Ruthless_Barbarian
Member
Lol I can just imagine Rost's reaction when he wants to teach you to hunt.
"Go buy some weapons, Aloy"
*equips Lodge gear*
"...ok"
New game plus with legendary difficulty.
Spear only.
Lol I can just imagine Rost's reaction when he wants to teach you to hunt.
"Go buy some weapons, Aloy"
*equips Lodge gear*
"...ok"
I'm sure it's been asked before, but can I wander around the world after the main story is finished? Or do I have to finish everything I want to do before I enter the endgame?
I metaphorically pooped my pants when I'd just entered Carja territory and saw that thing flying right over the road waiting for me. I hid in the weeds for awhile watching it kill some soldiers and then tried to sneak past.I found my first Stormbird last night. Tough bastard. It took out my mount immediately and I felt a bit out of my depth, so after a few seconds of fighting I tried running, threw myself down a huge zipline, thought I'd got away and then it immediately took me out with a ranged attack. I think for now I'm going to concentrate on finishing the story and then at the end I'll clean up side-missions and collectibles. I'm just helping Erend.stop the guy who's going to bomb Meridian
I think it would be awesome for the sequel if we had a tool that would let us create our own ziplines. Maybe an upgrade for the Ropecaster.
Can I just sell machine parts like Watcher Eyes or do I need them for crafting? Inventory is getting majorly clogged.
Can I just sell machine parts like Watcher Eyes or do I need them for crafting? Inventory is getting majorly clogged.
Don't forget to participate in the Horizon photo contest then.
http://www.neogaf.com/forum/showthread.php?t=1348022
I think it would be awesome for the sequel if we had a tool that would let us create our own ziplines. Maybe an upgrade for the Ropecaster.
New game plus with legendary difficulty.
Spear only.
I'm sure it's been asked before, but can I wander around the world after the main story is finished? Or do I have to finish everything I want to do before I enter the endgame?
Haha nice! But rope caster is needed with certain missions though.I'm doing a Hunter and War bows and melee only run. Game is much, much harder without ropes, bombs and tear arrows, especially the flier fights.
Haha nice! But rope caster is needed with certain missions though.
What is the systematic difference between Hard and Very Hard? Is it that you take more damage, or that enemies have more health? Or both?
Finished on Hard shortly after release but this game continues to be in the back of my mind (and I'm not crazy about my 30-40 hrs in ME:A right now) and I genuinely want to come back and spend more time in this world.
Maybe even get my first Platinum.
So a week ago, I came across my first long leg. I've been playing on very hard and it was kicking my ass. After two deaths, I dropped it down to hard and I noticed it started using more variety in its attacks.
Now, I've bumped it back up to VH, but lately I've been thinking that the extra challenge during random encounters, while exhilarating, is slowing my progress and lowering my playtime as I need to be in a certain mood and zone to play. It also prevents me from wanting to play in front of the wife and kids as at first they were enjoying the visual and story combo, but the prolonged battles and deaths make it less fun for them and more of a competitive thing for me.
With that thought in mind, I've been thinking of that long leg encounter and wonder if that's just me. I mean, the AI being constantly aggro-ed and charging with hard hitting attacks makes sense as far as difficulty goes, but seeing more variety in the attacks and getting time to breath and plan a long distance strike seems more fun to me.
Just posting to talk myself into justifying lowering the difficulty lol.
So a week ago, I came across my first long leg. I've been playing on very hard and it was kicking my ass. After two deaths, I dropped it down to hard and I noticed it started using more variety in its attacks.
Now, I've bumped it back up to VH, but lately I've been thinking that the extra challenge during random encounters, while exhilarating, is slowing my progress and lowering my playtime as I need to be in a certain mood and zone to play. It also prevents me from wanting to play in front of the wife and kids as at first they were enjoying the visual and story combo, but the prolonged battles and deaths make it less fun for them and more of a competitive thing for me.
With that thought in mind, I've been thinking of that long leg encounter and wonder if that's just me. I mean, the AI being constantly aggro-ed and charging with hard hitting attacks makes sense as far as difficulty goes, but seeing more variety in the attacks and getting time to breath and plan a long distance strike seems more fun to me.
Just posting to talk myself into justifying lowering the difficulty lol.
Did you take off the enemy indicators?Oh, of course, for the quests that absolutely require you to use some equipment, like the trials, I'm using them. Other than that, I'm sticking to ma bows.
It's been great fun, so far - battles that would be over in a few minutes before, now take 10, 20 minutes. Faced a Stormbird and three Glinthawks at the same time and THAT was tense.
So a week ago, I came across my first long leg. I've been playing on very hard and it was kicking my ass. After two deaths, I dropped it down to hard and I noticed it started using more variety in its attacks.
Now, I've bumped it back up to VH, but lately I've been thinking that the extra challenge during random encounters, while exhilarating, is slowing my progress and lowering my playtime as I need to be in a certain mood and zone to play. It also prevents me from wanting to play in front of the wife and kids as at first they were enjoying the visual and story combo, but the prolonged battles and deaths make it less fun for them and more of a competitive thing for me.
With that thought in mind, I've been thinking of that long leg encounter and wonder if that's just me. I mean, the AI being constantly aggro-ed and charging with hard hitting attacks makes sense as far as difficulty goes, but seeing more variety in the attacks and getting time to breath and plan a long distance strike seems more fun to me.
Just posting to talk myself into justifying lowering the difficulty lol.
Only have the training dummies left before the platinum. Don't think I can actually be bothered doing it.
