Don’t expect NMS to fill the void for either of those latter two games. Apples and oranges.I've had this game in my sights recently, and I'll probably pick it up during a sale as I'm in no rush. I completely overlooked the sheer amount of content added since launch, but I'm now I'm intrigued. Starfield will only blossom in about 3 years anyway, I'm in even less of a rush for that. Hell, Skyrim needs another modded run from me first.
This specific case isn’t a console war thing. Certain people in general won’t let go of their salt over the 2016 edition of the game. This thread has happened before, and the usual suspects pop up to remind us yet another time how they really don’t like the version of the game from 7 years ago.Holy shit the amount ofin here slagging off this achievement is wild.
A LOT of the hate dissipated after the NEXT expansion though… so, well…This specific case isn’t a console war thing. Certain people in general won’t let go of their salt over the 2016 edition of the game. This thread has happened before, and the usual suspects pop up to remind us yet another time how they really don’t like the version of the game from 7 years ago.
I mean, it's really simple: reinvestment. Hello Games is a limited company; rather than profits being siphoned off in shareholder dividends and CEO bonuses, they're reinvested into the studio and its products. It's a rare thing to see in this industry, but they're a studio that actually exists to make games rather than make money for vested interests. The guy who runs the company is actually an engine coder, rather than a marketer or an accountant. Hello Games are a rare glimpse at what this industry might achieve if you took all the money men out of it.
100% - we're so used to hearing from well-coached, PR-savvy spokespeople, that we forget ordinary human beings are just super excited about this thing they're making.That was the problem with marketing. The guy who poured his heart into it and wants it to be what he has envisioned since childhood shouldn't be the guy talking about features he has planned, but aren't implemented and functional yet. That's why I can understand some of the criticism... But selling your house to keep your studio afloat and producing games is devotion not many (especially in the games industry) have.
Lots and lots of procedural generation and years upon years of fine-tuning and additions. Remember, when No Man's Sky launched, it was quite the shitshow.
It was a shitshow because Sean Murray overpromised and straight up lied about what the game was. I call that a shitshow.Boring and barebones, I'll give you that, but shitshow? Like Gollum? Nah, I played hundreds of hours immediately after release. I remember everyone and their mother shitting on the game, yeah, mostly (as always) people who never had the intention of playing the game but just wanting to be part of the zeitgeist and internet hate.
Then it's just different definitions. What happened on the internet around and after release was a shitshow for meIt was a shitshow because Sean Murray overpromised and straight up lied about what the game was. I call that a shitshow.
Those saying meh its just procedural generation, are over simplifying it. You don't just quickly write a script to generate unique planets and system and expect it all to be fully playable. It takes a lot of clever programming and deep understanding to create code that procedurally generates things that aren't downright broken. This is especially so when the universe you are creating is so big it's impossible to manually test everything. Hello Games put a lot of their development time and energy into the creation of their tools and automated testing and this is why they could create a universe on such a grand scale. NMS was definitely a big achievement to get out the door even if it was barebones at launch but not simply because of its scale, it was because it was at a huge scale that has a surprisingly small amount of weird anomalies and isn't riddled with game breaking bugs.
I was very critical of Hello Games and specifically Sean Murray at launch but you cannot really deny the amount of work they have put in since launch to get the game to where it is today. Personally I think they redeemed themselves fully.
100%Those saying meh its just procedural generation, are over simplifying it. You don't just quickly write a script to generate unique planets and system and expect it all to be fully playable. It takes a lot of clever programming and deep understanding to create code that procedurally generates things that aren't downright broken. This is especially so when the universe you are creating is so big it's impossible to manually test everything. Hello Games put a lot of their development time and energy into the creation of their tools and automated testing and this is why they could create a universe on such a grand scale. NMS was definitely a big achievement to get out the door even if it was barebones at launch but not simply because of its scale, it was because it was at a huge scale that has a surprisingly small amount of weird anomalies and isn't riddled with game breaking bugs.
I was very critical of Hello Games and specifically Sean Murray at launch but you cannot really deny the amount of work they have put in since launch to get the game to where it is today. Personally I think they redeemed themselves fully.
To be fair, the internet always over-reacts and over-dramatizes shit. Just look at the Phil Spence/FTC shit that's going on right now. Mindless over-dramatizing for clicks and internet points.What happened on the internet around and after release was a shitshow for me
I'm curious what went wrong, his video shows a good segment there. There are a few procedural Gen space games. One that mixes no man's sky and Daggerfall (as the graphics are very 1990s 3d) is Star ExplorersAround Star Citizen Kickstarter, another game with some the same ideas got backed. It was Limit Theory. Made by one(1) man. It did not happen, but he really tried. You can see their forum and there is a lot of videos of his plans and tech for the game. Even now I still regret that he failed to make it. With procedural generation you can really go far. No man's sky did it. Great for them, and I hope that one day they use the power of the next gen consoles to make what Starfield should have been.
I'm curious what went wrong, his video shows a good segment there. There are a few procedural Gen space games. One that mixes no man's sky and Daggerfall (as the graphics are very 1990s 3d) is Star Explorers
It has full galaxy and planet landing dude keeps updating it.