Tempesta di Fuoco
Banned
Embrace the Combat Roll/Evade/Fade Step.
I can't believe you're actually defending this.
Embrace the Combat Roll/Evade/Fade Step.
Definitely. It's very reminiscent of the AI troubles that Tales of games have where they just have no positional awareness what so ever.To be honest, I think it's less that the AI is worse than it was in previous games (although it is much less customizable) and more that the mechanics and pacing of the game are that of a pure action RPG, unlike the more abstract, tactical format of DAO and DA2, which leads to a one-two punch of A) The same AI that can stay out of trouble when combat is essentially on a 2D plane, with the area-of-effect of a frontal attack just being a straight 90-degree cone, is not able to deal with it when there's a third dimension in play, and the hitbox for a hammer swing starts somewhere off to the bad guy's left, and ends up going over his right shoulder and slightly behind him, and B) When the AI isn't up to snuff, the game is just going on too quickly for the player to step in and manually control all four characters, whereas it was pretty routine in both DAO and DA2 to be issuing almost every single command personally during tough encounters (at least on Nightmare).
Regardless, though, trying to wrangle my party in DAI feels more akin to dealing with the AI party members in a Tales or Star Ocean game than it does playing a game like DAO/DA2, and it's really frustrating at times.
I'll take that mages/templars story over "player character is The One saves the world against evil" anytime.
DAO is a case of an immaculately polished, repeatedly iterated, carefully hand-crafted - in other words, not rushed in the slightest - game that is just, at a fundamental level, kind of boring and mediocre.
DA2 is the broken, shitty alpha of a game that would have probably been really good and pretty interesting if it hadn't been forced to ship 30-50% of the way into development.
DAO gives you a fantastic interface for a tactical combat system, and couples that with interesting, varied encounters all throughout, yet remains a 4/10 tactical game because the core combat system is just so shallow and unbalanced.
DA2 gives you a pretty damn good combat system with decent balance, good pacing, interesting skills, etc, yet isn't any better as a tactical combat game because there basically isn't any encounter design and you're thrown up against the same fight every ten minutes for the entire duration of the game, with different skins on the same enemies.
DAO gives you a complete story, layered with choices and reactivity all the way through, where everything matters, and nothing feels threadbare - except for the actual story, which has about as much style and originality as any given collection of "bring me 10 bear asses" MMO fetch quests (Oh boy! Orcs! And they're an ancient evil, that threatens to overrun the land. Please let them).
DA2 is actually a really cool concept for a story - a 10-year story, largely contained to the setting of a single city, that's satisfied to tell you about the life of basically just one guy, rather than trying to go epic and save the world - but that concept is utterly unsupported and undercut by anemic, constantly-reused area designs, important-seeming choices that are never touched on again, and an entire third act that might as well be a post-it note that says "Remember to put a game here. -Bioware"
And so on and so forth. Neither game is anywhere close to an unqualified success or failure, in other words. You have to ignore or just not be aware of a lot of obvious things to love either of them, and if the things that either one sucks at are the things that get on your nerves, neither of them are good enough in other areas to make up for that.
Just like Inquisition though, or Mass Effect 2, the 'plot' of DA:O is VERY VERY LITTLE of the actual story, it's about world building. Anyone saying Dragon Age was a LOTR ripoff paid ZERO attention to what was going on in that game. Someone last page said it was much more Game of Thrones, and it clearly is (In a lot of ways). The blight and being the big hero is such a small part of what you do in that game it's almost negligible. If we could sum the game up like that we wouldn't need the Keep.
I can see how someone would like DA2 more than DAO. Personally I thought they were pretty much in a dead heat with each other, quality-wise, but they're an odd pair in that they ended up with pretty much diametrically opposed strengths and weaknesses.
DAO is a case of an immaculately polished, repeatedly iterated, carefully hand-crafted - in other words, not rushed in the slightest - game that is just, at a fundamental level, kind of boring and mediocre.
DA2 is the broken, shitty alpha of a game that would have probably been really good and pretty interesting if it hadn't been forced to ship 30-50% of the way into development.
DAO gives you a fantastic interface for a tactical combat system, and couples that with interesting, varied encounters all throughout, yet remains a 4/10 tactical game because the core combat system is just so shallow and unbalanced.
DA2 gives you a pretty damn good combat system with decent balance, good pacing, interesting skills, etc, yet isn't any better as a tactical combat game because there basically isn't any encounter design and you're thrown up against the same fight every ten minutes for the entire duration of the game, with different skins on the same enemies.
