No games require it on PC because it's not the standard. Forspoken is a multiplatform game stop trying to use it to discredit what is being said unless you have something to back it up.
well....PC Gaming is Dead confirmed. :/
Can't believe you fall for this shit. Let me guess, you also believed all that crap about The Cell? I remember when fanboys were claiming PS4 games would not run on PC since it had 8GB VRAM. Turns out those games ran even better on 2GB GPUs.No games require it on PC because it's not the standard. Forspoken is a multiplatform game stop trying to use it to discredit what is being said unless you have something to back it up.
Can't believe you fall for this shit. Let me guess, you also believed all that crap about The Cell? I remember when fanboys were claiming PS4 games would not run on PC since it had 8GB VRAM. Turns out those games ran even better on 2GB GPUs.
It's all the same tiresome corporate PR and if you've been around, you'll know this is nothing new. Marketers will cling to that one feature exclusive to that platform and overemphasise it into absurdity. Do you really believe that FF16 will only run on Gen 4 SSDs and that its design is fundamentally based around storage speed? Or the more plausible explanation that a Sony-funded game will promote Sony made products?
Yeah! That poopyhead!Stupid take from dumb director paid by Sony ufff
My point is that whenever a game is touted as only possible because it uses [console specific attribute] it has turned out false. Same was true with The Cell. Same was true with PS4 8GB VRAM and same is true of PS5 SSD. DF already tested Ratchet PS5 on a normal SSD and it worked fine. It was just marketing talk to market an attribute exclusive to one platform.The hell? I'm not talking about if games can run on PC or not I'm talking about the dev being able to make the game faster because of less limitation which is what the thread is about.
When you make a game for the PC you can't just pick these high specs & build the game around it because everyone isn't using the same specs.
Almost as if a.) Insomniac said they ended up being limited more by their engine than the disk (which is great, this is how you want HW + OS stack, to disappear) and b.) the I/O solution PS5 has is not just the SSD, but a whole host of tech (HW: custom SSD controller, DRAM cache, big I/O complex with HW accelerated decompression [Kraken], coherency and memory mapping, dedicated DMAC, cache scrubbers, etc… and SW: the new low overhead I/O API’s, etc…) designed to make it easier to make use of low latency and high bandwidth SSD’s.Ratchet and Clank was the game which allegedly required fast SSD. DF showed that the game ran with zero issues from a budget drive which had access speeds around 3.5 GB/s which is around what you get on later SATA drives.
Almost as if a.) Insomniac said they ended up being limited more by their engine than the disk (which is great, this is how you want HW + OS stack, to disappear) and b.) the I/O solution PS5 has is not just the SSD, but a whole host of tech (HW: custom SSD controller, DRAM cache, big I/O complex with HW accelerated decompression [Kraken], coherency and memory mapping, dedicated DMAC, cache scrubbers, etc… and SW: the new low overhead I/O API’s, etc…) designed to make it easier to make use of low latency and high bandwidth SSD’s.
NVMe based drives connected through PCI-E has advantages that make use in games easier (support for different priority levels, trading some bandwidth for that in drives that do not support the same number of priority levels as the internal SSD solution… so maybe the internal SSD drive might use a bit less than 3.5 GB/s too).
Most times this was not the statement, NO PC CAN RUN THIS (leaving alone that making a game for PC means handling a whole variety of PC’s not just those that can brute force things). Sure we can sit here and throw shade at developers because of longer loading times and/or stuttering in PC games and refuse to admit there are any pros with consoles and any cons with the PC model.My point is that whenever a game is touted as only possible because it uses [console specific attribute] it has turned out false.
Your hyperbole aside, in later generation titles (and sometimes in reference with the PS3 HW itself and how CELL had to save the GPU’s butt more than once), it was referred to either its performance alone or in relation to similarly priced HW and consoles. Even much later, developers in internal presentations or at GDC (see the Ubisoft presentation about their engine evolution for Xbox One and PS4 vs Xbox 360 and PS3…). In isolation CELL was actually a strong design, despite the bile .Same was true with The Cell. Same was true with PS4 8GB VRAM and same is true of PS5 SSD.
