This game can launch at 60 dollars all it wants, but I doubt people will pay that for something that, from my understanding, is just a souped up random number generator.
lol
Id be careful because id be very surprised if NMS isnt a rather shallow experience compared to mineraft...I'm not talking about the size of the teams, I'm talking about the visuals and size of the worlds. In that regard they are not comparable.
Id be careful because id be very surprised if NMS isnt a rather shallow experience compared to mineraft...
So we can expect a price of $100 Canadian for it then? Gotcha.Its gonna be a fucking 60 dollar game.
And AAA games are gonna be 70USD within the next few years.
After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.
$20-$30 will be a sweet spot for me.
This game can launch at 60 dollars all it wants, but I doubt people will pay that for something that, from my understanding, is just a souped up random number generator.
lol
Its exactly this.I look forward to no mans sky being the next spore. Skmething that looks amazing in demos but is boring after an hour or two
A souped up rng?
Wow.
neofaqs
- Space combatFrom my understand. Enlighten me, though-- what is this game beyond going to planets and discovering randomly generated things?
From my understand. Enlighten me, though-- what is this game beyond going to planets and discovering randomly generated things?
You state those like they are develped systems that are very in depth.- Space combat
- Being a mercent, pirate, mercenary, etc
- Factions to fight with or against
- Enemies to battle on planets , plus a GTA-style wanted system
- Ecosystems to interact with
And so on
EA's Unravel only costs $20.
I'm assuming $60.
$5 for the microwave popcorn I'll eat when people flip out again because it's a game not from an "AAA" studio.
in what way? Dynamic factions that you can influence through your actions, in turn affecting conflicts later in the game? Combat against escalating alien forces, hostile wildlife with predators and prey that act independently of you? Honing your gear to deal with planetary hazards and specific situations from going underwater to being on oxygenless planets? And so onYou state those like they are develped systems that are very in depth.
From what we have seen its been very basic to the point of being irrelevant.
EA's Unravel only costs $20.
in what way? Dynamic factions that you can influence through your actions, in turn affecting conflicts later in the game? Combat against escalating alien forces, hostile wildlife with predators and prey that act independently of you, and adapting to planetary hazards? Honing your gear to deal with specific situations from going underwater to being on oxygenless planets? And so on
That sounds simple to the point of being irrelevant?
Minecraft is as deep as it is because it was developed in an early access environment for years implementing fan suggestions and other numerous changes that the community tested. Not to mention the huge amount of mods for the game. NMS will not have the benefit of years of early access 'beta' support to draw from, so it may not be as deep or open-ended as minecraft.Id be careful because id be very surprised if NMS isnt a rather shallow experience compared to mineraft...
- Space combat
- Being a mercent, pirate, mercenary, etc
- Factions to fight with or against
- Enemies to battle on planets, plus a GTA-style wanted system
- Ecosystems to interact with
And so on
Oh oh oh I can play this game too, lets see, okay, what's Halo other than shooting aliens? Ooooooo snap.
Gotta agree with this. From what we've seen there is nothing deep about those mechanics lol. Lots of promises though. Still got the feeling it's this generation's Spore. Depending on the price I'm still gonna try it out though, since those promises sound exciting.I see your point. But from what we have seen its not as exciting as your putting it. The ideas on paper sound like it could be really entertaining but the execution is really basic from what we have seen.
How can you say that? For example, we know the game has deep oceans with marine wildlife and deserts with giant sand worms, but we haven't seen those in gameplay footage.I see your point. But from what we have seen its not as exciting as your putting it. The ideas on paper sound like it could be really entertaining but the execution is really basic from what we have seen.
We've barely seen combat, or the different weapon upgrades and attacks for your multitools, We haven't seen day/night cycles and the difference in nocturnal wildlife, or what abilities and tech you can find from ancient ruins and crashed spaceships.
Its actually not though? Maybe for sone of the people repeatedly going "what do you do" in an echo chamber sure but there's enough info and videos out there for people following to get the picture. For most getting the game the exploring is what they want and thats what they will get anything else i assume is icing.Are some of these things apart of the game's story or just a consequence of exploration?
Is there a video that talks about any other the non-randomly generated content/open world stuff?
based on your attitude, you'd think the lack of information on this game wasn't a common complaint.
based on your attitude, you'd think the lack of information on this game wasn't a common complaint.
Yeah NO.After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.
$20-$30 will be a sweet spot for me.
Game essentially sounds like Elite. Do what you want. Be a trader or a pirate or explorer. No overarching story or cutscenes. Your actions and the scenarios you get into are dictated by the gameplay route you want to take. The tech and upgrades and situations you encounter as a pirate who attacks trading routes is going to be different from an explorer who lands on toxic planets or the fighter pilot who sides with a faction in a war.Are some of these things apart of the game's story or just a consequence of exploration?
Is there a video that talks about any other the non-randomly generated content/open world stuff?
How can you say that? For example, we know the game has deep oceans with marine wildlife and deserts with giant sand worms, but we haven't seen those in gameplay footage.
We've barely seen combat, or the different weapon upgrades and attacks for your multitools, We haven't seen day/night cycles and the difference in nocturnal wildlife, or what abilities and tech you can find from ancient ruins and crashed spaceships.
There's a lot of we haven't seen that we know is in the game.
Did i miss something at the conferences that you didn't?One has to accept things for what they are. NMS has been getting flak for lack of communication showcasing what their prodct is. Its been 3 years? now and numerous conference stage presenation and the game falls flat. Every time.
I wan NMS to be great and deliver what they are aiming for but for now, all we have to go by after this long period of promises is a somewhat basic slice of their goal.
Did i miss something at the conferences that you didn't?
O i thought you were talking universally that it fell flat. You were saying for u. Carry on thanI feel the first presentstion was exactly the same as the last. No evolution in the scope of the game. Just showcasing their randomly generated planets with basic gameplay aspects.
I feel the first presentstion was exactly the same as the last. No evolution in the scope of the game. Just showcasing their randomly generated planets with basic gameplay aspects.
EA's Unravel only costs $20.
How can you say that? For example, we know the game has deep oceans with marine wildlife and deserts with giant sand worms, but we haven't seen those in gameplay footage.
We've barely seen combat, or the different weapon upgrades and attacks for your multitools, We haven't seen day/night cycles and the difference in nocturnal wildlife, or what abilities and tech you can find from ancient ruins and crashed spaceships.
There's a lot of we haven't seen that we know is in the game.