I think the Callisto Protocol is the fastest I’ve ever changed my mind on a game

It bothered me a bit how everything but the telekinesis seemed so useless against those apparently weak enemies.
I assume it's pretty early in the game since the players seems to depend on stealth/kinesis so it's possible the weapon is like the first you aquire and maybe not upgraded
 
I was really hype for this game all summer. I pretty much thought i was going to be playing God of War and this at the end of the year. After todays presentation I was so deflated on it, that entire slide portion was so tonally off from what I thought the game was supposed to be. I thought i was watching a trailer for tomb raider or something, that just looked so goofy and went on for so long.

Its like the devs knocked it out of the park in the last showing with the death to end the trailer, so they figured they'd do it again? Why not make the monster deaths look cool instead of the players death? They could have shown the monsters or whatever actually get squeezed into the grinders, while still squirming and screaming, but it just explodes. It came off low budget to me, which is ironic because it described itself as a 'AAAA' game. It honestly looks like a dead space 2 mod to me. It will be a long day for this game if it gets delayed past Dead Space remake because wow…it'sthesamepicture.jpg
Everyone screenshot this but the game is going to be a 6/10 maybe 5/10, the game graphically looks good but everything else looks like from a game from 2015, its janky as hell, plays worst then dead space 1
 
It was a 2 min trailer that was admittedly poorly cut and certainly wasn't flattering to the game.

That said, the game will be fucking ace. Relax.

Don't judge a whole game by a shitty trailer. Unfortunately, not all devs have the talent in-house to cut & direct compelling trailers (that said, neither do a lot of movie studios for that matter). It's a bit of an art form, because of the careful balance between whetting the audience's appetite and avoiding spoilers.
 
I genuinely never saw the appeal of this game? It always looked like generic horror formula number 59 to me.

Even the visuals aren't much to speak of for a self-proclaimed AAAA game. Characters look good but there isn't much to be said about the enviroments, animations are nothing to write home about either
 
They wrote captured on next gen hardware… what does that even mean? PS5 and XBOX Series X are current Generation or do they mean they put a PC together with the latest technology, although even then it's not really next gen…
PS4 is also current gen, as most people still don't have the "new" consoles.
 
They got greedy off the goodwill from the last positive showing and have crossed the threshold into show-too-much territory. The hype for this game is partly because we are in a drought of content and we're all itching for something new to play. The new killer feature is that when you don't kill enemies fast enough they mutate? Just doesn't feel like there's much substance here.
 
Those knee jerk reactions can sometimes lead to actual enjoyment of the final product. They have to pick footage for these trailers and maybe the TLoU type of segway moments was what was picked. People are "AW man this dev loved RE4, created DEAD SPACE, and he knows horror". I think some people should wait for the final product before doing a 180.
 
Something was missing In that water slide part it would be funnier if "monsters" were stuck in the fans and they are trying to grab the main character or they are sliding along the character side and you're kicking them or something.
Also that telekinesis shit could work as the stranger things Vekna fatality where he brakes each limb and then destroys the head but the character is locked into that shit until the complete death sequence is done and you're defenseless to attacks.
I am not gameplay designer. Hehehe
 
I genuinely never saw the appeal of this game? It always looked like generic horror formula number 59 to me.

Even the visuals aren't much to speak of for a self-proclaimed AAAA game. Characters look good but there isn't much to be said about the enviroments, animations are nothing to write home about either
For me, I'd say about 80% of my hype is due to the director's pedigree. I haven't played a game of his I haven't liked
 
People losing their mind over a two minute demo. And you wonder why we don't see more gameplay demos.

How about we wait for the game to release before making a decision.
 
Ya first day it went up for pre order, here in argentina was at 600 pesos haha, that's less than 5 dollars. So I bought it. The next day it went up to 4500 pesos and now it's 4500 plus 70% tax. Lol

That's a hell of a deal.
 
I am excited for this game but with a bit caution. First will wait for some gameplay and then buy it. Last game i bought day one was Forbidden West and that was a mistake.
 
For me, I'd say about 80% of my hype is due to the director's pedigree. I haven't played a game of his I haven't liked
I don't know. He was involved with a lot of big names, but as far as directing roles go he doesn't seen all that special. On the last decade all he did was co-direct some three COD games, some of which weren't even that good.
All in all, he looks like the type of professional who's better at handling money and finances than game-making.
 
Poor showcase indeed. Which is why I have this kinda optimistic feeling about the actual game that it must be better than this.. We'll see, looking forward to reviews. In the meantime I'll not pre-order, so-to-speak..
 
I agree with the water slide section being really bad. It was just the same thing from Tomb Raider or many other games. Beats me why they thought it's worth to show it here.

Someone else was disappointed with the mutation gimmick. The guy made it first sound like the enemy will be super strong and tear you apart, but in reality it just grew a new head and the main character could just throw him in the machine.
 
