I finally "got" Arms after realizing it's a third person arena shooter

I'd put it squarely in the fighting game category. You don't have arenas in the traditional sense, you mainly just have a boxing ring.
 
Quake 3 or any arena fps is the last thing I would think of when I see Arms.

Maps have a purpose in them, armor pickups and weapons, knowing when powerups spawn or armor spawns, the maps are an important part of it and you don't get that in Arms. That is important difference, loadouts are not a good thing for arena shooters because of map control.
 
I think the fact that you can curve your arms and the fact that you have two of them makes it very different from a shooter. I do see the comparison though. It's similar in some ways and different in others.
 
So I have to admit I wasn't really feeling Arms up until earlier today. I'm not a big fighting game fan, and that's what Arms is. Or so I thought.

It's not.

It's a third person arena shooter.

You see, the arms are projectile shooters. The fact that the projectiles are presented as a body parts instead of guns and they retract after "firing" is immaterial. Just like how in many modern shooters you pick your loadout, you select your arms in Arms. The gameplay is all about aiming "bullets" (arms) and getting out of the line of fire. I think what really put me over the edge in determining the game should be classified as a 3rd person arena shooter was watching the Game Informer preview that said the game isn't as fast paced as it looks because of the hang time of the "bullets."

Some people will still classify it as a fighting game, and that's fine because that's how they see it. But when it hit me that Arms was a new Quake 3 Arena but in 3rd person, I finally "got it" and became more interested.

No. I don't see it. It's a gimmick fighter.
 
Not saying it is exactly like VO but it reminds me of that more than "Punch Out" or the worst one "Some boxing mini game."

I played a lot of VO but just something about it reminds me of that.

Probably the pov and 1v1 aspects, which are VOish I guess.
 
ARMSPOP could mean anything

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I love everything about this.
 
It isn't VO at all though.
I posted some similarities in another thread:
Me said:
1) A twin stick scheme with similar controls
2) Arenas with platforms and cover
3) Individual arms that could be rendered useless for a short while
4) Similar camera angle

It has also has some obvious differences, like the speed and how there isn't a strong cqc attack.
 
I misread the topic title as ARMA and was wondering how the OP interpreted a mlitary simulation game with fucking massive levels with an arena shooter.

I'd say ARMS is a hybrid of fighter/shooter due to how it works though. It's kind of Nintendo's play on the character fighting game genre like how Splatoon was on shooters for them, Ido think.
 
Why does everything need to fit neatly in a box? ARMS takes a lot from other games like Virtual On and Gundam Vs, but it's mostly its own thing.

It's definitely closer to one of those kinds of games than to any shooter, though.
 
Slowly slipping into pure insanity, these forums are. Even if the game were broken down into wireframes and simple code, it still wouldn't resemble a Quake style shooter. Not every piece of software can be extrapolated into something else.
 
My main issue is I'm struggling to see what the game has in it to justify being full priced. The value proposition seems terrible, it's certainly not a shooter. I'd say it's closer to a fully fledged Wii sports mini game
 
My main issue is I'm struggling to see what the game has in it to justify being full priced. The value proposition seems terrible, it's certainly not a shooter. I'd say it's closer to a fully fledged Wii sports mini game

Why. Bc you don't get some friggen cgi cutscenes in your boxing game?

Whoop de freakn doo
 
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