hemo memo
You can't die before your death
Metropolis: Clark Kent - A Reporter's Life.Because the games arent really about him, its about playing a shooter.
Completely different from playing as a literal super hero
I would play that.
Metropolis: Clark Kent - A Reporter's Life.Because the games arent really about him, its about playing a shooter.
Completely different from playing as a literal super hero
Some games don't need interesting characters. Gordon Freeman is an empty nothing too.Master Chief is boring as hell (sorry green guys) yet Halo is massive.
Superman can be hurt. In the 1940s cartoons he gets hurt a lot and it might be my favorite version of him.Apples and oranges. Flying makes a huge difference. The only way a Superman game could work is restricting severely his powers, which means no Superman.
Not happening.
You are absolutely out of your mind if you think it's never happeningApples and oranges. Flying makes a huge difference. The only way a Superman game could work is restricting severely his powers, which means no Superman.
Not happening.
Were his powers back then not so extreme and absolut? Current Superman only has kryptonite as a weakness, and like anyone else, people he cares for can be hurt which naturally bothers him. Sure, he could be even faster, even stronger, cleverer with more foresight... but compared to other heros he is just too good. Hiding his hero being and playing Clark is kinda a waste for him too, unlike other masked vigilantes who need breaks because they are just human with toys, or humans with niche powers.Superman can be hurt. In the 1940s cartoons he gets hurt a lot and it might be my favorite version of him.
He was weaker back then and I actually like it:Were his powers back then not so extreme and absolut? Current Superman only has kryptonite as a weakness, and like anyone else, people he cares for can be hurt which naturally bothers him. Sure, he could be even faster, even stronger, cleverer with more foresight... but compared to other heros he is just too good. Hiding his hero being and playing Clark is kinda a waste for him too, unlike other masked vigilantes who need breaks because they are just human with toys, or humans with niche powers.
Imho Superman would have to be reintroduced if his powers are supposed to be weaker in a new version. Probably possible, but making the new one a kinda second tier version of him, to the current established version, is already a tough sell. Creating just another new superhero might be easier then. Make some clone experiment or parallel universe version and "proper" Superman only appears here and there a bit, but you play as the weaker version, which eliminates all the problems a overpowered Superman always has.
He was weaker back then and I actually like it:
He has trouble few times during this episode for example. 6:35 and 9:00.
This game was fun:
Its not backwards compatible like the video claims though.
Going by the Spiderman games I'd take Insomniac off the table, Santa Monica? Really? Naughty Dog could probably do something interesting with it but keep Druckmann away.Santa Monica, Naughty Dog, Insomniac.
He also hits the power lines when falling and then has trouble getting out of them. He is powerful but can still be knocked down. I think you can easily make a game with that kind of power level.First timestamp looks odd. He falls for no reason? What power does that interference panel control? It turned the flying robot upside down... and? In the second one it is just slower than today action scenes would be done, but he still endures umharmed heavy fire attacks from robots that earlier were unharmed by machine gun fire, so also quite powerful, and beats them up with his fists.
Not really weak imho, just a bit slower.
There is also a PS2 game based on the animated series with some open-world elements. 4:25:I remember playing the demo for this game on the 360. Had so much fun flying around the city.
It's crazy that they have not at least tried to make another open world Superman game.
try playing prototype, or infamous 2 evil routeThey just lack ambition.
Give me a game where its fucking clear I am Superman, Let me just wreck the fuck out of enemies, a game where I actually feel like a overpowered superhero.
Make me the boss fight
He's not though. Batman beat his ass in Batman v Superman.I think it's actually tough to design a gameplay around a superhero practically invulnerable.
Just like Kratos and Goku are too powerful as superpowered gods?Problem is Superman is just too powerful and using kryptonite laden enemies can really get real old.
Same can be applied with other overpower superheroes, like The Flash.
Much as I don't want to sound rude, in an industry where multiple supergod games have already been made and have been successful, people at that point are choosing to be quitters and make excuses too quickly at that point.You are absolutely out of your mind if you think it's never happening
You act like the entire industry froze in time because you can't picture a solution. Just say you lack imagination and spare us the fake certainty lmao
"Barlog imagines that one way to make a Superman game work isn't to focus on everything Superman can do but instead on what he can't manage. Barlog explained:Cory barlog( the creative director for god of war 2018, And the one behind the god of war reboot), had given a pitch for making a superman game a few years back. It's pretty interesting and definitely doable. You just need a director who understands the character and a good studio like Sony santa monica.
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The God of War Director Reveals His Insane Idea for a Superman Video Game
Cory Barlog reveals his ideas for making Superman work in a video game.screenrant.com
Very interesting take."When [Superman] chooses, or when you choose to save anyone in this game… Let's say there are four people who need to be saved. At your best moment as Superman, you can save two. That means two were not saved and that weighs on him. It's not the people that he saved. It's the two people that he didn't save, the crimes he couldn't stop, and there is suffering that comes from that."
