This narrativeA friend and I were discussing this seeing how Marathon looks like another shooter that is going to be DOA within a few months after launch
I'm honestly hoping that's the plan. Once they wanna take a break with DOOM, they'll revisit a proper Lovecraftian Quake game complete with a campaign + multiplayer. I mean... they HAVE to. At least I really want them to.Not overly keen on it.
I would be ok with new Halo.
Or if id soft made a new Quake with SP and multi components, that I would get.
Gamers crave progression and unlocks now, which arena shooters are the antithesis of.There's a good reason why that new UT game never officially released.
That kind of thing could most certainly be incorporated as long as it feels and flows well. Quake Champions actually did it pretty decently, but there's still a lot of room for improvement.Gamers crave progression and unlocks now, which arena shooters are the antithesis of.
It's not just that, because the last Quake and Halo Infinite MP tried to do some of this and both also failed.Gamers crave progression and unlocks now, which arena shooters are the antithesis of.
I don't think that's entirely true. I mean, Halo Infinite did really well for awhile, and people loved a lot about it. But there are other mismanaged reasons that caused it to fail. So much of it revolved around missing and expected content, and just overall expectations not being met. I mean Quake Champions has been on life support for years at this point, but they're still adding SOME content. It just feels like too little way too late.It's not just that, because the last Quake and Halo Infinite MP tried to do some of this and both also failed.
Arena shooters are in a weird spot where they don't adapt, they die, and if they do adapt, they die. CoD being one of the few anomalies because it's too big to fail.
Modern shooter fans prefer things to be more like fighting games. Round 1, Round 2, etc. than 10 min-straight killcount fests. And…I kind of get it. Rounds give the person a chance to make a comeback and you get a bit of downtime in between rounds to reset if you're tilting. Arena shooters won't give this chance as it keeps going until the person who's spiraling has a devastating loss.
I think this theoretical place where an arena shooter does good in today's market, is if it is already using an existing/popular I.P. to grab the people who like arena shooters in the first place.I firmly believe there is a place where a new AAA arena shooter could release and do well. But the genre has to evolve and incorporate new mechanics that would be enticing and fun. "Fast and frenetic gameplay" is only going to do so much, the game needs more than that. I still feel like we're in a weird place in gaming in general, especially for FPS games and multiplayer games. There are SO many that do almost the exact same thing, and not enough have variation to make them stand out. I miss unique abilities, unique mechanics, unique weapons, a unique universe, etc. things that really make a game stand out just by looking at it.
Couldn't agree more. It's why I'm still bummed at id for just dropping it with DOOM Eternal and The Dark Ages, especially when DOOM invented deathmatch. It feels so odd to me to just.... not include it at all. Yes, I understand change and evolution. But inventing deathmatch was pretty damn huge, lol.I think this theoretical place where an arena shooter does good in today's market, is if it is already using an existing/popular I.P. to grab the people who like arena shooters in the first place.
A friend and I were discussing this seeing how Marathon looks like another shooter that is going to be DOA within a few months after launch. The discussion was about how the FPS genre feels like that era of RTS before RTS died off or how graphic adventures died. The FPS is one of my favorite genres and the only thing that seems lo last is Call of Duty, which is so goofy and stupid to me now that I want something new. (I do recommend Trepang2 and Prodeus outside of the upcoming DOOM if you want to shoot things again).
Most modern FPS arena type shooters die quickly and I think it's because they're made by people who don't like guns, and it shows. They don't like over the top violence and gibs. They don't like fun. Arena shooters are twitchy competitive shooters and I don't know if this is just lost on people now, or if they need the carrot (skins, progress bars and rankings, etc). Or if they just don't make them like they used to. So GAF, if they made a shooter that was similar to Q3A and UT, would you buy and play it? I'm talking
- loaded down with maps
- lots of gameplay modes that put f4a or team vs team
- no microtransactions
- mods from simple maps to full scale total conversion mods
- OP weapons that you need to hunt for and patrol
- blood and guts
- crazy weapons