How much will No Man's Sky cost?

I'd think that this would be an obvious full price effort in a genre (huge space sim) that has no baggage or expectations for a smaller pricepoint (like a certain puzzle game had to realise recently).

If they want to price it at 40 or less, that'd be a pretty aggressive grab for attention, imo.
 
After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.

$20-$30 will be a sweet spot for me.

Why do you think that? I just don't see a reason why an "indie" game can't be $60/£40? Why do you feel that this price point can only be used by big publishers/developers?
 
I look forward to no mans sky being the next spore. Skmething that looks amazing in demos but is boring after an hour or two
 
I look forward to no mans sky being the next spore. Skmething that looks amazing in demos but is boring after an hour or two
Its exactly this.

The is the appitome of a grind with nothing to work towards. If the planets got better and bigger with time then yes I see a point.

The fact its all random means the experiance can be delivered quite quickly based on luck without any real insentive to go forward unless the next random planet appeals to you. For me it seems like a waste of time and it seems the gameplay isbt as deep- it cant be as deep- as a structured game. Too many variables.
 
In my opinion games should be priced at how much content there is - that includes replayablity for example games like Rocket League.

The Witness had an 8 year development cycle, granted that price may have been influenced by how much money was spent developing it, but there is still enough content (100+ hours apparently) to justify that price. A lot of the people how say things like this also go out and spend £50/$60 on games like Battlefront that haven't actually got that much content to meet the release The Force Awakens - not the devs fault.

If NMS contains what it promises it does then it will be well worth the price of a AAA game.
 
If this exact same game had been revealed by a big publisher like EA or Ubisoft as their next big franchise during E3, no one would be questioning if it was going to be $60. The complaints would be about how Ubisoft is making another open world game (...in sppaaccee!!) or if EA would be adding microtransactions or something like that, but the price? $60 would be expected.

But replace EA or Ubisoft or Activation with Hello Games and now the game is probably going to be $30 or less, and $40 or $60 is too expensive.
 
From my understand. Enlighten me, though-- what is this game beyond going to planets and discovering randomly generated things?
- Space combat
- Being a mercent, pirate, mercenary, etc
- Factions to fight with or against
- Enemies to battle on planets, plus a GTA-style wanted system
- Ecosystems to interact with
And so on
 
- Space combat
- Being a mercent, pirate, mercenary, etc
- Factions to fight with or against
- Enemies to battle on planets , plus a GTA-style wanted system
- Ecosystems to interact with
And so on
You state those like they are develped systems that are very in depth.

From what we have seen its been very basic to the point of being irrelevant.
 
The market will decide whether the price (whatever it will be) is too high or not, I'm personally ready to pay full price for something (NMS) that, if delivers, will give me tens of hours of entertainment.

If it doesn't deliver, well, it's already happened with both indie and AAA games.
When something doesn't deliver I'm "pissed" even if I only paid 10$.

The enjoyment of games, for their very natural, heavily rely on personal taste, so any game can be worth a dime or 100$ to different people, we shall decide whether to take the risk.
In this case I'm very willing to!
 
EA's Unravel only costs $20.

Incediary opening post : check.
Not responding to dozens of replys: check.
One line posts with the intent to add oil to the flames: check.

This shit should be banneable.

Whats the point of making a thread if you don't intend to discuss the issue?
 
Value is totally subjective but I do find it interesting how many people talk crap about someone when they say they dont think x game is worth x $. God forbid its an indie title that everyone is hot and bothered about!

Personally i think the look of The Witness is amazing but I know for me personally that I am not buying it because to me its a bunch of line puzzles with visual clues from the environment. Not worth 40$ to me at all but if I say this in discussions about the game all I hear is "WTF IS THIS SHIT" and "this is the kind of mindset that makes it hard for indie devs". I am sorry that I do not love the game genre and dev as much as you to blindly like something!

Indie games do have a stigma to them for being smaller experiences but they are getting bigger every release. Will most people be more interested in a space faring combat game made by indie studios for a higher retail price?Elite dangerous and star citizen say yes and so does NMS.

Value is subjective
 
You state those like they are develped systems that are very in depth.

From what we have seen its been very basic to the point of being irrelevant.
in what way? Dynamic factions that you can influence through your actions, in turn affecting conflicts later in the game? Combat against escalating alien forces, hostile wildlife with predators and prey that act independently of you? Honing your gear to deal with planetary hazards and specific situations from going underwater to being on oxygenless planets? And so on

That sounds simple to the point of being irrelevant?
 
in what way? Dynamic factions that you can influence through your actions, in turn affecting conflicts later in the game? Combat against escalating alien forces, hostile wildlife with predators and prey that act independently of you, and adapting to planetary hazards? Honing your gear to deal with specific situations from going underwater to being on oxygenless planets? And so on

That sounds simple to the point of being irrelevant?


