Lunafreya Nox Fleuret
Member
Cool impressions. The game seems to be looking good after this but I still hate the character design with a passion. It is just super terrible. I'll still be picking it up but yeah it irks me.
can't start until I wrap up my journey in Hyrule.
That's not what I'm saying.
I'm just saying that it weirdly avoids the issues shown recently and still today (facial animations, systems, bugs, etc) and looks (again, just looks) like it wants to avoid the topic.
More power to anyone enjoying games, but it's better to talk about everything as previously thought, like in a good preview rather than read like PR.
That's not what I'm saying.
I'm just saying that it weirdly avoids the issues shown recently and still today (facial animations, systems, bugs, etc) and looks (again, just looks) like it wants to avoid the topic.
More power to anyone enjoying games, but it's better to talk about everything as previously thought, like in a good preview rather than read like PR.
Heh, it's fun to me, but YMMV. It's not the most amazing thing but I liked scanning something, getting a little biography on the side with detailed info and having Ryder and crew talk about whatever it was instead of *scan* *+20XP*, the end. I like narration in my RPGs.
Have to check it out when I get back. Thanks for the heads up.Check the Gamespot video. That's base PS4.
I don't even need them all right there with me, I just need to know they're contributing somehow. That could be sniper classes taking high points nearby to assist in combat, tech classes providing intel and surveillance from the ship to my omnitool, stealth classes scouting ahead to provide info etc. They don't all need to be right there by my side, but I HATE this "okay I'll vanish from sight and do nothing now because vidya games" mentality that Bioware squad mates have, especially after how well Mass 2's suicide mission used everyone, and then Mass 3 integrated none of that, even in its own final mission where, again, most of your team do bugger all while you choose a mere two to help fight the Reapers.
Uhh, I stand by the performance 100%. I was playing on my Pro and it was stable the majority of the time with some slight slowdown during certain effects on the ground. Not sure what's unrealistic about that.
I noted glitches that I saw, and the one with Liam *was* funny. Doesn't mean I don't wish it didn't happen. It stood out during the conversation. And I don't know why liking the rest means I said they're perfect...I liked those aspects. Animations haven't bothered me. I noted that some are robotic, and in my opinion they didn't detract much from the fun I was having. I was trying to describe *my* experience from what I played so far. I'm not going to look at someone else's stream or footage and suddenly factor that into what I played. Why should I?
I'm also a fan of The Witcher's combat when so many here despise it, a fan of The Order despite its flaws when so many here despise it, etc. I can go on. Has nothing to do with avoiding anything. I'll mention things I didn't like or care for and focus a lot on things I did like. That's just how I view games, and I'm like that with every game I play. Every single one.
That's not what this thread is about. This thread is about Shinobi's opinion, not whatever (you imagine to be) the general consensus is.
A "good preview" talks about the things that stood out to them and were important *to them*. Shinobi did mention some things he was iffy about so his post, while glowing, cant' be accused of being universally positive.
The "issues" as you refer to them are mainly with animation and I'm going to bet that bothers some people a lot less than others. So maybe the animation issues just weren't so severe that he thought they greatly impacted his enjoyment. That's a valid opinion too. Also the game doesn't come off as very buggy to me, or at least watching a few streams today I haven't seen anything jump out at me.
edit: would be nice if people wouldn't put words in the mouth of those asking some questions about some less pretty aspects of the game though. Nobody on the past two pages (didn't see the previous ones) called him a shill. Saying it reads weirdly is more about walking a close line between glowing impressions and something else.
How did you get a early copy? What are you exactly Shinobi? Don't take this the wrong way but are you some marketer or work in the actual industry?
I've always wondered this too. The guy gets good info - how?How did you get a early copy? What are you exactly Shinobi? Don't take this the wrong way but are you some marketer or work in the actual industry?
'Hey don't get mad at me, I'm just asking questions!'
Sorry, I guess I was used to impressions threads being like mini previews here.
Again, I didn't want it to seem like I was jumping on him or criticizing the fact that he was enjoying it, just seemed like an incomplete preview, which again, I now understand why it isn't the case.
RPS disagrees
"The first few hours of Mass Effect: Andromeda are... well they aren't good"
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
@AWizardDidIt : Thanks for the understanding
Shouldn't we make a preview thread at this point though? As others pointed out, this is more of a personal impressions thread.
