Hyper Light Drifter |OT| We On A HyperLight Beam

I've been playing since last tuesday on PS4 and really, really love this game.
Everything from artstyle, controls, music, exploration is awesome.
I still have to tackle the south region but taking my time with it.
Ah, btw, my current record for the dash challenge is 622!!! Next time i do it ;)
 
I don't mind a lot of minimalism and obscurity, but I sure could do for some kind of in-game tutorial on how the hell this chain dashing works. I can't figure out the rhythm at all, and there's an environment I've found that absolutely requires it to navigate. It seems pointlessly counterintuitive.
 
I don't mind a lot of minimalism and obscurity, but I sure could do for some kind of in-game tutorial on how the hell this chain dashing works. I can't figure out the rhythm at all, and there's an environment I've found that absolutely requires it to navigate. It seems pointlessly counterintuitive.
There's the practice room where you purchase the upgrade. That's what it's there for. Also, "difficult" is not the same thing as "counterintuitive."

And I could be wrong, but I remember no area that "absolutely requires" the chaining. You may be trying the wrong thing. The chaining was just helpful for some of the tougher fights and for getting bonus items IIRC.
 
Finished yesterday. Great game. I explored in every corner possible and apparently missed so much.
I still need weapons and bosses.
 
There's the practice room where you purchase the upgrade. That's what it's there for. Also, "difficult" is not the same thing as "counterintuitive."

And I could be wrong, but I remember no area that "absolutely requires" the chaining. You may be trying the wrong thing. The chaining was just helpful for some of the tougher fights and for getting bonus items IIRC.
Eh, unless I'm really missing something, I don't see how the practice room instructs you on the proper timing of the mechanic. Considering all the game tells you about the mechanic is to press x+x, I think it qualifies as counterintuitive since it's clearly not that simple. If I knew exactly what I was supposed to be doing, but couldn't quite nail it, then it'd be difficult. But as it is, I'm struggling to figure out what the game even wants me to do.
 
Eh, unless I'm really missing something, I don't see how the practice room instructs you on the proper timing of the mechanic. Considering all the game tells you about the mechanic is to press x+x, I think it qualifies as counterintuitive since it's clearly not that simple. If I knew exactly what I was supposed to be doing, but couldn't quite nail it, then it'd be difficult. But as it is, I'm struggling to figure out what the game even wants me to do.


Rhythmically press X....X...X...X..X..X.X.X.X...

Start slower and speed up
 
Beat the east boss earlier on found 5/8 pieces in that area. If he had a weapon I missed it because I didn't find anything after the fight.

I'm on to the west area and already have 3/8 pieces.
 
Got stuck in the western area last night. Hoping that thing where you take a break and go back to a game only to do it instantly will happen when I get back on tonight.

Love the look of this game, and the music. Just great.
 
Got stuck in the western area last night. Hoping that thing where you take a break and go back to a game only to do it instantly will happen when I get back on tonight.

Finished the West Boss last night. Was having trouble 2 days ago, just couldn't beat him. Last night, I turned on the game after dinner and beat him in the first try. Feels good.

Now I'm in South and that area is RAAAAD.

Can you chain dash mid air? Like to go longer distances?

Nope. You just drop after the first dash.
 
Nope. You just drop after the first dash.

I figured, but wasnt sure if I was just fluffing the cgain dashes.

Im going about the game weirdly. Went North first, got stuck on the boss. Went West got stuck, currently paving East. Gonna go North with all these upgrades after I beat East, then finish West.
 
Finished the West Boss last night. Was having trouble 2 days ago, just couldn't beat him. Last night, I turned on the game after dinner and beat him in the first try. Feels good.

Now I'm in South and that area is RAAAAD.

I still need to find a couple of the switches. I was pretty tired and probably just overlooking spots.
 
Are things missable in the game? Is there a point of no return? Also does it keep track of every type of Collectible for each area?

There is a point of no return at the end, but it provides a save point just before it so you can always go back to get more collectables.
 
Is there a place that keeps track of all collectibles in each region?

I'm worried I'll miss some trophies too that involve combat as the enemies don't seem to respawn?
 
Beat it a little bit ago. Just took over eight hours. Damn fine game and I had a ton of fun with the boss fights. Huge props to Heart Machine.

Now on to collecting what I missed.
 
I beat it last night. Thought it was great. Still got to do a second run through the West and South for missed bits.

Also started a seperate file for NG+. Should manage it as the checkpoints are forgiving. Beat the game without dying though? Ha ha ha. No.
 
I beat it last night. Thought it was great. Still got to do a second run through the West and South for missed bits.