I see your point. But from what we have seen its not as exciting as your putting it. The ideas on paper sound like it could be really entertaining but the execution is really basic from what we have seen.
 
Id be careful because id be very surprised if NMS isnt a rather shallow experience compared to mineraft...
Minecraft is as deep as it is because it was developed in an early access environment for years implementing fan suggestions and other numerous changes that the community tested. Not to mention the huge amount of mods for the game. NMS will not have the benefit of years of early access 'beta' support to draw from, so it may not be as deep or open-ended as minecraft.
However, it does do a lot of things Minecraft is incapable of, like going directly from space to a planet's surface, having ship and on foot gameplay, having very impressive visuals, etc. NMS might be less impressive or deep than minecraft for your tastes, but it is still doing a lot of things that are more technically demanding than what minecraft does.
 
I don't think $60 is right for an indie game. At least indie in the sense of small teams working outside of AAA companies.
One of the great things that indies have done is create a variable price point for games. We've gone from '$60 or nothing' to 'Between .99¢ & $60' and I would like to see that trend continuing. The whole 'Why can't indie games be $60?' question is weird too. AAA games are made by teams numbering from the 50-1,000 people, helping to pay CEO salaries, developers, QA, multiple branches around the world etc. Why do you want to pay five people the same amount as a huge corporation? Whether they deserve it or not is beside the point, you're paying far less people for what, in this games case, is I'm sure expected to sell in quantities similar to AAA game.
I'd say the real question is why would it be priced at $60 in the first place? I could see it as a Sony test for pricing VR games, seeing if people are really going to pay $60 for a game that runs well but doesn't have the graphical pizzazz of something like Witcher 3 of Arkham Knight. It would also help explain why Sony has marketed the game so hard as well, even going on to say they want people to view it as a Sony 1st party release. What better way to test VR game pricing and help push VR than a randomly generated never ending space exploration game made by a small team?
 
- Space combat
- Being a mercent, pirate, mercenary, etc
- Factions to fight with or against
- Enemies to battle on planets, plus a GTA-style wanted system
- Ecosystems to interact with
And so on

Are some of these things apart of the game's story or just a consequence of exploration?
Is there a video that talks about any other the non-randomly generated content/open world stuff?

Oh oh oh I can play this game too, lets see, okay, what's Halo other than shooting aliens? Ooooooo snap.

based on your attitude, you'd think the lack of information on this game wasn't a common complaint.
 
I see your point. But from what we have seen its not as exciting as your putting it. The ideas on paper sound like it could be really entertaining but the execution is really basic from what we have seen.
Gotta agree with this. From what we've seen there is nothing deep about those mechanics lol. Lots of promises though. Still got the feeling it's this generation's Spore. Depending on the price I'm still gonna try it out though, since those promises sound exciting.
 
I see your point. But from what we have seen its not as exciting as your putting it. The ideas on paper sound like it could be really entertaining but the execution is really basic from what we have seen.
How can you say that? For example, we know the game has deep oceans with marine wildlife and deserts with giant sand worms, but we haven't seen those in gameplay footage.
nomanssky2_70974.jpg
no_mans_sky_concept_3_71064.jpg
We've barely seen combat, or the different weapon upgrades and attacks for your multitools, We haven't seen day/night cycles and the difference in nocturnal wildlife, or what abilities and tech you can find from ancient ruins and crashed spaceships.

There's a lot of we haven't seen that we know is in the game.
 
Are some of these things apart of the game's story or just a consequence of exploration?
Is there a video that talks about any other the non-randomly generated content/open world stuff?



based on your attitude, you'd think the lack of information on this game wasn't a common complaint.
Its actually not though? Maybe for sone of the people repeatedly going "what do you do" in an echo chamber sure but there's enough info and videos out there for people following to get the picture. For most getting the game the exploring is what they want and thats what they will get anything else i assume is icing.
 
Lets also not forget about bloodborne and its randomly generated challace dungeons.


Initially it sounds like endless replayability but in execution its just copy and paste of assests in a different pattern causing it not to feel that unique and IMO irrelevant.
 
It'll cost $60.
It's a console exclusive that's been hyped for years with one hell of a following when the game hasn't even been given an actual release date.

It's going to be a big deal for many, while just another exploration simulator to others. But to both these camps, it'll be $60.
(Unless you got Prime or Best Buy or whatevs.)