DAO gives you a complete story, layered with choices and reactivity all the way through, where everything matters, and nothing feels threadbare - except for the actual story, which has about as much style and originality as any given collection of "bring me 10 bear asses" MMO fetch quests (Oh boy! Orcs! And they're an ancient evil, that threatens to overrun the land. Please let them).
DA2 is actually a really cool concept for a story - a 10-year story, largely contained to the setting of a single city, that's satisfied to tell you about the life of basically just one guy, rather than trying to go epic and save the world - but that concept is utterly unsupported and undercut by anemic, constantly-reused area designs, important-seeming choices that are never touched on again, and an entire third act that might as well be a post-it note that says "Remember to put a game here. -Bioware"
And so on and so forth. Neither game is anywhere close to an unqualified success or failure, in other words. You have to ignore or just not be aware of a lot of obvious things to love either of them, and if the things that either one sucks at are the things that get on your nerves, neither of them are good enough in other areas to make up for that.
(Frustratingly, Inquisition sort of just hauls off and does its own thing completely separate from either of the two previous games, so it's got a whole new set of pros and cons and you can't really predict how much you're gonna like it based on how you felt about any of the previous games.)
I can see how someone would like DA2 more than DAO. Personally I thought they were pretty much in a dead heat with each other, quality-wise, but they're an odd pair in that they ended up with pretty much diametrically opposed strengths and weaknesses.
DAO is a case of an immaculately polished, repeatedly iterated, carefully hand-crafted - in other words, not rushed in the slightest - game that is just, at a fundamental level, kind of boring and mediocre.
DA2 is the broken, shitty alpha of a game that would have probably been really good and pretty interesting if it hadn't been forced to ship 30-50% of the way into development.
DAO gives you a fantastic interface for a tactical combat system, and couples that with interesting, varied encounters all throughout, yet remains a 4/10 tactical game because the core combat system is just so shallow and unbalanced.
DA2 gives you a pretty damn good combat system with decent balance, good pacing, interesting skills, etc, yet isn't any better as a tactical combat game because there basically isn't any encounter design and you're thrown up against the same fight every ten minutes for the entire duration of the game, with different skins on the same enemies.
DAO gives you a complete story, layered with choices and reactivity all the way through, where everything matters, and nothing feels threadbare - except for the actual story, which has about as much style and originality as any given collection of "bring me 10 bear asses" MMO fetch quests (Oh boy! Orcs! And they're an ancient evil, that threatens to overrun the land. Please let them).
DA2 is actually a really cool concept for a story - a 10-year story, largely contained to the setting of a single city, that's satisfied to tell you about the life of basically just one guy, rather than trying to go epic and save the world - but that concept is utterly unsupported and undercut by anemic, constantly-reused area designs, important-seeming choices that are never touched on again, and an entire third act that might as well be a post-it note that says "Remember to put a game here. -Bioware"
And so on and so forth. Neither game is anywhere close to an unqualified success or failure, in other words. You have to ignore or just not be aware of a lot of obvious things to love either of them, and if the things that either one sucks at are the things that get on your nerves, neither of them are good enough in other areas to make up for that.
(Frustratingly, Inquisition sort of just hauls off and does its own thing completely separate from either of the two previous games, so it's got a whole new set of pros and cons and you can't really predict how much you're gonna like it based on how you felt about any of the previous games.)
I can't believe you're actually defending this.
Do you have a summary post of your thoughts on Inquisition, by the way?
Nah, I didn't hop on Inquisition on day one or anything. I'm actually literally playing it right now, in another window, but I haven't even really hit the end stretch, let alone digested and reflected on the game as a whole.
So far my main impression is just that I have to keep double-checking that it's actually a Bioware game. It's so divorced in style and structure from everything else they've done, even going back as far as their IE days. Not even necessarily in a good way or a bad way, but really, really different.
Dragon Age Origins was one of my favorite games from last gen. Dragon Age 2 was so bad that I haven't touched another Bioware game since.
Your opinion is objectively wrong.
Nah, I didn't hop on Inquisition on day one or anything. I'm actually literally playing it right now, in another window, but I haven't even really hit the end stretch, let alone digested and reflected on the game as a whole.
So far my main impression is just that I have to keep double-checking that it's actually a Bioware game. It's so divorced in style and structure from everything else they've done, even going back as far as their IE days. Not even necessarily in a good way or a bad way, but really, really different.
I love how the silverback at the end pushes the little guy with his face just to hammer home the point.Hahahaha. Gorillas are badass.
