BacklashWave534
Member
How about the industry needs to get their costs under control. If the OP wants to send extra money i'm sure they would appreciate it.
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That’s an interesting topic. Chinese developers in general are hamstrung by CCP since certain things are simply not allowed in games on the mainland.The Chinese and Koreans aren't making games like Fortnite (even though they did buy Epic), Baldurs Gate, GTA, or Call of Duty.
Thanks for fishing out older titles for me, that's exactly what I was talking about.
Niche's aren't fanatic groups that refuse to do anything else, its just individuals with particular interests. People can be fickle when it comes to entertainment, that's just how we are. I can one day be in the mood to play a boomer shooter, then in the other i just want to read a book. If all new boomer shooters suddenly cost $100 you can be sure as hell i'll be choosing books more frequently.
Those are all 2020+ titles, some released just last year. What are you on about? I even made sure to leave out remakes.Thanks for fishing out older titles for me, that's exactly what I was talking about.
Yes, when they go on sale. Suddenly that $150 turns into $50 or $30. If you're gonna be like that might as well price it $40 from the get go and capitalize on hype.And Survival Horror fans are Survival Horror fans, Immersive Sim fans are Immersive Sim fans. They'll eventually play it.
I'm on about the fact we're in 2024 and those are 2020-2023 games. That's what I'm on about.Those are all 2020+ titles, some released just last year. What are you on about? I even made sure to leave out remakes.
Yes, when they go on sale. Suddenly that $150 turns into $50 or $30. If you're gonna be like that might as well price it $40 from the get go and capitalize on hype.
Cut marketing craziness, you'll have more money for development.
Yes we should all want to support the hobby.Everyone does, or should, if the alternative is you lose the thing you want to keep. Like there is a political row in the UK about paying doctors and nurses more. They get a similar amount to their French counterparts, but they can get a lot more in the US, Canada and Australia. We could pay more to incentivise them to stay, or we could pay them as little as we can get away with, and then act dumbfounded when they leave for greener pastures. THAT is why you want to pay more - because the alternative is worse. I mean on this forum, I assume most of us do want to keep our hobby alive. I personally don't want to be left with only 2D pixel shooters and other shovelware that cost pennies to make.
I don't get Roni , you covered imm sims well (sans edge cases like Amnesia: The Bunker) showing they're alive by smaller devs, there are more strictly upcoming since he arbitrarily blocks those that are in early access for reasons: Peripeteia, Core Decay, Neet, DataJack 2020, Judas, Safe Not Safe, Final Defect, Neverlooted Dungeon, The Muller-Powell Principle, Sorceress, Retrospace, Heartrender, Serpens, Streets of Rogue 2, Psycho Patrol R, Monomyth, Corpus Edax, Memories of a Spy, Lonely Space, Imprisoned Hyperion 2, ETOS, Skin Deep, Spectra, Athanasia, Selaco and likely many more.Those are all 2020+ titles, some released just last year. What are you on about?
What the fuck, we're two months into 2024 what did you want? Blood West released December last year, 2-3 months ago and apparently thats "old"? What are you even trying to argue here, that unless there's a new immersive-sim every week the genre is dead?I'm on about the fact we're in 2024 and those are 2020-2023 games. That's what I'm on about.
Only the last three are in EA, and i put there just to show there were more on the way. And what's wrong with long tails and word of mouth? Its a viable way to sell your game, proven to work over and over again.I'm also on about the fact a good number of those games are on Early Access. Meaning they themselves are approaching their commercial lifecycles relying on a long tail and word of mouth.
As i said, these are entertainment, luxury goods. I don't care how evergreen Tears of the Kingdom is, i can live and have fun perfectly well without it, so does the vast majority of the population.Finally, doing a sale on a game is a decision left to the owner of the IP. Many publishers feel like their games are great and you should cough up the cash they want if you want to experience it. Nintendo, Sony, Take Two... If the product is evergreen, don't fucking undercut yourself and leave it at where you need/want it.
Never heard of them. Why I'm not surprised they are in Montreal?This.
Also stop using inclusion advisors like Sweet Baby Inc. I dread to think what they charge.
If this deep into the exchange you haven't figured out I'm for long tails and word of mouth, I'm out.And what's wrong with long tails and word of mouth? Its a viable way to sell your game, proven to work over and over again.
Phil, is that you? Dude, the problem with all these layoffs isn't the price of the games. It's the way capitalism works.Basically, seeing all these layoffs and hearing part of the reason is the risk and small margins...well, there's one simple solution: games need to cost more.
Over here in New Zealand, we currently pay $90-$120.00 or thereabouts a game, games have nearly always cost this much...going way, way back to at least the 90s. I don't really understand why video games are immune to going up in price (apart from the recent $10 USD bump), I mean...if it meant less lay offs, a healthier industry and people still wanting to work in the industry, surely us taking a $20-$30 bump on the chin is worth it?
I probably am not the median gamer in terms of earnings and such, but even when I was a broke Uni student in the late 90s & early 2000s, games were still $90-$120.00 a game here - and I paid it and was happy....that's like $200.00 now adjusted for inflation lol, so yeah, why do many feel SO strongly against games increasing in cost?
I've gotten $200 of value from Hell Divers 2 already, $500 of value from Cyberpunk etc etc - it just feels like it's a crazy good deal, but are we hurting our own industry by not being open to a price hike?
$80-90 USD a game, I'd go there - if it means the industry keeps on smashing it (that's mean $150.00 NZD for sure, painful, but worth it)
This is why i have faith in AI assisted development.developed in 1-2years.
How do you expect me to figure out someone who says 2023 games are "old"?If this deep into the exchange you haven't figured out I'm for long tails and word of mouth, I'm out.
You're off by a couple of (very important) letters, so I fixed it for you.How do you expect me to figure out someone who says 2023 games are "older"?