I was wrong about the party: Final Fantasy X

this was 13 yrs ago so i may be remembering it whack but they are talking to a council and its getting clear over the course of the scene that the ally council are anything but

Interesting.

For some reason this is one of the least talked about scenes(by the fans),despite how important it is for the game.
 
My favorite is how people like to use that scene with Tidus and Yuna laughing as proof the game has shit voice acting seemingly missing how the whole thing is supposed to be them forcing themselves to laugh despite the dire situation they're in.

I love FFX, it is fantastic.

Yep.

It's great to figure out if someone can appreciate subtlety or not.
 
You've seen the light, it's one of the best jRPGs of all time. I can understand the linear, blitzball & VA issues some people have with it, even if I feel the opposite way.

ViciousDS said:
It's actually a really dark and grim story. But got damn is it a beautiful one and I absolutely love the ending!
One of the greatest endings of all time. Incredible.
 
I honestly love every single ff game. X definitely has some of the best story beats of the series and the return to a pure turn based combat system was a bold move that payed off. It's brilliant.
That laughing scene is still pretty bad. Yes, we know it's Supposed to be forced laughter. It's still bad as is the voice acting in general.

This makes no sense.

"We get it, but it's bad."

What?
 
Amazing game.

Also, I almost think that "narrator tidus" makes whiny tidus okay...as it puts his emotional responses in perspective.

Overall, I think the English voice acting is easily the worst part of the game but it's better than I remember it being.
 
I really love how this game revolves around the theme of death. It makes the whole game have an almost somber tone to it especially the farther in you go. Sure it has some of the most bright and colorful character and environment designs in the series but behind it all is a very dismal mood.
 
Amazing game.

Also, I almost think that "narrator tidus" makes whiny tidus okay...as it puts his emotional responses in perspective.

Overall, I think the English voice acting is easily the worst part of the game but it's better than I remember it being.

Context is a thing people seem to have a really hard time giving FFX credit for. I like the acting myself. It's not Oscar-worthy by any stretch, but there's context to Tidus performance and the laughing scene in particular that just goes out the window because "it's bad".

Why?

"It's bad." That's it. There's no thoughtful rdbuttal or acknowledgement that the game is using the laughing and the juxtaposition of Tidus different states of mind logically if not well.
 
X is in my top 5 games of all time. Not just RPGs. Good to see you come around.

I honestly think it has the best story of any Final Fantasy. Which is why X-2 hurts so much even today.

I think it's the only one in the series that's really great. 4, 6, 7, and 9 have good stories but I didn't care about any of those characters like I cared about X's cast. All of the other FFs have bad stories.
 
When I first played FFX I absolutely couldn't stomach it. I replayed it a few years later and loved it. One of my favourite RPGs ever. I can't even remember exactly why I hated it the first time, but I don't think I played very far either
 
I really love how this game revolves around the theme of death. It makes the whole game have an almost somber tone to it especially the farther in you go. Sure it has some of the most bright and colorful character and environment designs in the series but behind it all is a very dismal mood.

Great way to describe it. If you only saw screens you'd think it was one of the lightest FFs. It's up there with FFVI in terms of despair.
 
Good on you, tastes can change. Even your mood can have a strong effect on how you perceive games.

I understand not everyone is like that and some people are more static in their tastes.
Some people just know what they like or don't like forever(it seems).

But if you've grown up and noticed your tastes changed you might be surprised going back to some stuff. So people that are like that shouldn't write anything off too fast.
 
Even though I own a PS2 copy I never got the chance to play through this game. I bought a vita copy along time ago but I never got to it until now, and I got to say I'm enjoying what I'm playing so far. I absolutely love narrator Tidus. I'll forgive the game for its laughably bad dialogue says it's an older game
 
The voice acting is bad, which is understandable given the fact it's the first FF with voice acting. But I got used to it by the time Auron joined the group. So, not a big deal.

What I don't like from this game is the layout of the map / dungeon and the fact
that you get the airship very late in the game.
 
I watched my uncle play it back when it first came out but never tried it myself. I recently played the HD remaster on ps4 and I gotta say I loved it. However, I'm stuck on
that last Seymour battle (on the mountain). I just can't beat him!
Havent touched it since :(
 
I was 18/19 when this are out and hated how linear it was.

Now at 34 I just finished it (last week) and actually appreciated how linear it was which made for playing in chunks.
 
I replayed it last year and bawled like a child with that ending, beautiful stuff.

Also really hard sometimes, some of those seymour fights...
 
I loved X when it came out and still do.

VIII on the other hand, I always hated VIII but I'm replaying it now and I'm thoroughly enjoying it. Where's Wazzy at?

Wazzy I'm playing VIII and liking it!