So a week ago, I came across my first long leg. I've been playing on very hard and it was kicking my ass. After two deaths, I dropped it down to hard and I noticed it started using more variety in its attacks.
Now, I've bumped it back up to VH, but lately I've been thinking that the extra challenge during random encounters, while exhilarating, is slowing my progress and lowering my playtime as I need to be in a certain mood and zone to play. It also prevents me from wanting to play in front of the wife and kids as at first they were enjoying the visual and story combo, but the prolonged battles and deaths make it less fun for them and more of a competitive thing for me.
With that thought in mind, I've been thinking of that long leg encounter and wonder if that's just me. I mean, the AI being constantly aggro-ed and charging with hard hitting attacks makes sense as far as difficulty goes, but seeing more variety in the attacks and getting time to breath and plan a long distance strike seems more fun to me.
Just posting to talk myself into justifying lowering the difficulty lol.
All true. It's just, at first, with low levels and under-equipped, battles with the fodder enemies were, as I said, exhilarating. But now, as the enemies get bigger and badder, and I level up, it's less exhilaration and more about endurance. Although, I'm still not using much in the way of newer, more powerful gear.I played the entire game in normal. I only bumped it up to hard after I finished the main story. No shame lol since there's no trophies attached to difficulty.
This is what I'm afraid of. Having limited time to play, I can't be bothered. If only the enemies weren't so charge heavy.I think Very Hard is exciting during the early game, but adds little-to-nothing the later you get in the game, or is even an active detriment (I played the entire game on VH for my first run, and beat it last night). It doesn't really change Human encounters much, but some machines can take far too long to kill. Sure, you take more damage, but you have absurd i-frames during rolls with no cool down so encounters are just infinitumbling while occasionally shooting arrows/grenades.
Also, getting less health per plant pickup was just an unnecessary design choice.
On Very Hard the Aim Assist is disabled completely and you do less damage to the enemies (and you take more too). Aim Assist can make your life a lot easier. That's why you feel Very Hard isn't for you. With it off its a LOT harder to hit the critical spots you are aiming for. It takes a little bit of practice and overall familiarity with aiming with analog stick.
That depends entirely on you. You can check out the weapons and outfits that need certain items and that's about it. I check to see if anything I might want needs any of the parts I have, and if not, I'll sell those parts. If I've already gotten the thing that needs <Machine> Heart (purple outfits, mostly) or <Machine> Lens (blue outfits, mostly) then I'll sell those.
Feel free to sell some of the components you need to make ammo if you've got way too much too. You'd be surprised how easily you'll find them. I can never seem to go below 200 Sparkers and Wires. Blaze, though... there was a time I had a shit ton of that, then I ran out one day. It was probably because I used the Blast Sling a little too much at times.
Each item tells you it's uses in the inventory page.
Personally, I don't keep anymore than 2 stacks of anything.
Interesting. Maybe the beginning and early middle would be more difficult, but I still maintain that once you get shadow weapons, a lot of the difficulty goes away as you open up some combos that are extremely effective e.g. ropecaster/freeze/sharpshoot arrows, or corruption arrows. And i never really touched the blast sling first time through, and understand that it deals quite a bit of damage.
I was also swimming in shards by the end, so reupping on 12 potions wasn't a problem every time i found a merchant.
Maybe all of those would be offset by the increased difficulty of very hard.
I was thinking about how great Land After Time was and what OT2 would be to top it or at least match. This is just as great and I look forward to an OT3 title haha.That thread title is incredible!
Haha
I was thinking about how great Land After Time was and what OT2 would be to top it or at least match. This is just as great and I look forward to an OT3 title haha.
That thread title is incredible!
Haha
I played the entire game on Very Hard. I can say that all it takes is using the right weapons at the right time and knowing the best spots to hit for maximum damage. I'm at a point right now that I am just too overpowered that lowering to Hard would make the game seem like a walk in the park. Very Hard forced me use a variety of different weapon combos that I wouldn't normally force myself to use if I were playing on a lower difficulty. I eventually learned how to easily cheese every single enemy on the game. It's like playing a Souls game for the first time. You will die a lot but eventually you will get the hang of it. That's the beauty of Horizon IMO. There is a difficulty level for everyone.
Is anyone playing after doing everything and getting platinum? What do you do? I would like to go back to it, but can't think of any reasons. Few times I went just to mess with enemies, but that's it...
I found my first Stormbird last night. Tough bastard. It took out my mount immediately and I felt a bit out of my depth, so after a few seconds of fighting I tried running, threw myself down a huge zipline, thought I'd got away and then it immediately took me out with a ranged attack. I think for now I'm going to concentrate on finishing the story and then at the end I'll clean up side-missions and collectibles. I'm just helping Erend.stop the guy who's going to bomb Meridian
Yeah, you'll die, but nothing is really insurmountable.
I don't agree with it being like playing a Souls for the first time. I feel like I can really just brute force encounters without really learning anything unique about them. Souls required learning boss patterns and openings, but Horizon VH kind of emphasizes infinite dodge spamming over learning the unique parts of each encounter.
Finished it;
Action was great, graphics/sound and production next level. The gameplay though was simply following a big yellow pointer, took any and all discovery from the game even with everything optional switched off. Handholding was a joke "oh theres a lever next to me maybe I should push it" literally every single puzzle is spelt out this way.
Great action though. Superflous amount of pointless sidequests and overuse of the follow the red line mechanic. Lame. Still, fun game. Would be nice to see the next iteration evolve and actually let the player discover a single thing for themselves.
8/10. Recommemded pop corn gaming. Not the classic people make it out to be for the above reasons.