Callisto Protocol Revisted

The Callisto Protocol is an amazing game, but you need to master the combat to truly appreciate it. Many gamers think Callisto Protocol is too difficult and they often rage quit thinking the game is unfair. Some people also think the combat in this game is all about melee, but that's not exactly the case.

In Callisto Protocol, you need to think carefully before engaging in combat, looking out for traps and other potential advantages. The best weapon in the game is GRP (gravity gun) and for some strange reason mamy gamers dont want to use it. This weapon allows you to instantly kill enemies by throwing them into traps or off ledges. Normal weapons when upgraded are deadly too. I only use mele as a last resort or to finish off enemies on the ground. If you only use melee attacks, the enemies will quickly overwhelm you.

I saw a gamer who got so frustrated with this game that he quit because he wanted to fight all the enemies using melee. He didn't realise that he could grab enemies one by one using GRP (gravity gun) and throw them into the abyss. He could also grab one enemy and throw them at another enemy giving him time to finish them both. Also, while most people who use standard weapons aim for the head, it's actually better to aim for the knee. An enemy without a leg is very slow and can easily be finished off by stepping on them.

The Callisto Protocol is a fun game, but it also has amazing graphics. I haven't seen such detailed locations in many games, not even in UE5 games that use nanite (I could admire all the little details forever). I'm planning to replay this game when my new QD-OLED 4K 240 Hz monitor is delivered (hopefully tomorrow). With true blacks instead of the grey of my old IPS LCD monitor, and with HDR, the immersion should be at a whole new level.

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The Callisto Protocol is an amazing game, but you need to master the combat to truly appreciate it. Many gamers think Callisto Protocol is too difficult and they often rage quit thinking the game is unfair. Some people also think the combat in this game is all about melee, but that's not exactly the case.

In Callisto Protocol, you need to think carefully before engaging in combat, looking out for traps and other potential advantages. The best weapon in the game is GRP (gravity gun). With this weapon alone, you can kill enemies instantly by throwing them into traps or the abyss. Normal weapons when upgraded are deadly too. I only use mele as a last resort or to finish off enemies on the ground. If you only use melee attacks, the enemies will quickly overwhelm you.

I saw a gamer who got so frustrated with this game that he quit because he wanted to fight all the enemies using melee. He didn't realise that he could grab enemies one by one using GRP (gravity gun) and throw them into the abyss. He could also grab one enemy and throw them at another enemy giving him time to finish them both. Also, while most people who use standard weapons aim for the head, it's actually better to aim for the knee. An enemy without a leg is very slow and can easily be finished off by stepping on them.

The Callisto Protocol is a fun game, but it also has amazing graphics. I haven't seen such detailed locations in many games, not even in UE5 games that use nanite (I could admire all the little details forever). I'm planning to replay this game when my new QD-OLED 4K 240 Hz monitor is delivered (hopefully tomorrow). With true blacks instead of the grey of my old IPS LCD monitor, and with HDR, the immersion should be at a whole new level.

I realized quick that you should focus on upgrading the GRP to max before upgrading anything else. It will allow you to destroy almost anything. I was just launching enemies off ledges and into traps and spikes. Sometimes just throwing them hard enough into a wall would kill them instantly or to the point of near fatality.
 
Callisto Protocol was great. Very underrated and I would love a sequel. As usual terminally online gamers ruins everything with their constant whining and crying on internet forums.
 
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It's not a bad game at all, particularly as a first effort from a new studio. What a shame that Striking Distance got severely downsized after this and will probably never have a chance at a proper sequel.
 
Better than the Dead Space Remake which added absolutely nothing besides a new coat of graphical paint.
Except a complete new skin layer gore system and a system that create random encounters that always change at every playtrhought, final upgrades for weapons, new and much better zero g sections and some other shit.

People would hava picked their pitchforks if they changed more than that, and that was already too much for some.
 
You hit the nail on the head OP, shame it took you that long.
And you also have to give the team credit for the Pro Patch.
Multi Modes, all solid and even with a 6k Raytraying mode..with no cut backs
 
One of the few games I dropped this gen.
Nice visuals but the gameplay was just awful IMO. Playing through the Dead Space remake recently just reinforced how awful the combat in this one is.
 
Horror fans dropped the ball that year.

Seems we won't ever get Callisto Protocol 2 or Dead Space 2 Remake.

Both games are great and deserve a sequel.
I still think that Dead Space Remake sold way better than Callisto, but EA had unrealistic expectations. Plus it wasn't easy to convince people since it was the kind of game that at first glance looked very similar to the original. You had to start playing it to notice the differences, especially the greatly improved system of revisiting old locations.
 
I played this game when it came to PS+ and found it quite good.
I also found it strange how the remake of Dead Space scored so much better, in fact as good as the original Dead Space.
Especially when TCP scored so low. But what do I know.
 
I realized quick that you should focus on upgrading the GRP to max before upgrading anything else. It will allow you to destroy almost anything. I was just launching enemies off ledges and into traps and spikes. Sometimes just throwing them hard enough into a wall would kill them instantly or to the point of near fatality.
I remember a specific moment where you are walking on a small catwalk/bridge thing across a huge drop. When you are about halfway across, a large enemy drops down in front of you.

You can just use the GRP and throw his ass off like he's Mace Windu. Hilarious.
 
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Did they ever patch it so the game has less shimmy sections?

I swear there was far more on launch. It never felt overly done this second play through.
 
Did they ever patch it so the game has less shimmy sections?

I swear there was far more on launch. It never felt overly done this second play through.
You can't really patch that out, funny thing about that is I returned to Ragnarok after playing Callisto and that stood out more then Callisto...
Go figure
 
Game had a good foundation, a sequel and enough time to work on it would have been amazing.

Scoville had to ship a game that was not finished because money...
 
I remember a specific moment where you are walking on a small catwalk/bridge thing across a huge drop. When you are about halfway across, a large enemy drops down in front of you.

You can just use the GRP and throw his ass off like he's Mace Windu. Hilarious.

There's a part where you're on a moving platform and get attacked by waves of enemies before facing off against the 2 head boss.

It's supposed to be like OH SHIT OH SHIT as you struggle to survive and can't even catch a breath. With the GRP I just launched each wave off the side and walked around for 2 minutes in silence waiting for the next batch of enemies.
 
Performance issues are still there on PC. The traversal stutters are as bad as in Silent Hill 2.
 
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Like Atomic Heart i just couldn't get into it and ditched it at the 2-3 hour mark.

Paid full price for both.
I didn't pay anywhere near full price for either but yeah, dropped both after like 5 hours. They just didn't click.

I did go through Dead Space Remake and even though I probably like original game better, it was still quite good.
 
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