Replaying cyberpunk2077 for no reason. Can we get rid of prologues? My GOD they are in insufferable.

I just started Deus Ex Human Revolution today... and FUUUUUUUUUUUUUUUUUUUUUUUCK whoever designed that opening.
jesus Christ...
first an unskippable auto walk scene with borin dialog... then a full ass corridor shooter level, then you walk around a building for a while not being able to do anything interesting.

imagine starting what's supposed to be an immersive sim like that. how are professional game designers often so bad at game design? it's the equivalent of a professional plumber accidentally hooking up your shower to the toilets sewage pipes.
 
It seems like only japanese devs know how to do proper prologues


the genius of this being letting you play with the core mechanics without any real stakes. looks cool, is fun, is a hidden tutorial, not too long, tells you the lore of the world while killing demons.
it's essentially the perfect way to start a hack-n-slay like this.
 
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Man I love the fucking beginning of 2077. The whole setup, meeting Dexter DeShawn, T-Bug and Evelyn, the heist, the iguana, the escape and then that amazing title card moment?

You trippin, OP
 
Cyberpunk's prologues aren't that bad. Nomad is my favorite one and I'm not counting the minutes until it's done.

I would say that maybe it makes me a bit depressed that it could've been a much bigger part of the game (like the White Orchard from The Witcher 3), but at some point it was turned into a cutscene what happened before the events of the actual game.
 
Man I love the fucking beginning of 2077. The whole setup, meeting Dexter DeShawn, T-Bug and Evelyn, the heist, the iguana, the escape and then that amazing title card moment?

You trippin, OP

I agree with you.

Its one of the better prologue I can recall in the past years.
 
The prologues are bad, I agree.

All they do for me is make me realized the missed opportunity to really feel for the friendship of Jackie and Vincent.

The story would've been so much more interesting if Jackie was going along with V, while V was suffering with Silverhand trying to take over.

The effects Silverhand would've had on their friendship would been awesome to see play out.
 
They should update the game with an NG+ that starts in act 2 and just lets you either randomize or select the few choices you do need to make in act 1's main through line. Them saying it's impossible is ridiculous.
 
Dude you get shot in the fucking head and then it cuts to the title in the coolest way possible.

brb replaying
 
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Hundreds of games proved it can be done, long before Dark Souls.
It used to be title screen -> Press Start -> you're playing the game. But people wanted cinema in their games, and the gaming industry had no problem finding dozens of wannabe movie writers that cinema, would you look at that?, rejected.
Chasing Hollywood was never the problem. The problem was the introduction of unskippable cutscenes and intros.

That's why you never hear whining about the cinematic games with the option to skip ahead.
 
It took me 4 tries over 3 years to finally get past Cyberpunks boring ass prologue. When I finally did I ended up loving the game but fuck me, that is no way to start a game. I couldnt agree more!

Another rough one for me was Days Gone. It took me 3 tries to finally get past the boring shit and get into the game.
 
I don't really mind them the first time, but yeah they make replaying these games awful. Once you've beaten the game and start a new save (or NG+) devs should give you a prompt to skip the prologue.

It's not just prologues though. I think because most people don't even finish games once, devs pay little attention to replayability.
It's like all these modern "cinematic" games that instead of skippable cutscenes have these lengthy unskippable walking and talking sequences or scripted parts with no player agency which make replaying the games awful (like the first 2 hours of Uncharted 4).
 
RDR2 needs condemned to HELL
xFMcmC.gif
 
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I didn't find the Cyberpunk prologue all the bad, but if you're replaying it multiple times then maybe.
I remember Twilight Princess having an insufferable prologue.
 
If you have already played it, and you are on PC, you can just skip it. Just about every game has a mod or save files you can use to get around slow, shitty openings, or even good openings that you don't want to re-live.
 
I love Cyberpunk and RDR2 but it's just cutscenes after cutscenes. The idea that the intro is a slog before you get into the real game seems like a funny idea when the pace of the whole thing is just like that.

If you want to play Dark Souls, or any other game that is just trying to be a game, well don't play RDR2.
 
op you should really buy Phantom Liberty. Expands the game in every way. And has finally the mission design that's closer to Witcher 3

You can even on console IF you have Phantom Liberty.
Just choose the option when prompted at the very beginning after choosing the difficulty.
 
I hate playing the opening of GTA V. But I hated it the first time, not just on replays. Cyberpunk's doesn't bother me as much, but it is kind of a waste of time. I generally dislike unskippable prologues that are also tutorials when I already know how to play the game.
 
Simple solution. Create a save file (if possible) RIGHT AFTER the Prolouge and keep it untouched for future playthroughs. Unless it's a game where you have custom created characters that can't be changed later in-game.
 
