If the Amplitude Kickstarter works out, there could be a Warhawk 2

This could set an exciting precedent for dead franchises to get revived. Sony (or your platform owner/publisher of choice) didn't make these games because they're too financially risky. But with Kickstarter, risk is absolved: they develop exactly to fit the size x interest of the audience, and it there's no interest, they know it for certain and the game doesn't get made. What this means is that games that would never return otherwise now stand a chance. Warhawk 2 is a close analog to Amplitude: mid-tier Sony property with a hardcore cult following but little to no chance of another game despite the original developers displaying interest.

Dylan Jobe has started a number of times that he would make a Warhawk 2 if Sony allowed it. He has design ideas and an experienced team. He just lacks budget. And it's clear that on Gaf, Warhawk is considered one of the finest multiplayer games of all time. It certainly has a larger fan base than Amplitude, and a fan base of the exact kind of hardcore nerds (like me) to fund a Kickstarter.

I'm tired as I write this but I had to put down my epiphany for GafHawk to see. I tweeted at Dylan as well.

Even beyond my specific example, this could set a very exciting precedent if it works out g which it looks like it just might with how quick it's getting funded).
 
A Warhawk sequel would probably need at least a seven figure budget. Do you think that could be raised entirely through crowd-funding?

I hate the idea that any big company that doesn't need money would start a Kickstarter.

sony needs money tho

I'm anti-coporate crowdfunding too.
 
I don't know, something like Amplitude seems simple enough for the amount of funds requested. How much would Warhawk require? I imagine quite a lot more.
 
I think there's a difference.

Harmonix is not owned by Sony, while IIRC, the Warhawk devs are. The Warhawk devs likely are funded by Sony and don't necessarily have the ability to just go Kickstart a project because they want to- if Sony is funding them, even if it doesn't cost them money, they don't want to waste resources on a niche title.

Harmonix, however, has no such binding contract, and would be (is) therefore free to pick and choose projects as it pleases, and acquire funding through whatever means necessary.
 
Wasn't there already kind of a Warhawk 2-

wN4M7gz.jpg



Game was terrible, and didn't it pretty much kill the franchise?
 
Wasn't there already kind of a Warhawk 2-

wN4M7gz.jpg



Game was terrible, and didn't it pretty much kill the franchise?

Starhawk wasn't terrible, but it was too ambitious for the PS3 and wasn't properly balanced for launch either.

I loved playing it, but it was obvious that there was issues with the title. I would love to see the base building concept expanded upon, as it was pretty fun.
 
I think there's a difference.

Harmonix is not owned by Sony, while IIRC, the Warhawk devs are. The Warhawk devs likely are funded by Sony and don't necessarily have the ability to just go Kickstart a project because they want to- if Sony is funding them, even if it doesn't cost them money, they don't want to waste resources on a niche title.

Harmonix, however, has no such binding contract, and would be (is) therefore free to pick and choose projects as it pleases, and acquire funding through whatever means necessary.

Sony owned Incognito, the company behind the PSone and PS3 Warhawk games, but shut them down years ago. As with a lot of studio closures, splinters occurred and one is the independent Lightbox. They worked on Starhawk for Sony. Starhawk flopped and Sony then cancelled their game deal with Lightbox.
 
I think there's a difference.

Harmonix is not owned by Sony, while IIRC, the Warhawk devs are. The Warhawk devs likely are funded by Sony and don't necessarily have the ability to just go Kickstart a project because they want to- if Sony is funding them, even if it doesn't cost them money, they don't want to waste resources on a niche title.

Harmonix, however, has no such binding contract, and would be (is) therefore free to pick and choose projects as it pleases, and acquire funding through whatever means necessary.
No, they are not. They used to be but Sony shut them down. Dylan Jobe, the guy behind Warhawk (and War of the Monsters, which might fight this criteria better, actually) is the bad of a studio called Lightbox and had exited interest in making a sequel if Sony would let him.

To those saying budget: maybe I'm underestimating how much a new Warhawk would cost. I'm sure the Kickstarter would be bigger than the Amplitude one but they could pull bigger numbers for sure. Would it be enough, I don't know. I'm not privy to that information. Just guessing/hoping.

There is no other game that would make me happier than a proper sequel to 2007 Warhawk, but I have come to accept that it will never happen.
I have felt exactly the same way for a long time, but now it could.
 
Wasn't there already kind of a Warhawk 2-

wN4M7gz.jpg



Game was terrible, and didn't it pretty much kill the franchise?

Makes a sequel to a niche title, bases it around a mechanic that was never present in the said niche title.

Starhawk is so damn stupid and I like to pretend it has no connection in anyway to Warhawk.
 
