i just rented MGS: Twin Snakes...

and after the greatness of MGS3 (my first metal gear game i have ever played) I cannot play this piece of shit. the controls suck. there is no CQC. the 1st person view sucks. i don't like the anime codec or the radar.

woe is me.
 
For the record, all of your complaints are invalid. If you really want to criticize Twin Snakes, do it for:

· Silly cut-scenes
· Mei-Ling's changed voice
· Nastasha's changed voice
· Lack of difficulty
· Slight lack of polish
 
talking head said:
yeah but the cheap 1-frame mouth moving, and the anime wink from that chinese girl during the codec i didn't like.
If that's your problem with the game, then don't try the original, either.
 
When the Ninja faught the Metal Gear to his death,man awesome cut scene right there...

I liked it,I hated 2 though *shrug*
 
Quadrophenic said:
Playingthe original wont solve any of his compaints.

edt: well, except the controls.

True, I guess it would be even worse :P but it's a classic in my heart, always will be.
 
AniHawk said:
If that isn't sarcasm, I agree.

Especially whenever Cyborg Ninja/Grey Fox showed up.

I agree. It's not a life-altering title (as Ocarina of Time was, back in the day), but it's still a 80% title.

The cutscenes were awesome. Over the top, sure, but what aspect of Metal Gear isn't?
 
The first Ninja showdown is so awesome. Me like!

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I found the game to be too easy though. But I guess that's because I played MGS1 to death :D
 
Liquid Snake blasts a rooftop with his Hind, and a huge metal beam flies towards Snake--Snake stops it with a grenade that's perfectly placed (it lands on the beam) before exploding and messing up the trajectory. ???

Solid Snake faces off against Metal Gear Rex. And he...jumps 30 feet in the air, flips, lands on Rex's leg and then pushes off to land back on the ground, accomplishing absolutely nothing???

In a conversation with Baker, Snake goes crazy for absolutely no reason???

And just how many times did they excessively use the Matrix bullet-time crap???

Some of the cutscenes were pretty cool, but the vast majority in Twin Snakes are horribly overdone and exaggerrated, reducing what was cinematic greatness to something more like The One. Boo urns.
 
talking head said:
and after the greatness of MGS3 (my first metal gear game i have ever played) I cannot play this piece of shit. the controls suck. there is no CQC. the 1st person view sucks. i don't like the anime codec or the radar.

woe is me.

i agree quite frankly. This years Gamecube games have been poor. The only flat out excellent ones arent exactly normal games.
 
Deg said:
i agree quite frankly. This years Gamecube games have been poor. The only flat out excellent ones arent exactly normal games.
Wow, way to sneak in some un-solicited GameCube hate.
 
MGS:TTS > MGS

Why? Mostly because of the ridiculous cut scenes. But then there's also improved graphics, 1st person mode, dog tag collecting and other added things such as those (plus the Psycho Mantis fight is way better in TTS). The only way I can see how MGS is better than TTS is if you happen to prefer the voice acting in MGS to MGS:TTS's, but the cutscenes, due to their imposibility of ever actually happening in real life, are superior in MGS:TTS.
 
I happen to be playing TTS right now after deciding to come back and give it a second chance and I like it a lot more then the first time around.
 
Give me the psx original over the remake anyday. The psx version is hideo's complete vision, not the garbled mess that is twin snakes.
 
AniHawk said:
If that isn't sarcasm, I agree.

Especially whenever Cyborg Ninja/Grey Fox showed up.

I agree too. These cutscenes were fucking awesome.
But that is the only reason I still own this game.
TTS has lost the magic the original MGS had on me.
 
I really liked TTS, don't understand all the hate unless it's some of the cutscenes. My least favorite include
the one with the hind D and the grenade and the one with Volcan Raven and how Snake pulls out his rocket launcher from nowhere like a cartoon character

However there were some *extremely* good ones:
Ocelot's gun play (which was alot better than Ocelot's juggling in MGS3)

Almost every scene with Cyborg Ninja, especially the bloody corridor and the scene before the first fight with snake

And the single greatest, when snakes disarms 3 soldiers right after the first encounter with sniper wolf, it was just so good.
 
TTS lost a lot of MGS's atmosphere and grittiness imo. There really was no need for a remake and instead they did so only to clean up the graphics but ultimately just make them very generic. And the over the top action sequences just made so many uneccesary "ooh, stop awhile and look at me" moments that were completely laughable. I'm up for a great action sequence but not when it's a string insanely impossible acts. And as I mentioned in another thread, I still like MGS 1's graphics and regard them as the best of last generation. They're just so creative and well done. It's pure art. Like the submarine at the intro and the water effects. Or all the little details during a time when other developers didn't seem to pay attention to them. If you're going to update a game for a new generation, at least add a lot of details suitable for that generation. They just cleaned them up and for me took a cool gritty look out of the game.
 
I enjoyed my little romp through the game .... but man... when it comes to cutscenes, those guys at Silicon Knights are completely tasteless....
 
Silicon Knights had little to nothing to do with the cutscenes, it was directed by Ryuhei Kitamura and mocaped by people at Konami.

EDIT: Beaten. Oh well.
 
While the Metal Gear's supposedly have top specs and weaponry, isn't it funny they have all been brought down by a single guy with a rocket launcher? :P
 
The Twin Snakes iz a mixed bag. The original iz considered one of the greatest games of last generation, so it made sense to remake only the best.

A lot of fans hav a beef with how TTS turned out, but it still turned out great overall. The problem iz, Konami didn't stuff enough new material to warrant a repurchase (and uh, i guess some of the cinemas are a bit too flashy). Wouldn't it be great if we could play as Meryl, or the Ninja? Ah well, i like it, even if it iz a flawed remake:)
 
CO_Andy said:
The Twin Snakes iz a mixed bag. The original iz considered one of the greatest games of last generation, so it made sense to remake only the best.