@AWizardDidIt : Thanks for the understanding
Shouldn't we make a preview thread at this point though? As others pointed out, this is more of a personal impressions thread.
RPS disagrees
"The first few hours of Mass Effect: Andromeda are well they arent good"
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
RPS disagrees
"The first few hours of Mass Effect: Andromeda are well they arent good"
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
RPS disagrees
"The first few hours of Mass Effect: Andromeda are well they arent good"
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
A few I took (output at 1080p because I've been having issues with 4K screenshots lately for some reason). Not sure what the cause is. Wanted to take more but I was too busy just taking everything in lol.I'd like to see some screenshots.
Its funny cuz that link shows some very personal opinions Toxic even. From that One hour of gameplay by Gamespot, I had the opposite impression of that preview.
RPS disagrees
"The first few hours of Mass Effect: Andromeda are well they arent good"
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
How did you get that copy bruh?
RPS disagrees
"The first few hours of Mass Effect: Andromeda are well they arent good"
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
Except his hot take on INSIDE, one of the most critically acclaimed games of the generation on GAF (and voted one of last year's top 10 on GAF) and elsewhere:"What else have I experienced? EVERYTHING! The game throws #content at you in fistfuls, not pausing to tell you why or how you should care. You can craft absolutely bloody everything (which does afford the rather important ability to name your own equipment), from a madcap confusion of ludicrous curved lists that dont scroll properly, where every action requires seventeen different clicks that confirm that you want to confirm that you want to craft the thing you dont know if you need."
"Side quests feel like something from a 2004 Korean MMO. Just complete nothingness, running from map icon to map icon, scanning objects with your scanner when told to, and then AI companion SAM letting you know that, yup, the source of the defects has been found/animal has been captured/toddler reunited with rabid tiger, despite your actually doing nothing relevant to the tissue-thin narrative."
https://www.youtube.com/watch?&v=Jbd-LTfc5Ho
Sounds like Bioware alright.
https://www.rockpapershotgun.com/2016/07/07/inside-review-pc/
He described INSIDE as "an empty, procedural, albeit often beautiful platform game with not a single original idea in its belt" and called the ending "utterly dreadful."
Yeah I don't gel with this dude's views at all lol
"What else have I experienced? EVERYTHING! The game throws #content at you in fistfuls, not pausing to tell you why or how you should care. You can craft absolutely bloody everything (which does afford the rather important ability to name your own equipment), from a madcap confusion of ludicrous curved lists that don't scroll properly, where every action requires seventeen different clicks that confirm that you want to confirm that you want to craft the thing you don't know if you need."
"Side quests feel like something from a 2004 Korean MMO. Just complete nothingness, running from map icon to map icon, scanning objects with your scanner when told to, and then AI companion SAM letting you know that, yup, the source of the defects has been found/animal has been captured/toddler reunited with rabid tiger, despite your actually doing nothing relevant to the tissue-thin narrative."
some of the most dreadful writing. I cannot emphasise enough how poor it's been.
The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that's horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.
Opinions are weird things. I really enjoyed Dragon Age Inquisition, between the PS4 and PC version I've got over 300 hours played. I mention that, and some people act like there's something wrong with me because of it.
The ending of Inside was great, wish ai inew hensaid that before reading through that articleExcept his hot take on INSIDE, one of the most critically acclaimed games of the generation on GAF (and voted one of last year's top 10 on GAF) and elsewhere:
RPS disagrees
"The first few hours of Mass Effect: Andromeda are well they arent good"
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/
He "works" for them. Look at that thread history.
Except his hot take on INSIDE, one of the most critically acclaimed games of the generation on GAF (and voted one of last year's top 10 on GAF) and elsewhere:
"What else have I experienced? EVERYTHING! The game throws #content at you in fistfuls, not pausing to tell you why or how you should care. You can craft absolutely bloody everything (which does afford the rather important ability to name your own equipment), from a madcap confusion of ludicrous curved lists that dont scroll properly, where every action requires seventeen different clicks that confirm that you want to confirm that you want to craft the thing you dont know if you need."
"Side quests feel like something from a 2004 Korean MMO. Just complete nothingness, running from map icon to map icon, scanning objects with your scanner when told to, and then AI companion SAM letting you know that, yup, the source of the defects has been found/animal has been captured/toddler reunited with rabid tiger, despite your actually doing nothing relevant to the tissue-thin narrative."
https://www.youtube.com/watch?&v=Jbd-LTfc5Ho
Sounds like Bioware alright.
