xabre said:
You didn't even mention multiplayer in that post, you just said the game lacks depth and needs mods to make up for it, nothing about multiplayer. Typically when one says a game lacks depth they refer to a games single player aspect, i.e. the game is short, the combat is simplistic, the difficulty is easy. If you want to specify multiplayer then you obviously say the game doesn't have any and needs mods to make up for it; essentially you were half-arsed in your wording. Now I now you were probably referring to the games multiplayer (or lack thereof) but I figured I'd throw in a mild smartarse comment for some xbox zealot antagonising fun and that's what I got along with a heap of childish name calling that showed off your level of maturity, so thanks for the laugh.
lol, you're too much. so basically you misconstrued shit again. no surprise there. I don't understand how you can say you misunderstood that and keep a straight face. in that post I started with halo 2's co-op modes being something i wanted, then I was talking about the lack of multiplayer in half-life 2, then I said half-life 2 would need mods to get the legs that halo 2 will have right out of the box. i mean, if you can't follow that wording, it's your fault not mine, that is plain and clear and dare i say you were even "stupid". here's my original post again for you if you try to deny it, pay attention to the 1st paragraph this time...
"to me you just won't be able to top the co-op mode in halo 2, that's like pure gaming sex. it's video game fun at its absolute highest. i can't wait. also, if there is large scale co-op online like i remember them talking about (huge epic battles of co-op with huge co-op battles on beachheads and shit) then it's just no comparison. half-life 2 is going to be pretty weak as all it has for multiplayer is old hat CS, that's it... not even a deathmatch, not CTF, nala.
in my mind, in the long run, halo 2 will have legs and keep on giving and giving... HL2 will have to rely on mod support (i've never been a fan of mods, most honestly suck and are no comparison to a well developed game from the original creator) for depth and that's weak."
i think it's pretty obvious what i am saying there. because I PERSONALLY don't like mods (not saying mods are not good for everyone). and that halo 2 will be the better choice for me, because once i finish half-life 2 single player and get bored of playing the only built in bultiplayer mode (CS), which won't take long, then i am going to be bored. FOR ME, that's ME. Halo 2 will have legs for me because it has so much built in that i can keep playing. when i'm tired of single player, i can co-op, when i'm tired of that i can play multiplayer, and with a billion multiplayer variants all built in, that will play for a very VERY long time then i can play the large scale co-op battles online etc etc etc, and because there are so many things built into halo 2, the game will keep on giving and giving and giving (that's what i meant by having legs).... but I am only speaking for me.
if you like trying out mods and messing with them and don't mind the hassle and don't mind having to wade through a bunch of them to find the good mods that you like, then wait for them to get polished over time, then that's good for you. i have no problem with that and would not knock anyone who is willing to do that.
honestly, this is pretty plainly spoken there... although i don't doubt you just wanted to bitch and argue and fight tho, not like you went in trying to understand my post, but just used it for a platform to jump up on you stand and tell the world why you think halo completely sucked (oh how objective of you). :
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xabre said:
See with this you prove my point by implying that because a mod is not being put together by a professional developer it lacks polish and balance and by extension the multiplayer experience offered by Half Life 2 will pale in comparison to Halo 2. This may well prove to be the case (I disagree though) but you neglect the fact that the mod community has produced many high quality game mods of high polish that are just as fun and enjoyable, not to mention as well developed as any commercial game. Thus, as I originally said, what you seem to be saying is "tantamount to mod communities producing buggy, unbalanced and down right poor game mods that cannot ever hope to match the games they're based upon". You prove my comment correct.
No no no, what I said was is that Halo 2 will not have to rely on mod support. There will be no waiting for anything. And I also said that I usually find that a developer like Bungie is going to put a lot more polish, balance and care into the multiplayer part of their game than most hacks making a mod for half-life 2 (halo 2 has over 8,000 testers working on it). will there be a few exceptions? maybe a few someday... but with halo 2 i am not going to get an unkown, i know i will be playing levels that have been tested by thousands of players already for balance, fairness, cheats and exploits and the map will likely have been tweaked to death for absolute perfection. a few guys rushing to get a mod out for half-life 2 just can't match those resources and the mod will have to "develop" over time by feedback from users etc... this means the polish probably won't be there for years, if ever. and i said "most" mods suck... which is completely true. there are however exceptions, but i find that to be rare.
anyhow, i'm sure you'll have the last word no matter what and it's obvious you are going to try to twist everything now. but for me this is getting old. i'm out.