Also started a seperate file for NG+. Should manage it as the checkpoints are forgiving. Beat the game without dying though? Ha ha ha. No.
Yeah fuck that achievement haha. No way I'll beat this game without dying. Mad respect for anyone who is able to do it though.
 
Just heard about this and was amazed by the trailer. I will be building a PC in the next week or so, but see that it is on PS4 as well. Is one version better or getting more content?
 
I still suck utterly at this chain dash nonsense, but I spammed my through a couple of the areas that require its use for optional pickups and whatnot. I think my record in the practice room is a whopping 11. Trying to tackle the 5th horde arena, but those big guys that carry laser machine guns are really tough there. It's hard to hide anywhere, and there are usually multiple when they show up.

Is there a place that keeps track of all collectibles in each region?

I'm worried I'll miss some trophies too that involve combat as the enemies don't seem to respawn?
Most enemies respawn after you warp. I believe that works as well for reopening the game as well. I don't think those combat trophies will be hard for you at all.
 
Thanks that was really cool had no idea he had a congenital heart defect, very interesting

No prob! Yeah, it puts the game to a much more personal level in my opinion.

I still suck utterly at this chain dash nonsense, but I spammed my through a couple of the areas that require its use for optional pickups and whatnot. I think my record in the practice room is a whopping 11. Trying to tackle the 5th horde arena, but those big guys that carry laser machine guns are really tough there. It's hard to hide anywhere, and there are usually multiple when they show up.

Lol it's all about the rhythm! It's decreasing time for the first two presses and then a consistent 240 beats per minute.

X............ X....... X... X... X...
 
I havent touched the game since I beat last weekend but I think about it every day since then. It has definitely left it's mark on me, I can honestly say it's probably one of the best gaming experiences Ive ever had.
 
I finished HLD last night. What an incredible ride this game was. It's clearly a modern day 2D Zelda, and as someone who's never had an interest in 2D Zelda games, it's really pushed me to go back and try them.

The art, sound and narrative design are all top notch, and the combat mechanics are intricate to the point that high skill levels really pay off.

The narrative is incredibly dark, and piecing it together felt really good. I think I figured out what happened in each area and overall, but the vagueness just adds to the story.

The guns are odd, the starting pistol felt like it made sense. It was possible to pop shots occasionally to do extra damage or finish off an enemy, but the ones you get after that are either kind of useless or over powered.

On gun choice:
The shotgun became my mainstay for most of the game, it just hits SO hard at close range. I'd swap to other guns when I needed longer range, but being able to one shot pretty much every enemy with the shotgun was too good to miss.

Overall, I think HLD is amazing, and really pushed itself as a GOTY contender for me.
 
Beat the game a second time, this time on PS4 and...

I love it even more now. Even found out there are 8(!!!) pieces you can collect in every area. Does it unlock anything cool? I'm having fun looking for all of them so I don't really care to be honest but what a neat surprise to find this out all by myself.

I can't see any other game beat Hyper Light Drifter as my GOTY 2016.
 
Beat the game a second time, this time on PS4 and...

I love it even more now. Even found out there are 8(!!!) pieces you can collect in every area. Does it unlock anything cool? I'm having fun looking for all of them so I don't really care to be honest but what a neat surprise to find this out all by myself.
.

There's a door in each area that requires having them all to open. Behind those doors are usually some increased difficulty challenges to earn the rewards therein.
 
Beat the game a second time, this time on PS4 and...

I love it even more now. Even found out there are 8(!!!) pieces you can collect in every area. Does it unlock anything cool? I'm having fun looking for all of them so I don't really care to be honest but what a neat surprise to find this out all by myself.

I can't see any other game beat Hyper Light Drifter as my GOTY 2016.

Bro did you unlock the 12 key door on the city? That unlocks
a whole subsection of awesome shit!
 
Protip: there are usually little markers on the ground next to secret passages. I just found out about these last night, which helped me get 8 pieces in the north part.
 
Beat the game a second time, this time on PS4 and...

I love it even more now. Even found out there are 8(!!!) pieces you can collect in every area. Does it unlock anything cool? I'm having fun looking for all of them so I don't really care to be honest but what a neat surprise to find this out all by myself.

I can't see any other game beat Hyper Light Drifter as my GOTY 2016.

I'm right there with you. HLD is such an incredible game.
 
I don't want to rain on anyone's parade here, because I absolutely love the game as well, but is anyone else irked that some of the KS campaign promises aren't in the game?

Here's there Kickstarter and besides a bunch of nice looking sprites, they promised stuff like a challenge mode which is sadly non existent.
 
Is there any notable difference for this game on console vs PC or perhaps even between consoles? I have it on PC (and there's some choppiness here and there) but I'll probably buy again on console at some point.
 