Cyberpunk is full of these sections that are great the first time but suck on subsequent playthroughs. Same thing with the doll house in Resident Evil Village.
 
Cyberpunk is full of these sections that are great the first time but suck on subsequent playthroughs. Same thing with the doll house in Resident Evil Village.
I like to replay my favs and I boot it up after a year or 3 and forget how much of a slog the intro's are. Any game with NG+ should allow a skip
 
Yeah, this is a big problem. Just booting up a game to see what the gameplay is like often takes more than half an hour. I end up having to watch yt videos just to get a sense of the gameplay.

Back then, cutscenes were more common, so you could just say stfu and skip straight to the game (except those idiotic unskippable cutscenes). Now, even if you skip the cutscene, you still have to walk the character somewhere by pushing left stick forward. Supposedly it's to connect you to the character and immerse you in the world, but since I'm constantly cursing while holding that button, it has the opposite effect and kills my excitement.

Any game that lets me start playing right away starts off with a 1–0 advantage for me. Best thing about retro gaming.
 
Yeah, this is a big problem. Just booting up a game to see what the gameplay is like often takes more than half an hour. I end up having to watch yt videos just to get a sense of the gameplay.

Back then, cutscenes were more common, so you could just say stfu and skip straight to the game (except those idiotic unskippable cutscenes). Now, even if you skip the cutscene, you still have to walk the character somewhere by pushing left stick forward. Supposedly it's to connect you to the character and immerse you in the world, but since I'm constantly cursing while holding that button, it has the opposite effect and kills my excitement.

Any game that lets me start playing right away starts off with a 1–0 advantage for me. Best thing about retro gaming.
I'm even fine if it's some 20 minute deal

But some of these games are 1-3 hours. Thats wacko to me. Cyberpunk is great but that's a huge downfall to me on it.
 
Chasing Hollywood was never the problem. The problem was the introduction of unskippable cutscenes and intros.
These two things can happen at the same time.

Devs want their games to feel like movies.
They know most people don't replay games.
So they structure their games like movies to make the maximum impact on the player the first time. They don't care if, on replaying the game, some sections are a slog to get through. What counts is that the first time, you feel like you're watching and playing a movie.
 
These two things can happen at the same time.

Devs want their games to feel like movies.
They know most people don't replay games.
So they structure their games like movies to make the maximum impact on the player the first time. They don't care if, on replaying the game, some sections are a slog to get through. What counts is that the first time, you feel like you're watching and playing a movie.
Obviously yes. This is the facts. They don't care if we replay. So it's all moot.

Upon a first play, it doesn't feel like they're wasting our time. Bc it's new. So we are fine with it.
 
Ok, so it's a subjective feelings thing... And we're all supposed to just circle around and agree. Well, this thread is obviously not for me then.
He never said anyone was supposed to do anything, he merely created a thread sharing his opinion on a video game topic, as one does on a video game forum, and then he went about discussing said topic, as one also does on a video game forum. No reason for the odd hostility of this reply.

On topic: I agree OP, and it's probably the main reason why I don't return to some games for another go. Hell, my most crucial mod in Skyrim is the one that lets you start elsewhere and have a completely different intro, I believe it was called Another Life? Can't remember, great mod though. Man, Fallout 3 is an incredible game, but the intro is just absurdly long. I mean, I like Liam Neeson and all, but I can't stand to replay it again because of that intro. I'm pretty sure there's a mod to skip that one as well.

New Vegas did it right with the intro. Short, skippable cutscene, wake up, make some choices for your character immediately, and you're off and running. That's how to do it.
 
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My problem with CP2077's prologue is they give pointless montage spending time with Jackie….I personally wish they would let's us do couple of missions with him and properly get know him which would made his death more impactful.
Yeah, the actual prologue was completely cut and we got a 2 min rewind instead which is kind of BS. There is 0 impact from that perspective.

Separately though, thinking through the start of the game, isn't there an option to skip the prologue almost immediately after character creation? Or was that after first mission?
 
These two things can happen at the same time.

Devs want their games to feel like movies.
They know most people don't replay games.
So they structure their games like movies to make the maximum impact on the player the first time. They don't care if, on replaying the game, some sections are a slog to get through. What counts is that the first time, you feel like you're watching and playing a movie.
The difference is that the public can pause, skip, rewind, and fast forward through a home movie.

Some game devs either forgot this basic feature existed or didn't know how to program that option properly. Thankfully more devs have gotten better about it but there are still a few out there who are stubborn about their experiences never being skippable.

I will still be on the side of cinematic games not being the problem, but specific devs making things unskippable being the problem, especially those that actually offer new game plus features but change nothing else (Sony studios).
 
The longest prologue for me will always be AC 3.
It felt like 5 hours before finally seeing that splash screen with the logo.
 