It depends on how far you need to work to extract the performance you need, these are not synthetic benchmarks. On consoles, lowering pressure on RAM is dependent on the SSD and all the HW they built around it (like HW decompression built in the I/O unit) and how easy it is to extract performance (we have seen a great reduction in loading time in many games, some BC ones especially on XSX|S, as well as much faster/immediate fast travel, and we have seen games like R&C pushing streaming much farther than you could have done on the previous generation, we have seen smaller games [especially on PS5])… it does not mean that there is not a lot of work to do to actually go from using the low latency and high bandwidth new drives and console I/O solutions (low latency and low CPU overhead are already at play) to maximise it.DF already tested Ratchet PS5 on a normal SSD and it worked fine. It was just marketing talk to market an attribute exclusive to one platform.
A Gen 3 or Gen 4 SSD will have neglible impact on game design. The far more crucial bottlenecks are in GPU, CPU and RAM. That's not to say that a game can have impressive console-specific optimizations but you could just as well argue that those optimizations require time and effort which would be opposite to the statement in original post.
My point is that whenever a game is touted as only possible because it uses [console specific attribute] it has turned out false. Same was true with The Cell. Same was true with PS4 8GB VRAM and same is true of PS5 SSD. DF already tested Ratchet PS5 on a normal SSD and it worked fine. It was just marketing talk to market an attribute exclusive to one platform.
A Gen 3 or Gen 4 SSD will have neglible impact on game design. The far more crucial bottlenecks are in GPU, CPU and RAM. That's not to say that a game can have impressive console-specific optimizations but you could just as well argue that those optimizations require time and effort which would be opposite to the statement in original post.
As far as I recall it was around the same time and independent, it matches what any dev has said about transitioning to completely new file I/O API’s (seeing on PC’s how few are using DirectStorage and on consoles, both XSX|S and PS5, not all titles are pushing the I/O yet… not much further past the bottlenecks their engine has on other components for the moment [see your point and theirs is not that much different so not sure why we have all this angst]).Did insomniac say that before the game released or after DF proved the claims to be PR fluff? Either way there hasn't been a game where SSD read speed of PS5 has been the focal point of design. The SSD difference was always a marketing tool. FFXVI would just load more slowly on a lower spec SSD. The real difference is RAM, VRAM, and VRAM.
It seems you are stuck at 2020. PS5 has also (different) advantages in CPU, GPU and V/RAM just like XSX. And the difference in I/O hardware isn't slight.None and neither do PS5 games. Just look at Forspoken which was touted the same for. Runs fine on any SSD. The storage method comes way secondary to GPU power, VRAM size and bandwidth and CPU capability. It's just that SSD speed is where PS5 has a small advantage over Series and why Sony-funded games overemphasise it.
At least try to change the PR wording. This is a low iq test at this point.Being a PS5 timed exclusive, Final Fantasy XVI utilizes the full capacity of the PS5 hardware and the dev team has all the praises for it.
Does it burn seeing positive praise for the HW?At least try to change the PR wording. This is a low iq test at this point.
Still way too many clueless comments like this...Who do they think they can fool with this bullshit? By the way, SSD has been standard on PC for like a decade now
It is called PR.Does it burn seeing positive praise for the HW?
Its the only way to compete going forward.SE should just admit they joined Sony now.
Can't believe people still fall for this b.s.
Sure buddy .It is called PR.
Another clueless comment. Theoretical maximum speeds have nothing to do with subject here. Watch road to ps5 presentation.Ratchet and Clank was the game which allegedly required fast SSD. DF showed that the game ran with zero issues from a budget drive which had access speeds around 3.5 GB/s which is around what you get on later SATA drives.
Another clueless comment. Theoretical maximum speeds have nothing to do with subject here. Watch road to ps5 presentation.
It can work like that on PS5, yes...with it's i/o system.
Try that on PC with the same drive today .
Another clueless comment. Theoretical maximum speeds have nothing to do with subject here. Watch road to ps5 presentation.
It can work like that on PS5, yes...with it's i/o system.
Try that on PC with the same drive today .