It shouldn't be hard to make a good Superman game especially when games like God of War exist.

Superman is overpowered but he can still fail. He could fail to rescue someone in time. Or he could fail to find something he is looking for. The losing condition doesn't have to be him getting killed or hurt. But even that seems possible since kryptonite is a thing.
 
Superman is overpowered but he can still fail. He could fail to rescue someone in time. Or he could fail to find something he is looking for. The losing condition doesn't have to be him getting killed or hurt. But even that seems possible since kryptonite is a thing.
Yep, people can easily think of how "gods" like Kratos and Goku can fail, so Superman should be no different.
 
It would only make sense if he loses his power like in a Metroid game at the beginning. Then he slowly gets them back through game because by default Superman as a game character makes zero sense.
 
If Superman has to be transported to a mythological universe in order to achieve a good game, then screw having him on Earth and so be it.
well, if in order to make a good superman game you have to remove everything from the superman universe except superman himself, i suppose the next obvious question'd be, why even bother having superman, then?...
 
might be more fun as a villain, trying to carry out your plans while avoiding superman and other villains

but a fully destructible everything as superman would be fun
 
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This thread made me think a Musou game featuring Superman could be very cool.

It's already got the ground laid out for mass enemy destruction, feeling like a god, super moves everywhere, flying around, timed areas where you need to hurry up to save others, destruction of environments, etc.
 
I have to disagree. Superman is a tough concept to adapt into a game. He's just too powerful — super strength, flight, speed, near invincibility — it's hard to present all that in a way that feels faithful without compromise the gameplay.
 
might be more fun as a villain, trying to carry out your plans while avoiding superman and other villains

but a fully destructible everything as superman would be fun
Actually in Superman Returns game its possible to play as Bizarro for a short while and the goal is to cause destruction. In that game Superman doesn't have a health bar but the city has.
 
I have to disagree. Superman is a tough concept to adapt into a game. He's just too powerful — super strength, flight, speed, near invincibility — it's hard to present all that in a way that feels faithful without compromise the gameplay.
They can do a dark injustice type superman story game where hes portayed as the villain seeking out revenge destroying everything in his way to get vengence.

Now you don't have to worry about human casualties and destruction
You can fly from country to country fucking shit up as you find answers.
The army will be fodder enemies
Super heroes/villains will be mini bosses/bosses that will be in your way
Everyone will be infused with some sort of kryptonite or superman weakness to be able to hurt him to force some sort of game over.
 
I would redefine the problem - because beyond earth or our solar system most of Superman's invulnerability is lost outside the influence of our red sun, so: It is difficult to design a Superman game set on earth with the main character being Superman playing well and selling well while dealing with Earth level threats IMO - which are essential threats for big sales numbers because the subset of Superman/DC fans familiar with the bigger threats to Superman in the wider DC universe is tiny compared to the target market including myself largely being in the dark.

My opinion - and it has been for decades - is that the game should be about his real vulnerabilities - not in his alter ego Superman but as the refuge alien living as a regular human and his true persona - Clark.

You could completely mitigate the flying by using a linear old school Rocketeer game mechanic where fast travel is triggered on launch flying to avoid any need for UE5 matrix demo, MS flight Sim or No Man's Sky implementation requirements that would ultimately feel baren, and do that while still having game mechanics with localized flight that could bullet time his "faster than a Speeding bullet" (+300m/s) in MGS1 top down puzzles maze stealth puzzles mostly as Clark.

If a human can walk about <0.5m/s casually, and run at <10m/s straight line - pro footballer/athlete speed - or <2m/s with directional changes , in bullet time Clark's walk speed could be at <15m/s, and running with directional change at <60m/s giving plenty of scope for security systems, etc to stop the gamer succeeding to save hostages, etc especially if solving solutions in two opposite locations or more in the time limits while protecting Clark's secret identity, star fox/space harrier styled wide narrow gaming could also be used for less local flying game challenges.

It is very doable in design, but easier as a linkage of wide narrow sub game sections styles in the way how games were made in the 80/90s - but with today's advances in tech
 
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Make a game with failable time limits because everyone loves that mechanic. Nobody ever gets stressed out and complains that the game developer is literally trying to kill them by having a very generous time limit ticking down.

Just make a huge open world game, possibly covering the whole world, with time limits everywhere with a main character who can fly extremely fast, cannot be stopped by any object in the world, and is strong enough to pick up or break every object in the world. Should be easy. Oh yes he can fly into space as well so better simulate the whole solar system just to make people feel they are really playing the character.
 
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DCUO did a really good job of capturing flying, story, open world and events. Especially the initial levels of 1 to 30. . Uninqiue dungeons and classic boss fights, long arc stories, short arc stories, collectables, gear, feats. They did this all in 2011.

Point is, that game would be easy to convert into a single player experience. Great voice actors too.

Probably the best Superman experience you could find anywhere to be honest.

Don't get hung up on his power levels, that's part of the fun and can easily be navigated.
 
I'm not sure how God of War has anything to do with Super Man? God of War game is much ground based gameplay sure his is god but also he fights other gods who can kill him.
 
I used to think so but you can just download a mod for GTA 5 where you're him and it's boring af pretty quick. He's too powerful unless there is Kryptonite at every 7 Eleven in town.
 
It's hard to make a fun game with combat. Superman is just too strong. Without every enemy carrying kryptnite i can only imagine Mary Jane defeating him with her stun gun.
Kratos is literally a god, but can be killed by tons of weaklings in Gow 2018 or Ragnarok

Same guy who can go 1-1 with Thor and killed all of the Olympus, can also die from a Nightmare (those floating eye balls thing)

Just say that some enemies from outer space came to earth and you are good to go. People won't care.

Insomnia made a flying Spider-Man work in Spider-Man 2. I could see a Man of Steel game with that same traversal mechanic.
 
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I would like to be the evil guy for once. We could do that with InFamous and Prototype to an extend.
Same with the Star Wars Fallen Order and Jedi Survivor. Those were really fun games aside from the technical isssue's the latter has/had. It would've been even more fun if you could, for once, play as a Sith.
The Venom part in Spider-Man 2 felt so nice for that short period. Story was garbage, but the gameplay of these games were a lot of fun.

How I crave a game where I'm an OP character and the fate of the city/country/planet/universe is entirely in my hands.
There is this where you're basically Superman, and it's in VR with you flying around

 
Not only do you not fly in GoW, you don't jump. Marking a Superman game is so hard. It has killed studios.

I know how respected Insomniac and Rockstedy are but you guys have to realize they were once in 25 years franchises. We do not appreciate it enough.
 
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