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Or is it just one of Phil's balls in my throat?
Why does it need more optimization ?
Do devs optimise more for a 3070 to be faster than the 3060?
Different API.
Why does it need more optimization ?
Do devs optimise more for a 3070 to be faster than the 3060?
The Studio says that the PS5 version is their priority, which they have been working on since its launch and the version that will be released first.Why does it need more optimization ?
Do devs optimise more for a 3070 to be faster than the 3060?
This question again? How is this anywhere near to PS5/XSX situation hardware wise? Don't you read the posts on your own thread?Why does it need more optimization ?
Do devs optimise more for a 3070 to be faster than the 3060?
The hardware is the same on the same architectureThis question again? How is this anywhere near to PS5/XSX situation hardware wise? Don't you read the posts on your own thread?
Those are semi custom APUs 'based' on the same architecture, they are not exactly the same. There are differences in ROP hardware, there are differences in cache side of things like the Cache Scrubbers on PS5 besides layout and frequency. PS5 isn't a 3060, XSX isn't a 3070. With the most blatant reason being that in PS5/XSX situation each system's GPU is slightly ahead/faster depending on the metric/thoughtput relevant to game performance, so they are evenly matched. Whereas RTX 3070 is very much ahead of RTX 3060 in every single area, it's designed to be so and priced accordingly. It's a very simple concept to grasp really, not sure why it's posing that much of a problem.The hardware is the same on the same architecture
Juste like PC hardware we have multiple cards with different clocks
But it could be the API like someone else said, but shouldn't directx be easier since it has been available everywhere even on pc?
Why does it need more optimization ?
Do devs optimise more for a 3070 to be faster than the 3060?
Not the API it's just where the bottlenecks of the specs are.The hardware is the same on the same architecture
Juste like PC hardware we have multiple cards with different clocks
But it could be the API like someone else said, but shouldn't directx be easier since it has been available everywhere even on pc?
Who's fault is this and why wasn't this taken into account by those who swore SX was going to have a distinct advantage with multiplats?
Such as? Xbox hardware seems to be more or less "off the shelf" while PS5 appears more custom/innovative.
Yep. On paper, my 7900xt is about 4.5x the power of a PS5. I sure as hell am not getting that kind of perf leap.Stop bullshit with TF please....RTX 4090 have "100TF" compute power....& do we see big difference in graphics from 12TF PS5 & Series X .
Numbers are bullshit & they don't represent shit. If PC's with RTX4090 are using real computing power we will saw differences from PC games to console games like PS2 game vs super Nintendo game.
This is due to every single component of its GPU running 18% slower than PS5's, that's to be expected. Comes at the cost of some fixed function throughput and inner bandwidth but it's still a nice plus of course.Coming from the energy area I am honestly much more impressed with the XSX hardware and congratulate its engineers. In launch models, running the same games and sometimes with better performance, the XSX spends up to 27% less energy than the PS5 (here's how much power your consoles use). It's an impressive difference. That, in my opinion, reflects an excellent design. Not to mention the volume and reduced noise.
Hope that the PS5 have improved with its newest revisions.
To be fair ps4pro had a substantial advantage in peak fillrate over 1x, but the bandwidth is too low for it to do much, with very few edge cases like shadowmap rasterization.this time around both systems have the edge depending on the GPU throughput be it fill rate, rasterization and compute
16k resolution lol.Yep. On paper, my 7900xt is about 4.5x the power of a PS5. I sure as hell am not getting that kind of perf leap.
I said I was going too, I just need someone else to provide the Xbox side, and I didn’t say DF lied, they just never mentioned the differences in lighting/shadows or the fact that the resolution difference isn’t noticeable.LOL I don't have XSX at home and I haven't installed Fornite either. Anyone else can do it if he wants.
And yet, you are the one who questions DF and the developers themselves. You are the one who should provide proof that they could be lying.
Yes, it had 64 ROPs and double rate fp16. That is why to this day i am still baffled by Sony's decision to ship the machine with a mere 218 GB/s of V/RAM bandwidth hampering both of its strengths. Even a modest 256 GB/s would have been much better at the cost of few dollars more per BOM.To be fair ps4pro had a substantial advantage in peak fillrate over 1x, but the bandwidth is too low for it to do much, with very few edge cases like shadowmap rasterization.
Thought they would have learned with the Xbox One ESRAM situtation. Nope, they doubled down.Memory Bandwidth. 10GB @ 560 GB/s, 6GB @ 336 GB/s.
i bet this split isnt a joy to work with
I said I was going too, I just need someone else to provide the Xbox side, and I didn’t say DF lied, they just never mentioned the differences in lighting/shadows or the fact that the resolution difference isn’t noticeable.
Though not ideal shouldn't be remotely as problematic as Xbox One's ESRAM.Thought they would have learned with the Xbox One ESRAM situtation. Nope, they doubled down.
Most interesting thing about this chart is that RTX 4090's max compute is only ×2 of PS5's at double precision. I know it's irrelevant to game performance, but still that is funny.Only in fp32
YouTube compression and tiny pictures aren’t good enough evidence.??