If that was the case wouldn't he have been clamped down on for technically shilling?
Don't forget I also work for CDPR, Guerrilla, Naughty Dog, Playdead, and Arkane on the side too. Their games be getting glowing praise from me.I'm using Trump-quotation marks there. I guess it's not shilling if they get you to do it for free.
Humanity travels to a new galaxy for the first time, there's so much hope, so much potential, but oh noes, everything's horrid, and there's a reptilian-looking alien race on a dusty sand planet that shoots you with ray guns on first sight. Really?! A different galaxy and the diversion from the norm is so slight that between the generic bone-headed (literally) lizards and their pew-pew antics are, er, floating rocks?
You are bombarded with conversation by nearly your entire crew early on, and they're so freaking stereotypical. The exposition hangs off the dialogue like eighty ton weights, drowning any hope of emotional connection. Characters painfully tell you what their personalities are, rather than, say, having one. (”I tend to live the way I work: kinda ”feel it, do it." Not a lot of close ties, no real sense of purpose." – Actual dialogue someone wrote on purpose.)
It feels so BioWare Paint By Numbers. Before the term has even been explained to you, you're granted that awe-inspiring title of ”Pathfinder". People stop and mutter reverently when they realise it's you, far before you even know it's you. To get to grips with the title you need to dig through the game's Codex, which is a crappy way of explaining one of its core concepts, let alone helpful in making the ridiculously early appointment anything close to meaningful. It feels so flippant, like a programmed sigh of, ”Bollocks to it, the player has to become The Special One, no point dragging it out." Within an hour of starting you're so titled.
”I'm tracking a huge mineral deposit," says someone on your crew, so you trace the ”anomaly", fly to it in the laboriously slow animation, scan it, and then click to pick up, say, ”+147 Iron". Enough to make a gun.
It's mindblowing how dreadful the planet scanning system is. That you have to watch the camera zoom in to wherever you were, then crawl across the solar system to wherever you clicked (in an animation that reveals nothing, offers nothing) and then every single time zoom in too far into that planet, hold for two seconds, then pull back out again to where it'll eventually show the UI. I can only assume that in testing BioWare had a way to skip this, because otherwise anyone playing the game ahead of launch would surely have questioned the wisdom of making this completely unrewarding experience so unbelievably boring to wade through.
Side quests feel like something from a 2004 Korean MMO. Just complete nothingness, running from map icon to map icon, scanning objects with your scanner when told to, and then AI companion SAM letting you know that, yup, the source of the defects has been found/animal has been captured/toddler reunited with rabid tiger, despite your actually doing nothing relevant to the tissue-thin narrative.
Don't forget I also work for CDPR, Guerrilla, Naughty Dog, Playdead, and Arkane on the side too. Their games be getting glowing praise from me.
Scanning is actually fun and feels worthwhile to me because I enjoy learning more about the world. I scanned weird plants, little containters or pieces of tech, alien structures and Ryder and Liam would comment on each, giving narration and backstory that I felt was rewarding.
Its mindblowing how dreadful the planet scanning system is. That you have to watch the camera zoom in to wherever you were, then crawl across the solar system to wherever you clicked (in an animation that reveals nothing, offers nothing) and then every single time zoom in too far into that planet, hold for two seconds, then pull back out again to where itll eventually show the UI. I can only assume that in testing BioWare had a way to skip this, because otherwise anyone playing the game ahead of launch would surely have questioned the wisdom of making this completely unrewarding experience so unbelievably boring to wade through.
I'm using Trump-quotation marks there. I guess it's not shilling if they get you to do it for free.
He's talking about scanning on the galaxy map. I haven't gotten to the map yet.John Walker from RPS:
Pretty funny how radically different the opinions are here. Scanning planets in ME2 was the worst part of the game, so I hope Shinobi is right, but it sounds like there are some legit UI issues with it.
Can people actually stomach reading stuff written like this in such hyperbole?
He could be right on every single point here, but goddamn is it hard to take seriously stuff written with that kind of language. It's like reading stuff on gaf where things have to be to either end of an extreme; the best ever or the worst ever.
Suppose it gets clicks though.