Reizo Ryuu
Member
It seems like only japanese devs know how to do proper prologues
It seems like only japanese devs know how to do proper prologues
Man I love the fucking beginning of 2077. The whole setup, meeting Dexter DeShawn, T-Bug and Evelyn, the heist, the iguana, the escape and then that amazing title card moment?
You trippin, OP
Man I love the fucking beginning of 2077. The whole setup, meeting Dexter DeShawn, T-Bug and Evelyn, the heist, the iguana, the escape and then that amazing title card moment?
You trippin, OP
Chasing Hollywood was never the problem. The problem was the introduction of unskippable cutscenes and intros.Hundreds of games proved it can be done, long before Dark Souls.
It used to be title screen -> Press Start -> you're playing the game. But people wanted cinema in their games, and the gaming industry had no problem finding dozens of wannabe movie writers that cinema, would you look at that?, rejected.
Even if it is a good prologue, I dont want to have to go through it again on a replay.I agree with you.
Its one of the better prologue I can recall in the past years.
Even if it is a good prologue, I dont want to have to go through it again on a replay.
RDR2 needs condemned to HELL
Fair enough. But I agree with the OP and wish there was an option to skip past it. At least on replays.But there's 3 paths for diversity too so, its a fun watch to see the differences, imo.
You can even on console IF you have Phantom Liberty.
Just choose the option when prompted at the very beginning after choosing the difficulty.
I like to replay my favs and I boot it up after a year or 3 and forget how much of a slog the intro's are. Any game with NG+ should allow a skipCyberpunk is full of these sections that are great the first time but suck on subsequent playthroughs. Same thing with the doll house in Resident Evil Village.
I'm even fine if it's some 20 minute dealYeah, this is a big problem. Just booting up a game to see what the gameplay is like often takes more than half an hour. I end up having to watch yt videos just to get a sense of the gameplay.
Back then, cutscenes were more common, so you could just say stfu and skip straight to the game (except those idiotic unskippable cutscenes). Now, even if you skip the cutscene, you still have to walk the character somewhere by pushing left stick forward. Supposedly it's to connect you to the character and immerse you in the world, but since I'm constantly cursing while holding that button, it has the opposite effect and kills my excitement.
Any game that lets me start playing right away starts off with a 1–0 advantage for me. Best thing about retro gaming.
These two things can happen at the same time.Chasing Hollywood was never the problem. The problem was the introduction of unskippable cutscenes and intros.
Obviously yes. This is the facts. They don't care if we replay. So it's all moot.These two things can happen at the same time.
Devs want their games to feel like movies.
They know most people don't replay games.
So they structure their games like movies to make the maximum impact on the player the first time. They don't care if, on replaying the game, some sections are a slog to get through. What counts is that the first time, you feel like you're watching and playing a movie.
He never said anyone was supposed to do anything, he merely created a thread sharing his opinion on a video game topic, as one does on a video game forum, and then he went about discussing said topic, as one also does on a video game forum. No reason for the odd hostility of this reply.Ok, so it's a subjective feelings thing... And we're all supposed to just circle around and agree. Well, this thread is obviously not for me then.
Yeah, the actual prologue was completely cut and we got a 2 min rewind instead which is kind of BS. There is 0 impact from that perspective.My problem with CP2077's prologue is they give pointless montage spending time with Jackie….I personally wish they would let's us do couple of missions with him and properly get know him which would made his death more impactful.
The difference is that the public can pause, skip, rewind, and fast forward through a home movie.These two things can happen at the same time.
Devs want their games to feel like movies.
They know most people don't replay games.
So they structure their games like movies to make the maximum impact on the player the first time. They don't care if, on replaying the game, some sections are a slog to get through. What counts is that the first time, you feel like you're watching and playing a movie.
Christ I forgot all about that. Cool concept to start as the villain I suppose, interesting subversion of player expectations, but yeah, far too long.The longest prologue for me will always be AC 3.
It felt like 5 hours before finally seeing that splash screen with the logo.
They're not bad, they should just be skippable especially on replays.I'm not saying you're not right, I'm just confused about what exactly we're discussing here. What is the issue with prologues in games (why are they are bad)?
Fallout 3He never said anyone was supposed to do anything, he merely created a thread sharing his opinion on a video game topic, as one does on a video game forum, and then he went about discussing said topic, as one also does on a video game forum. No reason for the odd hostility of this reply.
On topic: I agree OP, and it's probably the main reason why I don't return to some games for another go. Hell, my most crucial mod in Skyrim is the one that lets you start elsewhere and have a completely different intro, I believe it was called Another Life? Can't remember, great mod though. Man, Fallout 3 is an incredible game, but the intro is just absurdly long. I mean, I like Liam Neeson and all, but I can't stand to replay it again because of that intro. I'm pretty sure there's a mod to skip that one as well.
New Vegas did it right with the intro. Short, skippable cutscene, wake up, make some choices for your character immediately, and you're off and running. That's how to do it.
Agreed, forgot that one sucks too lol it's pretty long until they let you have your room and you can start the game proper.Tutorial sections have always been painful. They just used to be shorter.
I finally started a playthrough of Hogwarts Legacy, and I'm not loving being led by the nose around the castle and Hogsmeade by overly enthisiastic cardboard characters. It's endurable on a first playthrough, but I wish they had a "figure it out on your own" mode that let you skip it.
That as well as souls and souls-likeIronically thats one things that the most dude-bro franchise out there: Call of Duty gets right. The intro is a cutscene that builds story and intrigue, and you can skip it as soon as the game is loaded in the background. Some have quick training gauntlets that you can finish in less than 4 minutes, but besides that it is straight into the action. More games/devs should learn from this.
I know. I had a blast playing through DS for the first time with two friends last year. Just now started DS2 and made a character and lit the bonefire behind the witches(?) hut. I'm hyped to enjoy it as soon as my buddy gets better from his sicknessThat as well as souls and souls-like
They seldom if ever, waste your time. You can still have lore and story without the nonsense and filler.
Def glad you did not skip DS2. It's a bit of an overlooked gem, also it has what many would agree the best hub in all of souls games! (the 3 witches... ahh love that coze little cabin/house)I know. I had a blast playing through DS for the first time with two friends last year. Just now started DS2 and made a character and lit the bonefire behind the witches(?) hut. I'm hyped to enjoy it as soon as my buddy gets better from his sickness![]()
From what I hear DS2 is a bit unfair and obnoxious in its level design, but even then I have yet to meet anyone outright telling that its not even worth playing. They just say its inferior to DS1-3 but great game regardlessDef glad you did not skip DS2. It's a bit of an overlooked gem, also it has what many would agree the best hub in all of souls games! (the 3 witches... ahh love that coze little cabin/house)
Cyberpunk prologue is absolutely infuriating
Skyrim is genuinely something that deserves jail time
Oblivion should be condemned to death
GTAV is abysmal
RDR2 needs condemned to HELL
We have these masterpieces of gaming. But they piss on us for wanting to replay them. We need more Dark Souls in the world. Where we can get in. Get off. Get out. Just let us play the game