Have to say this Amplitude thing rubs me the wrong way. Harmonix probably sitting on a decent pile of Rockband cash shouldn't need kickstarter to self publish a amplitude game which I imagine is much smaller in scope.
 
I hate the idea that any big company that doesn't need money would start a Kickstarter.
Shit's risky these days, can't afford a potential loss like you use to.
Have to say this Amplitude thing rubs me the wrong way. Harmonix probably sitting on a decent pile of Rockband cash shouldn't need kickstarter to self publish a amplitude game which I imagine is much smaller in scope.
I don't know. Didn't they have to downsize? And Fantasia and Chroma don't really scream "potential future revenue."
 
Sony owned Incognito, the company behind the PSone and PS3 Warhawk games, but shut them down years ago. As with a lot of studio closures, splinters occurred and one is the independent Lightbox. They worked on Starhawk for Sony. Starhawk flopped and Sony then cancelled their game deal with Lightbox.

Maybe Titanfall will encourage them otherwise. Titanfall always reminded me of Warhawk for some reason. Probably because its an online multiplayer only game with a special vehicle at the core.
 
No, they are not. They used to be but Sony shut them down. Dylan Jobe, the guy behind Warhawk (and War of the Monsters, which might fight this criteria better, actually) is the bad of a studio called Lightbox and had exited interest in making a sequel if Sony would let him.

To those saying budget: maybe I'm underestimating how much a new Warhawk would cost. I'm sure the Kickstarter would be bigger than the Amplitude one but they could pull bigger numbers for sure. Would it be enough, I don't know. I'm not privy to that information. Just guessing/hoping.


I have felt exactly the same way for a long time, but now it could.
Dylan Jobe said the budget for his Warhawk 2 concept was too expensive for a kickstarter. To me, that just tells me his concept is trying too hard. Warhawk 2 doesn't need to be some uber big retail release product. Just give it some decently sized maps around the size of Warhawk's, add in all your old game modes, weapons, and vehicles (perhaps with redesigned models), through in a handful of new ones, and call it a day. Heck, maybe just remaster 2007 Warhawk for the PS4, sell it for cheap/free, sell vehicle skins and character models for $1 each on the store. Maybe sell custom servers as well if they're looking for other revenue sources.

My point is, a sequel for Warhawk doesn't need to do much.
 
Maybe Titanfall will encourage them otherwise. Titanfall always reminded me of Warhawk for some reason. Probably because its an online multiplayer only game with a special vehicle at the core.

If a sequel to Warhawk went into first person, had low time-to-kill, replaced weapon pickups with weapon loadouts, only had one type of vehicle, or anything like that I probably wouldn't be interested. Maybe I'm being unreasonable and too unwilling to adjust to modern standards for online shooters, but not every game needs to be that. If a Warhawk 2 ever got released and everyone spawned in exactly the same regardless of rank, had to find your weapons scattered around the map, allowed you to carry all weapons at once, and had to find health if you needed it, then I would have the utmost respect for the development team. Someone willing to bet that these old gameplay mechanics can still be really satisfying.
 
Have to say this Amplitude thing rubs me the wrong way. Harmonix probably sitting on a decent pile of Rockband cash shouldn't need kickstarter to self publish a amplitude game which I imagine is much smaller in scope.

The whole point is that they're not willing to potentially waste a bunch of money self-publishing a game no one wants. While well-received critically, Frequency and Amplitude were not games that sold well. Sony and Harmonix are well aware of this. Harmonix knows they want to make another one, and they know fans keep asking them to make another one. What they don't know is if it's financially viable. They're a business at the end of the day. This Kickstarter campaign allows them to see the interest out there, and they'll put up the rest of the dev costs ($1 million+) themselves if the goal is met.

I honestly don't get why people get so bent out of shape about a company taking this route. If you know you want the game, you can back the campaign and spend money on what is essentially a pre-order. If you don't want the game, ignore the campaign just like you ignore everything else you're not interested in.

Some people act like this is getting investment money for free, but over 99% of backers here (everyone above the $10 tier) are getting the game (or game + more) from their contribution if it succeeds. It's not like Harmonix is double dipping here ("give us money and then buy the game when it comes out too!"), which I would find repugnant. People are just buying the game now instead of later. And if the campaign fails to meet its goal, no harm done to backers, and the campaign at least succeeded in showing that there was not sufficient interest.
 
Dylan Jobe said the budget for his Warhawk 2 concept was too expensive for a kickstarter. To me, that just tells me his concept is trying too hard. Warhawk 2 doesn't need to be some uber big retail release product. Just give it some decently sized maps around the size of Warhawk's, add in all your old game modes, weapons, and vehicles (perhaps with redesigned models), through in a handful of new ones, and call it a day. Heck, maybe just remaster 2007 Warhawk for the PS4, sell it for cheap/free, sell vehicle skins and character models for $1 each on the store. Maybe sell custom servers as well if they're looking for other revenue sources.

