64bitmodels
Reverse groomer.
what, you think i'm like those morons?Thing is that most of the people that talk like the OP - if you suggest indie games they will just say they aren't interested in that indie shit.
what, you think i'm like those morons?Thing is that most of the people that talk like the OP - if you suggest indie games they will just say they aren't interested in that indie shit.
We want bigger/more ambitious things in term of productions, we want people to invest in risky projects, the video game industry can't be considered alive without it.
Except Microsoft, Microsoft didn't create shit !I don't. Why would I? They have helped create and drive 4 generations of consoles for me and thousands of hours of fun!
Yes. That's right! LolExcept Microsoft, Microsoft didn't create shit !
I see that on Resetera a lot, lol.
the studios and developers did. the c suite mostly sit around and do jack shitI don't. Why would I? They have helped create and drive 4 generations of consoles for me and thousands of hours of fun!
we aren't talking about toys thoughI don't give enough of a fuck these days to hate on such unimportant things as toys and the people who run them.
This comic makes no sense. Like a feudal serf had any choice in how they lived their lives. I always see this one pulled out by wannabe Marxists who drink Starbucks and complain about Capitalism on their Macbooks
that's literally the point.This comic makes no sense. Like a feudal serf had any choice in how they lived their lives
The point is that people now have far more choice. It's absurd to compare the situation to that of a peasant 100's of years ago (also a bit dramatic).that's literally the point.
We’re already seeing tiny teams come out with some really impressive stuff the past few years. Turbo Overkill was made pretty much by one guy. The game is massive in scope. Factor in the force multiplier of AI and guys like that can compete with what we consider AAA now. Right now the only thing separating it from modern Doom is textures and poly count.I hope this happens and there's a shift in output of quality games back to independent devs. I mean, you can publish yourself on Steam these days, if your game is good enough the marketing will take care of itself. Just need to make a great game that people enjoy.
Yeah, I heard that Manor Lords is essentially one dude. Whilst it's not AAA action or anything, it does bode well that the tools are making things easier for small teams to realise grand visions.We’re already seeing tiny teams come out with some really impressive stuff the past few years. Turbo Overkill was made pretty much by one guy. The game is massive in scope. Factor in the force multiplier of AI and guys like that can compete with what we consider AAA now. Right now the only thing separating it from modern Doom is textures and poly count.
You put Killjoy-NL down
That's the point. They won't need to get hired. AI could be rocket fuel to indies. Think about how much more powerful small art departments got already. Once that spreads to other areas, visionary devs won't have to work for publishers to make a game that meets their vision. You could make an RPG with Skyrim levels of dialog without a massive VA budget.on the contrary, AI is going to enable shit fuck publishers to pump out their mass market slop at rates never seen before all while laying off every single developer, artist and designer inside of the inevitably dying studio. Everyone who wants to make games will have no money and can't get any money because they can't get hired.
You don't want that.layoffs, studio closures, forced account creations, lawsuits over dumb shit. These past 5 months have exposed how disgusting corporations are. They are the single biggest thing ruining the fucking hobby. I sincerely wish they'd all crumble into massive piles of dust and all those higherups to lose all their fucking money.
No, there are more new games than there ever have been. That's actually one of the problems this industry is having.They serve hardly any purpose, the studios do all the work, and even then they get spat on and stomped on, and we suffer as players too due to less games being made.
Don't get me wrong, I love my toys, my tools, my other hobbies, and even you guys and this board. I just don't get too invested in the heavy details like some of you guys do, and there's nothing wrong with that. I've just never concerned myself with how they're made or managed, just if they're fun, pass the time, and how they make me feel.we aren't talking about toys though
Devs agreed to it. And gamers agreed to it by buying games from devs who agreed to it.layoffs, studio closures, forced account creations, lawsuits over dumb shit. These past 5 months have exposed how disgusting corporations are. They are the single biggest thing ruining the fucking hobby. I sincerely wish they'd all crumble into massive piles of dust and all those higherups to lose all their fucking money.
Best case scenario, you get to publish your product with compromises and splotches mandated by the greedy publisher, and they keep the rights to your IP to do whatever with it they wish.
