People always says this. Of the 6-8 consoles they have made, how many of them were dropped like Vita.Whatever anyone says, when one looks at how fast they dropped the Vita, I believe your concerns are valid.
The Vita.People always says this. Of the 6-8 consoles they have made, how many of them were dropped like Vita.
Sony could very well have all those titles and more lined up in the year ahead, so it's very easy for them to turn around and prove me wrong. I loved PSVR1, and it landed with some pretty great games. Until Dawn: Rush of Blood remains one of my favourite VR games ever. PSVR2? I'm just not seeing it. In my mind, they needed to show their commitment on launch day.
Side note: my personal favourite on that list is "Into The Radius". If you enjoy high immersion VR, I cannot recommend it enough. An absolute hidden gem just waiting to be discovered.
What a strange post. Owning a PS5 for PSVR2 is absolutely a limitation, because you don't need a PS5, or even a PC, for the Quest 2 and some of the games on my list. In fact, Quest 2 is actually cheaper than the PSVR2 despite it having a built-in computer. So, if Sony want to charge AUD$799.00 for the headset, and AUD$799.00 for the console that powers it, they better have some titles on day one that says "this right here is what you're AUD$1600 got you". As I said, apart from Horizon (speaking graphically) and RE: Village, they really didn't bother to. It's not up to gamers to justify Sony's expensive peripheral, it's up to Sony. And right now, they're just not doing that in my eyes. So, PSVR2 lands in the "wait and see" category. And sure, Green Hell is coming to PSVR2 - but not at launch, and there's no release date on it. So, we're still at "wait and see".
The concern I have is simple: it appears Sony it at "wait and see" to gauge demand before they commit to big titles. VR enthusiasts, like me, are at "wait and see" to gauge Sony's support before we commit to a purchase. And we've been here before with Sony - with the PS Vita.
I am just gonna have to stop you here. 198 games in the second year? LOL no way. It is DOA in my opinion. No one could give a flying feck.. Even porn didnt make vr popular.
I'm pretty sure Dreams has PSVR support already it's a matter of porting to PSVR2, the next astrobot they have said they will continue to be experimental with hardware so all but confirmed. Their racing game GT7 has it and they are making Firewall Ultra, a FPS built specifically for VR. I'd say they are pretty committed to it.Be grateful if Dreams, Death Stranding, the next Astro-Bot or any of Sony's upcoming horror, racing and perhaps FPS (if they're even making some of those) games do end up featuring hybrid releases.
Whatever anyone says, when one looks at how fast they dropped the Vita, I believe your concerns are valid.
You seem to be just dismissing titles though. For example you say they just have Horizon CotM and RE:Village ignoring GT7 is a launch day game too along with the 45 others. You say Until Dawn: Rush of blood was your favourite VR game ever yet seem oblivious that The Dark Pictures: Switchback VR is releasing exclusively on it in March. The launch lineup is great, seems better than some consoles.Sony could very well have all those titles and more lined up in the year ahead, so it's very easy for them to turn around and prove me wrong. I loved PSVR1, and it landed with some pretty great games. Until Dawn: Rush of Blood remains one of my favourite VR games ever. PSVR2? I'm just not seeing it. In my mind, they needed to show their commitment on launch day.
Side note: my personal favourite on that list is "Into The Radius". If you enjoy high immersion VR, I cannot recommend it enough. An absolute hidden gem just waiting to be discovered.
Been saying this since they announced the full details: Sony is sending this thing out to die. DF was just saying how astonished they are that it's so close to release and it's almost nowhere to be seen, they haven't been sent one either. The only exclusive is horizon and that's supposed to be a intro to VR game.As a PSVR1 and Quest 2/PCVR user for 5 years, and after seeing the launch lineup, I feel pretty underwhelmed, but not surprised: Almost everything is already available on PSVR1/Quest/PC. The standouts are obviously Sony's first party stuff like Horizon, GT7's VR update and Village, which if not for Sony's funding it wouldn't even exist.
