How is Ferrari F355 for PS2?

Since I hauled the wheel out of the closet for GT4, and since I kinda liked Ferrari for DC, I wouldn't mind hunting down a copy of this game for PS2 (haven't seen it anywhere but I haven't really tried that hard either)

It does support the wheel, does it not? And how'd the port turn out, any extras?
 
The wheel would make a good addition to the experience.

The conversion didn't seem to have any noticeable enhancements, and it suffered from more texture aliasing and a lack of proscan.
 
You may or may not consider the PS2's addition of a third-person viewpoint to be an enhancement.
 
Thanks for the response. I had heard that the PS2 version had quite a few jaggies, it being one of the first Sega efforts on PS2 after all.

A few years ago I might've liked the 3rd person view, but nowadays it's all in the car. The only exception might be Daytona since that's how I always used to play it.
 
There's also a proper replay mode, unlike the DC version where it was some simple looking car on a blue background. :lol
 
Roland Hood said:
Since I hauled the wheel out of the closet for GT4, and since I kinda liked Ferrari for DC, I wouldn't mind hunting down a copy of this game for PS2 (haven't seen it anywhere but I haven't really tried that hard either)

It does support the wheel, does it not? And how'd the port turn out, any extras?

Dude, it's the renewel quality edition, how can you go wrong?
 
After playing the DC version to death, I bought the PS2 one for the additional tracks and found it looking so dirty, I could hardly muster the enthusiasm to play it.

Thank god Acclaim are no longer around to spoil otherwise polished games.
 
And you NEED the Dreamcast's beautiful analogue triggers for proper steering/braking control.

Another wonderful gift Sega gave to the world of games :(
 
marvelharvey said:
After playing the DC version to death, I bought the PS2 one for the additional tracks and found it looking so dirty, I could hardly muster the enthusiasm to play it.

Thank god Acclaim are no longer around to spoil otherwise polished games.

I thought AM2 did the porting and accliam just published it. I heard the steering with a wheel is sloppy.
 
Thanks for the response. I had heard that the PS2 version had quite a few jaggies, it being one of the first Sega efforts on PS2 after all.

it has some jaggies, but overall ist aquite decent port of an old looking dreamcast gaem. for example, the car model is much more detailed than in the dc version.

view_l.jpg


replay_l.jpg
 
Gek54 said:
I thought AM2 did the porting and accliam just published it. I heard the steering with a wheel is sloppy.
AM2 did the port inhouse and Sega published it themselves. Acclaim didn't touch this one, their deal was for ports of Crazy Taxi, 18 Wheeler and Zombie Revenge to Sony and Nintendo platforms. Resulted in ports of Crazy Taxi and 18 Wheeler for GC & PS2.
 
This game is so freaking goood! If you don't have a DC buy it for PS2. I'm sure it plays decent, but if you can get the DC version.
 
As far as the gameplay, it's one of the best (and most realistic) ever. I have the DC version, and play it with a Mad Catz Wheel (with brake and gas pedal) in manual transmission. I'm sure the graphics are worse on the PS2, but that shouldn't stop you frfom playing it.

Also, this game is twice as fun with a wheel (and pedals). And you have to be patient with this game, because it's pretty realistic, and tough at first.

In a nutshell, my favorite racer behind Sega Rally.
 
jarrod said:
AM2 did the port inhouse and Sega published it themselves. Acclaim didn't touch this one, their deal was for ports of Crazy Taxi, 18 Wheeler and Zombie Revenge to Sony and Nintendo platforms. Resulted in ports of Crazy Taxi and 18 Wheeler for GC & PS2.

Acclaim published the DC version of F355 in North America, since they had the exclusive home Ferrari license at the time that was to be used for their own games (F360 Challenge and a Ferrari-branded F1 game), both of which wound up being canceled. The Crazy Taxi/18 Wheeler deal was said to be part of this agreement.
 
jarrod said:
AM2 did the port inhouse and Sega published it themselves. Acclaim didn't touch this one, their deal was for ports of Crazy Taxi, 18 Wheeler and Zombie Revenge to Sony and Nintendo platforms. Resulted in ports of Crazy Taxi and 18 Wheeler for GC & PS2.


Oops, my bad... I've an ichy trigger finger sometimes with Acclaim.

Me, bitter?
 
Shinobi said:
The Crazy Taxi/18 Wheeler deal was said to be part of this agreement.
Actually, some old usenet posts by Vic Ireland (I *think* it was him) claimed the 18 Wheeler/Crazy Taxi/Zombie Revenge deal was SOJ's compesation to get out of a deal Acclaim made with SOA to port VF3 to N64. I know it sounds crazy but it's been posted here before too even.
 
It's a simulation. Yu Suzuki doesn't even refer to it as a game but as a Ferrari Sim.

Wheel has a very big dead zone for ps2, which kills the game. It is not like the 3screen arcade rig.
 
FortNinety said:

Well, there was a replay mode on the DC too, but you had to place in top 3 and it only showed most of the last lap. Anyway, the PS2 version is worse than the DC one.
 
Loved this game on DC. Played it constantly with the Mad Catz wheel. And yeah, it's probably the most realistic racer available. Never tried the PS2 version.
 
This game was a little too deep for me to enjoy on the DC. I am not that big into sim racers.

Brings me to another point, my god the DC ports to the PS2 are a joke. I was trying to play Virtua Tennis 2k on the PS2 and it looks totally different then the DC game. To me the controls felt a little looser too, but that might just be the analog stick of the PS2.
 
The only way to watch the whole replay of a race in the Dreamcast version, was to play online against other people. Everyone would race by themselves(like a time trial)then you watched the race with everyone's ghosts racing against each other.
 
jarrod said:
Actually, some old usenet posts by Vic Ireland (I *think* it was him) claimed the 18 Wheeler/Crazy Taxi/Zombie Revenge deal was SOJ's compesation to get out of a deal Acclaim made with SOA to port VF3 to N64. I know it sounds crazy but it's been posted here before too even.

Jarrod I don't think that is true. I doubt Victor Ireland knew what was happening at Sega. Especially after they the stopped publishing for the Saturn. I know there was a rumor of Sega working for the Panasonic M3 and putting VF3 on it with other model 3 games, but that is the only rumor I have heard of. Also I ask, why would Sega of America allow their top Franchise to go to a Nintendo system. At that time Nintendo was their competition. I also doubt the N64 could have handled a port of Virtual Fighter 3 even if Sega had wanted to bring it to the N64. The deal with acclaim, other Sega Properties in exchange for Ferrari F 335 to be released here, sounds a lot more believable. Plus by the time the Acclaim ports appeared for the Gamecube and PS2 the Dreamcast's life was about over. I think Sega knew the Dreamcast would end soon when they allowed those games to appear on PS2 and Gamecube.
 
Fun?

It is very fun to drive around some circuits just for fun but when racing other oponents you will definitely not come first if you approach this software as a game because you will need to train hard to be able to win.

I wouldnt call this a software a game. I did play it a lot but I probably had more fun with 24h which had some of the tracks that was in F355 and was easier to get into and had at least some "arcade" feeling.

And I had more fun with 18 wheeler, instant classic! Finished it at least 4 times. What a fun game, they need to make one for next gen or PSP.
 
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