Squall still a douche though... :P
 
this was 13 yrs ago so i may be remembering it whack but they are talking to a council and its getting clear over the course of the scene that the ally council are anything but
You're talking about this scene

https://www.youtube.com/watch?feature=player_detailpage&v=LzpTMmlR6G0#t=25904

Yeah, this was the first game I played that had antagonists that I had non-trivial strong moral objections to their motives and actions. You start off the game in a strange new world, and you slowly realize how awful the internal cogs of this place really are.

Another example later in the game.

https://www.youtube.com/watch?feature=player_detailpage&v=LzpTMmlR6G0#t=33774
 
We will see how X-2 holds up for me, but right now, im eating crow on behalf of my 10 year old self.

I tried, but I still cannot get myself to like X-2. The battle system is interesting but I seem to have a hard time keeping up with the pace of needing to switch switch switch between jobs (plus for reason, the ATB bars feel really random and sluggish at times).

I also can't get into how everyone acts too, from start to finish. Way too cheery and light hearted compared to the previous game.
 
I tried, but I still cannot get myself to like X-2. The battle system is interesting but I seem to have a hard time keeping up with the pace of needing to switch switch switch between jobs (plus for reason, the ATB bars feel really random and sluggish at times).

I also can't get into how everyone acts too, from start to finish. Way too cheery and light hearted compared to the previous game.

Yep. I would have much preferred FFX-2 been about Braska's and Jecht's pilgrimage. I feel like it would have been more interesting to see more of the history of the people in FFX earlier on. How did Jecht find himself in Spira. Just how bad of a father was he. Seeing Auron's character change along with Chapu's story and so on.
 
The reason FFX is so grim compared to previous FFs is because the project started out as an original concept, titled "Seventeen: Angelic Impact X Devil's Shock" and unrelated to the FF series. It was conceived by Yusuke Naora, the art director.

ihpxn5B.jpg


GTJhs6K.jpg


34gJTeN.jpg


When the project became FFX they toned down the heavy Moebius influence and integrated Sakaguchi's Gaia philosophy in the world setting, but the story is still very different than anything they did before in the series.
I like that Tidus design at the end better than the main game's version lol.
 
FFX's story is surprisingly grim.

A large chunk of the characters throughout the game are
unsent dead people
.

That's actually a good point, it's kind of easy to not take that in when the world is so colourful though.

Strange game in so many ways and so good for the same reasons. What Final Fantasy was which was always full of wonderment I am always so sad that it we will only be so lucky to ever have such imaginative and weaved stories again.
The reason FFX is so grim compared to previous FFs is because the project started out as an original concept, titled "Seventeen: Angelic Impact X Devil's Shock" and unrelated to the FF series. It was conceived by Yusuke Naora, the art director.

ihpxn5B.jpg


GTJhs6K.jpg


34gJTeN.jpg


When the project became FFX they toned down the heavy Moebius influence and integrated Sakaguchi's Gaia philosophy in the world setting, but the story is still very different than anything they did before in the series.
Had no idea about this, very nice to know.
 
FFX was fantastic in the area that matters most, gameplay. Truly satisfying turn based system that made for memorable boss encounters.

I have a lot of problems with FFX. That being said, I really like the battle engine. So, I totally agree with this sentiment.

As for it being a grim game... I have a hard time accepting that when the story completely undermines the gravity of death.
 
In response to Op, the 'videogame' systems are exceptionally good in X and X2. But story and chars are fair game for a thrashin' (imo)
 
Ive gone on record saying how I thought this and X-2 were hot trash. But, im currently playing XHD on PS4, and I have to say, I was wrong. My initial bad reaction was from playing these games at a very young age. Part in due to confusion over the systems, which im learning now are no where near as confusing as I remember them being, especially the sphere grid, which I now think is actually a really intuitive way to level up. Tidus isn't nearly as grating as I remember him being either. Narrarator tidus though, is far in a way better than in game tidus, with his near constant whining. The story is really interesting as well. I had forgotten most of it but going back in as an adult im finding it really intriguing. The characters, even though some of the english va is hit or miss, are all mostly very engaging. Its awesome to see wakka's inner struggle as the game progresses on. Anyway, the long short of it is that my basis for this game was incorrect and I can totally see why people love it so much! We will see how X-2 holds up for me, but right now, im eating crow on behalf of my 10 year old self.

Edit: I still hate blitzball

Pretty much my exact same experience with the game. Though I was 13 when it came out and decided I hated it, played it on PS2 when I was like 20 and loved it. Wife is playing the PS4 version right now actually.
 
Played through the re-released X in the same basement I played it in 10 years ago, and was really struck by how good the plot actually is.

Growing up brought a whole new perspective to Tidus and his relationship with his dad, and I was in manly tears mode through the entire last sequence of the game.

Its really good, get the fuck over the laughing scene if youre reading this and havent already.

Also Wakka is a really well written and developed character. Maybe the best character in the cast. Flawed but meaningfully so.

