the max settings on pc because the game is heavy as fuck, i was not aware about those graphical glitches.

Maybe they fixed this stuff with patches? Because i saw many videos of the pc version maxed out and it looked splendid...
But maybe there was some modding\reshade going on...
 
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Lol i never even tried the max settings on pc because the game is heavy as fuck, i was not aware about those graphical glitches.
It's a bad port.

Buy it on Xbox One, play it on a Series X unpatched at native 4K and thank me later. ;)

Or PS4 if you want to use Mods.

Maybe they fixed this stuff with patches? Because i saw many videos of the pc version maxed out and it looked splendid...
But maybe there was some modding\reshade going on...
After thousand of hours on v1.00, every other version no matter the platform, no matter how modded, will always look sterile and gamey. This is a fact.

And it's a shame, since there's no way to play 1.00 at 60fps at the moment.
 
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It's a bad port.

Buy it on Xbox One, play it on a Series X unpatched at native 4K and thank me later. ;)

Or PS4 if you want to use Mods.
Already finished on pro at launch and half way of the pc version (waiting to upgrade the beast for that sweet 4k60 to continue)
 
The video of Aloy walking into the town is seriously something beautiful. I can't imagine how the PS5 version is going to look.
 
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Already finished on pro at launch and half way of the pc version (waiting to upgrade the beast for that sweet 4k60 to continue)
I'll make you a list of Mods to use then, and which higher settings avoid.
And since Mods are already out for the missing light sources, maybe by that time someone would figure out a way to restore the original AO as well.
 
If the game looks like that on a PS4 Pro (and much improved on PS5), I really can't wait to see what the engine can pull of o a state-of-the-art PC rig. A fully maxed out Zero Dawn still looks absolutely stunning in most places.
 
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To me the ps4 version of h2 looks better than h1 on pc, what do you think??


I mean except pop in, shadows\ao, anisotropic filter etc.

But the scene and details just look better to me, it can't be just the more vibrant use of colors
A different art direction can be more appealing to people. It's not the tech though.
 
From thirteen years ago..

Never seen a single PC version of a PS4/One game with a such a massive difference in geometry and textures.


ExaltedDiligentEgg-max-1mb.gif
Are you seriously implying that these few upgrades they did to the PS5 from PS4 is better than ANY 3rd AAA title upgrade from consoles to PC? Higher res textures and normal maps are common place dramatic differences. There is no extra geometry being rendered other than the LOD being pushed further into the z-buffer.

If the PC version of this game has a more accurate GI implementation with higher fidelity ambient occlusion (which makes a dramatic difference), I swear you guys will say it's nearly identical to the PS5 version.. *sigh*
 
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