What worries me is that, aside the aforementioned GT7 and Village, it seems that the hybrid game talk was just that. To be fair, Sony never officially has talked about that, it just was something some of us heard from PSVR Without Parole where some devs talked to them about Sony's PSVR2 plans. But porting existing games, and making their future games playable in VR would bolster the library and give us AAA VR games without much relative effort. It sounded plausible.
I seriously believed the reason GTAV was ported to PS5 was because it would have a VR mode ready for PSVR2's launch, same thing with The Last of Us Part 1 remake,
There's tons of stuff ready for that like Returnal, Ratchet & Clank: Rift Apart, Destiny 2... Not to mention upcoming games like Spider-Man 2. If that last one isn't a hybrid game I'll lose all faith.
We have seen this every time: Third parties are not going to bother if they don't see Sony putting in their A game, I wanna see Sega, Namco, Capcom, Platinum Games, Square-Enix really on board or else it's going to be indies all over again. Don't get me wrong I love indies, but I recognize most only play the big, popular stuff, and if that stuff isn't coming, the market is not going to expand.
The launch lineup is great, seems better than some consoles.
Been saying this since they announced the full details: Sony is sending this thing out to die. DF was just saying how astonished they are that it's so close to release and it's almost nowhere to be seen, they haven't been sent one either. The only exclusive is horizon and that's supposed to be a intro to VR game.
What kind of nonsense is this?
Everything coming to PC (more or less) will also come to PSVR2
So far nothing exclusive to PSVR2 is coming to PC
Unlike Handhelds, Sony doesn’t need to carry all the load since there is a decent third party market for VR
Read my comments: I'm talking about the launch. I'm talking about what can I do with PSVR2 on day one that justifies me actually buying it. Can I play Green Hell VR multiplayer on day one? No, I can't. No "spin" necessary....You lost respect with your comment about Green Hell. You could have have welcomed it as the very good news that it is (since, by you own words, Green Hell VR multiplayer would be incredible), but no, you HAD to try to spin it negatively, even at the cost of appear ridicule. It will officially come out, but eh! We don't know the release date!...
I'm not "dismissing" anything. I've counted Horizon and RE: Village as two positives - games look great, we're in for a treat. However, is it enough to buy a very expensive peripheral? Switchback looks fine - could be good - but it's certainly not enough to justify the outlay. This isn't a new PlayStation home console, despite the cost, where we're going to see hundreds of games a year. Games need to be made for VR, which is already a niche market. With PSVR1, Sony themselves led the charge with a number of really great titles from day one. A VR Horizon game and an upgrade for GT7 doesn't convince me Sony is going to do that again - especially since some of their previously-VR studios aren't working on VR titles right now. I'm concerned that, for all the money it costs, PSVR2 ends up with one or two of Sony's big budget games, and then a bunch of high-resolution Quest 2 ports. Hence my "wait and see".You seem to be just dismissing titles though... GT7 is a launch day game too... The Dark Pictures: Switchback VR is releasing exclusively on it in March... The launch lineup is great, seems better than some consoles.
I'm not dismissing PSVR2. Read my posts: like the thread you're posting in, I'm concerned about Sony's long-term support. This is their platform. With no backwards compatibility, they need to drive it anew. If all I get are Quest 2 ports, why would I buy a PSVR2? Sony's titles are the answer - their list of titles for PSVR1 makes it worth a purchase to me. At least at PSVR2's launch, they haven't convinced me yet. As I posted above, they'll probably prove me wrong. Cool. I'll gladly jump in and enjoy all their awesome exclusives when they start releasing them. But as of launch: I'm concerned. And that's a completely justified position to take.Well, no shit it's a limitation. One people will have to and will take into consideration... Why dismiss the PSVR2 though, especially when you don't seem to be in the target audience?
Boy am I glad you don't work at Sony. Or any consumer electronics company, frankly.... Sony doesn't need to justify squat...