I have a lot of problems with FFX. That being said, I really like the battle engine. So, I totally agree with this sentiment.

As for it being a grim game... I have a hard time accepting that when the story completely undermines the gravity of death.

Thats silly. All of Spira is suffering and afraid, which makes the sacrifice of the summoners (basically holy celebrities) that much more grim. Most of the cast is dealing with the death of someone dear to them.

The characters who escape death are unnatural and are treated as such - its actually really important and plays into the role of summoners and their role in society.
 
I absolutely love the story in this game. The constant dread of Sin is all-permeating. Blitzball was really creative, too. Not to mention that the story went in some really unexpected directions.
Jecht is Sin. The time travel lead-up was a red herring, and Dream Zanarkand is a totally different place than Zanarkand. Yuna is going to die. Tidus isn't real. Auron has been dead for ten years. Yevon is a sham. Sin is humanity's fault (saw this one coming, but the execution was what made it shine)
So many "oh shit" moments that still resonated with me when I played the HD version again years later.

X-2 has a great thematic setup with recovering from the threat of Sin, and does tell some intriguing stories.
Shuyin being the OG Tidus was awesome.
Too bad the J-pop nonsense was garbage and the story was mostly vapid and pointless. Great battle system wasted on a bad game.

I played it rather recently and it just impressed the hell out of me. Its honestly one of my favorite stories in any game.
And yeah, X 2 is kinda sad. One of the best turn based rpgs, but who cares when the story is that bad, ugh.
 
X is one of my favorite FFs. Glad to see that you were able to give the game another go OP.

True, but those unsent dead people seem to be getting along just fine. Dying doesn't seem to be a big deal in that universe.
It is when you consider the fact that unsent people in Spira can potentially become fiends.
 
This game was strange for me because I really enjoyed the story but felt the main cast was weak as fuck; They're FF8 levels of BAD. The story and the world they built around it was just too good. Everything else was pretty great too. Blitzball is probably my favorite minigame in the series.
 
tfw mama lulu is still babysitting the entire crew and teaching them how to be competent adults who can set aside their differences to save the fucking world because that's a little more important.
 
True, but those unsent dead people seem to be getting along just fine. Dying doesn't seem to be a big deal in that universe.

I think the implications of being unsent are pretty big regardless. Simply put, you can't have dead people continue to exist in the realm of the living. You end up with a corrupted society run by people who haven't changed since their deaths. They become living ghosts of their former selves.
 
You're talking about this scene

https://www.youtube.com/watch?feature=player_detailpage&v=LzpTMmlR6G0#t=25904

Yeah, this was the first game I played that had antagonists that I had non-trivial strong moral objections to their motives and actions. You start off the game in a strange new world, and you slowly realize how awful the internal cogs of this place really are.

Another example later in the game.

https://www.youtube.com/watch?feature=player_detailpage&v=LzpTMmlR6G0#t=33774
Good link, 2 hours later I'm still watching( took a break of course to post this )

FFX was my first FF game and I absolutely loved it, the turn based combat was relaxing and strategic, and its one of the only games my gf at the time/now wife loved me playing for hours and got annoyed when she missed some of the cut scenes, no YouTube back in the day didn't help
 
FFX is actually my favorite game ever, so just wanted to say this thread is a good read. Doesn't usually go like this. :)
 
The reason FFX is so grim compared to previous FFs is because the project started out as an original concept, titled "Seventeen: Angelic Impact X Devil's Shock" and unrelated to the FF series. It was conceived by Yusuke Naora, the art director.

ihpxn5B.jpg


GTJhs6K.jpg


34gJTeN.jpg


When the project became FFX they toned down the heavy Moebius influence and integrated Sakaguchi's Gaia philosophy in the world setting, but the story is still very different than anything they did before in the series.
You have blown my mind!
 
I probably had a similar trajectory to many of those who played it on release - loved it, but then for a number of reasons (a mixture of public opinion eroding over time, and games moving forward), I sort of soured on the idea of FF-X being a 'great' game.

However, upon playing it recently on the Vita, I've come around on it a strange way. I now like it for entirely different reasons. I now loathe any of the side-content (all the ultimate weapon quests are nonsensical and really sour the experience), and really appreciate what was being done with the narrative. Say what you will about the obvious targets, but it really sticks to it's goal of telling a somber story, with a clear through-line almost the entire way through. Sin is a persistent, and genuinely intimidating threat, and the pacing is surprisingly good. It's only after the post-airship content kicks in, where I feel like it begins to unravel.

The freedom you are later afforded, is precisely what I no longer like about the game. It exposes the game in a number of ways; from the wonky mini-games, down to the fact that you're retreading your steps, when you're supposed to be facing Sin. Of course it's a problem that dogs a lot of story-driven games, but it does such a good job of maintaining player agency, and for such a long time, that it becomes really apparent the moment you step outside the main quest-line.
 
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