jackissocool
Member
This could set an exciting precedent for dead franchises to get revived. Sony (or your platform owner/publisher of choice) didn't make these games because they're too financially risky. But with Kickstarter, risk is absolved: they develop exactly to fit the size x interest of the audience, and it there's no interest, they know it for certain and the game doesn't get made. What this means is that games that would never return otherwise now stand a chance. Warhawk 2 is a close analog to Amplitude: mid-tier Sony property with a hardcore cult following but little to no chance of another game despite the original developers displaying interest.
Dylan Jobe has started a number of times that he would make a Warhawk 2 if Sony allowed it. He has design ideas and an experienced team. He just lacks budget. And it's clear that on Gaf, Warhawk is considered one of the finest multiplayer games of all time. It certainly has a larger fan base than Amplitude, and a fan base of the exact kind of hardcore nerds (like me) to fund a Kickstarter.
I'm tired as I write this but I had to put down my epiphany for GafHawk to see. I tweeted at Dylan as well.
Even beyond my specific example, this could set a very exciting precedent if it works out g which it looks like it just might with how quick it's getting funded).
Dylan Jobe has started a number of times that he would make a Warhawk 2 if Sony allowed it. He has design ideas and an experienced team. He just lacks budget. And it's clear that on Gaf, Warhawk is considered one of the finest multiplayer games of all time. It certainly has a larger fan base than Amplitude, and a fan base of the exact kind of hardcore nerds (like me) to fund a Kickstarter.
I'm tired as I write this but I had to put down my epiphany for GafHawk to see. I tweeted at Dylan as well.
Even beyond my specific example, this could set a very exciting precedent if it works out g which it looks like it just might with how quick it's getting funded).