Craziest idea, how about you don't focus on all his powers all at once and instead focus on what he can't manage.Funnily enough, I think it is probably the most difficult super hero to make a game with, if you actually try to fully implement all of his powers.
Guy is basically a God. Should be able to travel around the world in an instant, destroy everything, go in space etc...
This doesn't sound super fun though."Barlog imagines that one way to make a Superman game work isn't to focus on everything Superman can do but instead on what he can't manage. Barlog explained:
Very interesting take.
Just like Kratos and Goku are too powerful as superpowered gods?
In Superman Returns game the city is huge and him being just there makes sense. I never questioned it. Also his power level depends on the version.Superman is on another level. He can bench press the weight of the earth without breaking a sweat and can fly at least faster than the speed of sound.
The flight issue is the biggest problem. How can you keep him contained in one location? What is the explanation for him not being able to fly around the earth?
To make a realistic Superman game, you would need to accurately recreate every square inch of the planet. Every city, town, village, mountain, jungle, ocean floor etc, complete with NPCs, wildlife etc.
Also, as this is superman, every inch of the earth will need realistic destruction physics.
The technology doesn't exist to make a realistic superman game.
Indeed. After setting many of the responses to this thread, I can conclude that people set way, way, WAY too many conditions for what a Superman game should be.In Superman Returns game the city is huge and him being just there makes sense. I never questioned it. Also his power level depends on the version.
Considering it's from a guy who manages to make superpowered god games fun, I'm willing to believe him over others who've never made a game, which I'm also willing to guess is most people in this thread.This doesn't sound super fun though.
Yep. Pretty much this.I think the problem is the flying. We have quick traversal in the Spider-Man games, but this dude can apparently fly incredibly fast, and unless the whole game is completely open world, it would be hard to make individual "levels." I think this is something they ran into with previous attempts.
Plus Superman is kind of a bullshit super hero – he can fly anywhere on the drop of a dime, shoot lasers out of his eyes, punch through really big shit, and take NO damage. How do you make a game that can create a threat for someone like that? You can't just cover everything in kryptonite.
comics and TV stuff tends to be goofy af imho. The whole Clark Kent sidequest makes hardly sense for such a powerful being but is necessary to dial him down and humanise him. Playing as Clark in a superman game would be a lot worse than Mary Jane in Spiderman for most people.Many are saying that it would be complicated because he is very strong, so how does the character work with so many comics and animated series on TV?
Spiderman and the Avengers did not make billions? If there is money to make, there won't be a problem if there is something to actually do with the character. DC is usually darker okay, but not that obsessive about it that they ever made previous Supermans for TV or cinema other than raised in Murica, saving bunch of people and just good guy, occasionally even dorky, tragic past, but always hopeful, unless he is undead for some plot reason and he kinda lost his sanity. They made a kinda dark Superman, it was called Hancock. A Superman, that was not connected to humanity the same or at all. Imho such an approach just makes more sense, because it's a lot easier to establish and less cringe, than always require to kryptonite something on a well known character.Personally, I think the problem lies deeper. Superman's plot revolves around being a super patriot, saving people, and being a good guy. The gaming industry hates that; they prefer villains, bad guys, antiheroes, dubious actions, etc.
Superman in a wheelchairYep. Pretty much this.
You'd have to humanize him to a degree. Or it would be cool to see a "dark" take on Superman. Like he lost some of his powers and by the games end, he's good ole superman again. Maybe he starts out as legit just Clark Kent with no powers at all. I have no idea here lol
Just make a souls like Superman..... there we go...
You think in terms of data. Metrics. Patterns. You see the universe like a machine.
You expected me to rely on light. On signal return. On the same tired sensory rules that bind everything else you've dissected and catalogued.
But light is slow. It's a rumor by the time it gets where it's going. You tried to outrun me by moving faster than photons could catch up. You thought that, even if I could move faster than light, I'd be blind.
You don't get it. I stopped depending on light a long time ago.
I don't see the world through my eyes anymore. I feel it. I feel everything. Every field, every pulse, every breath the universe takes. When something moves, it ripples through spacetime... And I hear it like a drumbeat.
That's the thing you never understood. You can record a billion galaxies, compress them into a data string, and still miss the truth: the universe isn't information. It's alive.
You tried to hide from me inside the structure of reality itself. But I was already there. I felt you curl around the edge of a quantum fold. I felt you try to edit the truth.
You don't out-think that. You don't out-run it.
Even now, you're still trying to calculate the odds. Do you run again? Do you attempt to overpower me?
But when you try to hide; when you throw another cheap shot, thinking I won't see it coming. Remember this.
I already felt you move.
I just haven't decided how I'm going to hit back yet.