Socom was alright but they had struck real gold with Warhawk. It’s a shame they never continued it, a direct sequel with a decent budget behind it and some good marketing would have sent sales through the roof.
Yeah, I bought Starhawk but didn’t enjoy it as much, the base dropping was fun in theory but the execution didn’t go as well.Amazing to me TO THIS DAY how big the maps were and how infinite your options were; foot, plane, vehicle, tank, etc.
Remarkable flowing gameplay.
And how in the world is that still HEADS AND SHOULDERS the best dog fighting arcade experience to this day. Battlefront dog fights were pure GARBAGE compared to Warhawk, your movement felt so free and visceral.
It DID have a sequel though, which I assume you do know based on your “direct sequel” comment as it was a bit… different. Starhawk. Good game in its own right, but not AS good at WH.
SOCOM is way better than COD, it single handily carried PS2 online. Sony ruined it due to dumbing it down and making it take no skills like COD and the fanbase left.No COD was good and SOCOM wasn't. That's why it failed
I don't remember any SOCOM to have great sales. So no, it never worked and don't see why it should work now.
We know Sony is good at making grim third person action adventure games - no one is better. They might be the only one capable of doing it these days (can Rockstar still make games? Jury’s out). But the live service stuff is a different beast and Sony shut it all down in the PS4 era. So they are at a major deficit talent-wise and skill-wise and need to catch up. I suppose that was what the Bungie acquisition was in part for, but as we have learned from MS the past few years, you can’t just spend a bunch of money and fix this problem.I don't think that's really fair in 2022 considering the quality of Sony's in-house talent has never been stronger, and their ability to collaborate between different developers is second to none in the industry.
Wasn't Black made by Codemasters? Either way I'd absolutely adore a MAG reboot, that game was godlike.Sony had so many chances and they keep fucking up. i Wouldn't mind a Black, MAG, Killzone and Socom reboot
eh, So-Socom.
You could say any game could have been hugely successful if it was better. Was Socom in particular somehow destined for greatness and denied it by Sony mishandling? I'm gonna say no.
Back in Ps3 days sony had a community poll of things we wanted. Socom 2 Remaster was always top of the poll. But Sony just never gave a flying fuck.
Almost nothing compared to the 25-30M copies that a CoD sells. Or even compared to the recent Sony big exclusives that sell 20-25M.No great sales. Over 2.6 Million Sales for Socom I alone.
SOCOM II: US Navy SEALs
PS2 Online and Xbox Live have been going head to head for sometime now in Europe, the USA and Japan, and the most succe…www.eurogamer.net
I loved their games but didn't sell very well and the most recent and expensive one, Driveclub also had a very bad release with a big delay and big issues regarding its online.Off topic, but Sony also fucked up by closing the Evolution Studio.
Almost nothing compared to the 25-30M copies that a CoD sells.
I think one of the devs who worked at zipper is now at guerrilla and a rainbow six? Dev too? That’s where the rumors of a reboot are comingYou see all studios that worked on the Socom franchise don't exist anymore.
I only shown some numbers proving that SOCOM sales are irrelevant compared to CoD or current Sony big games. That explains why SOCOM is dead and Sony doesn't resurrect it.Thanks for the stupid quote.
Nobody compared the game to other existing games. You clueless told that you can't remember that It had good Sales.
But It clearly had good sales and because I showed you that you try to downplay my arguments with a stupid COD comparison.
Off topic, but Sony also fucked up by closing the Evolution Studio.
Here is the thing.Socom, MAG, Killzone, etc, etc.
SOCOM would never become something like COD. Sony never compete with COD in the same ground, their FPS were always alien themed and with a big focus on the campaign.
Bring back a ps5 only SOCOM in the mold of 1@2, with current gen tech and it will sell gangbusters.
MAG?SOCOM would never become something like COD. Sony never compete with COD in the same ground, their FPS were always alien themed and with a big focus on the campaign.
They lose COD this will likely happen and PS gamers will reap the benefits.Sony has the talent to make elite games in any genre they choose. The only reason they don't have their own Halo or Gears or CoD is because they aren't going that route.