My point is, a sequel for Warhawk doesn't need to do much.
Now that's valid. If his plans are too big for Kickstarter, well, that's just the way it is. Nothing to be done. But how about War of the Monsters ;) ?

I do agree Warhawk needs few changes from the 2007 version. Keep everything from the core game and DLC, work in a bit of the base-building of Starhawk, and a few minor and unexpected tweaks, and you've got it.
 
Now that's valid. If his plans are too big for Kickstarter, well, that's just the way it is. Nothing to be done. But how about War of the Monsters ;) ?

I do agree Warhawk needs few changes from the 2007 version. Keep everything from the core game and DLC, work in a bit of the base-building of Starhawk, and a few minor and unexpected tweaks, and you've got it.
I wouldn't even include base-building, that is just an unnecessary element to further complicate your game. Just keep it simple, stick to the core concepts that made Warhawk a cult hit and lightly expand upon them.
 
I don't like big company/developer going through crowd funding for their game. They are a business if they determined their project won't make money then so be it I'm not giving them my money so they can have a no risk business that is stupid. I can may be accept taking advanced preorder to fund the game on their own site but not kick starter.
 
I don't like big company/developer going through crowd funding for their game. They are a business if they determined their project won't make money then so be it I'm not giving them my money so they can have a no risk business that is stupid. I can may be accept taking advanced preorder to fund the game on their own site but not kick starter.

So... you're okay with companies doing crowd-funded advanced preorders as long as they're not hosted on Kickstarter? Okay.
 
i would pop my KS cherry for a Rollcage, Downhill Domination, Jet Moto, War of the Monsters etc. i never cared for Warhawk that much, a new one could always change my mind though.
 
Have to say this Amplitude thing rubs me the wrong way. Harmonix probably sitting on a decent pile of Rockband cash shouldn't need kickstarter to self publish a amplitude game which I imagine is much smaller in scope.
They are not that rich. They are already putting in a lot of their own money. The 775k kickstarter is to gauge if there's enough interest + to make the project a little less risky, it's not even near of being enough to fund the whole development.
 
I can't support Kickstarting an exclusive to a closed system, and the fact that Sony won't put money in it's own exclusive IP tells me I shouldn't either. I got Warhawk for free and it'll do fine.
 
So... you're okay with companies doing crowd-funded advanced preorders as long as they're not hosted on Kickstarter? Okay.

Yes because then it's a sale with a receipt not a reward. That means the company are contractual obligated to deliver a product or give you your money back by the date specify. It's not the case with Kickstarter
 
Yes because then it's a sale with a receipt not a reward. That means the company are contractual obligated to deliver a product or give you your money back by the date specify. It's not the case with Kickstarter

Actually with Kickstarter, the creator is legally obligated to fulfill the rewards or refund the money: https://www.kickstarter.com/help/faq/kickstarter+basics#faq_41860

Is a creator legally obligated to fulfill the promises of their project?
Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.

You (or even a state attorney general) can take legal action if the creator fails to meet their obligation. For example:

http://www.geekwire.com/2014/attorney-general-asylum-playing-cards-crowdfunded-project/
 
Have to say this Amplitude thing rubs me the wrong way. Harmonix probably sitting on a decent pile of Rockband cash shouldn't need kickstarter to self publish a amplitude game which I imagine is much smaller in scope.
So they should make a sequel of an IP which doesn't even belong to them.... with their own cash? Yeah.... makes no sense at all.
 
Actually with Kickstarter, the creator is legally obligated to fulfill the rewards or refund the money: https://www.kickstarter.com/help/faq/kickstarter+basics#faq_41860



You (or even a state attorney general) can take legal action if the creator fails to meet their obligation. For example:

http://www.geekwire.com/2014/attorney-general-asylum-playing-cards-crowdfunded-project/

I stand corrected. Thanks for the info. If this is the case then I don't really have a problem with this situation although I don't necessarily like it.
 
Dylan lost a lot of ny trust with Starhawk. That game could have been a lot more like Warhawk while keeping a lot of the stuff they wanted, and they flat out refused to do it.

If Starhawk got rid of build your own spawn point and had capturable bases instead with some fixtures already in place and use Build and Battle to flesh it, then it would have been a tremendously better game. Also wouldnt hurt to have starting fixtures in the home base that were indestructible to protect against base rapes. That could have been Warhawk 2, instead nope you get nothing build it all yourselves and you are limited to 32 items which includes turrets and a section of a wall, and good luck making a new spawn!
 
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