With the amount of time that MMORPGs suck up it's obvious that sales of games would diminish. After all if you're spending all your time in Everquest then you're not going to be buying as many games as you would otherwise. My question is how *much* of an effect is it having right now and how much of an effect could it have going into the future.
I'm thinking pretty specifically about WoW. EQ had a focus on fantasy and D&D fans so plenty of people are playing EQ that wouldn't be playing games at all. WoW on the other hand appeals directly to dedicated gamers through its Blizzard credentials.
Sure A list hyped games will pull MMOers away from their drug of choice for a few days/weeks. But what about the middle tier of games that aren't quite triple A titles? How much would they be affected if MMOs begin to dominate gamers time? I mean paying 40+ for a new game makes much less sense when you're already spending 15 bucks a month doing something you enjoy.
I'm thinking pretty specifically about WoW. EQ had a focus on fantasy and D&D fans so plenty of people are playing EQ that wouldn't be playing games at all. WoW on the other hand appeals directly to dedicated gamers through its Blizzard credentials.
Sure A list hyped games will pull MMOers away from their drug of choice for a few days/weeks. But what about the middle tier of games that aren't quite triple A titles? How much would they be affected if MMOs begin to dominate gamers time? I mean paying 40+ for a new game makes much less sense when you're already spending 15 bucks a month doing something you enjoy.