Its always the hardwares fault with you guys...then games magically run on par or better than ps5 after some patches....like the devs are downloading more ram or unlocking the second gpu in the power brick after releasing their perfect software....
I tend to look at it as the issues, be it hardware or devs+sotware aren't mutually exclusive.
In that, yes, the XBSX is just as capable and in some areas even better than the PS5 from a pure hardware standpoint, but be it parts of that hardware configuration or the APIs between the hardware and the devs.. it's just a simple fact that devs need to put more work into the XB versions to get the same results they would get on the PS5 in the same amount of time.
Sure if the devs choose to delay the game for a couple more months and only focus on the Xbox versions, they would bring it at least up to par. But whose fault is that? Arent the APIs governing the hardware just as integral to the hardware itself? Or isn't the ease to get results on a platform just as important as how much power that platform has?
Just look at the PS3. As the saying goes, power without control is useless.