Replaying cyberpunk2077 for no reason. Can we get rid of prologues? My GOD they are in insufferable.

If it's 10 minutes I can deal with it, but Cyberpunk does have a specifically long introduction. I also recently tried to replay it and it was a frustrating start.

Oblivion's intro is actually not that long.
My GOD. Cyberpunk is insufferable with that flathead nonsense

It's a slog fest of all slogs

It's offensive in every way it can be. You gotta be intro to brain dances and the works. It's all a sin. Fuck brain dances all together too frankly. Bullshit
 
It's interesting that in the 5th gen and a good chunk of the 6th, cutscenes were unskippable.
You'd think the devs woulda thought that most players would happily skip a 5-minute cutscene that plays just before a difficult challenge or boss fight, after failing repeatedly. But no. Unskippable cutscenes are the reason people like me have some degree of PTSD when Kingdom Hearts, FFX or Onimusha are mentioned.
They're also probably the reason why "master of unlocking" and "Jill sandwich" have endured as memes for way longer than anyone would have thought, though.
 
It's interesting that in the 5th gen and a good chunk of the 6th, cutscenes were unskippable.
You'd think the devs woulda thought that most players would happily skip a 5-minute cutscene that plays just before a difficult challenge or boss fight, after failing repeatedly. But no. Unskippable cutscenes are the reason people like me have some degree of PTSD when Kingdom Hearts, FFX or Onimusha are mentioned.
They're also probably the reason why "master of unlocking" and "Jill sandwich" have endured as memes for way longer than anyone would have thought, though.
Jill sandwich is goated.

I'm PISSED Capcom went and bought real actors. We need that goated amateur 90's voice actors.

But I'll give credit to The Witcher 3. They give you an option to "skip training"
so it def helps when replaying. More games need shit like that. Some do. Some have that "skip tutorial".
But I want A "Skip prologue". That's what I want
 
This is simply another reason why

Dark souls is GOATED

They've got more lore. Story. Theories. Than 99% of all video games

Yet when you boot it up what happens? The game just starts don't it?!
Its exploded into a cultural phenomenon with Elden Ring

The formula works
 
You forgot the worst prologue ever, MGSV Phantom Pain.

This is insufferable upon replay and WORSE if you want to go for the true ending.

Phantom Pain is in a league of its own when it comes to disrespecting the player's time.

Not only does it force the player to replay the entire prologue/tutorial section for no reason, it's filled with senseless padding like mine clearing missions, "rescuing" kids and resource extractions. There are like ten actually fleshed out missions with cutscenes and narrative implications in that entire game.

Deeply unserious game.
 
Cyberpunk prologue is absolutely infuriating

Skyrim is genuinely something that deserves jail time

Oblivion should be condemned to death

GTAV is abysmal

RDR2 needs condemned to HELL

We have these masterpieces of gaming. But they piss on us for wanting to replay them. We need more Dark Souls in the world. Where we can get in. Get off. Get out. Just let us play the game
You can even on console IF you have Phantom Liberty.
Just choose the option when prompted at the very beginning after choosing the difficulty.
 
Phantom Pain is in a league of its own when it comes to disrespecting the player's time.

Not only does it force the player to replay the entire prologue/tutorial section for no reason, it's filled with senseless padding like mine clearing missions, "rescuing" kids and resource extractions. There are like ten actually fleshed out missions with cutscenes and narrative implications in that entire game.

Deeply unserious game.
I will 100% never start MGSV from new again. Ever. Because of how much I'm being laughed at by Kojima.

It's beyond hilarious how much MGSV hates you in it's prologue
 
I just load a save from after the prologue, or if I don't have one, I download it. Problem solved.
Exactly

We need a FIX to get into our game

To me that's the issue.

I can start a new game of Dark Souls now. Full of more lore and story than most games ever made.

Yet ill be thrusts into action asap
 
Exactly

We need a FIX to get into our game

To me that's the issue.

I can start a new game of Dark Souls now. Full of more lore and story than most games ever made.

Yet ill be thrusts into action asap

It's a small issue and very easily fixable. Nothing to get annoyed about. Start a petition or something if you care that much.
 
If you need a mod to fix your shit. You fucked up. I don't need a petition. Gamers agree with me.

I'm not disagreeing, I just think it's a non issue. Plus you picked one of the worst games to complain about as Cyberpunk has 3 different prologues to choose from. Ideally, every game would have "alternative start" mode like we see modders do for Bethesda games.
 