Read my comments: I'm talking about the launch. I'm talking about what can I do with PSVR2 on day one that justifies me actually buying it. Can I play Green Hell VR multiplayer on day one? No, I can't. No "spin" necessary.
I'm not "dismissing" anything. I've counted Horizon and RE: Village as two positives - games look great, we're in for a treat. However, is it enough to buy a very expensive peripheral? Switchback looks fine - could be good - but it's certainly not enough to justify the outlay. This isn't a new PlayStation home console, despite the cost, where we're going to see hundreds of games a year. Games need to be made for VR, which is already a niche market. With PSVR1, Sony themselves led the charge with a number of really great titles from day one. A VR Horizon game and an upgrade for GT7 doesn't convince me Sony is going to do that again - especially since some of their previously-VR studios aren't working on VR titles right now. I'm concerned that, for all the money it costs, PSVR2 ends up with one or two of Sony's big budget games, and then a bunch of high-resolution Quest 2 ports. Hence my "wait and see".
I'm not dismissing PSVR2. Read my posts: like the thread you're posting in, I'm concerned about Sony's long-term support. This is their platform. With no backwards compatibility, they need to drive it anew. If all I get are Quest 2 ports, why would I buy a PSVR2? Sony's titles are the answer - their list of titles for PSVR1 makes it worth a purchase to me. At least at PSVR2's launch, they haven't convinced me yet. As I posted above, they'll probably prove me wrong. Cool. I'll gladly jump in and enjoy all their awesome exclusives when they start releasing them. But as of launch: I'm concerned. And that's a completely justified position to take.
Boy am I glad you don't work at Sony. Or any consumer electronics company, frankly.
You're posting in a thread titled "I worry for Sonys commitment to PSVR2". If I can't express my likeminded concern in this thread, where should I express it? Check my history: I don't post in a lot of PSVR2 threads for this reason: people are excited, I'm not convinced, so I'll hang back and let them enjoy themselves.You don't have to buy it at launch... And thus, there is no need for concern...
A little too early to worry about support. I think the biggest problem is price. But we will see. Maybe people will buy it despite the high price.As a PSVR1 and Quest 2/PCVR user for 5 years, and after seeing the launch lineup, I feel pretty underwhelmed, but not surprised: Almost everything is already available on PSVR1/Quest/PC. The standouts are obviously Sony's first party stuff like Horizon, GT7's VR update and Village, which if not for Sony's funding it wouldn't even exist.
What worries me is that, aside the aforementioned GT7 and Village, it seems that the hybrid game talk was just that. To be fair, Sony never officially has talked about that, it just was something some of us heard from PSVR Without Parole where some devs talked to them about Sony's PSVR2 plans. But porting existing games, and making their future games playable in VR would bolster the library and give us AAA VR games without much relative effort. It sounded plausible.
I seriously believed the reason GTAV was ported to PS5 was because it would have a VR mode ready for PSVR2's launch, same thing with The Last of Us Part 1 remake,
There's tons of stuff ready for that like Returnal, Ratchet & Clank: Rift Apart, Destiny 2... Not to mention upcoming games like Spider-Man 2. If that last one isn't a hybrid game I'll lose all faith.
We have seen this every time: Third parties are not going to bother if they don't see Sony putting in their A game, I wanna see Sega, Namco, Capcom, Platinum Games, Square-Enix really on board or else it's going to be indies all over again. Don't get me wrong I love indies, but I recognize most only play the big, popular stuff, and if that stuff isn't coming, the market is not going to expand.
Why not make it pc compatible though? It would give them a larger market to sale to.What kind of nonsense is this?
Everything coming to PC (more or less) will also come to PSVR2
So far nothing exclusive to PSVR2 is coming to PC
Unlike Handhelds, Sony doesn’t need to carry all the load since there is a decent third party market for VR
I'm not "dismissing" anything. I've counted Horizon and RE: Village as two positives - games look great, we're in for a treat. However, is it enough to buy a very expensive peripheral? Switchback looks fine - could be good - but it's certainly not enough to justify the outlay....