If they decided this was a type of game they cared about, they'd probably end up making one with an 85 or better metacritic score.
That’s the most obvious statement ever. Anyone familiar with the series knows 3 was when it took a step back. So why didn’t they learn from that and instead of going even further with 4, the should have went right back into the success they had with 1and 2.It wouldn't.
They shifted the series in the direction of 3 for a reason. There's also no other big games on the market similar to SOCOM 1 or 2.
"I used to like" is not a good strategy to make a modern successful multiplayer game.
Warhawk 100%. People still play it. Hell, my dad is not even a gamer and he played the shit out of that. Once they shit down the servers he basically packed up the ps3.Socom was alright but they had struck real gold with Warhawk. It’s a shame they never continued it, a direct sequel with a decent budget behind it and some good marketing would have sent sales through the roof.
Most of the shooters they made during the PS3 days did score well. Pretty sure both Hawk games, KZ and Resistance all got good scores. SOCOMs didnt. I forget if MAG god goo or bad scores.Sony has the talent to make elite games in any genre they choose. The only reason they don't have their own Halo or Gears or CoD is because they aren't going that route.
If they decided this was a type of game they cared about, they'd probably end up making one with an 85 or better metacritic score.
That’s the most obvious statement ever. Anyone familiar with the series knows 3 was when it took a step back. So why didn’t they learn from that and instead of going even further with 4, the should have went right back into the success they had with 1and 2.
Edit: confrontation was pretty solid too. A tactical 3rd person shooter SOCOM in the vain of 1and 2 would revive the series massively.
Again, they didn't have the success they desired with 2...which is why they made such a shift with 3.
Look at how Modern Warfare got off the ground 20+ years ago. It was a big hit so they kept going with the same formula. They had no reason to have a SOCOM 3 moment.
False. If they moved off of the SOCOM 1 + 2 formula because they weren't happy with the metrics, why would they go back to the (failed) formula after failing with their new direction? You don't go back to the first dead end just because you ran into a second dead end.Shifts and changes aren’t always tied to sales. If that were the case then SOCOM Combined Assault or SOCOM 4 would have went back to the SOCOM I/II formulas since 3 was such a disappointment.
I don't find this likely. Zipper was fully capable of doing another SOCOM 2 type game even though key people left.They made a large shift with 3 because some of the key people behind I/II left between II and 3.
I can’t imagine II didn’t meet their expectations. It sold very well and got great review scores. It set the standard for online games on consoles back in the day.
Socom, MAG, Killzone, etc, etc.
2 was the best in the series car none. They had plenty of success. Success had nothing tondonwithbdeign changes in 3. They tried something new and it didn’t work. Instead of going back to the tried and true formula they went worse with 4.Again, they didn't have the success they desired with 2...which is why they made such a shift with 3.
Look at how Modern Warfare got off the ground 20+ years ago. It was a big hit so they kept going with the same formula. They had no reason to have a SOCOM 3 moment.
Edit: let’s not also forget online MP was really the selling point of this series. That being said you needed to buy a separate Ethernet peripheral to even be a me to play online. That’s not remotely the case today . Socom needs to come back as Sonys premier shooter.Again, they didn't have the success they desired with 2...which is why they made such a shift with 3.
Look at how Modern Warfare got off the ground 20+ years ago. It was a big hit so they kept going with the same formula. They had no reason to have a SOCOM 3 moment.
This just doesn't make sense. When you create a money printing machine that works, you don't create the next money printing machine by doing radically different things. It's not logical.2 was the best in the series car none. They had plenty of success. Success had nothing tondonwithbdeign changes in 3. They tried something new and it didn’t work. Instead of going back to the tried and true formula they went worse with 4.
Battle Royales and Tarkov like games are the 3rd person tactical shooters of today. You're living in a golden age for these types of games.If they brought the series back with a competent developer with a defend budget and resources, and went back to what made the series great in the first place, it would be a one of a kind shooter on the market. A market desperately in need of a tactical 3rd person shooter.