The longest prologue for me will always be AC 3.
It felt like 5 hours before finally seeing that splash screen with the logo.
Christ I forgot all about that. Cool concept to start as the villain I suppose, interesting subversion of player expectations, but yeah, far too long.
 
Tutorial sections have always been painful. They just used to be shorter.

I finally started a playthrough of Hogwarts Legacy, and I'm not loving being led by the nose around the castle and Hogsmeade by overly enthisiastic cardboard characters. It's endurable on a first playthrough, but I wish they had a "figure it out on your own" mode that let you skip it.
 
He never said anyone was supposed to do anything, he merely created a thread sharing his opinion on a video game topic, as one does on a video game forum, and then he went about discussing said topic, as one also does on a video game forum. No reason for the odd hostility of this reply.

On topic: I agree OP, and it's probably the main reason why I don't return to some games for another go. Hell, my most crucial mod in Skyrim is the one that lets you start elsewhere and have a completely different intro, I believe it was called Another Life? Can't remember, great mod though. Man, Fallout 3 is an incredible game, but the intro is just absurdly long. I mean, I like Liam Neeson and all, but I can't stand to replay it again because of that intro. I'm pretty sure there's a mod to skip that one as well.

New Vegas did it right with the intro. Short, skippable cutscene, wake up, make some choices for your character immediately, and you're off and running. That's how to do it.
Fallout 3

Oh man, having to take the stupid test, deal with the bullies, the drivel and bday parts nonsese. It makes more playthroughs almost unbearable without a mod.
 
I fucking hate this so yes. I've been replaying so many classics and I forgot how amazing it feels to play games with brisk pacing where you're balls deep in the flow with like two upgrades within an hour. I really see no benefit in the "moviefication" of videogames in general.
 
Tutorial sections have always been painful. They just used to be shorter.

I finally started a playthrough of Hogwarts Legacy, and I'm not loving being led by the nose around the castle and Hogsmeade by overly enthisiastic cardboard characters. It's endurable on a first playthrough, but I wish they had a "figure it out on your own" mode that let you skip it.
Agreed, forgot that one sucks too lol it's pretty long until they let you have your room and you can start the game proper.
 
Ironically thats one things that the most dude-bro franchise out there: Call of Duty gets right. The intro is a cutscene that builds story and intrigue, and you can skip it as soon as the game is loaded in the background. Some have quick training gauntlets that you can finish in less than 4 minutes, but besides that it is straight into the action. More games/devs should learn from this.
 
Ironically thats one things that the most dude-bro franchise out there: Call of Duty gets right. The intro is a cutscene that builds story and intrigue, and you can skip it as soon as the game is loaded in the background. Some have quick training gauntlets that you can finish in less than 4 minutes, but besides that it is straight into the action. More games/devs should learn from this.
That as well as souls and souls-like

They seldom if ever, waste your time. You can still have lore and story without the nonsense and filler.
 
That as well as souls and souls-like

They seldom if ever, waste your time. You can still have lore and story without the nonsense and filler.
I know. I had a blast playing through DS for the first time with two friends last year. Just now started DS2 and made a character and lit the bonefire behind the witches(?) hut. I'm hyped to enjoy it as soon as my buddy gets better from his sickness :messenger_beaming:
 
I know. I had a blast playing through DS for the first time with two friends last year. Just now started DS2 and made a character and lit the bonefire behind the witches(?) hut. I'm hyped to enjoy it as soon as my buddy gets better from his sickness :messenger_beaming:
Def glad you did not skip DS2. It's a bit of an overlooked gem, also it has what many would agree the best hub in all of souls games! (the 3 witches... ahh love that coze little cabin/house)
 
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Def glad you did not skip DS2. It's a bit of an overlooked gem, also it has what many would agree the best hub in all of souls games! (the 3 witches... ahh love that coze little cabin/house)
From what I hear DS2 is a bit unfair and obnoxious in its level design, but even then I have yet to meet anyone outright telling that its not even worth playing. They just say its inferior to DS1-3 but great game regardless
 
Cyberpunk prologue is absolutely infuriating

Skyrim is genuinely something that deserves jail time

Oblivion should be condemned to death

GTAV is abysmal

RDR2 needs condemned to HELL

We have these masterpieces of gaming. But they piss on us for wanting to replay them. We need more Dark Souls in the world. Where we can get in. Get off. Get out. Just let us play the game
🙂

The same thought occurred to me recently when I tried to replay FFXV and FFXVI, and Metaphor.

Because of the Zeitgeist-like atmosphere when big games release, people forgive clunky, drawn out introduction sequences — but why should we?

I get that it is part of the video game formula to offer a tutorial and set some context, however, other forms of media have evolved past insanely dense exposition dumps out the gate, I have to believe that gaming can do the same.
 
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