Apart from Horizon and RE: Village, Sony hasn't really seemed to have bothered
If all I get are Quest 2 ports, why would I buy a PSVR2? Sony's titles are the answer -
I'm concerned. And that's a completely justified position to take.
Sony doesn't gain anything from the games on PC and the headset is not a significant source of income itself (if any). It would not make sense from a business point of view. Unless Sony decides to bring the few first party VR exclusives on PC, but it would still be a small piece of cake, probably less important than attracting PC players on buying PS% and PSVR 2, if they consider it a killer application (there are already some who did it so maybe it's part of the plan).Why not make it pc compatible though? It would give them a larger market to sale to.
You're posting in a thread titled "I worry for Sonys commitment to PSVR2". If I can't express my likeminded concern in this thread, where should I express it? Check my history: I don't post in a lot of PSVR2 threads for this reason: people are excited, I'm not convinced, so I'll hang back and let them enjoy themselves.
people are excited, I'm not convinced, so I'll hang back and let them enjoy themselves.
The guy in charge of Bonlabs said on twitter in november(I think it was then, or earlier) its 90% chance of coming to PSVR2.
- Bonelabs
At the very least, they'd get a pump&bump with their numbers to the public and devs.Sony doesn't gain anything from the games on PC and the headset is not a significant source of income itself (if any). It would not make sense from a business point of view. Unless Sony decides to bring the few first party VR exclusives on PC, but it would still be a small piece of cake, probably less important than attracting PC players on buying PS% and PSVR 2, if they consider it a killer application (there are already some who did it so maybe it's part of the plan).
Why not make it pc compatible though? It would give them a larger market to sale to.
The guy in charge of Bonlabs said on twitter in november(I think it was then, or earlier) its 90% chance of coming to PSVR2.
There is also a mod inside LABS that let you play BoneWORKS; and it is growing all the time to more and more places of WORKS, so if LABS gets on PSVR2 WORKS would be so by "default" with mods.
Only way its not coming, would be if Sony trefuses the "mods" to work on their system, playing as Master Chief driving gokarts with Mario(MP mod) on Sony's VR system would be fun sight too behold.
imo
Might not be launch day, but I'd guess 1 year anniversary of Bonelabs would either be the release for PSVR2 or official announcment for it coming.
Sony could have done two things: a killer app, or their greatest hits. Give us a massive VR killer app exclusive to PSVR2 that rivals Half-Life: Alyx. Not an easy task, agreed, but that kind of commitment tells me they're all in. They've got some of the best studios in the world - and it would seem none of them are making a headlining PSVR title. Alternatively, Sony could've rolled out a round of what works: Astro Bot Rescue Mission, Farpoint, Blood & Truth - PSVR1 has no shortage of high-quality titles that deserve a sequel or a follow-up. They built these VR IPs, they should use them, because it demonstrates a willingness to invest in VR IPs, instead of positioning VR as a spin-off factory.That's my point if you're going by PSVR2 only games you counted those two big exclusive VR games but didn't GT7. If you personally don't consider these games worth it, including an exclusive spiritual successor to one of your favourite VR games ever (by the same creators) I have to wonder what would have convinced you. To me it seems you're having trouble justifying the price of entry in terms of your own personal interest (as a Quest owner at that) but to turn that into concern of the viability of the product or lack of commitment is misplaced.
Sony could have done two things: a killer app, or their greatest hits. Give us a massive VR killer app exclusive to PSVR2 that rivals Half-Life: Alyx. Not an easy task, agreed, but that kind of commitment tells me they're all in.
They already have H:CoTM, RE8, and GT7 that are on the same level
H:CoTM is a ground up VR game set in the universe of an established franchise exactly like HL:Alyx is, not an 'add-on'. Switchback VR is also a VR only game.I'm not sure I'm a huge half life fan but I bet a lot of VR die hards would fight you tooth and nail on that one.