1- DF says that the only difference is the resolution and it is information that Epic transferred to him.
2- they compare the lighting and say that XSX and PS5 are the same and only XSS shows differences/cuts in various scenes.
3- DF also says that the resolution advantage of XSX is difficult to appreciate since there is DRS.
4- It offers you in the video and comparative screenshots face to face and no difference is appreciated.
I'm sorry, but I don't understand what more doubts remain...
PS . You have many videos on youtube that compare even with zoom and there are no graphic differences, neither in lighting nor in shadows.
You are the one who has started a cause... a very ridiculous one at this point by the way.YouTube compression and tiny pictures aren’t good enough evidence.
It only takes a second for someone to capture a screen from the game, being defensive does nothing for your cause.
You’re arguing for a game you haven’t played, about a system you don’t own. That’s what’s ridiculous here.You are the one who has started a cause... a very ridiculous one at this point by the way.
WTF!!You’re arguing for a game you haven’t played, about a system you don’t own. That’s what’s ridiculous here.
Well as they say, shit or get off the pot.WTF!!
I have played the game on XSX and I have also seen it on my brother PS5 on a 55" LG C1 and I did not notice any difference.
You're talking bullshit at this point. It's ridiculous. According to you, the developers are lying, DF is lying, their comparison is useless, the youtube comparisons face to face (some at 4K DF video too) are useless..... I'm beginning to think that this is a joke of yours?
Where I live it is said.... "When the fool starts a path, the path ends but the fool continues..."Well as they say, shit or get off the pot.
Path hasn’t ended, you’re just afraid to continue down it, and that’s OK.Where I live it is said.... "When the fool starts a path, the path ends but the fool continues..."
There you with your crusade
The hardware is very good. Unfortunately, Microsoft don't care and can't be bothered to make good games.
there was never a path, but "someone" still didn't realize it....Path hasn’t ended, you’re just afraid to continue down it, and that’s OK.
We can end it there.
DF did a review/comparison and developer interview for Fornite UE5.
The bottom line is that XSX runs at 15.2% higher average resolution (55%4k vs 59%4K) at the same performance and graphics quality as PS5.
Physical reports?
The comparison is made with the support of the developers....and in it you have the comparative images you want.
Well there you have it then, the devs with the most next gen engine we have so far is showing the exact difference we expect from the two consoles.
The xbox is showing it's advantage in unreal engine 5. Simple facts from the devs mouth.
We've been here before though. Don't be surprised if we see the same back and forth with UE5 games that we have seen all gen. And DF said very plainly that it is really hard to see any difference.
So we are back in a situation where the differences in the two versions of games are only going to even be known (except for outliers) after DF tells us they exist because we damn sure won't be able to tell on our own. And if that is the case.......who even cares?
You still don't get it Fortnite is just one game & a older game at that upgraded to use UNreal Engine 5 this doesn't speak for anything but Fortnite .Well there you have it then, the devs with the most next gen engine we have so far is showing the exact difference we expect from the two consoles.
The xbox is showing it's advantage in unreal engine 5. Simple facts from the devs mouth.
That's just going to create a 10 page war.Who's fault is this and why wasn't this taken into account by those who swore SX was going to have a distinct advantage with multiplats?
Such as? Xbox hardware seems to be more or less "off the shelf" while PS5 appears more custom/innovative.
We've been here before though. Don't be surprised if we see the same back and forth with UE5 games that we have seen all gen. And DF said very plainly that it is really hard to see any difference.
So we are back in a situation where the differences in the two versions of games are only going to even be known (except for outliers) after DF tells us they exist because we damn sure won't be able to tell on our own. And if that is the case.......who even cares?
Mesh shaders were not created to replace the existing geometry pipeline, due to the optimizations in the traditional Vertex pipeline Mesh shaders are actually slower than using the geometry pipeline in many cases. Mesh shaders were meant to complement the existing pipeline, not to replace it, you will never see a time when all games are made using Mesh shaders exclusively, this is a pipe dream.Ah, okay. Yeah, 'enforcement' of the calls would be a better way to phrase it. A way programmers can be told tat such and such call is sub-optimal for the hardware target. Sometimes limiting options is actually a great thing.
I don't know a lot on the DX11 > DX12 wrapper. What's that about?
This could be a big oof for Series X in the future if holds true. So you're of the mind that the X's compute advantage won't manifest into much after all? That's one of the things I thought would work out well enough for it down the line but if only a very few handful of games leveraged PS4's compute advantage on PS4 (some 1P, a couple 3P exclusives at most) in a targeted capacity, maybe that is a hint leveraging compute for specific tasks has a high barrier with low payoff.
It's possible X's compute advantage could still manifest into something if/when Mesh Shading takes off...although part of that boat isn't the party Xbox fans may've wanted to believe since both systems are capable of utilizing meshes, they just enforce the implementation differently within their graphics pipelines.
Sony's libraries and development tools are the best in the industry. Devs are very familiar with it from the PS4 generation.Why does it need more optimization ?
Do devs optimise more for a 3070 to be faster than the 3060?