A lot of fans hav a beef with how TTS turned out, but it still turned out great overall. The problem iz, Konami didn't stuff enough new material to warrant a repurchase (and uh, i guess some of the cinemas are a bit too flashy). Wouldn't it be great if we could play as Meryl, or the Ninja? Ah well, i like it, even if it iz a flawed remake:)

Stop saying iz.
 
CO_Andy said:
The Twin Snakes iz a mixed bag. The original iz considered one of the greatest games of last generation, so it made sense to remake only the best.

A lot of fans hav a beef with how TTS turned out, but it still turned out great overall. The problem iz, Konami didn't stuff enough new material to warrant a repurchase (and uh, i guess some of the cinemas are a bit too flashy). Wouldn't it be great if we could play as Meryl, or the Ninja? Ah well, i like it, even if it iz a flawed remake:)

'iz' iz cool

Also I love to see the MGS:TTS, MGS2: Substance Xbox and MGS3 boxes stacked up

brings joy to my heart.
 
MGS was not made with MGS2's moves in mind, and since SK did not alter the level layouts, thing like the tranq gun, lockers, railings, and 1st person weapon mode either don't enhance the experience or screw up the balance (by making the game easier or more action oriented). The hold up and dog tag collection is lifted from MGS2, but unlike in that game, there's no reward for collecting all tags.

I appreciate MGS for being a classic, and there's always a sense of nostalgia when I pick it up. But MGS: TTS felt very dated without any nostalgia (because of the changes in cinemas, music and even gameplay). It's still a good game (despite what SK did, not because of), but MGS is a better game.
 
Ramirez said:
When the Ninja faught the Metal Gear to his death,man awesome cut scene right there...

I liked it,I hated 2 though *shrug*

Yes, that was probably the best cutscene of the game and it actually made me a little sad.
 
Oh! My Car! said:
While the Metal Gear's supposedly have top specs and weaponry, isn't it funny they have all been brought down by a single guy with a rocket launcher? :P

Well, they're designed to launch nuclear weapons, not to fight soldiers.
 
yes! it's a dated update. i've been spoiled with MGS 3.

and i don't mind the cutscenes at all (probably because i haven't played the original)
 
Waahhhh I'm a whiny little fucking bitch Waahhhh

Shut up, seriously. The game has been out for ages and we've gone over this time and time again. If you don't like it, keep it to yourself, no sense in being a fucking drama queen about it.

Twin Snakes is a different perspective on a game that could be taken either way, over the top or subtle and slow. It works well within both spaces.

The cut-scenes are far from tasteless, Kitamura is the fucking man.
 
kitchenmotors said:
Waahhhh I'm a whiny little fucking bitch Waahhhh
Yes! More people need to be so self-reflective!

If you don't like it, keep it to yourself
You heard the man, everyone. If you don't like something, shut the fuck up. We have to be positive. Positive, positive, positive!
 
i never said i didn't like it compared to MGS1, i said i didn't like it compared to MGS3. everyone else here is bickering between MGS1 and MGS: TS. I'm not. I just plain old don't like the formula for either game.
 
The original MGS also had VR training, which sadly didn't make it into TTS. While i prefer the original MGS since it felt more cohesive overall, TTS is still an good game, and worthy of playing through if you're a fan of the series. The cutscenes were a mixed bag, mostly excellent when it comes to action, but very over-the-top for MGS, but that's Kitamura's style. i think most of the faults i had with TTS came from SK's involvement. If the game was developed by KCEJ, it would've been much more polished. Of course, we've been down this road before.
 
talking head said:
i never said i didn't like it compared to MGS1, i said i didn't like it compared to MGS3. everyone else here is bickering between MGS1 and MGS: TS. I'm not. I just plain old don't like the formula for either game.

What do you expect from a 6 year old game from last gen that's been improved upon by two sequels? It's a testament to Konami's constant improvement of the formula that MGS1 feels so archaic. I loved it back in the day, and the only reason I play it every now and then is for the cinemas and the nostalgia factor. It's still a fun game, but it pales in comparison to MGS2 and 3.
 
aoi tsuki said:
If the game was developed by KCEJ, it would've been much more polished. Of course, we've been down this road before.

If the game was developed by KCEJ it would've been on the PS2.
 
Miburou said:
What do you expect from a 6 year old game from last gen that's been improved upon by two sequels? It's a testament to Konami's constant improvement of the formula that MGS1 feels so archaic. I loved it back in the day, and the only reason I play it every now and then is for the cinemas and the nostalgia factor. It's still a fun game, but it pales in comparison to MGS2 and 3.

i didn't expect much from the PS1 version, but re-done in 2004 i thought, after playing MGS3, that this one would be somewhat on par.

and yes, kudos to konami for fine tuning this game to perfection.
 
Exactly. Either KCEJ would invest too much time remaking the game, adding new moves and content, and fine-tuning and balanced every aspect of the game, making it a financially unsound investment, or they would not bother with it.
 
talking head said:
i didn't expect much from the PS1 version, but re-done in 2004 i thought, after playing MGS3, that this one would be somewhat on par.
All they did was employ the MGS2 gameplay, for the most part, onto the MGS1 game design. MGS3 not only made significant gains on MGS2, but naturally on MGS1's design then, too.
and yes, kudos to konami for fine tuning this game to perfection.
No, no, no.

Kudos for fine-tuning and improving the formula so well and brilliantly, but there's a lot they can do yet
 
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