Also, if you can't do 10 minutes of research about the game to answer all of your questions, then there's more of a problem with you wanting to be spoon-fed everything.
 
based on your attitude, you'd think the lack of information on this game wasn't a common complaint.

Oh is that a thing? Are people really complaining about not having enough information about an incomplete, unreleased game? Shit, that changes everything. I take it all back. Clearly Hello owes everyone an apology for not releasing their design documents by now.
 
After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.

$20-$30 will be a sweet spot for me.
Yeah NO.

Enough with this from eveyone. Whether or not you have a publisher or are independent should have ZERO impact on the game's pricing.

Content, production values, execution matter - not publishers. People should be happy as shit we are seeing a surge of developers making games without the need for huge pubs funding development.

People should be ecstatic.

This allows the devs, the ones with the ideas, heart, dedication, to reap the benefits instead of some pub who pays little more than industry standard and has a very small profit share. Who gets the top dollar before a share occurs, who sets the rules, who can pull the plug, etc.

Devs saying goodbye to the middlemen that control are good for this industry. Why? Do you honestly think we'd see NMS from any large publisher? Fuck no. They are scared to push the envelope and here we are with independent studios saying fuck it to bring us these amazing games and yet we still have people saying "well, herp derpity derp derp, its indie! I should pay less!"

The game costs what it costs based on what it is - not due to some pencil pusher in a tie who throws 30% of the scraps that are left after everyone else has a slice off the top. He doesn't make the game worth 60 bucks. If you think that, OP, I'm so terribly sorry something went dreadfully wrong in your reasoning.
 
Are some of these things apart of the game's story or just a consequence of exploration?
Is there a video that talks about any other the non-randomly generated content/open world stuff?
Game essentially sounds like Elite. Do what you want. Be a trader or a pirate or explorer. No overarching story or cutscenes. Your actions and the scenarios you get into are dictated by the gameplay route you want to take. The tech and upgrades and situations you encounter as a pirate who attacks trading routes is going to be different from an explorer who lands on toxic planets or the fighter pilot who sides with a faction in a war.
 
How can you say that? For example, we know the game has deep oceans with marine wildlife and deserts with giant sand worms, but we haven't seen those in gameplay footage.

We've barely seen combat, or the different weapon upgrades and attacks for your multitools, We haven't seen day/night cycles and the difference in nocturnal wildlife, or what abilities and tech you can find from ancient ruins and crashed spaceships.

There's a lot of we haven't seen that we know is in the game.


One has to accept things for what they are. NMS has been getting flak for lack of communication showcasing what their prodct is. Its been 3 years? now and numerous conference stage presenation and the game falls flat. Every time.

I wan NMS to be great and deliver what they are aiming for but for now, all we have to go by after this long period of promises is a somewhat basic slice of their goal.
 
Considering it's a procedural game with lower budget, simpler gameplay, and limited production values, which even the creator keeps comparing to Minecraft, it shouldn't be $60. The game just didn't cost a huge amount to make relatively and isn't bearing the production that the average $60 disc is. You can say Minecraft has similar lengths of content and maps and such, but check their pricing and get it.
 
One has to accept things for what they are. NMS has been getting flak for lack of communication showcasing what their prodct is. Its been 3 years? now and numerous conference stage presenation and the game falls flat. Every time.

I wan NMS to be great and deliver what they are aiming for but for now, all we have to go by after this long period of promises is a somewhat basic slice of their goal.
Did i miss something at the conferences that you didn't?
 
I feel im getting way off topic though. NMS should be priced in accordance with content. Randomly generated planets aside.
 
I feel the first presentstion was exactly the same as the last. No evolution in the scope of the game. Just showcasing their randomly generated planets with basic gameplay aspects.
O i thought you were talking universally that it fell flat. You were saying for u. Carry on than
 
I feel the first presentstion was exactly the same as the last. No evolution in the scope of the game. Just showcasing their randomly generated planets with basic gameplay aspects.

I do wish you'd stop using the word random. Procedural generation isn't random.
 
How can you say that? For example, we know the game has deep oceans with marine wildlife and deserts with giant sand worms, but we haven't seen those in gameplay footage.

We've barely seen combat, or the different weapon upgrades and attacks for your multitools, We haven't seen day/night cycles and the difference in nocturnal wildlife, or what abilities and tech you can find from ancient ruins and crashed spaceships.

There's a lot of we haven't seen that we know is in the game.

I think the difference is that you are filling in the blanks and assuming what's not shown is awesome.

People that think it will underwhelm are assuming that they are basically showing the best parts they can at conferences, trade shows, and demos, and assuming the rest of it is equally lackluster.
 
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