Laying the Foundation of an IconIn the initial concept art there was this young hunter with red hair, says John Gonzales, Lead Narrative Designer. And in one particular image shes seated on a hillside looking out at this valley which has these ancient ruins it seemed like she stepped out of the concept art and said Im going to be the lead character in this game'.
Integration between character, narrative, and gameplay is something vital to any story driven title. But Guerrilla didnt just have the creative muses pushing the charismatic hunter to the fore it also had a valuable and fundamental game design trick up its sleeve: the three pillars of what Horizon is about.
Aloy was the first, explains Mathijs de Jonge, Game Director. Then she had to contrast against the other two: beautiful, lush nature, and the machines. It was really important to make the whole thing feel coherent and deliver a unique experience to the player.
At the beginning of the project we didnt exactly know what the rules of the world would be, so between these pillars, Aloy had to be a very agile and fluid character, and the combat mechanics and stealth system had to be tight.
Giving Voice
Character and ConsequenceSo, with the environment and scenario set, and Aloys visual presence emerging, there was another vital aspect in crafting the heroines personality her voice. Enter BAFTA and Emmy nominated actress Ashly Burch. We were especially fortunate to find Ashly, says John. Her voice transmits the three qualities we needed for Aloy.
First is her incredible toughness and grit, that feeling of someone of substance and someone you wouldnt want to mess with. Then theres an intelligence and articulate wit thats realized in Ashlys voice. And finally theres an underlying vulnerability and woundedness based on Aloys experiences growing up as an outcast, being out in the wild.
Aloy is somebody who couldnt help but dream of being accepted and belonging to a community, but at the same time hating that same community for the treatment shes experienced theres that conflict in herself about wanting to belong. And those are complexities that we as writers tried hard to understand, and to write it in subtle ways but it wouldnt work if we didnt find an actress who could pull that off.
http://blog.us.playstation.com/2017/02/13/horizon-zero-dawn-the-origin-of-aloy-the-hunter/Of course, even with all of these important elements, theres still one part which is vital to forging Aloys steely personality you. The narrative driven flashpoints let you define Aloy by choosing her reaction to particular events. Essentially, youre emoting through her, which can affect certain elements by the end of the game. So, choose wisely