The only reason I ever played any of RDR2 is because I was able to download a save file that started the game for me after the prologue. When the game originally came out for PlayStation, I bounced off of it hard after about 15 minutes of slowly riding my horse through the snow.

Cyberpunk - I hate everything about Jackie and the forced prologue with him.

GTAV - I've never played past the first 15-20 minutes of the game. The bank heist gone wrong was fine, but the forced race/chase/whatever after you repo the cars was immediately not fun.

Currently, Where Winds Meet has a terrible prologue - it's just a confusing mess.
 
The only reason I ever played any of RDR2 is because I was able to download a save file that started the game for me after the prologue. When the game originally came out for PlayStation, I bounced off of it hard after about 15 minutes of slowly riding my horse through the snow.

Cyberpunk - I hate everything about Jackie and the forced prologue with him.

GTAV - I've never played past the first 15-20 minutes of the game. The bank heist gone wrong was fine, but the forced race/chase/whatever after you repo the cars was immediately not fun.

Currently, Where Winds Meet has a terrible prologue - it's just a confusing mess.
Jackie is the Bain of my existence and he needs erased from all mankind. More important than us going to Mars
 
Prologues that are heavy on narrative and don't have too much gameplay fuckign suck yeah.

But they can be done right too:





I specially like the one in Dragon's Dogma. 1 minute into the game and you are already fighting enemies, and have a boss fight in the first 10 minutes. 15 minutes in and you already know what the game's about and what to expect of it.
 
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Prologues that are heavy on narrative and don't have too much gameplay fuckign suck yeah.

But they can be done right too:





I specially like the one in Dragon's Dogma. 1 minute into the game and you are already fighting enemies, and have a boss fight in the first 10 minutes. 15 minutes in and you already know what the game's about and what to expect of it.

Oh hell yeah. Done right, they're amazing. But it feels like many games hate the player and just want some 2 hour movie to start a game.
 
Oh hell yeah. Done right, they're amazing. But it feels like many games hate the player and just want some 2 hour movie to start a game.
Exactly my man, and I hate that. Imagine buying that game you've been hyped for weeks and having to sit through multiple cutscenes before being able to actually play it, shit sucks.

I don't mind story-heavy games but come on lol.

Oh and here's another one and a good example: Baldur's Gate II. Story heavy as they get, but you start the game with a short-dialogue and ready to crawl through a very cool dungeon.

 
I'm not saying you're not right, I'm just confused about what exactly we're discussing here. What is the issue with prologues in games (why are they are bad)?
They serve to set the scene on a first playthrough but on a replay they are boring and annoyingly time consuming. Nothing else to get.
 
Exactly my man, and I hate that. Imagine buying that game you've been hyped for weeks and having to sit through multiple cutscenes before being able to actually play it, shit sucks.

I don't mind story-heavy games but come on lol.

Oh and here's another one and a good example: Baldur's Gate II. Story heavy as they get, but you start the game with a short-dialogue and ready to crawl through a very cool dungeon.


Games done right. Hell yeah. Again it's why I say dark souls is goated. More lore and story than most games and yet you're in asap on the game
 
Games done right. Hell yeah. Again it's why I say dark souls is goated. More lore and story than most games and yet you're in asap on the game
I'm not a super fan of From's way of telling stories, but something that's cool about it is that if you care about the story and lore it's all there for you to enjoy. But if you don't care, it doesn't get in the way and lets you enjoy the games with 0 interruptions. Very nice.
 
Pointing Up Morgan Freeman GIF by MOODMAN
 
Many games thankfully allow you to skip their Prologue.

The first time around, I generally play them. They provide context, serve as a kind of tutorial, etc.
But you don't have a need for any of that in subsequent playthroughs. You just want to get into the game.
 
I assume the issue is more specifically with games which are defined mostly by their freedom, having prologues which prevent access to that until you have completed them.
 
My problem with CP2077's prologue is they give pointless montage spending time with Jackie….I personally wish they should let's us do couple of missions and properly get know him which made his death more impactful.
Yep, talk about wasting the players time..

I do agree with you on the prologues though.
Pleas explain to me how Dark Souls "waste players time".
 
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Should have a 10 hours prologue where you build from zero with your boy Jackie .
You should be able to shoot Jackie in the head the first time you see him to completely skip all of his nonsense in CP77

CP77 and RDR2 are tied for having the absolute worst intros of any game for me. I'd rather play the 4-hour-long, non-combat intro to the original Dragon Quest VII on repeat than ever play through the intro of RDR2 or have to deal with Jackie ever again.
 
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