How Modern Game Engines Degraded — And Who’s to Blame?

Probably a combination of multitude of factors, such as:
- Insane cost of game dev nowadays
- Complimentary to the point above - very long dev times for AAA games
- Having a proprietary game engine isn't cost effective
- The vast majority choosing "easy to use - hard to master" UE5 engine. It's a great engine - but many just either don't have the knowledge, capability or time to properly optimize their games leading to awful experiences such as unoptimized mess, stutters, inferior tech etc.
- Physics and AI, while nice to have - just don't interest most people so directing dev resources to such features probably ain't really worth it
 
That was a whole lot of uneducated nonsense. UE5 is perfectly capable and state of the art. It doesn't mean it will magically optimize the software built on it, nor does any engine.

No one is coding to the metal anymore except for some big-brained indie devs and maybe Nintendo's A-team.
 
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Fuck RTX, Lumen, Nanite and fuck Tim Sweeney.

Fuck yellow paint and desaturated colors, fuck having half the level being covered in ugly fog.

Fuck deferred rendering and fuck off with those false transparencies that even the Sega Saturn would be able to dab on.

I hope for modern AAA games to go back to the good times of building and using custom engines:

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Check out those vivid colors and that crisp and clear image output. Meanwhile lots of current-day games are blurry has hell. Fuck that shit.

Imo this is how modern games should look like and specially RUN LIKE. My PS4 was able to run this at almost constant 60fps.
What the hell is going on with modern devs?

Purple hair is now a minority?
Got a chuckle out of me lol
 
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it's not just the engines. it's the imaginations of the larger developers that've degraded, also. something even properly functional engines can't correct or make up for, imo...
 
The problem is that it's not just the engine. The engine fucking sucks. We know that, and I don't think it's worth debating. But it's not just that - it's a lot of the dev teams in AAA these days that frankly aren't up to the task. It's also the management in AAA. And it's the priorities in both gameplay and visual design. They seem oblivious to why people like video games in the first place. It's a mess.

My hope is that indie teams (the ones more focused on bigger, more ambitious productions) will eventually see value in rolling their own engine as that whole development scene goes more upscale and the devs get more experienced. Right now, there's not an obvious need for it other than that Unreal absolutely sucks, but I dunno. Maybe there'll be a need for a more performant, bespoke solution as priorities shift towards supporting more handheld devices. Wishful thinking, I suppose.
 
Most of the western studios filled their ranks not with actual, deserving talents but witless idiots, who think themselves really smart. And we can see the results clearly.

As much as I wanna stay neutral about UE5, I really don't like the monopolization of UE5. Monopolization may seem good but it isn't on this matter. On the other hand UE is just a tool. It is up to devs to actually work/learn with the damn thing.

But I cannot hate enough the shader, travel stutter of UE5. Disgusting.
 


Unreal Engine 5 has been around for many years. A lot of projects have been made on it, but developers still can't master it.Even five years after the release of this engine, we still get unoptimized games that don't work well even on top-of-the-line PCs.Have developers really not learned how to create games on Unreal Engine after all these years? Or is this a problem with all modern engines and technologies? And most importantly, why were developers able to do 15 years ago what modern developers are unable to do?

India.
 
Most of the western studios filled their ranks not with actual, deserving talents but witless idiots, who think themselves really smart. And we can see the results clearly.

As much as I wanna stay neutral about UE5, I really don't like the monopolization of UE5. Monopolization may seem good but it isn't on this matter. On the other hand UE is just a tool. It is up to devs to actually work/learn with the damn thing.

But I cannot hate enough the shader, travel stutter of UE5. Disgusting.
I think there is an overall narcissistic tendency in western culture (cyclical) where the person sees themselves as far far superior to what they produce (how they build games as far more important to what they actually deliver) sometimes.
 
Infinite stack of middleware. Infinite level of abstraction.
This is true. And plagues almost all branches of software dev. You can see it in its most extreme manifestation in web dev, however, where fucking React, which is a framework for Javascript, has some frameworks for it to make it "simpler". It's literally stacking towers of shit.

Elite computer science grads are making 3x in other industries.
This is also true. And you get much saner working hours in other industries as well.
 
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