Worst case scenario, You can make a transcendental masterpiece that's gaming's equivalent to the godfather, the great gatsby, Star Wars, and Shakespeare and they will throw it, you and your team in the dumpster because it didn't sell enough units or make enough money. And that's assuming they didn't handicap the potential revenue your product could generate by strapping it to some bung subscription service- if they did you may as well already kick the bucket.
They serve hardly any purpose, the studios do all the work, and even then they get spat on and stomped on, and we suffer as players too due to less games being made.
In all honetly you have a point......If crappy COD sells lot of copy of course big corporation is gonna try sell you more of it.I hate consumers, not corporations. Corps only do what they ought to do. Which is to get money. Sure, there are "good" ways to go about that and "bad" ways. Bad ways are often easier, which is how Paradox Interactive, for example, can even exist. And that's how EA are also still a thing; they're getting hard carried by the EA Sports games and their monetary extraction schemes.
But consumers will really buy and pay for anything end even associate their personality with the brands. So it's not surprising that corps are doing what they're doing; they're just exploiting people who want and like to be exploited.
Yup, stop buying games from these greedy corpos. As we’ve just recently seen with Helldivers 2 the gaming community can achieve quite a lot when they unite. If we don’t and most people continue to buy that trash for the quick fix there is no one else to blame but us.In all honetly you have a point......If crappy COD sells lot of copy of course big corporation is gonna try sell you more of it.
At end of the day consumer demand and corporation supply.
Decades? Nah I’d say the corporatization of gaming was completed somewhere in the 2017-2020 space. With early precursors present 2014-2017.These past few months? Gaming has been taken over by suits decades ago.
It's like everything that is good and becomes popular, big multinationals will want to profit from it. The main draw from having these huge corporations backing them is the fact that they foot the bill and allow for games that would never be possible otherwise. The drawback is of course the fact that they own gaming.
It was awesome when gaming was owned by nerds and people with a genuine passion for the medium, but this hasn't been the case in well over 20 years. The problem with artists and creators is that they ain't got a fucking clue on how to manage money. The problem with suits is that they have no fucking soul. In the best of both worlds, the corporate assholes empower the creative people and stop them from hurting themselves. This is seldom the case these days, however.
Who doesn't like watermelons?
His comment might have a double meaning and be a reference to the past, when the powers that be categorized video games under the toy industry.we aren't talking about toys though
I don't. Why would I? They have helped create and drive 4 generations of consoles for me and thousands of hours of fun!
I agree, but what stops a new passionate team from gathering and make something completely new? I support this approach over capitalizing from creative artists and preventing them from making something new, cause they have these qualities.These past few months? Gaming has been taken over by suits decades ago.
It's like everything that is good and becomes popular, big multinationals will want to profit from it. The main draw from having these huge corporations backing them is the fact that they foot the bill and allow for games that would never be possible otherwise. The drawback is of course the fact that they own gaming.
It was awesome when gaming was owned by nerds and people with a genuine passion for the medium, but this hasn't been the case in well over 20 years. The problem with artists and creators is that they ain't got a fucking clue on how to manage money. The problem with suits is that they have no fucking soul. In the best of both worlds, the corporate assholes empower the creative people and stop them from hurting themselves. This is seldom the case these days, however.
No they didn’t.
The people who did do all that left the industry a long time ago.
Now, much like the entertainment industry, video gaming is full of tech bros, middle management cunts, and people from other sectors like banking and investment, who have only come in because they smell a short term personal profit. None of them have a creative fucking bone in their cancerous, bonus chasing bodies.
Without corporations video games wouldn't exist as an industry.Companies like Nintendo, Sega and Sony pumped a lot of money into the industry to make it the industry we all love today. It takes a lot of money to design, produce and release a video game console.
Publishers also played a vital role in growing video games. Before online gaming stores, publishers were needed to fund the publication of physical video games. Without them a vast amount of studios wouldn't be able to afford to publish their games.
I see that on Resetera a lot, lol.
No they didn’t.
The people who did do all that left the industry a long time ago.
Now, much like the entertainment industry, video gaming is full of tech bros, middle management cunts, and people from other sectors like banking and investment, who have only come in because they smell a short term personal profit. None of them have a creative fucking bone in their cancerous, bonus chasing bodies.