Is there any future in a PSVR2?

The BoM is estimated to have been about $270, so they should've come in at $399 and focused on recouping R&D costs over the course of the generation while building out a more sizeable and healthy market for their VR solution and VR in general; which in turn gets them more software sales/revenue on the platform and helps the entire space. Then around the 3yr mark release a revised cost-reduced version at $299 to really accelerate it, alongside a $399 premium variant with wireless + pancake lenses..

Instead they marked it up to $550 to recoup costs fast, ruined its short to mid term prospects and the only way I can see them truly getting on good ground again is a soft relaunch, with some exciting new software, a marketing push and perhaps with the aforementioned low cost and premium sku options.

My concern is they see their completely bungled attempt, incompetence and bad decisions; and instead of learn from it and do PSVR3 a lot better, they either half-arse that or even worse, don't bother because they can't reflect on their failings, instead blaming the market and consumers. Which is unfortunately how more and more companies are conducting business these days.

..They also should've had refined, full blown PC functionality and cross-platform VR releases out of the gate to further bolster it. They also should have focused on back compat with PSVR1 (see this old post for some novel approaches to get around this).
 
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$100 is a great price to satisfy curiosity.

Just be cautious when Sony release PSVR3 and again fail to support it.
 
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$100 is a steal.

BTW, I have been playing the EXCELLENT Half-Life 2 VR mod (free if you own HL2), and, apart from production value and modernity, it's a better, more engaging experience than Half-Life: Alyx was. Check it out, OP!
 
Wired VR is dead. I wish Sony would release a standalone wireless headset and compete directly with Quest. I hate that Meta has the best and most successful headset on the market.
 
In my opinion no. Not only its overly expensive but also not everyone can use it without getting sick.
Yeah, I'm on the get sick end of the spectrum.

I still need to push through Metro. I was going to sell mine but after Sony dropped the MSRP the eBay pricing dropped to the point where idk if it's even worth it.
 
anymore? That implies that they ever gave a shit.

Honestly, the fact that this doesn't support PSVR1 games is inexcusable and just proves that Sony just shat this thing out and left it to die.
Yeah I honestly think Sony never really gave a shit about VR. PSVR was just to hedge their bets so they'd have a VR device ready in case VR was starting to threaten their market. But they're not looking to push VR and drive its adoption in any way. They'd much rather sell you traditional "ass on couch" games.
 
Yeah, I'm on the get sick end of the spectrum.

I still need to push through Metro. I was going to sell mine but after Sony dropped the MSRP the eBay pricing dropped to the point where idk if it's even worth it.
I got sick super easily when I first started doing more movement heavy VR games.

I would play every day until I felt just the slightest nausea start, then quit. Repeat for a few weeks and now it's no problem.
 
Worst gaming purchase i ever made. Got it on launch because it was being hyped up so hard on this forum based on specs and the lens it was using. Basically still the same shit

Screen door effect is still there.
Everything still looks blocky and low quality.

People rave about village and gt and some of these full games getting the vr treatment but the visuals are such a downgrade to me it feels like im playing the ps3 version of these games in vr.

Support is barely there. At least psvr1 had astrobot.
 
It's nice enough if you just want a headset in general. Not super exciting, though. The draw was supposed to be vr games with good graphics. There's been some but most are just somewhat upgraded from the quest versions and that is a sad baseline.

A few more gran turismo or resident evil caliber releases would push it over. atm it gets plenty of releases but nothing you can't use any old headset for.

It is nice and easy to use since it's a console accessory, though. Just plug in and go.
 
That's a crazy deal. I personally wouldn't put used products on my face but I'm sure it's fine. I don't think there's much of a future. I say enjoy while you can. It's probably the last one from Sony.
 
Sony was incredibly stupid for pricing this thing for MORE than the actual system. They could have got a crap ton more impulse and curiosity buys at a lower entry price point...but no, they killed it before it ever had a chance
 
I hope Sony keeps manufacturing the PSVR2. Maybe do a wireless version at some point. There's no reason why it can't be made compatible with PS6 and just keep the VR ball rolling without needing a PSVR3. The headset feels "good enough" and is still really competitive with headsets on the market.
 
In my opinion no. Not only its overly expensive but also not everyone can use it without getting sick.
That's me. Something I only recently discovered. I can play for 10 minutes in RE4 remake before getting violently nauseous. Of all the things gaming could do to me, I think nausea is one of a few things that will make me quit.

Also the facebook headset got big, so this one is kinda old news even though I bought it at full price like 3 months ago. If it had gotten Batman, HL Alyx, or Triangle Strategy I think we would be having a different discussion but it didn't get any of the AAA banger VR games besides RE and it just is a no from me dog. A regretful purchase.
 
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I saw the Sony PS website, Facebook and X that Sony are again aggressive in promoting VR games which is good news especially for me with a PSVR2. There is still hope for it since it is a very good hardware. I'm still hoping for Half-life Alyx.
 
In case you don't already know, that one is a first party game. It's like wishing Mario to be ported to PlayStation. Not happening.

it really sucks, RE4R will always stay on VR2 because sony paid for it and batman stays on the quest because of meta, but nobody is insane enough to buy two or three expensive hesdsets
 
Honestly IMHO nope VR is doing exactly what 3D tvs have done. No one wants to wear heavy shit around their heads to play a few games. It's cool but it's niche and even the meta quests are niche.