They did

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This is on the publisher, Krafton, and not on the developer, Striking Distance Studios. Krafton has already made a ton of really stupid comments, this being one of many.

"Krafton's financial reporting that The Callisto Protocol was still targeting a 2022 release, and what's more, the level of quality is being described as "AAAA" (yep, that's four A's,) setting out to deliver the highest level of quality, as well as the maximum horror experience."

It's just a stupid publisher trying really hard to flex, which isn't unexpected in a financial report. It's unfortunately standard for them to make ridiculous comments like this.

I personally don't understand all the negativity. Striking Distance Studios is a new studio founded by Glen Schofield, and this is their first game. I think for a first game at a new studio, it looks solid. It's apparent that he (and some of the OG devs) loved Dead Space a lot, and they weren't ready to be done with it. So, this was the next best thing they could do. I think the game will be decent, if not more than that, which is what I'm hoping for. But I'm trying not to expect anything too large. Though its pretty hard as I was a huge Dead Space fan, haha.

I get some folks being turned off by the slide scene, but I think it's just more of them wanting to hammer home that this is THEIR Dead Space.

We've seen quite a bit of small pieces of footage from the game, but there's a whole lot of game there that we haven't seen. I think it's fair to accept this game for what it is, not for what it isn't because of something Krafton said in a financial report.
 
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They got greedy off the goodwill from the last positive showing and have crossed the threshold into show-too-much territory. The hype for this game is partly because we are in a drought of content and we're all itching for something new to play. The new killer feature is that when you don't kill enemies fast enough they mutate? Just doesn't feel like there's much substance here.
Lol the clip was like two minutes. You're acting like they showcased a two-hour playthrough of a few chapters of the game. Show-too-much... please. How did they get greedy by showing more of pretty much exactly what they showed last time?

Some of these reactions are melodramatic and cringe as fuck.
 
It was a 2 min trailer that was admittedly poorly cut and certainly wasn't flattering to the game.

That said, the game will be fucking ace. Relax.

Don't judge a whole game by a shitty trailer. Unfortunately, not all devs have the talent in-house to cut & direct compelling trailers (that said, neither do a lot of movie studios for that matter). It's a bit of an art form, because of the careful balance between whetting the audience's appetite and avoiding spoilers.
Don't judge the game by the content the team decide to show us? 🤣

We know they can do trailers. The announcement trailer was considerably better than this.

For 2 separate gameplay segments, this looked garbage.
 
Maybe its like watching the Dead Space meteor minigame and saying "the game is going to be shit, for sure"
The question is one of ratios. DS had a good balance with those moments - DS2 went completely off the rails and I kind of forgot what most of the game was about thanks to all the interruptions, and DS3 just murdered itself while sleeping by overindulgence.
 
What was great about Dead Space is that you felt vulnerable, I'm not so sure about adding stealth mechanics in this game. This demo might be late game but as a horror fan it left it's not their best showcase.
 
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It was a 2 min trailer that was admittedly poorly cut and certainly wasn't flattering to the game.

That said, the game will be fucking ace. Relax.

Don't judge a whole game by a shitty trailer. Unfortunately, not all devs have the talent in-house to cut & direct compelling trailers (that said, neither do a lot of movie studios for that matter). It's a bit of an art form, because of the careful balance between whetting the audience's appetite and avoiding spoilers.
How do you know it will be ace? The only piece of evidence points to another conclusion.

Did we learn nothing from Cyberpunk ?
 
Imagine basing your opinion on some trailer or critic reviews. Just play the game when it launches, if you dont like it, return it/refund it/resell it. Stop being a naive consumer. If I judged Cyberpunk or Days Gone based on buggy videos or critics opinion I would've never gotten the chance to enjoy these fantastic 2 games. You will never know unless you are actually playing the game. On the opposite side of things I have a ton of wishlisted things on Steam and half of them are always getting refunded because they look good but I just feel meh playing them. Again, be a fucking man, stop sucking on others ass opinions or stupid 2 minute videos.
 
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Just a small comparison to kill some time (slow day at work)

The supposedly AAAA small story driven game

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Days gone, the open world from the worst\smaller sony team that has 500 of these models on screen at the same time (not 3-4 at best)

daysgone_201904280245dvks4.png

daysgone_201904280248y0jx9.png



I'm gonna say it again, leaving aside the protagonist face, this one looks current gen as a whole fuck.

Can't wait to see actual nextgen monster design\details when stuff like tlou3 or hellblade 2 are gonna be released.
Secretly, Days Gone was Quintuple A
 
Wasn't going to watch it, but seeing so many knee-jerk concerns, I decided to.

Looks good to me. A short water slide sequence is fine.

Day One.
 
Other than previously being stated that it had something to do with the PUBG universe, which has since been revoked, this never looked interesting to me. It looks like a game we've already played several times.
 