I can't get going with the game. I keep starting it and just keep getting bored with it. I really dislike not having a healer.
Interesting. Structurally, it feels quite a bit like a typical Bioware game, but I'm not very far. The whole "speak to the mages/speak to the templars/rally support for the Inquisition" seems like something I've seen before, but again I'm very early.
I can't get going with the game. I keep starting it and just keep getting bored with it. I really dislike not having a healer.
I really do have a disconnect with people who actually prefer the story in DA2 over Origins. Yes, Origins is generic but it actually makes sense and people act in a rational manner unlike in DA2 where every mage turns into a blood mage and every templar is some raving lunatic who wants to murder all mages and then Bioware wants me to chose between these two? GTFO with that nonsense. The only story line that was any good was the Qunari storyline which they screwed up by ending it too early. I will agree that I did like some of the characters namely Varric, Aveline, and Merrill.
Not sure what you're thinking but nope.
There are things DA2 did well.
The plot is most definitely not one of them. I mean, Act 2 is OK - even if the persistent yet unacknowledged ineffectiveness of the protagonist is wearing. But there basically is no main plot. The first act is just pointless stuff that happens. And the finale is just a sub-plot of DA:O but stupider.
The combat mechanics were superior, but the encounter design was rubbish so they go to waste
Interesting. Structurally, it feels quite a bit like a typical Bioware game, but I'm not very far. The whole "speak to the mages/speak to the templars/rally support for the Inquisition" seems like something I've seen before, but again I'm very early.
I can't get going with the game. I keep starting it and just keep getting bored with it. I really dislike not having a healer.
The dungeons - I hated how long and time-consuming the dungeons were in Origins. DA2 fixes that with shorter dungeons that I definitely appreciated. Sure, more variety in design would've been nice, but I didn't mind one bit.
What threw me in the first couple hours was honestly the way they used the dialogue. Pretty much every other Bioware RPG has had a really slow-paced opening with tons of dialogue that lets you instantly start defining your main character's personality between the "super nice saint" and "ridiculous hard-ass" extremes (and in the case of DA2, the "guy who thinks he's really witty"), coupled with at-length conversations between you and some of the major players/party members where they beat you over the head with what kind of personality those characters have.
Conversely, basically the entire intro of Inquisition is made up of expository dialogue, your initial "meeting" with the head Templar guy is basically just him walking up, calling you a dick, and taking off, and even most of the sidequests only give your character a pretty neutral tone. Your character ends up feeling like pretty much a blank cipher all the way up until you're actually doing the no-turning-back-now Mage/Templar mission.
I don't know if that's a compliment (ie: "It's good that they let you feel out the story and your position in it before they start making you nail down a personality") or a criticism (ie: "Your character doesn't really have a personality to speak of until you're a good five hours into the game"), but it makes the early hours of the game feel a lot different from every other Bioware game.
That's before getting into the mechanical stuff, like that they sort of turn you loose on proper gameplay much more quickly compared to the extended intros of everything as far back as Irenicus's sex dungeon in BG2, or that the side quests exist in this weird space where none of the specific side content is mandatory, but it's mandatory that you do some of the side content, and unlocking new areas is basically done via an RPG-themed version of collecting Stars in Mario 64.
the recycled environments didn't bother you at all?
Sounds like you didn't get the story.
When those events happen, they affect your decision making. Your mother turned into a victim of blood magic. Do you hate mages? But you need to protect your sister who is a mage. What do you do then?
The important issue is that you aren't making good or evil choices. You have no idea what is good or evil until you make that decision for yourself. The choices are clearly opened.
Compare that to one of the more "neutral" choice areas in DA:O, the quest line in Orzammar where you recruit Gimli's friends. You only have one choice that is the SMART choice. Choosing between Harrowmont and Bhelen is not hard at all once you gathered the information. Bhelen is the only choice as he will help fight against the blight on the surface. Barely any choice making in there.
So when you went through the same exact cave for the 27th time, you didn't mind?The dungeons - I hated how long and time-consuming the dungeons were in Origins. DA2 fixes that with shorter dungeons that I definitely appreciated. Sure, more variety in design would've been nice, but I didn't mind one bit.
also for those of you who say it looks better then DA:O
this is from 2011.
I don't know where those images are from, but it looked decent on PC.
Undeniability DA2 was built to run better on consoles, but putting DAO as some bar of measurement is a joke. From the get go there are tons of low textured assets, the dalish origin is full of them.
also for those of you who say it looks better then DA:O
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this is from 2011.
not sure what you me-
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