I've been taking my time with this, and I finally made it to the final (?) boss today.

Any tips? He's crushing me so far.

You can do some decent damage in the first seconds: dash over to him and immediately shoot/slash/bomb all you can. His most dangerous attack is his charge beam that moves all over the screen. Notice when this starts, then get to his other side and get a charge slash in. If you know how to handle that attack, the battle gets easier because it takes off 2hp otherwise.
 
I don't want to rain on anyone's parade here, because I absolutely love the game as well, but is anyone else irked that some of the KS campaign promises aren't in the game?

Here's there Kickstarter and besides a bunch of nice looking sprites, they promised stuff like a challenge mode which is sadly non existent.

They talked about it here in the AMA:

Games development is a carefully thought out guessing game. You make the best possible estimates on every component, and go for it. Over the course of two and a half years, things change: levels are shaped differently, world structure gets reformed to make it better, lots of play testing happens, entire bosses can change because they no longer fit the story you're trying to tell, entire chunks get cut because they simply weren't viable (don't fit the story, we don't actually like it anymore, feels forced, would actually take way too long and hamper development on every other part, etc).

I understand some of those complaints, but I don't agree with them. We ended up making a far more polished and higher quality game than we had ever hoped to. This was because we were willing to reshape parts of the design, of the world, of the story after careful consideration and much feedback and testing. Let things go for the betterment of the whole. Holding on to old designs that just didn't work is not a great way to make games.

We delivered on the promise of the game, even though some bosses and levels got reshaped, and there is FAR more content than we had ever thought we would be able to deliver.

I just ask that folks look at what's actually there, what has been done, rather than focus on what has changed from the initial concept phase. Games evolve and change a whole lot during development, and that can't be helped if you want to keep pushing it to be better.

To be clear, I think KS is great and our backers have been wonderful, accepting, patient. We wouldn't be here without them and I do everything I can to deliver.

You can kind of see that they cut a lot of stuff out from the game. Like the 8 triangle challenge rooms have environments and enemies that are not there anywhere else in the game. It's also missing a final dungeon and the intro area is pretty barebones.

Honestly though, it's a pretty substantial game for a 20 dollar indie game. There's still a lot to do. I'm not all that dissapointed with the cuts.
 
They talked about it here in the AMA:

You can kind of see that they cut a lot of stuff out from the game. Like the 8 triangle challenge rooms have environments and enemies that are not there anywhere else in the game. It's also missing a final dungeon and the intro area is pretty barebones.

Honestly though, it's a pretty substantial game for a 20 dollar indie game. There's still a lot to do. I'm not all that dissapointed with the cuts.

Thanks for the AMA link, I hadn't read that the yet. I figured that was the case with the bosses and areas - cut to tell a different/more cohesive story. I guess the only thing that sticks out blatantly is the challenge mode. I'm slogging through new game+ right now and I really wish there was something else to do post-game.

I liked the idea of having some online functionality with a leader board, which was in the KS. The gameplay oozes style, and with a score system I could watch high level play all day.
 
You can do some decent damage in the first seconds: dash over to him and immediately shoot/slash/bomb all you can. His most dangerous attack is his charge beam that moves all over the screen. Notice when this starts, then get to his other side and get a charge slash in. If you know how to handle that attack, the battle gets easier because it takes off 2hp otherwise.

Yeah I keep getting crushed by his flamethrower attack. I didn't know you could get behind him while he was doing it, that's huge. Thanks for the tips!
 
Yeah I keep getting crushed by his flamethrower attack. I didn't know you could get behind him while he was doing it, that's huge. Thanks for the tips!

Yeah when he's charging up or getting ready for it, there's a split second you can get on his other side. Of course the attack takes him a while, leaving him vulnerable.
 
Thanks for the AMA link, I hadn't read that the yet. I figured that was the case with the bosses and areas - cut to tell a different/more cohesive story. I guess the only thing that sticks out blatantly is the challenge mode. I'm slogging through new game+ right now and I really wish there was something else to do post-game.

I liked the idea of having some online functionality with a leader board, which was in the KS. The gameplay oozes style, and with a score system I could watch high level play all day.

Challenge rooms are in the game. It's in
the city locked behind the 12 key door. There's 5 challenge rooms. One with enemies from the West, one North, one East, and South. Then a final challenge room with all of the enemies combined..

It was fucking awesome finding that.
 
Challenge rooms are in the game. It's in
the city locked behind the 12 key door. There's 5 challenge rooms. One with enemies from the West, one North, one East, and South. Then a final challenge room with all of the enemies combined..

It was fucking awesome finding that.

Hhhnnnggghhhh... this game.
 
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