I think what they are meaning is a from the ground up VR game (sorry H:COTM seems more like an add on, guess we will see.......) built just for VR. RE8 and GT7 don't count technically even if they will be great.
Some leaker said Sony planned to manufacture/ship 3M during the first year, while PSVR1 sold "more than 5M" in all its lifetime.I think it will do well. Some expert says it's going to sell 1.6 million units in 2023 which isn't bad considering the install base. PSVR sold 1.9 million units in 2017 but had a much higher install base.
PSVR 2 May Be 'Screwed' Without More First-Party Games, Says Analyst
An analyst has said that more first-party PSVR 2 games are needed at launch for the virtual reality device to be successful.www.playstationlifestyle.net
Either you've never played Half-Life: Alyx, or you're trolling.They already have H:CoTM, RE8, and GT7 that are on the same level
Either you've never played Half-Life: Alyx, or you're trolling.
I played RE: Village in VR on my PC via some very good mods. It was good, but a step down from RE7 due to it's more action-orientated nature.You’ve played any of those games I’ve mentioned on PSVR2?
Do tell
I played RE: Village in VR on my PC via some very good mods. It was good, but a step down from RE7 due to it's more action-orientated nature.
GT7 will be like every other racing game. There's no X-factor here. High quality, no question - GT7 is a damn fine game, but not even close to what Half-Life: Alyx offers up. And I say this as a VR racing fan.
Horizon: Call of the Mountain looks good, but I'm not seeing a Half-Life killer here. What stand-out features, what elements of its narrative or story, what gameplay demonstration puts a Horizon spin-off at Half-Life's level for you?
So just don't buy a console that they might drop like the vita.People always says this. Of the 6-8 consoles they have made, how many of them were dropped like Vita.
Well said.People whine about lack of back compatibility. Developers do proper upgrades of PSVR titles, most of times for free. People whine about PSVR 2 having the same titles of PSVR 1.
People whine about PSVR 2 being into the closed console environment and being not open to the vast catalogue of (mostly mediocre) titles on PC. Developers do PSVR 2 versions of PC titles, often with significant improvements. People whine that many PSVR 2 titles are already avaliable on PC.
People whine that there's no GT7 VR mode, and that they would order it if announched. GT7 VR mode is announced, and now they will order it when Alyx will be announced (which they have never played, but people say it's the best VR game, so they repeat it like retards). After Alyx will be announched, I'm curious to see what will be the next whining.
VR is a niche market which is not able to be significantly profitable (or even at a loss), and yet there are several developers who are trying to be the pioneers building the market, instead of some who are simply able to buy the work done by others. To call "underwelming" a launch which has more titles that many console launches, big and small, is very disrespectful towards all those are betting much, and some everything, on the titles coming out. That's acting like a spoiled brat.
We have never known in advance which titles would come out during a generation of a console. It's no different here. But at least it's clear that there have been lots of study, refinements and investments on PSVR 2 hardware, to make possible to have a "future proof" VR on console that matches high end PC VR, and for a MUCH lower price. Do you ever realize how impressive this is compared to what usually is needed to have the same quality elsewhere? People don't realize that the reason foveated rendering only works on PSVR 2 at the moment is because it requires a pipeline of input and rendering with VERY strict time windows (to be able to use foveated rendering with a frame rate of 120 fps, AT LEAST 240 eye samples per second are needed, in order to send the position of the eye ALWAYS before the GPU starts to render the frame - the latency is very small), and PS5 was engineered to be able to do so with PSVR 2 from the start. Who else did something like that? Nobody. It seems like a serious commitment, to me. Let's hope Jimbo doesn't ruin everything (the project was not his own).
I'm also looking forward to know if the story of "hybrid games" will turn out to be true and to be applied to at least the majority of the games. To me, that would make the difference from a huge success to a moderate success. One day, VR will have its own big games developed around it, but for now, VR to shine the most needs hybrid games like RE8, GT7 or others, capable to offer unparalleled immersion and interaction in high quality games. So I'm also worried in waiting.