Imagine basing your opinion on some trailer or critic reviews. Just play the game when it launches, if you dont like it, return it/refund it/resell it. Stop being a naive consumer. If I judged Cyberpunk or Days Gone based on buggy videos or critics opinion I would've never gotten the chance to enjoy these fantastic 2 games. You will never know unless you are actually playing the game. On the opposite side of things I have a ton of wishlisted things on Steam and half of them are always getting refunded because they look good but I just feel meh playing them. Again, be a fucking man, stop sucking on others ass opinions or stupid 2 minute videos.

So i should spend 70 dollars on every game to form my own opinion on each and every one of them? Isnt that marketing's job? Why are they being paid, to not impress me?
 
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Yeah, it killed the hype a little for me too although im still really looking forward to it, Dead Space is one of my fav games. Those meat grinders bothered me, whats the original purpose of that thing? haha, that and the stasis like power seemed way too OP.
 
That slide sequence was way too long.
Game looks good, and the enemy morphing was well done. The gun also packs a punch (too much punch maybe).
 
Yeah I didn't think much of it during the show but then rewatched the segment when I got home and it's such a weird demo.
Bad animations, boring combat section, a waterslide sequence that feels like it came straight from the Ps3/360 era of game design.

It's probably still going to be fun but it's probably not going to feel like a proper "next gen" Dead Space.


This is the game from last night that left you underwhelmed? Jesus, I don't want to know what you thought of the others. This was one of the few games that looked like something I'd have a good time playing.

To be disappointed by something you first need to have high expectations.
Most other games on the show never got a chance to be disappointing because they looked bad or uninteresting from the beginning.
 
looks pretty good I don't get the uproar. were people expecting naughty dog levels of polish? probably best to bring expectations back down to earth if that was the case
 
I don't know. He was involved with a lot of big names, but as far as directing roles go he doesn't seen all that special. On the last decade all he did was co-direct some three COD games, some of which weren't even that good.
All in all, he looks like the type of professional who's better at handling money and finances than game-making.
That's the thing: I really liked the COD games he co-directed. And Dead Space, of course. I've also watched a few interviews with him talking about specific gameplay features and his work as a people leader. He's either bypassing my BS detector or he's a genuinely passionate guy and loves the GAMES side of games.

I won't try to change your opinion, but wanted to state mine.
 
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Obviously the presentation should've been better since this is gamescom and more people will take notice of your product, but let's not panic pls. Just don't preorder like always. ;)
 
Yeah, it killed the hype a little for me too although im still really looking forward to it, Dead Space is one of my fav games. Those meat grinders bothered me, whats the original purpose of that thing? haha, that and the stasis like power seemed way too OP.
Well, I read a few comments about meat grinders in this thread and I've noticed people aren't really perceptive... You see wood packaged in this level. Could be a lumberjack kind of facility on the Callisto moon. We still don't really know nothing about the world of Callisto Protocol, could be that all the residents used telekinesis and the meat grinder is actually wood grinder they used with their powers - could be that only our main character used this as his weapon and you can only use it at this level. But hey, that's just me. Take it with a grain of salt.

I'm a bit concerned why some enemies drop down easily with a gun and others seem like they will be non killable with those but it's small out of context gameplay - could be we get a different guns and it's a beginning of the game that or we upgrade the pistol later on.

And another thought on stealth mechanics - you see main character doesn't have the suit yet it may be too heavy and too stiff to do stealth in it so this could really be the begging of the game. And later segments may be more Dead Space like than TLOU like.

Still, I didn't preorder this so I will wait a bit after it drops to watch some videos and read some reviews. And make up my own mind. But it's too early to make assumptions out of this short gameplay tbh.
 
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Well, I read a few comments about meat grinders in this thread and I've noticed people aren't really perceptive... You see wood packaged in this level. Could be a lumberjack kind of facility on the Callisto moon. We still don't really know nothing about the world of Callisto Protocol, could be that all the residents used telekinesis and the meat grinder is actually wood grinder they used with their powers - could be that only our main character used this as his weapon and you can only use it at this level. But hey, that's just me. Take it with a grain of salt.

I'm a bit concerned why some enemies drop down easily with a gun and others seem like they will be non killable with those but it's small out of context gameplay - could be we get a different guns and it's a beginning of the game that or we upgrade the pistol later on.

And another thought on stealth mechanics - you see main character doesn't have the suit yet it may be too heavy and too stiff to do stealth in it so this could really be the begging of the game. And later segments may be more Dead Space like than Uncharted like.

Still , I didn't preorder this so I will wait a bit after it drops to watch some videos and read some reviews. And make up my own mind.
Holy shit you are right, cant believe i missed those huge piles of tree trunks lol
 
Holy shit you are right, cant believe i missed those huge piles of tree trunks lol
Yeah, I also fixed my errors in the edit of my post, you see I mixed the games. But anyways, the water slide was very Uncharted like, so I wasn't that much off, lmao. But let's just chill a bit, and see the actual game after the release, I won't repeat another Cyberpunk blind purchase. That was quite the lesson which was learned. And I'm Polish btw, if my nick didn't gave it away...
 
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