What it's going to take is more time honestly. Like 70% of people wear glasses also so it's always a pain for us to use these devices.

When you can get a rayban size glasses with wireless connectivity it will make more sense. Sony has given up on it.

Apple is on to the right idea but it's just way too expensive and bulky for mass adoption still.
 
That's me. Something I only recently discovered. I can play for 10 minutes in RE4 remake before getting violently nauseous. Of all the things gaming could do to me, I think nausea is one of a few things that will make me quit.

Also the facebook headset got big, so this one is kinda old news even though I bought it at full price like 3 months ago. If it had gotten Batman, HL Alyx, or Triangle Strategy I think we would be having a different discussion but it didn't get any of the AAA banger VR games besides RE and it just is a no from me dog. A regretful purchase.
Try 1000 - 1500 mg of ginger pills 45 minutes before you play. Also point a fan towards you so it blows on your face while playing.

Prior to that I would start feeling sick 30 minutes in, but with these tips I was able to play 90+ minutes.
 
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it really sucks, RE4R will always stay on VR2 because sony paid for it and batman stays on the quest because of meta, but nobody is insane enough to buy two or three expensive hesdsets
I would if I had the money, LOL. I treat VR headsets the same as owning multiple consoles. At one point I always tried to own all consoles and handhelds each generation, plus a gaming PC. Nowadays It's just me, a Quest 2 and my PC. What would I give to own a PSVR2 and a PS5 just to play the Resident Evil games, GT7, a version of No Man's Sky that is actually playable (My 3070 Ti just can't cut it), and a few multiplats that are better on PSVR2.
 
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Considering the fact that Sony doesn't even put out good games for the PS5, I think we can assume the VR headset is done.

My guess is this will be the last one they make. I would say it's dead but it never even got stsrted.
 
People rave about village and gt and some of these full games getting the vr treatment but the visuals are such a downgrade to me it feels like im playing the ps3 version of these games in vr.
You can't be serious so you are either lying for the sake of hating and sustain an out-of-the-ass narrative, or you have serious sight and/or memory problems...
 
You can't be serious so you are either lying for the sake of hating and sustain an out-of-the-ass narrative, or you have serious sight and/or memory problems...
Im serious to me personally it looks like shit and is a blurry mess still. It's nowhere near the fidelity of playing the same game on a tv. Which is understandable too. Theres alot more for the system to process in vr so fidelity will take a hit. The screen door effect that vr still has doesn't help either.
 
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Im serious to me personally it looks like shit and is a blurry mess still. It's nowhere near the fidelity of playing the same game on a tv. Which is understandable too. Theres alot more for the system to process in vr so fidelity will take a hit. The screen door effect that vr still has doesn't help either.
The game is 60 frames per second on TV and on VR too. The game targets 4k on TV and on VR too (4k number of pixels divided into two screens). The game uses also foveated rendering which allows to greatly reduce the load to process, allowing significant more detail on the foveated area you are looking at. Unless you disabled that, there's no way the game could look significantly worse than on tv. You probably didn't realize that in vr it's like looking at the tv from 15 centimeters from the tv screen: you just see the same number of pixels but widespread in a much larger angle. So you just see the pixels from up close, which is normal.
Nobody in the reviews pointed out to big differencies from the tv screen, and some even said that in some cases they had the impression the graphics looked even as they were improved, thanks probably to the fact that from vr you can see even the finest texture details that usually you can see on tv (I remember that comment describing the inside of the castle).
With that resolution, screen door is at the threshold to be barely perceived (prabably doubling the pixels having 4k each eye would solve that completely, but that would also obviously require more rendering). In some games you can barely see it, depending from the contrast among the pixels. In other games, is basically invisible (like in Red Matter 2).
The headset specs were exceptional at launch and they still are remarkable even at the present time (go to see what kind of pc you need to have Behemoth as it's on psvr2, at 90 native fps, at that high resolution, and you will have an idea of how exceptional the quality of games can be even now, compared to the average pc build).
The weak points of the headset are mura, which is visible in many games, and Fresnel lenses, which have a small sweet spot and are quite a hassle to keep centered without something like Globular Cluster.
Then obviously there are aspects that are simply evolving with time, like bulkiness (the Megane VR and the other recent one are already goggles-like and with very hi-res oleds and pancake lenses). And the wired-not wired thing, which can be done too (a thing in which I'm not interested, for example, since I only game seated).
So there should be a limit to nonsense hyperboles, and that previous one gone really beyond. Even if there is some small difference, it's nowhere close to be one that can significantly reduce detail, and since the perception of depht and real scale is overwelmingly more impressive than some little detail difference (to the point that often they make even rough games appear as quite impressive), usually the perception is all the more impressive. Usually there is a noticeable reduction in detail because the game have to run more frames and without aid, but on psvr2 foveated rendering is used as a base feature (while it's quite rare on pc, unless the game is an exclusive programmed for a specific hardware, which is very rare).
 
Good price. There's no future in psvr2 sadly. Sony have fucked it, and with a handheld coming and PS6 well under way, there's is little room for extra shit in this increasingly sphincteresque environment.
 
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