But please, enough with this "underwelming" story: from hardware to software, nobody else in the market showed as much commitment and real investment than Sony, on high end VR. What's the point to have a 5000 dollars headset, if there's no proper software to take advantage from it? Or to need thousands of dollars of GPU to be able to run a game with high detail on it? Making the number of geared gamers so small that basically no single developer would spoend time and money to develop something at that level?
What's the point of hoping that VR games will evolve with standalone VR units, if they push the market towards casual gaming and low end engines?
PSVR 2 is not a safe bet: it's a serious attempt for high end VR gaming to rise again, after the diffusion of standalone Quest 2 pushed the market towards low specs casual motion gaming (the VR Wii counterpart, in short).
So, is it possible to stop the useless whining and just wait and see? If money is a problem, just don't buy it and wait. To me, there are already several games in the first year that could last years for me, and I suspect that Behemoth will be my kind of game, after seeing the work of Skydance on The Saint and Sinners series. Even if the dream of big hybrid games will not come to reality, I'm more than sure that there will be plenty of wonder. So, why the fuck should we look to what could not be, instead to what we already know will be? Could we just enjoy the wonders we have, instead of whining on what we don't even know we will not have?
No games indeed… we lack one waking up and shouting “but what about the cable?” in a very inquisitive tone .
Also because the titles you can play on the overall inferior specs of the Quest 2 without a PC (which would set you back more than a $399 PS5 Digital Edition) are not the big AAA tent pole games he is saying PSVR2 is severely lacking… despite the console coming with FULL GT7 and a completely standalone Horizon game at launch and RE VIII, etc…Please read before writing. All the Valve, Vario, Pimax headsets out till now have always needed a (beefy) PC to work, and I have never heard people talk about that like a "limitation". Limitation for what? Quest 2 is aimed to small games, and THAT is a limitation. If you want to play Alyx, you have to use a PC. Is it not a limitation when it's a PC?
And regarding the costs, the same could be said for all the high end headsets out there, with the exception that PSVR 2 price is MUCH more affordable than their. What do you think you know about the cost of the tech inside it? The eye tracker alone is sold on Amazon for 250 dollars. Please, like that time with foveated rendering, you are again trying to start some negative from nothing, basing that on something that it's "not yet there". So, since we don't know if it will arrive, let's whine like it will not arrive for sure. What a waste of human life time.
VR enthusiast are, like you, waiting and see? Are you seriously trying to appear like you are part of some elite of "people who know better"? Seriously? If you bothered to watch all the hands on from five months ago till now, you would have seen that "VR enthusiasts" are for the most really excited for PSVR 2, and already preordered one. Don't try to make your argument stronger faking some imaginary "enthusiasts support". It makes it look weak. You lost respect with your comment about Green Hell. You could have have welcomed it as the very good news that it is (since, by you own words, Green Hell VR multiplayer would be incredible), but no, you HAD to try to spin it negatively, even at the cost of appear ridicule. It will officially come out, but eh! We don't know the release date! It could release ten years from now! Really, if you are one of those folks who NEED to be negative, go ahead and enjoy. i was willing to discuss while I thought you were interested to discuss.
It would be a good thing to wait and see as you wrote. But it seems that it's more "wait and whine uselessly".
You are not the target audience as you are clearly able to construct your own virtual reality.
H:CoTM is a ground up VR game set in the universe of an established franchise exactly like HL:Alyx is, not an 'add-on'. Switchback VR is also a VR only game.
my point was people keep taking Vita as an example yet it was an outlier because Sony has always supported their consoles.So just don't buy a console that they might drop like the vita.
Just work out how to identify that and you're golden.
my point was people keep taking Vita as an example yet it was an outlier because Sony has always supported their consoles.
And Vita died because of mobile.